ios-samples/OpenGL
Rolf Bjarne Kvinge c48c4d648c
Add .editorconfig and fix formatting accordingly. (#471)
The new .editorconfig is copied from the one in xamarin/xamarin-macios.

Formatting was fixed using 'dotnet format whitespace --folder .'
2023-02-17 14:55:43 +01:00
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GLKBaseEffectDrawing Add .editorconfig and fix formatting accordingly. (#471) 2023-02-17 14:55:43 +01:00
GLKBaseEffectDrawingTexture Add .editorconfig and fix formatting accordingly. (#471) 2023-02-17 14:55:43 +01:00
GLKReflectionMapEffectSkybox Add .editorconfig and fix formatting accordingly. (#471) 2023-02-17 14:55:43 +01:00
OpenGLES20Example Add .editorconfig and fix formatting accordingly. (#471) 2023-02-17 14:55:43 +01:00
PerVertexDirectionalLighting Add .editorconfig and fix formatting accordingly. (#471) 2023-02-17 14:55:43 +01:00
Screenshots
Metadata.xml Add brief description tag to metadata.xml 2015-03-23 18:03:04 +03:00
OpenGL.sln [OpenGL] Update GLKBaseEffectDrawing sample 2015-05-12 22:13:07 +03:00
README.md onboard missing samples 2019-08-01 22:09:15 -07:00

README.md

name description page_type languages products urlFragment
Xamarin.iOS - OpenGL A collection of samples for using OpenGL in Xamarin.iOS sample
csharp
xamarin
opengl

Xamarin.iOS OpenGL

A collection of samples for using OpenGL in Xamarin.iOS. These samples are Xamarin ports of samples found in objective-c at https://github.com/jlamarche/iOS-OpenGLES-Stuff

OpenGL application screenshot

GLKBaseEffectDrawing

Draws a rotating monkey's head from a list of vertices and normals using GLKit

GLKBaseEffectDrawingTexture

Adds a texture to the monkey head from the GLKBaseEffectDrawing sample

GLKReflectionMapEffectSkybox

Adds a skybox to the GLKBaseEffectDrawing sample and changes the monkey's head to be reflective.

OpenGLES20Example

Draws a rotating 20-sided die using shaders and a texture image.

PerVertexDirectionalLighting

Adds directional lighting to OpenGLES20Example