зеркало из https://github.com/xamarin/ios-samples.git
91 строка
3.7 KiB
XML
91 строка
3.7 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">iPhoneSimulator</Platform>
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<ProductVersion>10.0.0</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{90BC50CE-3867-44A6-AAA5-259FA2D6CC7C}</ProjectGuid>
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<ProjectTypeGuids>{6BC8ED88-2882-458C-8E55-DFD12B67127B};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
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<OutputType>Exe</OutputType>
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<RootNamespace>WorldCities</RootNamespace>
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<AssemblyName>WorldCities</AssemblyName>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhoneSimulator' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\iPhoneSimulator\Debug</OutputPath>
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<DefineConstants>DEBUG;</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<ConsolePause>false</ConsolePause>
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<MtouchLink>None</MtouchLink>
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<MtouchDebug>true</MtouchDebug>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhoneSimulator' ">
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<DebugType>none</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\iPhoneSimulator\Release</OutputPath>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<ConsolePause>false</ConsolePause>
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<MtouchLink>None</MtouchLink>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhone' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\iPhone\Debug</OutputPath>
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<DefineConstants>DEBUG;</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<ConsolePause>false</ConsolePause>
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<MtouchDebug>true</MtouchDebug>
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<CodesignKey>iPhone Developer</CodesignKey>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhone' ">
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<DebugType>none</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\iPhone\Release</OutputPath>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<ConsolePause>false</ConsolePause>
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<CodesignKey>iPhone Developer</CodesignKey>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Xml" />
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<Reference Include="System.Core" />
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<Reference Include="monotouch" />
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</ItemGroup>
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<ItemGroup>
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<None Include="Info.plist" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="WorldCities\WorldCitiesListController.cs" />
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<Compile Include="WorldCities\WorldCitiesListController.designer.cs">
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<DependentUpon>WorldCitiesListController.cs</DependentUpon>
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</Compile>
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<Compile Include="WorldCities\WorldCitiesViewController.cs" />
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<Compile Include="WorldCities\WorldCitiesViewController.designer.cs">
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<DependentUpon>WorldCitiesViewController.cs</DependentUpon>
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</Compile>
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<Compile Include="WorldCities\WorldCity.cs" />
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<Compile Include="WorldCities\AppDelegate.cs" />
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<Compile Include="WorldCities\Main.cs" />
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</ItemGroup>
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<ItemGroup>
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<InterfaceDefinition Include="WorldCities\MainStoryboard.storyboard" />
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<ItemGroup>
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<Content Include="CityList.plist" />
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<Content Include="Images\Icon.png" />
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<Content Include="Images\Icon%402x.png" />
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</ItemGroup>
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<ItemGroup>
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<Folder Include="Images\" />
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<Folder Include="WorldCities\" />
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</ItemGroup>
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</Project> |