xamarin-android/.gitmodules

35 строки
1023 B
Plaintext
Исходник Обычный вид История

[submodule "external/Java.Interop"]
path = external/Java.Interop
url = https://github.com/xamarin/java.interop.git
branch = master
[submodule "external/mono"]
path = external/mono
url = https://github.com/mono/mono.git
2016-09-15 19:13:56 +03:00
branch = mono-4.8.0-branch
[mxe] Add Windows cross-compiler support. (#55) Certain Xamarin.Android features require that Mono be built for Windows, e.g. the [AOT compilers][aot] require a build of mono that executes on Windows to generate the AOT native libraries. Unfortunately, building Mono on Windows continues to be a massive PITA. (Autotools on Windows requires Cygwin/mingw, running shell scripts on Windows is painfully slow, it's all brittle, etc.) To work around this pain, we instead build the Mono/Windows binaries on OS X, via [MXE][mxe], which produces a gcc-based cross-compiler which generates Windows binaries and is executable from Unix. This in turn requires that we have MXE, so add a `_CreateMxeToolchains` target to `android-toolchain.targets` which will build MXE. The installation prefix for MXE can be overridden via the new `$(AndroidMxeInstallPrefix)` MSBuild property; it defaults to `$HOME/android-toolchain/mxe`. Rework the `$(AndroidSupportedAbis)` MSBuild property so that it must include the "host" ABI, and add support for a new `host-win64` value which will use MXE to generate 64-bit Windows binaries for libmonosgen-2.0.dll and libMonoPosixHelper.dll. We can't always process `host-$(HostOS)` because of an xbuild bug. The scenario is that if you want to just build `host-win64`, the obvious thing to do is: cd build-tools/mono-runtimes xbuild /p:AndroidSupportedAbis=host-win64 Alas, if `host-$(HostOS)` is always processed, this inexplicably causes `host-$(HostOS)` to be re-rebuilt, which (1) is a waste of time, and (2) fails -- inexplicably -- in the `_BuildRuntimes` target because make(1) thinks that the configure flags have somehow changed, which currently makes no sense at all. (When can we move to MSBuild?) Changing `$(AndroidSupportedAbis)` so that `host-$(HostOS)` is explicitly processed instead of implicitly processed allows working around the above xbuild bug, as `host-$(HostOS)` won't be implicitly processed on every build, but only when required. Additionally, we add a new <Which/> MSBuild task so that we can determine if a particular program is in `$PATH`. This is useful because listing requirements within README.md is a road to pain -- e.g. xxd(1) is required to build `src/monodroid` but if it's missing it'll still *build* but you'll instead get a *linker* failure because the `monodroid_config` and `monodroid_machine_config` symbols aren't present. Building MXE requires that even more programs be present within $PATH, so explicitly check for these so that *useful* error messages can be generated instead of obscure ones. Finally, a note about autotools and generating Windows native libraries: creation of `.dll` files *requires* that an appropriate objdump be present so it can determine if e.g. `libkernel32.a` is an import library or an archive. If `x86_64-w64-mingw32.static-objdump` isn't found -- e.g. because $PATH doesn't contain it -- then no `.dll` files will be created, and much head scratching will occur. To rectify this, override the OBJDUMP and DLLTOOL values when invoking `configure` so that that full paths are used and `$PATH` use is reduced. (Who wants `x86_64-w64-mingw32.static-objdump` in `$PATH`?) [aot]: https://developer.xamarin.com/releases/android/xamarin.android_5/xamarin.android_5.1/#AOT_Support [mxe]: http://mxe.cc/
2016-06-07 00:12:49 +03:00
[submodule "external/mxe"]
path = external/mxe
url = https://github.com/xamarin/mxe.git
branch = xamarin
[submodule "external/sqlite"]
path = external/sqlite
url = https://github.com/xamarin/sqlite.git
[submodule "external/opentk"]
path = external/opentk
url = https://github.com/mono/opentk.git
branch = master
[Xamarin.Android.Build.Tasks] Use libZipSharp to build the .apk (#89) Commit 4ec06ac9 *broke* generation of `.apk` files when migrating from `Ionic.Zip.dll` to `System.IO.Compression` because this: apk.AddFile (assembly.ItemSpec, "assemblies", compressionLevel: CompressionLevel.NoCompression); doesn't work the way we thought/hoped it would. Specifically, we require that assemblies be *stored*, uncompressed, within the `.apk`, as we **mmap**(2) the `.apk` and hand off the memory addresses of the loaded assemblies to mono for execution. `CompressionLevel.NoCompression`, despite saying "no compression", does *not* mean "store". It means "add the file 'normally', but tell `DeflateStream` to use 'no compression'." The result is that the zip entry doesn't say it's stored: $ unzip -lv bin/Debug/*-Signed.apk | grep assemblies/ 64512 Defl:N 64512 67% 06-16-16 10:38 6d65706b assemblies/Scratch.DebugRelease.dll Which in turn means that the resulting `.apk` is *unusable*. The fix? `System.IO.Compression` can't be used for this, and `Ionic.Zip.dll` had other problems (why we tried to use `System.IO.Compression` in the first place!), so instead we'll use [libZip][0] and [LibZipSharp][1] to handle `.apk` files. libzip is a well-maintained OSS library for manipulating zip files, and LibZipSharp is a C# wrapper around libzip. Add libzip and LibZipSharp to the build system so that they're available on required paltforms, and update the `BuildApk` and related tasks to use LibZipSharp instead of System.IO.Compression. This allows assemblies to be properly stored in the `.apk`, allowing apps to execute as intended. $ unzip -lv bin/Debug/*-Signed.apk | grep assembl 64512 Stored 64512 0% 06-29-16 08:31 6d65706b assemblies/Scratch.DebugRelease.dll [0]: http://www.nih.at/libzip/ [1]: https://github.com/grendello/LibZipSharp/
2016-06-29 15:33:38 +03:00
[submodule "external/libzip"]
path = external/libzip
url = https://github.com/nih-at/libzip.git
branch = master
[submodule "external/LibZipSharp"]
path = external/LibZipSharp
url = https://github.com/grendello/LibZipSharp.git
branch = master
[mono-runtimes] Build AOT+LLVM cross-compilers (#125) The commit implements building of LLVM and cross-compilers to support Xamarin.Android/Mono AOT. LLVM and cross-compilers can be built for both the host platform (Linux and OS/X at the moment) as well as cross-compiled for 32-bit and 64-bit Windows platforms. Windows builds are done with MXE toolchain on OS/X and with the packaged mingw-w64 toolchain on Linux (tested on Ubuntu 16.04 ONLY). Also introducing a new set of MSBuild properties that contain information about the host system. Some of those properties (HostOS, HostCC, HostCXX for instance) have been moved from Configuration.props to better support auto-detection. A new script, build-tools/scripts/generate-os-info, is invoked as part of `make prepare` to generate file that contains the new properties. The generated file is required for the build to work and is also host-specific (it mustn't be moved between different machines) Cross compiler builds require access to a configured Mono build tree, in order to generate C structure offsets header file that is used by the AOT compilers to properly generate AOT-ed binaries. Therefore, even if a JIT target is not enabled in the configuration, enabling a cross-compiler for some target will configure Mono for that JIT target but it will NOT build it, to save time. To facilitate this, the _MonoRuntimes items defined in build-tools/mono-runtimes/mono-runtimes.projitems gain an additional metadata item called `DoBuild` which will be set to `true` if the runtime actually needs to be built, as opposed to just configured. MXE builds are disabled on Linux as mingw-w64 works just fine. A `make prepare` warning is issued for Linux hosts which have the binfmt_misc module enabled and either Wine of Mono (cli) registered as PE32/PE32+ binary interpreters. In such instance building of the Windows cross-compilers will fail because Autotools determine whether software is being cross compiled by building a test program and attempting to execute it. In normal circumstances such an attempt will fail, but with Windows cross-compilation and either Wine or Mono registered to handle the PE32 executables this attempt will succeed thus causing the cross compilation detection to fail. Currently to build cross compilers on Linux you need to generate the C structure offsets header file on OS/X and copy the resulting headers to appropriate places on Linux. The header files should be placed in build-tools/mono-runtimes/obj/Debug/cross-*/ directories. The header files are: {cross-arm,cross-arm-win}/aarch64-v8a-linux-android.h {cross-arm64,cross-arm64-win}/armv5-none-linux-androideabi.h {cross-x86,cross-x86-win}/i686-none-linux-android.h {cross-x86_64,cross-x86_64-win}/x86_64-none-linux-android.h Offsets header generation doesn't work on Linux atm because of missing support for it in the Mono utility used to generate the offsets. Hopefully this limitation will be removed in the near future and a start-to-end build of everything will be possible on Linux. It is now mandatory to run at least `make prepare-props` before Xamarin.Android can be built. The target generates the OS-specific props file which is required by the build. `make prepare` depends on the target.
2016-07-26 16:27:31 +03:00
[submodule "external/llvm"]
path = external/llvm
url = https://github.com/mono/llvm.git
branch = master
[submodule "external/linker"]
path = external/linker
url = https://github.com/mono/linker.git