ios-samples/ios11/EnvironmentTexturing
conceptdev 39b1d41dec remove hashtags ios11 ios12 2019-07-24 18:24:49 -07:00
..
EnvironmentTexturing Added `EnvironmentTexturing` sample (#363) 2019-02-06 22:10:58 -08:00
Screenshots Added `EnvironmentTexturing` sample (#363) 2019-02-06 22:10:58 -08:00
EnvironmentTexturing.sln Added `EnvironmentTexturing` sample (#363) 2019-02-06 22:10:58 -08:00
LICENSE.txt Added `EnvironmentTexturing` sample (#363) 2019-02-06 22:10:58 -08:00
Metadata.xml Added `EnvironmentTexturing` sample (#363) 2019-02-06 22:10:58 -08:00
README.md remove hashtags ios11 ios12 2019-07-24 18:24:49 -07:00

README.md

name description page_type languages products extensions urlFragment
Xamarin.iOS - Adding Realistic Reflections to an AR Experience Use ARKit to generate environment probe textures from camera imagery and render reflective virtual objects (iOS11) sample
csharp
xamarin
tags
ios11
ios11-environmenttexturing

Adding Realistic Reflections to an AR Experience

Use ARKit to generate environment probe textures from camera imagery and render reflective virtual objects.

Cases

This app provides a simple AR experience demonstrating the environment texturing features in ARKit 2 and SceneKit. After you build and run the app, explore your surroundings in the camera view. Then, tap a nearby horizontal surface to place a virtual object: a mirror-finish sphere. After you place the object, you can drag it around or tap to move it to another location. You can also pinch to make the object bigger or smaller.

Build Requirements

Xamarin.iOS 12.0, Xcode 10.0 and two or more iOS devices with A9 or later processors.

License

Xamarin port changes are released under the MIT license.