зеркало из https://github.com/xamarin/mac-samples.git
Clean up using statements and constructors
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Родитель
1f9fa03a23
Коммит
3f24e177e3
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@ -1,8 +1,6 @@
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using System;
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using System.Drawing;
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using MonoMac.Foundation;
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using MonoMac.AppKit;
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using MonoMac.ObjCRuntime;
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namespace GLSLShader
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{
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@ -1,8 +1,6 @@
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using System;
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using System.Drawing;
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using MonoMac.Foundation;
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using MonoMac.AppKit;
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using MonoMac.ObjCRuntime;
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namespace GLSLShader
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{
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@ -1,6 +1,4 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using MonoMac.Foundation;
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using MonoMac.AppKit;
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@ -8,27 +6,12 @@ namespace GLSLShader
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{
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public partial class MainWindow : MonoMac.AppKit.NSWindow
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{
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#region Constructors
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// Called when created from unmanaged code
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public MainWindow (IntPtr handle) : base (handle)
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{
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Initialize ();
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}
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// Called when created directly from a XIB file
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[Export ("initWithCoder:")]
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public MainWindow (NSCoder coder) : base (coder)
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{
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Initialize ();
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}
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// Shared initialization code
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void Initialize ()
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{
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}
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#endregion
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}
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}
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@ -1,6 +1,4 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Drawing;
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using MonoMac.Foundation;
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@ -24,13 +24,11 @@
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// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Drawing;
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using MonoMac.Foundation;
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using MonoMac.AppKit;
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using MonoMac.CoreVideo;
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using MonoMac.CoreGraphics;
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using MonoMac.OpenGL;
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namespace GLSLShader
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@ -24,10 +24,9 @@
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// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Drawing;
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using System.IO;
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using MonoMac.Foundation;
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using MonoMac.AppKit;
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