ios-samples/SpriteTour
Rolf Bjarne Kvinge c48c4d648c
Add .editorconfig and fix formatting accordingly. (#471)
The new .editorconfig is copied from the one in xamarin/xamarin-macios.

Formatting was fixed using 'dotnet format whitespace --folder .'
2023-02-17 14:55:43 +01:00
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Screenshots [iOS7] Add new samples 2013-09-18 13:23:40 -04:00
SpriteTour Add .editorconfig and fix formatting accordingly. (#471) 2023-02-17 14:55:43 +01:00
Metadata.xml Fix metadata file 2016-09-08 18:00:01 -03:00
README.md onboard missing samples 2019-08-02 09:31:19 -07:00
SpriteTour.sln [iOS7] Add new samples 2013-09-18 13:23:40 -04:00

README.md

name description page_type languages products urlFragment
Xamarin.iOS - Sprite Tour Sprite Kit example uses multiple scenes to demonstrate each of the different features of SKSpriteNode sample
csharp
xamarin
spritetour

Sprite Tour

This sample is a port to apples WWDC2013 Sprite Tour sample.

This Sprite Kit example uses multiple scenes to demonstrate each of the different features of the SKSpriteNode class.

App showing sprite demos

Each scene demonstrates one major concept. You can learn one technique from each sample, then decide which techniques are useful and how to combine them together.

  • BasicSprites - Shows how to create a default textured or untextured sprite.
  • ColorizedSprites - Shows how to apply a colorization effect to a textured sprite.
  • ResizingSprites - Shows how a sprite can be resized, with different scaling effects applied to the texture.
  • SpriteAnchors - Shows how a sprites anchor position can be changed so that the texture image is not centered on the sprites position.
  • SpriteBlending - Shows how an additive blending mode can be used to simulate lights.
  • AnimatedSprites - Shows how a sprites texture image can be animated.

Link to Apples sample: https://developer.apple.com/downloads/index.action?name=WWDC%202013#