ios-samples/ios11/ARKitAudio
Rolf Bjarne Kvinge c48c4d648c
Add .editorconfig and fix formatting accordingly. (#471)
The new .editorconfig is copied from the one in xamarin/xamarin-macios.

Formatting was fixed using 'dotnet format whitespace --folder .'
2023-02-17 14:55:43 +01:00
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ARKitAudio Add .editorconfig and fix formatting accordingly. (#471) 2023-02-17 14:55:43 +01:00
Screenshots Added the iOS 11 ARKitAudio sample. 2018-02-07 10:41:23 -07:00
ARKitAudio.sln Added the iOS 11 ARKitAudio sample. 2018-02-07 10:41:23 -07:00
Metadata.xml Added the iOS 11 ARKitAudio sample. 2018-02-07 10:41:23 -07:00
README.md remove hashtags ios11 ios12 2019-07-24 18:24:49 -07:00

README.md

name description page_type languages products extensions urlFragment
Xamarin.iOS - ARKitAudio This sample runs an ARKit world tracking session with content displayed in a SceneKit view. To demonstrate plane detection... (iOS11) sample
csharp
xamarin
tags
ios11
ios11-arkitaudio

ARKitAudio

This sample runs an ARKit world tracking session with content displayed in a SceneKit view. To demonstrate plane detection, the app simply places a 3D model onto the first plane that ARKit detects. If the model's position is outside the current field of view of the camera, the app uses SceneKit's positional audio feature to indicate which direction to turn the device to see the model.

Placed object

Build Requirements

Xcode 9.0 or later; iOS 11.0 SDK or later

Refs

Target

This sample is runnable on iPhone/iPad devices since it requires a real camera.

License

Xamarin port changes are released under the MIT license.