# armv7s, armv7, arm64, i386, x86_64 ARCH=i386 SDK_VER=12.1 MIN_IOS_VER=8.0 # MIN_IOS_VER must be 8.0 or higher OUTPUT_DIR=Bin/iOS URHO_DIR=Urho3D/Urho3D_iOS URHO_SOURCE_DIR=Urho3D/Source ifeq ($(ARCH), i386) TARGET=iPhoneSimulator else ifeq ($(ARCH), x86_64) TARGET=iPhoneSimulator else TARGET=iPhoneOS endif URHO_FLAGS=-I$(URHO_DIR)/include -I$(URHO_DIR)/include/Urho3D/ThirdParty -I$(URHO_DIR)/include/Urho3D/ThirdParty/Bullet -DURHO3D_NEON -DSTBI_NEON -DURHO3D_FILEWATCHER -DURHO3D_PROFILING -DURHO3D_LOGGING -DKNET_UNIX -DURHO3D_OPENGL -DURHO3D_NAVIGATION -DURHO3D_NETWORK -DURHO3D_PHYSICS -DURHO3D_URHO2D -DURHO3D_STATIC_DEFINE -DIOS URHO_LIBS=-framework AudioToolbox -framework AVFoundation -framework CoreAudio -framework CoreGraphics -framework Foundation -framework OpenGLES -framework QuartzCore -framework UIKit -framework GameController -framework CoreMotion -Wl,-search_paths_first -Wl,-headerpad_max_install_names $(URHO_DIR)/lib/libUrho3D.a -ldl -lpthread CXXFLAGS=-g -stdlib=libc++ -std=c++0x -Wno-address-of-temporary -Wno-return-type-c-linkage -Wno-c++11-extensions $(URHO_FLAGS) XCODE_BASE=/Applications/Xcode.app/Contents TARGET_BASE=$(XCODE_BASE)/Developer/Platforms/$(TARGET).platform XCODE_FRAMEWORKS=$(TARGET_BASE)/Developer/SDKs/$(TARGET)$(SDK_VER).sdk/System/Library/Frameworks/ XCODE_INCLUDES=$(TARGET_BASE)/Developer/SDKs/$(TARGET)$(SDK_VER).sdk/usr/include XCODE_SDK=$(XCODE_BASE)/Developer/Platforms/$(TARGET).platform/Developer/SDKs/$(TARGET)$(SDK_VER).sdk CPP=clang++ -arch $(ARCH) -F$(XCODE_FRAMEWORKS) -I$(XCODE_INCLUDES) -fapplication-extension -mios-simulator-version-min=$(MIN_IOS_VER) -miphoneos-version-min=$(MIN_IOS_VER) -isysroot $(XCODE_SDK) $(CXXFLAGS) -msse3 Urho3D_IOS: rm -rf $(URHO_DIR) && mkdir -p $(URHO_DIR) && $(URHO_SOURCE_DIR)/./cmake_ios.sh $(URHO_DIR) -DURHO3D_PCH=0 -DIPHONEOS_DEPLOYMENT_TARGET=$(MIN_IOS_VER) -DURHO3D_TOOLS=0 -DURHO3D_LUA=0 -DURHO3D_WEBP=0 -DURHO3D_ANGELSCRIPT=0 -DURHO3D_C++11=1 libUrho3D.a: Urho3D_IOS ifeq ($(ARCH), i386) cd $(URHO_DIR) && xcodebuild -arch "i386" IPHONEOS_DEPLOYMENT_TARGET=$(MIN_IOS_VER) ONLY_ACTIVE_ARCH=NO VALID_ARCHS="i386" -target Urho3D -sdk iphonesimulator$(SDK_VER) else ifeq ($(ARCH), x86_64) cd $(URHO_DIR) && xcodebuild -arch "x86_64" IPHONEOS_DEPLOYMENT_TARGET=$(MIN_IOS_VER) ONLY_ACTIVE_ARCH=NO VALID_ARCHS="x86_64" -target Urho3D -sdk iphonesimulator$(SDK_VER) else cd $(URHO_DIR) && xcodebuild ARCHS=$(ARCH) IPHONEOS_DEPLOYMENT_TARGET=$(MIN_IOS_VER) ONLY_ACTIVE_ARCH=NO -target Urho3D -configuration Release endif MakeBinDirectory: mkdir -p $(OUTPUT_DIR) libmono-urho.dylib: MakeBinDirectory libUrho3D.a vector.o binding.o glue.o events.o ApplicationProxy.o mkdir -p $(OUTPUT_DIR) && $(CPP) -dynamiclib -g -o $(OUTPUT_DIR)/libmono-urho_$(ARCH).dylib -g $(URHO_LIBS) $(OUTPUT_DIR)/binding.o $(OUTPUT_DIR)/glue.o $(OUTPUT_DIR)/vector.o $(OUTPUT_DIR)/events.o $(OUTPUT_DIR)/ApplicationProxy.o fat-libmono-urho.dylib: make libmono-urho.dylib -f MakeiOS ARCH="i386" && make libmono-urho.dylib -f MakeiOS ARCH="x86_64" && make libmono-urho.dylib -f MakeiOS ARCH="armv7" && make libmono-urho.dylib -f MakeiOS ARCH="arm64" && cd $(OUTPUT_DIR) && lipo -create libmono-urho_i386.dylib libmono-urho_x86_64.dylib libmono-urho_armv7.dylib libmono-urho_arm64.dylib -output libmono-urho.dylib Urho.framework: fat-libmono-urho.dylib rm -rf $(OUTPUT_DIR)/Urho.framework && mkdir $(OUTPUT_DIR)/Urho.framework && cp Bindings/iOS/Urho.framework.plist $(OUTPUT_DIR)/Urho.framework/Info.plist && cd $(OUTPUT_DIR) && cp libmono-Urho.dylib Urho.framework/Urho && install_name_tool -id @rpath/Urho.framework/Urho Urho.framework/Urho && zip -r Urho.framework.zip Urho.framework binding.o: $(CPP) -c -o $(OUTPUT_DIR)/binding.o Bindings/Portable/Generated/binding.cpp glue.o: $(CPP) -c -o $(OUTPUT_DIR)/glue.o Bindings/Native/glue.cpp vector.o: $(CPP) -c -o $(OUTPUT_DIR)/vector.o Bindings/Native/vector.cpp events.o: $(CPP) -c -o $(OUTPUT_DIR)/events.o Bindings/Portable/Generated/events.cpp ApplicationProxy.o: $(CPP) -c -o $(OUTPUT_DIR)/ApplicationProxy.o Bindings/Native/ApplicationProxy.cpp Urho.iOS.dll: /Applications/Xamarin\ Studio.app/Contents/MacOS/mdtool -v build "--configuration:Release" -p:Urho.iOS Urho.sln