ios-samples/SimpleDrillDown/RootViewController.cs

106 строки
3.4 KiB
C#

//
// RootViewController.cs
//
// Author:
// Alan McGovern <alan@xamarin.com>
//
// Copyright 2011, Xamarin Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
using System;
using System.Drawing;
using MonoTouch.UIKit;
using MonoTouch.Foundation;
using System.Collections.Generic;
namespace SimpleDrillDown {
public partial class RootViewController : UITableViewController {
public RootViewController (string nibName, NSBundle bundle) : base (nibName, bundle)
{
Title = "Plays";
TableView.Source = new DataSource (this);
}
public override bool ShouldAutorotateToInterfaceOrientation (UIInterfaceOrientation toInterfaceOrientation)
{
// Return true for supported orientations
return (toInterfaceOrientation != UIInterfaceOrientation.PortraitUpsideDown);
}
class DataSource : UITableViewSource {
List<Play> Plays { get; set; }
DetailViewController PlayView { get; set; }
RootViewController controller;
public DataSource (RootViewController controller)
{
this.controller = controller;
// Create the ViewController which will display play specific information
// and re-use it for each play.
PlayView = new DetailViewController ();
// Create the data we need to display
Plays = Play.CreateDemoPlays ();
}
// Customize the number of sections in the table view.
public override int NumberOfSections (UITableView tableView)
{
return 1;
}
public override int RowsInSection (UITableView tableview, int section)
{
return Plays.Count;
}
// Customize the appearance of table view cells.
public override UITableViewCell GetCell (UITableView tableView, MonoTouch.Foundation.NSIndexPath indexPath)
{
string cellIdentifier = "Cell";
var cell = tableView.DequeueReusableCell (cellIdentifier);
if (cell == null) {
cell = new UITableViewCell (UITableViewCellStyle.Default, cellIdentifier);
cell.Accessory = UITableViewCellAccessory.DisclosureIndicator;
}
// Set the title of the play as the text.
cell.TextLabel.Text = Plays [indexPath.Row].Title;
return cell;
}
public override void RowSelected (UITableView tableView, NSIndexPath indexPath)
{
// Update the PlayView with the information from the selected play
PlayView.Play = Plays [indexPath.Row];
// Make the PlayView the active View.
controller.NavigationController.PushViewController (PlayView, true);
}
}
}
}