ios-samples/ios8/SceneKitVehicle
David Britch 168efa013e Switched to 64-bit only builds. 2018-08-07 14:13:47 +01:00
..
SceneKitVehicle Switched to 64-bit only builds. 2018-08-07 14:13:47 +01:00
Screenshots [SceneKitVehicle] Simple racing game 2014-09-23 21:13:59 +04:00
LICENSE.txt [SceneKitVehicle] Add license 2016-02-18 23:29:52 -03:00
Metadata.xml Add brief description tag to metadata.xml 2015-03-23 18:03:04 +03:00
README.md [SceneKitVehicle] Update readme 2016-02-18 23:27:19 -03:00
SceneKitVehicle.sln [SceneKitVehicle] Simple racing game 2014-09-23 21:13:59 +04:00

README.md

SceneKit Vehicle Demo

This sample shows how to create simple iOS game with SceneKit. The vehicle itself is represented by SCNPhysicsVehicle instance and can be controller with either the accelerometer or a game controller. It also illustrates how to use basic physics interaction and create game overlays with SpriteKit.

Control options: Camera button - switch between 1st/3rd view Single finger tap - gas Two fingers tap - reversed gear Three fingers tap - breaks Two fingers double tap - reset game

Build Requirements

This sample requires Xcode 6.0, iOS 8.0 SDK

Xamarin port changes are released under the MIT license

Author

Ported to Xamarin.iOS by Oleg Demchenko