ios-samples/OpenGL
Mike Bluestein 18617d9d7c Call GL.GetShaderInfoLog 2013-07-11 13:40:48 -04:00
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GLKBaseEffectDrawing Add OpenGL Samples 2013-06-19 09:04:31 -08:00
GLKBaseEffectDrawingTexture Add OpenGL Samples 2013-06-19 09:04:31 -08:00
GLKReflectionMapEffectSkybox Add OpenGL Samples 2013-06-19 09:04:31 -08:00
OpenGLES20Example Call GL.GetShaderInfoLog 2013-07-11 13:40:48 -04:00
PerVertexDirectionalLighting Add OpenGL Samples 2013-06-19 09:04:31 -08:00
Screenshots Added screenshot with same name as sample as no image appears on Sample website 2013-06-19 19:04:08 -04:00
Metadata.xml Add OpenGL Samples 2013-06-19 09:04:31 -08:00
OpenGL.sln Add OpenGL Samples 2013-06-19 09:04:31 -08:00
README.md Add OpenGL Samples 2013-06-19 09:04:31 -08:00

README.md

OpenGL

A collection of samples for using OpenGL in Xamarin.iOS. These samples are Xamarin ports of samples found in objective-c at https://github.com/jlamarche/iOS-OpenGLES-Stuff

GLKBaseEffectDrawing

Draws a rotating monkey's head from a list of vertices and normals using GLKit

GLKBaseEffectDrawingTexture

Adds a texture to the monkey head from the GLKBaseEffectDrawing sample

GLKReflectionMapEffectSkybox

Adds a skybox to the GLKBaseEffectDrawing sample and changes the monkey's head to be reflective.

OpenGLES20Example

Draws a rotating 20-sided die using shaders and a texture image.

PerVertexDirectionalLighting

Adds directional lighting to OpenGLES20Example

Authors

Timothy Risi