mac-samples/GLSLShader/GLSLShader.csproj

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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.0</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{15E135C5-055E-4906-9407-B4F8079DFD13}</ProjectGuid>
<ProjectTypeGuids>{42C0BBD9-55CE-4FC1-8D90-A7348ABAFB23};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<OutputType>Exe</OutputType>
<RootNamespace>GLSLShader</RootNamespace>
<AssemblyName>GLSLShader</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug</OutputPath>
<DefineConstants>DEBUG</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>none</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Xml" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Drawing" />
<Reference Include="XamMac" />
</ItemGroup>
<ItemGroup>
<Compile Include="MainWindow.cs">
<DependentUpon>MainWindow.xib</DependentUpon>
</Compile>
<Compile Include="MainWindowController.cs">
<DependentUpon>MainWindow.xib</DependentUpon>
</Compile>
<Compile Include="MainWindow.xib.designer.cs">
<DependentUpon>MainWindow.xib</DependentUpon>
</Compile>
<Compile Include="Main.cs" />
<Compile Include="AppDelegate.cs">
<DependentUpon>MainMenu.xib</DependentUpon>
</Compile>
<Compile Include="MainMenu.xib.designer.cs">
<DependentUpon>MainMenu.xib</DependentUpon>
</Compile>
<Compile Include="MyOpenGLView.cs" />
<Compile Include="Scene.cs" />
</ItemGroup>
<ItemGroup>
<InterfaceDefinition Include="MainWindow.xib" xmlns="" />
<InterfaceDefinition Include="MainMenu.xib" xmlns="" />
</ItemGroup>
<ItemGroup>
<None Include="Info.plist" />
<None Include="README.md" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<Import Project="$(MSBuildExtensionsPath)\Mono\MonoMac\v0.0\Mono.MonoMac.targets" />
<ItemGroup>
<Folder Include="GLSL\" />
</ItemGroup>
<ItemGroup>
<Content Include="GLSL\shader.frag" />
<Content Include="GLSL\shader.vert" />
</ItemGroup>
</Project>