ios-samples/StreamingAudio
Miguel de Icaza ae4a73b88b Add missing file 2011-03-25 16:06:04 -04:00
..
.gitignore Small API updates 2009-12-04 02:03:56 -05:00
Main.cs Fixes from contributors 2010-10-31 23:45:49 -04:00
MainWindow.xib Fixes from contributors 2010-10-31 23:45:49 -04:00
MainWindow.xib.designer.cs Fixes from contributors 2010-10-31 23:45:49 -04:00
README Fixes from contributors 2010-10-31 23:45:49 -04:00
Storage.cs Add missing file 2011-03-25 16:06:04 -04:00
StreamingAudio.csproj Fixes from contributors 2010-10-31 23:45:49 -04:00
StreamingAudio.sln Add 2009-12-01 02:50:27 -05:00
StreamingPlayback.cs Use the old code 2010-10-31 23:48:43 -04:00

README

This sample illustrates how to use AudioToolbox's AudioFileStream to 
parse an audio stream progressively and play the audio back.

The audio is a creative commons MP3 file that is downloaded from a
website using Mono's HTTP stack.

There are two samples:

	* One plays as it streams, and does not attempt to buffer
	  more than the audio buffers that are used for AudioToolbox.

	* The second sample shows how to save a copy of the data as it
	  is being downloaded (for example, a podcasting application
	  would stream audio and retain a copy).

To use this you need either MonoTouch 1.4 or to download the preview
monotouch.dll from:

	http://tirania.org/tmp/monotouch.dll