ios-samples/AudioQueueOfflineRenderDemo
David Britch 168efa013e Switched to 64-bit only builds. 2018-08-07 14:13:47 +01:00
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Resources [AudioQueueOffline]updating for samples gallery 2013-10-23 14:23:23 +01:00
Screenshots [AudioQueueOffline]updating for samples gallery 2013-10-23 14:23:23 +01:00
AppDelegate.cs Pull from upstream 2015-01-19 20:39:40 +05:30
AudioQueueOfflineRenderDemo.csproj Switched to 64-bit only builds. 2018-08-07 14:13:47 +01:00
AudioQueueOfflineRenderDemo.sln Add new sample - AudioQueueOfflineRenderDemo 2012-04-24 15:02:54 +02:00
Info.plist Updated architecture setting to 32&64 bit, and specified iOS 9 as minimum SDK version. 2017-07-19 13:27:52 +01:00
Main.cs Pull from upstream 2015-01-19 20:39:40 +05:30
Metadata.xml Add brief description tag to metadata.xml 2015-03-23 18:03:04 +03:00
README.md Add new sample - AudioQueueOfflineRenderDemo 2012-04-24 15:02:54 +02:00
composeaudio.mp3 Add new sample - AudioQueueOfflineRenderDemo 2012-04-24 15:02:54 +02:00

README.md

Audio Queue Offline Render Demo

An example demonstrating the Audio Queue offline rendering API. The sample produces LPCM output from an mp3 file, which is written to disk as a .caf file then subsequently played back to show the offline rendering is working as expected.

Based on the Apple sample AQOfflineRenderTest: http://developer.apple.com/library/ios/#samplecode/AQOfflineRenderTest/Introduction/Intro.html

Authors

Rolf Bjarne Kvinge