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This binding for Urho is licensed under:
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Copyright (c) 2015 Xamarin Inc.
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Permission is hereby granted, free of charge, to any person obtaining
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a copy of this software and associated documentation files (the
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"Software"), to deal in the Software without restriction, including
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without limitation the rights to use, copy, modify, merge, publish,
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distribute, sublicense, and/or sell copies of the Software, and to
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permit persons to whom the Software is furnished to do so, subject to
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the following conditions:
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The above copyright notice and this permission notice shall be
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included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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README.md
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README.md
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# UrhoSharp
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Code to integrate with the Urho3D engine
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C# Bindings to the [Urho3D](http://urho3d.github.io/) engine.
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This is designed to be a binding to the C++ API of the Urho3D engine.
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The bindings/ for UrhoSharp are licensed under the MIT license, as
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found on the LICENSE file.
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For information on the binding strategy, see the document at:
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# Sample
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https://docs.google.com/document/d/1uuPwkmnGWdlhRe0-8VqLVtYyo1Hv1cgl_ZxmjwxMiFA/edit#heading=h.ozhfa8u99ynm
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Sample code lives in https://github.com/xamarin/urho-samples and
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repository has them as a git submodule. Samples use Urho via nuget.
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![Very simple sample](https://hsto.org/files/ec1/1c8/d0c/ec11c8d0c4494048bc614e3166df4f3b.png)
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Some screencasts:
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* http://screencast.com/t/EmFj3O0K8
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* http://screencast.com/t/Xh8G4StiABY
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# How to build
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This is currently a little messy, so YMMV.
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In order to compile binaries for all platforms you will need both
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Windows and OS X environment. Please follow these steps:
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All compiled binaries could be found in the Bin/{platform} folder.
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# Sample
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Sample code lives in https://github.com/xamarin/urho-samples and
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repository has them as a git submodule. Samples use Urho via nuget.
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![Very simple sample](https://hsto.org/files/ec1/1c8/d0c/ec11c8d0c4494048bc614e3166df4f3b.png)
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Some screencasts:
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* http://screencast.com/t/EmFj3O0K8
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* http://screencast.com/t/Xh8G4StiABY
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The binaries in the SharpieBinder directory are included for
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convenience and are part of the Xamarin Platform which is licensed
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under the Xamarin Software License
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https://xamarin.com/platform/license
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Xamarin grants you permission to use the binaries in the
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SharpieBindier directory to update and recompile the bindings for
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UrhoSharp.
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<title>UrhoSharp</title>
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<authors>Xamarin Inc.</authors>
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<owners>Xamarin</owners>
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<licenseUrl>http://developer.xamarin.com/guides/cross-platform/urho/</licenseUrl>
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<licenseUrl>https://github.com/xamarin/urho/blob/master/LICENSE</licenseUrl>
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<projectUrl>http://developer.xamarin.com/guides/cross-platform/urho/</projectUrl>
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<iconUrl>http://developer.xamarin.com/guides/cross-platform/urho/introduction/Images/UrhoSharp_icon.png</iconUrl>
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<requireLicenseAcceptance>false</requireLicenseAcceptance>
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The result was imported, and after this point, it is unlikely that it would be wise
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to update from the C++ sources.
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# Auto-documenting features
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Easing functions
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BaseType - StringHash
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Type - Stringhash
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Typename - string
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Typenamestatic -string
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TaskT returns
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IntPtr constructors
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The contents of this directory contain both original Xamarin content
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and content produced originally the Urho3D project and Cocos2D
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projects and have been adjusted to fit the C# bindings.
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