зеркало из https://github.com/xamarin/mac-samples.git
44 строки
1.2 KiB
C#
44 строки
1.2 KiB
C#
// ------------------------------------------------------------------------------
|
|
// <autogenerated>
|
|
// This code was generated by a tool.
|
|
// Mono Runtime Version: 4.0.30319.1
|
|
//
|
|
// Changes to this file may cause incorrect behavior and will be lost if
|
|
// the code is regenerated.
|
|
// </autogenerated>
|
|
// ------------------------------------------------------------------------------
|
|
|
|
namespace MonoMacGameView {
|
|
|
|
|
|
// Should subclass MonoMac.AppKit.NSWindow
|
|
[Foundation.Register("MonoMacGameWindow")]
|
|
public partial class MonoMacGameWindow {
|
|
}
|
|
|
|
// Should subclass MonoMac.AppKit.NSWindowController
|
|
[Foundation.Register("MonoMacGameWindowController")]
|
|
public partial class MonoMacGameWindowController {
|
|
|
|
private MyOpenGLView __mt_openGLView;
|
|
|
|
#pragma warning disable 0169
|
|
[Foundation.Connect("openGLView")]
|
|
private MyOpenGLView openGLView {
|
|
get {
|
|
this.__mt_openGLView = ((MyOpenGLView)(this.GetNativeField("openGLView")));
|
|
return this.__mt_openGLView;
|
|
}
|
|
set {
|
|
this.__mt_openGLView = value;
|
|
this.SetNativeField("openGLView", value);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Should subclass MonoMac.AppKit.NSView
|
|
[Foundation.Register("MyOpenGLView")]
|
|
public partial class MyOpenGLView {
|
|
}
|
|
}
|