ios-samples/AudioTapProcessor
Justin Johnson 5bcf0993b7 Jusjohns gallery updates (#376)
* batch run on readme files

* Some manual fixes that couldn't parse

* Some more batch fixes

* Fixed final two edge cases

* Manual fix of a parse error

* Missed bad md whitespace

* Another manual fix of parser error

* Some minor parse fixes
2019-07-18 16:35:50 -07:00
..
AudioTapProcessor Switched to 64-bit only builds. 2018-08-07 14:13:47 +01:00
Screenshots Pull from upstream 2015-01-19 20:39:40 +05:30
AudioTapProcessor.sln Pull from upstream 2015-01-19 20:39:40 +05:30
LICENSE.txt [AudioTapProcessor] Add license file 2016-02-18 21:58:42 -03:00
Metadata.xml Fixed some brief descriptions 2015-04-02 11:21:05 -04:00
README.md Jusjohns gallery updates (#376) 2019-07-18 16:35:50 -07:00

README.md

name description page_type languages products technologies urlFragment
Xamarin.iOS - AudioTapProcessor Sample application that uses the MTAudioProcessingTap in combination with AV Foundation to visualize audio samples (volume) as well as applying a... sample
csharp
xamarin
xamarin-ios
audiotapprocessor

AudioTapProcessor

Sample application that uses the MTAudioProcessingTap in combination with AV Foundation to visualize audio samples (volume) as well as applying a Core Audio audio unit effect (Bandpass Filter) to the audio data.

Note

The sample requires at least one video asset in the Asset Library (Camera Roll) to use as the source media. It will automatically select the first one it finds. Download some funny video clip from internet.

Build Requirements

Building this sample requires Xcode 6 and iOS 7.0 SDK

Target

This sample runnable on iPadSimulator iPad

Xamarin port changes are released under the MIT license

Author

Ported to Xamarin.iOS by Rustam Zaitov