2016-07-06 18:09:45 +03:00
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 2012
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Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Build-Tools", "Build-Tools", "{E351F97D-EA4F-4E7F-AAA0-8EBB1F2A4A62}"
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EndProject
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Project("{9344BDBB-3E7F-41FC-A0DD-8665D75EE146}") = "android-toolchain", "build-tools\android-toolchain\android-toolchain.mdproj", "{8FF78EB6-6FC8-46A7-8A15-EBBA9045C5FA}"
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EndProject
|
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Xamarin.Android.Tools.BootstrapTasks", "src\Xamarin.Android.Tools.BootstrapTasks\Xamarin.Android.Tools.BootstrapTasks.csproj", "{E8492EFB-D14A-4F32-AA28-88848322ECEA}"
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EndProject
|
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Project("{9344BDBB-3E7F-41FC-A0DD-8665D75EE146}") = "mono-runtimes", "build-tools\mono-runtimes\mono-runtimes.mdproj", "{C03E6CF1-7460-4CDC-A4AB-292BBC0F61F2}"
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EndProject
|
|
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Project("{9344BDBB-3E7F-41FC-A0DD-8665D75EE146}") = "libzip", "build-tools\libzip\libzip.mdproj", "{900A0F71-BAAD-417A-8D1A-8D330297CDD0}"
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EndProject
|
|
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|
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "jnienv-gen", "build-tools\jnienv-gen\jnienv-gen.csproj", "{AFB8F6D1-6EA9-42C3-950B-98F34C669AD2}"
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|
|
|
EndProject
|
|
|
|
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "api-merge", "build-tools\api-merge\api-merge.csproj", "{3FC3E78B-F7D4-42EA-BBE8-4535DF42BFF8}"
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|
|
EndProject
|
|
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|
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Core", "Core", "{04E3E11E-B47D-4599-8AFC-50515A95E715}"
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EndProject
|
|
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|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Java.Interop", "external\Java.Interop\src\Java.Interop\Java.Interop.csproj", "{94BD81F7-B06F-4295-9636-F8A3B6BDC762}"
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|
|
|
|
EndProject
|
|
|
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|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "generator", "external\Java.Interop\tools\generator\generator.csproj", "{D14A1B5C-2060-4930-92BE-F7190256C735}"
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EndProject
|
2016-08-08 17:50:37 +03:00
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Project("{D954291E-2A0B-460D-934E-DC6B0785DB48}") = "Java.Interop.NamingCustomAttributes", "external\Java.Interop\src\Java.Interop.NamingCustomAttributes\Java.Interop.NamingCustomAttributes.shproj", "{FE789F04-5E95-42C5-AEF1-E33F8DF06B3F}"
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EndProject
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Project("{D954291E-2A0B-460D-934E-DC6B0785DB48}") = "Xamarin.Android.NamingCustomAttributes", "src\Xamarin.Android.NamingCustomAttributes\Xamarin.Android.NamingCustomAttributes.shproj", "{74598F5C-B8CC-4CE6-8EE2-AB9CA1400076}"
|
2016-07-06 18:09:45 +03:00
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EndProject
|
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|
Project("{D954291E-2A0B-460D-934E-DC6B0785DB48}") = "Java.Interop.Tools.TypeNameMappings", "external\Java.Interop\src\Java.Interop.Tools.TypeNameMappings\Java.Interop.Tools.TypeNameMappings.shproj", "{E706B6F2-5562-4765-8F07-8CF84A797B30}"
|
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EndProject
|
|
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|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Mono.Android", "src\Mono.Android\Mono.Android.csproj", "{66CF299A-CE95-4131-BCD8-DB66E30C4BF7}"
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EndProject
|
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Mono.Android.Export", "src\Mono.Android.Export\Mono.Android.Export.csproj", "{B8105878-D423-4159-A3E7-028298281EC6}"
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|
EndProject
|
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|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Xamarin.Android.Tools.Aidl", "src\Xamarin.Android.Tools.Aidl\Xamarin.Android.Tools.Aidl.csproj", "{D27AD8F7-7710-40BE-B03B-55EFBEC13C44}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Xamarin.Android.Build.Tasks", "src\Xamarin.Android.Build.Tasks\Xamarin.Android.Build.Tasks.csproj", "{3F1F2F50-AF1A-4A5A-BEDB-193372F068D7}"
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|
|
EndProject
|
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|
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Xamarin.Android.Build.Utilities", "src\Xamarin.Android.Build.Utilities\Xamarin.Android.Build.Utilities.csproj", "{91713046-C358-4647-B162-ED4E1442F3D8}"
|
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|
|
|
EndProject
|
|
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|
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Xamarin.Android.Tools.Bytecode", "external\Java.Interop\src\Xamarin.Android.Tools.Bytecode\Xamarin.Android.Tools.Bytecode.csproj", "{B17475BC-45A2-47A3-B8FC-62F3A0959EE0}"
|
|
|
|
|
EndProject
|
|
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|
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Tools", "Tools", "{864062D3-A415-4A6F-9324-5820237BA058}"
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|
EndProject
|
|
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|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "jcw-gen", "external\Java.Interop\tools\jcw-gen\jcw-gen.csproj", "{52C7D9B6-E8C8-47D0-9471-652D278D7D77}"
|
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|
|
EndProject
|
|
|
|
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Java.Interop.Tools.JavaCallableWrappers", "external\Java.Interop\src\Java.Interop.Tools.JavaCallableWrappers\Java.Interop.Tools.JavaCallableWrappers.csproj", "{D18FCF91-8876-48A0-A693-2DC1E7D3D80A}"
|
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|
|
EndProject
|
|
|
|
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Xamarin.Android.Tools.ApiXmlAdjuster", "external\Java.Interop\src\Xamarin.Android.Tools.ApiXmlAdjuster\Xamarin.Android.Tools.ApiXmlAdjuster.csproj", "{1268EADF-8344-431C-81F6-FCB7CBC99F49}"
|
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|
|
EndProject
|
|
|
|
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Xamarin.Android.Tools.AnnotationSupport", "external\Java.Interop\src\Xamarin.Android.Tools.AnnotationSupport\Xamarin.Android.Tools.AnnotationSupport.csproj", "{07BC4495-1267-4B78-9EA6-B76FEEA2A64A}"
|
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|
|
|
EndProject
|
|
|
|
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Java.Interop.Tools.Diagnostics", "external\Java.Interop\src\Java.Interop.Tools.Diagnostics\Java.Interop.Tools.Diagnostics.csproj", "{64CC4E44-CE3A-4319-BF3F-6CF8BD513870}"
|
|
|
|
|
EndProject
|
|
|
|
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Java.Interop.Tools.Cecil", "external\Java.Interop\src\Java.Interop.Tools.Cecil\Java.Interop.Tools.Cecil.csproj", "{D48EE8D0-0A0A-4493-AEF5-DAF5F8CF86AD}"
|
|
|
|
|
EndProject
|
|
|
|
|
Project("{9344BDBB-3E7F-41FC-A0DD-8665D75EE146}") = "monodroid", "src\monodroid\monodroid.mdproj", "{53EE4C57-1C03-405A-8243-8DA539546C88}"
|
|
|
|
|
EndProject
|
|
|
|
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "api-xml-adjuster", "tools\api-xml-adjuster\api-xml-adjuster.csproj", "{8A6CB07C-E493-4A4F-AB94-038645A27118}"
|
|
|
|
|
EndProject
|
|
|
|
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Xamarin.Android.NUnitLite", "src\Xamarin.Android.NUnitLite\Xamarin.Android.NUnitLite.csproj", "{4D603AA3-3BFD-43C8-8050-0CD6C2601126}"
|
|
|
|
|
EndProject
|
|
|
|
|
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Tests", "Tests", "{CAB438D8-B0F5-4AF0-BEBD-9E2ADBD7B483}"
|
|
|
|
|
EndProject
|
|
|
|
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Xamarin.ProjectTools", "src\Xamarin.Android.Build.Tasks\Tests\Xamarin.ProjectTools\Xamarin.ProjectTools.csproj", "{2DD1EE75-6D8D-4653-A800-0A24367F7F38}"
|
|
|
|
|
EndProject
|
|
|
|
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Xamarin.Android.Build.Tests", "src\Xamarin.Android.Build.Tasks\Tests\Xamarin.Android.Build.Tests\Xamarin.Android.Build.Tests.csproj", "{53E4ABF0-1085-45F9-B964-DCAE4B819998}"
|
|
|
|
|
EndProject
|
|
|
|
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "System.EnterpriseServices", "src\System.EnterpriseServices\System.EnterpriseServices.csproj", "{2868FC32-A4E7-4008-87C8-2C7879CACB58}"
|
|
|
|
|
EndProject
|
|
|
|
|
Project("{9344BDBB-3E7F-41FC-A0DD-8665D75EE146}") = "unix-distribution-setup", "build-tools\unix-distribution-setup\unix-distribution-setup.mdproj", "{2CF172E5-BDAE-4ABA-8BC8-08040ED3E77A}"
|
|
|
|
|
EndProject
|
|
|
|
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Mono.Posix", "src\Mono.Posix\Mono.Posix.csproj", "{1A4B041A-842F-40B3-A50D-49E01D30BD18}"
|
|
|
|
|
EndProject
|
|
|
|
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "class-parse", "external\Java.Interop\tools\class-parse\class-parse.csproj", "{38C762AB-8FD1-44DE-9855-26AAE7129DC3}"
|
|
|
|
|
EndProject
|
|
|
|
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "logcat-parse", "external\Java.Interop\tools\logcat-parse\logcat-parse.csproj", "{7387E151-48E3-4885-B2CA-A74434A34045}"
|
|
|
|
|
EndProject
|
|
|
|
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Mono.Data.Sqlite", "src\Mono.Data.Sqlite\Mono.Data.Sqlite.csproj", "{26781D3A-FF20-4F55-9824-C8A06AA9E484}"
|
|
|
|
|
EndProject
|
|
|
|
|
Project("{9344BDBB-3E7F-41FC-A0DD-8665D75EE146}") = "sqlite-xamarin", "src\sqlite-xamarin\sqlite-xamarin.mdproj", "{B8F799C5-D7CE-4E09-9CE6-BAA4173E7EC8}"
|
|
|
|
|
EndProject
|
|
|
|
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenTK", "src\OpenTK-1.0\OpenTK.csproj", "{5EB9E888-E357-417E-9F39-DDEC195CE47F}"
|
|
|
|
|
EndProject
|
|
|
|
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "libZipSharp", "external\LibZipSharp\libZipSharp.csproj", "{E248B2CA-303B-4645-ADDC-9D4459D550FD}"
|
|
|
|
|
EndProject
|
2016-07-15 23:42:03 +03:00
|
|
|
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "System.Drawing.Primitives", "src\System.Drawing.Primitives\System.Drawing.Primitives.csproj", "{C9FF2E4D-D927-479E-838B-647C16763F64}"
|
|
|
|
|
EndProject
|
[bundle] Add `CreateBundle` target. (#140)
Building Mono on Windows is a PITA, and commit 0c073f67 added support
to cross-compile Mono for Windows so that Mono could be built from
macOS or Linux.
The unstated goal of that work was to -- eventually -- build the Mono
runtimes *for Windows* on e.g. macOS, *bundle* those runtimes, and
then we could update the build process to *download* a pre-built
bundle of mono runtimes so that we can ~sanely build xamarin-android
on Windows without building *Mono* on Windows.
Part Two of this cunning plan involves creating the bundle of built
mono runtimes. This in turn got rather complicated because instead of
doing the *simple* thing of invoking **zip**(1), I instead wanted to
create and use a `<Zip/>` MSBuild task, as this would allow us to
specify in one place -- `mono-runtimes.targets` -- which files should
be bundled, instead of bundling e.g. everything in `bin/Debug`, which
would grab considerably more than just the mono bits.
Adding a `<Zip/>` task in turn involves determining which Zip
implementation to use, and what assembly to put it in; the obvious
answer is to use `libzip`/`libZipSharp.dll` and place it into
`Xamarin.Android.Tools.BootstrapTasks.dll` -- which is how we did it
-- but this answer was tricky, due to a circular dependency problem:
`libzip.mdproj` depends on `android-runtimes.mdproj` which depends on
`Xamarin.Android.Tools.BootstrapTasks.dll`. Consequently, adding
`libzip.mdproj` as a dependency to
`Xamarin.Android.Tools.BootstrapTasks.dll` *doesn't work*.
(Question: Why use libzip? Why not use System.IO.Compression?
Answer: Because I'd like to be able to update the
`<UnzipDirectoryChildren/>` task to use `libzip` instead of
"shelling out" to **zip**(1) *like an animal*.)
Step 1 is removing the circular dependency. `libzip.mdproj` depends on
`android-runtimes.mdproj` because of MXE: `android-runtimes.mdproj`
configures the MXE build environment to generate a Windows
`libzip.dll` native library, if needed.
The fix: introduce a new `libzip-windows.mdproj` project which
performs the MXE-based build. This allows `libzip.mdproj` to no longer
depend on `android-runtimes.mdproj`; `libzip-windows.mdproj` does.
This also involves "refactoring" `libzip.mdproj` so that the build
logic can be shared with `libzip-windows.mdproj`.
Additionally, improve `libzip.mdproj` so that the native libraries are
also set as a `@(Content)` build action. This allows e.g.
`libzip.3.0.dylib` to be properly copied into `bin/BuildDebug`, as
that's the `$(OutputPath)` of
`Xamarin.Android.Tools.BootstrapTasks.csproj`.
Step 2 is adding `libZipSharp.csproj` as a `@(ProjectReference)` to
`Xamarin.Android.Tools.BootstrapTasks.csproj`. This requires bumping
`Xamarin.Android.Tools.BootstrapTasks.csproj` to target .NET 4.5.1,
which allows us to add the new `<Zip/>` task, as well as a new
`<GitCommit/>` task (so we can determine the abbreviated commit hash
of the mono checkout, for encoding into the filename).
Step 3 is updating `mono-runtimes.targets` so that the Windows
cross-compilers are built into `bin/$(Configuration)/lib/mandroid`,
as this matches what is currently done internally.
Step 4 is adding a new `build-tools/bundle.mdproj` project with a
`CreateBundle` targtet, which will create the file:
$(OutputPath)\bundle-$(Configuration)-libzip=$(libzip-hash),llvm=$(llvm-hash),mono=$(mono-hash).zip`.
Uploading the `bundle-*.zip` files will be handled by Jenkins as a
post-build task.
Not yet done: *using* `bundle-*.zip` so that mono/etc. builds can be
skipped, *greatly* improving build times.
2016-08-11 00:28:53 +03:00
|
|
|
|
Project("{9344BDBB-3E7F-41FC-A0DD-8665D75EE146}") = "libzip-windows", "build-tools\libzip-windows\libzip-windows.mdproj", "{0DE278D6-000F-4001-BB98-187C0AF58A61}"
|
|
|
|
|
EndProject
|
|
|
|
|
Project("{9344BDBB-3E7F-41FC-A0DD-8665D75EE146}") = "bundle", "build-tools\bundle\bundle.mdproj", "{1640725C-4DB8-4D8D-BC96-74E688A06EEF}"
|
|
|
|
|
EndProject
|
[xa-prep-tasks] Use the Mono bundle (#162)
Context: https://github.com/xamarin/xamarin-android/commit/fbfd676c102c63e4e06e750857b178725e33450c
Stage 3 of the cunning plan is to (attempt to) use the mono bundle
introduced in commit fbfd676c.
This "simple" desire (ha!) re-raises the architectural project
dependency issue "solved" in fbfd676c, but first, a simple question:
What should download the mono bundle?
There are two plausible answers:
1. `make prepare` can (somehow) handle it.
2. MSBuild can (somehow) handle it.
Both are plausible. The problem with using `make` targets (1) is there
is increased potential for "duplication" -- duplication of the bundle
filename, downloading it, and extracting it. Plus, `make` isn't
"Windows friendly", in that GNU make isn't (normally) present with
Visual Studio. (`NMAKE` is, but the Makefiles in this project are not
compatible with `NMAKE`.)
Which brings us to MSBuild (2): can it handle the task?
To tackle that, we need to be able to have an MSBuild task project
which has *no dependencies*, so that it can download and extract the
mono bundle *before anything else runs*, as it may be downloading
contents which mean that other projects don't *need* to run.
The need for a "pre-bootstrap" task assembly -- called `xa-prep-tasks`
-- thus "undoes" *some* of the logic regarding `libzip-windows.mdproj`
and the `<Zip/>` task from fbfd676c: it isn't *possible* to rely on
`libzip` from a "pre-build" state, as `libzip` is one of the things in
the mono bundle, so now we need *two* "bootstrap" task assemblies:
one without a `libzip` dependency -- `xa-prep-tasks.dll` -- and one
*with* a `libzip` dependency --
`Xamarin.Android.Tools.BootstrapTasks.dll`
Move tasks which don't currently require `libzip` -- or won't in the
future, or laziness -- from `Xamarin.Android.Tools.BootstrapTasks.dll`
and move them into `xa-prep-tasks.dll`.
With that architectural compromise in place, add `xa-prep-tasks` as a
`@(ProjectReference)` to various projects to help ensure it's built
*first*, and rearchitect `bundle.mdproj` so that
`xa-prep-tasks.targets` and `bundle.targets` can use the same targets
to compute the bundle filename, now in
`build-tools/bundle/bundle-path.targets`.
Add a post-build step to `xa-prep-tasks.csproj` which downloads and
extracts the expected mono bundle.
One "problem" (feature?) is that the new `<SystemUnzip/>` task doesn't
report errors as errors when unzip'ing the file. This turns out to be
fine here because when downloading the mono bundle from Azure we don't
get a 404 *anyway* -- Azure instead returns an XML document containing
an error message (wat?!). We can thus ignore most error handling
entirely...though we're *also* ignoring any checking for invalid
downloads, which is something we should address in the future.
Update the varioous project files so that they won't attempt to
rebuild binaries that were present in the mono bundle.
2016-08-16 23:02:48 +03:00
|
|
|
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "xa-prep-tasks", "build-tools\xa-prep-tasks\xa-prep-tasks.csproj", "{7CE69551-BD73-4726-ACAA-AAF89C84BAF8}"
|
|
|
|
|
EndProject
|
2016-07-06 18:09:45 +03:00
|
|
|
|
Global
|
|
|
|
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
|
|
|
|
Debug|AnyCPU = Debug|AnyCPU
|
|
|
|
|
Release|AnyCPU = Release|AnyCPU
|
|
|
|
|
XAIntegrationDebug|AnyCPU = XAIntegrationDebug|AnyCPU
|
|
|
|
|
XAIntegrationRelease|AnyCPU = XAIntegrationRelease|AnyCPU
|
|
|
|
|
EndGlobalSection
|
|
|
|
|
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
|
|
|
|
{3F1F2F50-AF1A-4A5A-BEDB-193372F068D7}.Debug|AnyCPU.ActiveCfg = Debug|Any CPU
|
|
|
|
|
{3F1F2F50-AF1A-4A5A-BEDB-193372F068D7}.Debug|AnyCPU.Build.0 = Debug|Any CPU
|
|
|
|
|
{3F1F2F50-AF1A-4A5A-BEDB-193372F068D7}.Release|AnyCPU.ActiveCfg = Release|Any CPU
|
|
|
|
|
{3F1F2F50-AF1A-4A5A-BEDB-193372F068D7}.Release|AnyCPU.Build.0 = Release|Any CPU
|
|
|
|
|
{3F1F2F50-AF1A-4A5A-BEDB-193372F068D7}.XAIntegrationDebug|Any CPU.ActiveCfg = Debug|Any CPU
|
|
|
|
|
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{3FC3E78B-F7D4-42EA-BBE8-4535DF42BFF8}.Debug|AnyCPU.Build.0 = Debug|Any CPU
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{3FC3E78B-F7D4-42EA-BBE8-4535DF42BFF8}.Release|AnyCPU.Build.0 = Release|Any CPU
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{3FC3E78B-F7D4-42EA-BBE8-4535DF42BFF8}.XAIntegrationDebug|Any CPU.ActiveCfg = Debug|Any CPU
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{66CF299A-CE95-4131-BCD8-DB66E30C4BF7}.Release|AnyCPU.ActiveCfg = Release|Any CPU
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{66CF299A-CE95-4131-BCD8-DB66E30C4BF7}.Release|AnyCPU.Build.0 = Release|Any CPU
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{66CF299A-CE95-4131-BCD8-DB66E30C4BF7}.XAIntegrationDebug|Any CPU.ActiveCfg = Debug|Any CPU
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{66CF299A-CE95-4131-BCD8-DB66E30C4BF7}.XAIntegrationDebug|Any CPU.Build.0 = Debug|Any CPU
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{66CF299A-CE95-4131-BCD8-DB66E30C4BF7}.XAIntegrationRelease|Any CPU.ActiveCfg = Debug|Any CPU
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{66CF299A-CE95-4131-BCD8-DB66E30C4BF7}.XAIntegrationRelease|Any CPU.Build.0 = Debug|Any CPU
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{8FF78EB6-6FC8-46A7-8A15-EBBA9045C5FA}.Debug|AnyCPU.ActiveCfg = Debug|Any CPU
|
|
|
|
|
{8FF78EB6-6FC8-46A7-8A15-EBBA9045C5FA}.Debug|AnyCPU.Build.0 = Debug|Any CPU
|
[build] Add `make jenkins` target. (#116)
The `make jenkins` [^0] target is for use by Continuous Integration
machines, to build *everything* [^1].
This is expected to take an eternity. Think *hours*.
$ time make jenkins
...
real 130m11.608s
user 97m22.220s
sys 18m20.522s
Of particular note is that the above "everything" includes
*Release configuration builds* of everything, which is something that
didn't actually work before. (Oops.)
Bump Java.Interop so that it supports building the Release
configuration, update Xamarin.Android.sln so that all required
projects are part of the Release configuration, and update
Xamarin.Android.Build.Tasks.csproj so that `JCW_ONLY_TYPE_NAMES` isn't
defined, as this was preventing compilation.
Fix **strip**(1) use: `mono-runtimes.targets` was trying to use
`strip -S` on macOS, but the value of `%(_MonoRuntime.Strip)` was
quoted, and thus attempted to execute `"strip -S" ...`, which failed.
Move the `-S` into a new `%(_MonoRuntime.StripFlags)` value.
Fixup `mono-runtimes.targets` and related files so that
`$(MonoSourceFullPath)` is used instead of a relative path. This helps
alleviate the "mental math" of determining the relative path to the
Mono checkout. Plus, the Mono checkout is supposed to be overridable,
e.g. commit d205cab2, and using `$(MonoSourceFullPath)` supports that.
Download and install `android.jar` for all supported API levels.
Fix the `Mono.Android.csproj` build so that `Mono.Android.dll` is
stored in a per-API-level intermediate directory. Otherwise, if e.g.
API-10 is built after API-23, the API-23 version will be installed,
but the JCW build will fail. Additionally, API-24 requires using
`javac -source 1.8 -target 1.8`, not 1.6.
Fix `Mono.Android/metadata` to use the correct `merge.SourceFile`
filename of `Profiles/api-24.xml.in`. Without that fix, API-24 won't
build because `NumericShaper.GetContextualShaper()` is emitted twice,
and the C# compiler doesn't like that.
Disable use of `-lz` when building for Windows. Windows doesn't
contain a `Z.DLL` to link against.
[^0]: https://en.wikipedia.org/wiki/Leeroy_Jenkins
[^1]: https://www.youtube.com/watch?v=hooKVstzbz0
2016-07-18 15:42:39 +03:00
|
|
|
|
{8FF78EB6-6FC8-46A7-8A15-EBBA9045C5FA}.Release|AnyCPU.ActiveCfg = Release|Any CPU
|
|
|
|
|
{8FF78EB6-6FC8-46A7-8A15-EBBA9045C5FA}.Release|AnyCPU.Build.0 = Release|Any CPU
|
2016-07-06 18:09:45 +03:00
|
|
|
|
{8FF78EB6-6FC8-46A7-8A15-EBBA9045C5FA}.XAIntegrationDebug|Any CPU.ActiveCfg = Debug|Any CPU
|
|
|
|
|
{8FF78EB6-6FC8-46A7-8A15-EBBA9045C5FA}.XAIntegrationDebug|Any CPU.Build.0 = Debug|Any CPU
|
|
|
|
|
{8FF78EB6-6FC8-46A7-8A15-EBBA9045C5FA}.XAIntegrationRelease|Any CPU.ActiveCfg = Debug|Any CPU
|
|
|
|
|
{8FF78EB6-6FC8-46A7-8A15-EBBA9045C5FA}.XAIntegrationRelease|Any CPU.Build.0 = Debug|Any CPU
|
|
|
|
|
{91713046-C358-4647-B162-ED4E1442F3D8}.Debug|AnyCPU.ActiveCfg = Debug|Any CPU
|
|
|
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|
{91713046-C358-4647-B162-ED4E1442F3D8}.Debug|AnyCPU.Build.0 = Debug|Any CPU
|
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{91713046-C358-4647-B162-ED4E1442F3D8}.Release|AnyCPU.ActiveCfg = Release|Any CPU
|
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{91713046-C358-4647-B162-ED4E1442F3D8}.Release|AnyCPU.Build.0 = Release|Any CPU
|
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{91713046-C358-4647-B162-ED4E1442F3D8}.XAIntegrationDebug|Any CPU.ActiveCfg = Debug|Any CPU
|
|
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{91713046-C358-4647-B162-ED4E1442F3D8}.XAIntegrationDebug|Any CPU.Build.0 = Debug|Any CPU
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{91713046-C358-4647-B162-ED4E1442F3D8}.XAIntegrationRelease|Any CPU.ActiveCfg = Debug|Any CPU
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{91713046-C358-4647-B162-ED4E1442F3D8}.XAIntegrationRelease|Any CPU.Build.0 = Debug|Any CPU
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{94BD81F7-B06F-4295-9636-F8A3B6BDC762}.Debug|AnyCPU.ActiveCfg = Debug|Any CPU
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{94BD81F7-B06F-4295-9636-F8A3B6BDC762}.Release|AnyCPU.ActiveCfg = Release|Any CPU
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{94BD81F7-B06F-4295-9636-F8A3B6BDC762}.XAIntegrationDebug|Any CPU.ActiveCfg = XAIntegrationDebug|Any CPU
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{94BD81F7-B06F-4295-9636-F8A3B6BDC762}.XAIntegrationDebug|Any CPU.Build.0 = XAIntegrationDebug|Any CPU
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{94BD81F7-B06F-4295-9636-F8A3B6BDC762}.XAIntegrationRelease|Any CPU.ActiveCfg = XAIntegrationRelease|Any CPU
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{94BD81F7-B06F-4295-9636-F8A3B6BDC762}.XAIntegrationRelease|Any CPU.Build.0 = XAIntegrationRelease|Any CPU
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{AFB8F6D1-6EA9-42C3-950B-98F34C669AD2}.Debug|AnyCPU.ActiveCfg = Debug|Any CPU
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{AFB8F6D1-6EA9-42C3-950B-98F34C669AD2}.Debug|AnyCPU.Build.0 = Debug|Any CPU
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{AFB8F6D1-6EA9-42C3-950B-98F34C669AD2}.Release|AnyCPU.ActiveCfg = Release|Any CPU
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{AFB8F6D1-6EA9-42C3-950B-98F34C669AD2}.Release|AnyCPU.Build.0 = Release|Any CPU
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{AFB8F6D1-6EA9-42C3-950B-98F34C669AD2}.XAIntegrationDebug|Any CPU.ActiveCfg = Debug|Any CPU
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{AFB8F6D1-6EA9-42C3-950B-98F34C669AD2}.XAIntegrationDebug|Any CPU.Build.0 = Debug|Any CPU
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{AFB8F6D1-6EA9-42C3-950B-98F34C669AD2}.XAIntegrationRelease|Any CPU.ActiveCfg = Debug|Any CPU
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{AFB8F6D1-6EA9-42C3-950B-98F34C669AD2}.XAIntegrationRelease|Any CPU.Build.0 = Debug|Any CPU
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{B17475BC-45A2-47A3-B8FC-62F3A0959EE0}.Debug|AnyCPU.ActiveCfg = Debug|Any CPU
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{B17475BC-45A2-47A3-B8FC-62F3A0959EE0}.Debug|AnyCPU.Build.0 = Debug|Any CPU
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{B17475BC-45A2-47A3-B8FC-62F3A0959EE0}.Release|AnyCPU.ActiveCfg = Release|Any CPU
|
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{B17475BC-45A2-47A3-B8FC-62F3A0959EE0}.Release|AnyCPU.Build.0 = Release|Any CPU
|
|
|
|
|
{B17475BC-45A2-47A3-B8FC-62F3A0959EE0}.XAIntegrationDebug|Any CPU.ActiveCfg = Debug|Any CPU
|
|
|
|
|
{B17475BC-45A2-47A3-B8FC-62F3A0959EE0}.XAIntegrationDebug|Any CPU.Build.0 = Debug|Any CPU
|
|
|
|
|
{B17475BC-45A2-47A3-B8FC-62F3A0959EE0}.XAIntegrationRelease|Any CPU.ActiveCfg = Debug|Any CPU
|
|
|
|
|
{B17475BC-45A2-47A3-B8FC-62F3A0959EE0}.XAIntegrationRelease|Any CPU.Build.0 = Debug|Any CPU
|
|
|
|
|
{B8105878-D423-4159-A3E7-028298281EC6}.Debug|AnyCPU.ActiveCfg = Debug|Any CPU
|
|
|
|
|
{B8105878-D423-4159-A3E7-028298281EC6}.Debug|AnyCPU.Build.0 = Debug|Any CPU
|
|
|
|
|
{B8105878-D423-4159-A3E7-028298281EC6}.Release|AnyCPU.ActiveCfg = Release|Any CPU
|
|
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{B8105878-D423-4159-A3E7-028298281EC6}.Release|AnyCPU.Build.0 = Release|Any CPU
|
|
|
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{B8105878-D423-4159-A3E7-028298281EC6}.XAIntegrationDebug|Any CPU.ActiveCfg = Debug|Any CPU
|
|
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{B8105878-D423-4159-A3E7-028298281EC6}.XAIntegrationDebug|Any CPU.Build.0 = Debug|Any CPU
|
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{B8105878-D423-4159-A3E7-028298281EC6}.XAIntegrationRelease|Any CPU.ActiveCfg = Debug|Any CPU
|
|
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{B8105878-D423-4159-A3E7-028298281EC6}.XAIntegrationRelease|Any CPU.Build.0 = Debug|Any CPU
|
|
|
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{53EE4C57-1C03-405A-8243-8DA539546C88}.XAIntegrationDebug|Any CPU.ActiveCfg = Debug|Any CPU
|
|
|
|
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{53EE4C57-1C03-405A-8243-8DA539546C88}.XAIntegrationRelease|Any CPU.ActiveCfg = Debug|Any CPU
|
|
|
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|
{53EE4C57-1C03-405A-8243-8DA539546C88}.Debug|AnyCPU.Build.0 = Debug|Any CPU
|
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{53EE4C57-1C03-405A-8243-8DA539546C88}.Release|AnyCPU.Build.0 = Release|Any CPU
|
|
|
|
|
{53EE4C57-1C03-405A-8243-8DA539546C88}.Debug|AnyCPU.ActiveCfg = Debug|Any CPU
|
|
|
|
|
{53EE4C57-1C03-405A-8243-8DA539546C88}.Release|AnyCPU.ActiveCfg = Release|Any CPU
|
|
|
|
|
{53EE4C57-1C03-405A-8243-8DA539546C88}.XAIntegrationDebug|Any CPU.Build.0 = Debug|Any CPU
|
|
|
|
|
{53EE4C57-1C03-405A-8243-8DA539546C88}.XAIntegrationRelease|Any CPU.Build.0 = Debug|Any CPU
|
|
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|
|
{8A6CB07C-E493-4A4F-AB94-038645A27118}.Debug|AnyCPU.ActiveCfg = Debug|Any CPU
|
|
|
|
|
{8A6CB07C-E493-4A4F-AB94-038645A27118}.Debug|AnyCPU.Build.0 = Debug|Any CPU
|
|
|
|
|
{8A6CB07C-E493-4A4F-AB94-038645A27118}.Release|AnyCPU.ActiveCfg = Release|Any CPU
|
|
|
|
|
{8A6CB07C-E493-4A4F-AB94-038645A27118}.Release|AnyCPU.Build.0 = Release|Any CPU
|
|
|
|
|
{8A6CB07C-E493-4A4F-AB94-038645A27118}.XAIntegrationDebug|AnyCPU.ActiveCfg = Debug|Any CPU
|
|
|
|
|
{8A6CB07C-E493-4A4F-AB94-038645A27118}.XAIntegrationDebug|AnyCPU.Build.0 = Debug|Any CPU
|
|
|
|
|
{8A6CB07C-E493-4A4F-AB94-038645A27118}.XAIntegrationRelease|AnyCPU.ActiveCfg = Debug|Any CPU
|
|
|
|
|
{8A6CB07C-E493-4A4F-AB94-038645A27118}.XAIntegrationRelease|AnyCPU.Build.0 = Debug|Any CPU
|
|
|
|
|
{52C7D9B6-E8C8-47D0-9471-652D278D7D77}.Debug|AnyCPU.ActiveCfg = Debug|Any CPU
|
|
|
|
|
{52C7D9B6-E8C8-47D0-9471-652D278D7D77}.Debug|AnyCPU.Build.0 = Debug|Any CPU
|
[build] Add `make jenkins` target. (#116)
The `make jenkins` [^0] target is for use by Continuous Integration
machines, to build *everything* [^1].
This is expected to take an eternity. Think *hours*.
$ time make jenkins
...
real 130m11.608s
user 97m22.220s
sys 18m20.522s
Of particular note is that the above "everything" includes
*Release configuration builds* of everything, which is something that
didn't actually work before. (Oops.)
Bump Java.Interop so that it supports building the Release
configuration, update Xamarin.Android.sln so that all required
projects are part of the Release configuration, and update
Xamarin.Android.Build.Tasks.csproj so that `JCW_ONLY_TYPE_NAMES` isn't
defined, as this was preventing compilation.
Fix **strip**(1) use: `mono-runtimes.targets` was trying to use
`strip -S` on macOS, but the value of `%(_MonoRuntime.Strip)` was
quoted, and thus attempted to execute `"strip -S" ...`, which failed.
Move the `-S` into a new `%(_MonoRuntime.StripFlags)` value.
Fixup `mono-runtimes.targets` and related files so that
`$(MonoSourceFullPath)` is used instead of a relative path. This helps
alleviate the "mental math" of determining the relative path to the
Mono checkout. Plus, the Mono checkout is supposed to be overridable,
e.g. commit d205cab2, and using `$(MonoSourceFullPath)` supports that.
Download and install `android.jar` for all supported API levels.
Fix the `Mono.Android.csproj` build so that `Mono.Android.dll` is
stored in a per-API-level intermediate directory. Otherwise, if e.g.
API-10 is built after API-23, the API-23 version will be installed,
but the JCW build will fail. Additionally, API-24 requires using
`javac -source 1.8 -target 1.8`, not 1.6.
Fix `Mono.Android/metadata` to use the correct `merge.SourceFile`
filename of `Profiles/api-24.xml.in`. Without that fix, API-24 won't
build because `NumericShaper.GetContextualShaper()` is emitted twice,
and the C# compiler doesn't like that.
Disable use of `-lz` when building for Windows. Windows doesn't
contain a `Z.DLL` to link against.
[^0]: https://en.wikipedia.org/wiki/Leeroy_Jenkins
[^1]: https://www.youtube.com/watch?v=hooKVstzbz0
2016-07-18 15:42:39 +03:00
|
|
|
|
{52C7D9B6-E8C8-47D0-9471-652D278D7D77}.Release|AnyCPU.ActiveCfg = Release|Any CPU
|
|
|
|
|
{52C7D9B6-E8C8-47D0-9471-652D278D7D77}.Release|AnyCPU.Build.0 = Release|Any CPU
|
2016-07-06 18:09:45 +03:00
|
|
|
|
{D18FCF91-8876-48A0-A693-2DC1E7D3D80A}.Debug|AnyCPU.ActiveCfg = Debug|Any CPU
|
|
|
|
|
{D18FCF91-8876-48A0-A693-2DC1E7D3D80A}.Debug|AnyCPU.Build.0 = Debug|Any CPU
|
[build] Add `make jenkins` target. (#116)
The `make jenkins` [^0] target is for use by Continuous Integration
machines, to build *everything* [^1].
This is expected to take an eternity. Think *hours*.
$ time make jenkins
...
real 130m11.608s
user 97m22.220s
sys 18m20.522s
Of particular note is that the above "everything" includes
*Release configuration builds* of everything, which is something that
didn't actually work before. (Oops.)
Bump Java.Interop so that it supports building the Release
configuration, update Xamarin.Android.sln so that all required
projects are part of the Release configuration, and update
Xamarin.Android.Build.Tasks.csproj so that `JCW_ONLY_TYPE_NAMES` isn't
defined, as this was preventing compilation.
Fix **strip**(1) use: `mono-runtimes.targets` was trying to use
`strip -S` on macOS, but the value of `%(_MonoRuntime.Strip)` was
quoted, and thus attempted to execute `"strip -S" ...`, which failed.
Move the `-S` into a new `%(_MonoRuntime.StripFlags)` value.
Fixup `mono-runtimes.targets` and related files so that
`$(MonoSourceFullPath)` is used instead of a relative path. This helps
alleviate the "mental math" of determining the relative path to the
Mono checkout. Plus, the Mono checkout is supposed to be overridable,
e.g. commit d205cab2, and using `$(MonoSourceFullPath)` supports that.
Download and install `android.jar` for all supported API levels.
Fix the `Mono.Android.csproj` build so that `Mono.Android.dll` is
stored in a per-API-level intermediate directory. Otherwise, if e.g.
API-10 is built after API-23, the API-23 version will be installed,
but the JCW build will fail. Additionally, API-24 requires using
`javac -source 1.8 -target 1.8`, not 1.6.
Fix `Mono.Android/metadata` to use the correct `merge.SourceFile`
filename of `Profiles/api-24.xml.in`. Without that fix, API-24 won't
build because `NumericShaper.GetContextualShaper()` is emitted twice,
and the C# compiler doesn't like that.
Disable use of `-lz` when building for Windows. Windows doesn't
contain a `Z.DLL` to link against.
[^0]: https://en.wikipedia.org/wiki/Leeroy_Jenkins
[^1]: https://www.youtube.com/watch?v=hooKVstzbz0
2016-07-18 15:42:39 +03:00
|
|
|
|
{D18FCF91-8876-48A0-A693-2DC1E7D3D80A}.Release|AnyCPU.ActiveCfg = Release|Any CPU
|
|
|
|
|
{D18FCF91-8876-48A0-A693-2DC1E7D3D80A}.Release|AnyCPU.Build.0 = Release|Any CPU
|
2016-07-06 18:09:45 +03:00
|
|
|
|
{1268EADF-8344-431C-81F6-FCB7CBC99F49}.Debug|AnyCPU.ActiveCfg = Debug|Any CPU
|
|
|
|
|
{1268EADF-8344-431C-81F6-FCB7CBC99F49}.Debug|AnyCPU.Build.0 = Debug|Any CPU
|
[build] Add `make jenkins` target. (#116)
The `make jenkins` [^0] target is for use by Continuous Integration
machines, to build *everything* [^1].
This is expected to take an eternity. Think *hours*.
$ time make jenkins
...
real 130m11.608s
user 97m22.220s
sys 18m20.522s
Of particular note is that the above "everything" includes
*Release configuration builds* of everything, which is something that
didn't actually work before. (Oops.)
Bump Java.Interop so that it supports building the Release
configuration, update Xamarin.Android.sln so that all required
projects are part of the Release configuration, and update
Xamarin.Android.Build.Tasks.csproj so that `JCW_ONLY_TYPE_NAMES` isn't
defined, as this was preventing compilation.
Fix **strip**(1) use: `mono-runtimes.targets` was trying to use
`strip -S` on macOS, but the value of `%(_MonoRuntime.Strip)` was
quoted, and thus attempted to execute `"strip -S" ...`, which failed.
Move the `-S` into a new `%(_MonoRuntime.StripFlags)` value.
Fixup `mono-runtimes.targets` and related files so that
`$(MonoSourceFullPath)` is used instead of a relative path. This helps
alleviate the "mental math" of determining the relative path to the
Mono checkout. Plus, the Mono checkout is supposed to be overridable,
e.g. commit d205cab2, and using `$(MonoSourceFullPath)` supports that.
Download and install `android.jar` for all supported API levels.
Fix the `Mono.Android.csproj` build so that `Mono.Android.dll` is
stored in a per-API-level intermediate directory. Otherwise, if e.g.
API-10 is built after API-23, the API-23 version will be installed,
but the JCW build will fail. Additionally, API-24 requires using
`javac -source 1.8 -target 1.8`, not 1.6.
Fix `Mono.Android/metadata` to use the correct `merge.SourceFile`
filename of `Profiles/api-24.xml.in`. Without that fix, API-24 won't
build because `NumericShaper.GetContextualShaper()` is emitted twice,
and the C# compiler doesn't like that.
Disable use of `-lz` when building for Windows. Windows doesn't
contain a `Z.DLL` to link against.
[^0]: https://en.wikipedia.org/wiki/Leeroy_Jenkins
[^1]: https://www.youtube.com/watch?v=hooKVstzbz0
2016-07-18 15:42:39 +03:00
|
|
|
|
{1268EADF-8344-431C-81F6-FCB7CBC99F49}.Release|AnyCPU.ActiveCfg = Release|Any CPU
|
|
|
|
|
{1268EADF-8344-431C-81F6-FCB7CBC99F49}.Release|AnyCPU.Build.0 = Release|Any CPU
|
2016-07-06 18:09:45 +03:00
|
|
|
|
{07BC4495-1267-4B78-9EA6-B76FEEA2A64A}.Debug|AnyCPU.ActiveCfg = Debug|Any CPU
|
|
|
|
|
{07BC4495-1267-4B78-9EA6-B76FEEA2A64A}.Debug|AnyCPU.Build.0 = Debug|Any CPU
|
[build] Add `make jenkins` target. (#116)
The `make jenkins` [^0] target is for use by Continuous Integration
machines, to build *everything* [^1].
This is expected to take an eternity. Think *hours*.
$ time make jenkins
...
real 130m11.608s
user 97m22.220s
sys 18m20.522s
Of particular note is that the above "everything" includes
*Release configuration builds* of everything, which is something that
didn't actually work before. (Oops.)
Bump Java.Interop so that it supports building the Release
configuration, update Xamarin.Android.sln so that all required
projects are part of the Release configuration, and update
Xamarin.Android.Build.Tasks.csproj so that `JCW_ONLY_TYPE_NAMES` isn't
defined, as this was preventing compilation.
Fix **strip**(1) use: `mono-runtimes.targets` was trying to use
`strip -S` on macOS, but the value of `%(_MonoRuntime.Strip)` was
quoted, and thus attempted to execute `"strip -S" ...`, which failed.
Move the `-S` into a new `%(_MonoRuntime.StripFlags)` value.
Fixup `mono-runtimes.targets` and related files so that
`$(MonoSourceFullPath)` is used instead of a relative path. This helps
alleviate the "mental math" of determining the relative path to the
Mono checkout. Plus, the Mono checkout is supposed to be overridable,
e.g. commit d205cab2, and using `$(MonoSourceFullPath)` supports that.
Download and install `android.jar` for all supported API levels.
Fix the `Mono.Android.csproj` build so that `Mono.Android.dll` is
stored in a per-API-level intermediate directory. Otherwise, if e.g.
API-10 is built after API-23, the API-23 version will be installed,
but the JCW build will fail. Additionally, API-24 requires using
`javac -source 1.8 -target 1.8`, not 1.6.
Fix `Mono.Android/metadata` to use the correct `merge.SourceFile`
filename of `Profiles/api-24.xml.in`. Without that fix, API-24 won't
build because `NumericShaper.GetContextualShaper()` is emitted twice,
and the C# compiler doesn't like that.
Disable use of `-lz` when building for Windows. Windows doesn't
contain a `Z.DLL` to link against.
[^0]: https://en.wikipedia.org/wiki/Leeroy_Jenkins
[^1]: https://www.youtube.com/watch?v=hooKVstzbz0
2016-07-18 15:42:39 +03:00
|
|
|
|
{07BC4495-1267-4B78-9EA6-B76FEEA2A64A}.Release|AnyCPU.ActiveCfg = Release|Any CPU
|
|
|
|
|
{07BC4495-1267-4B78-9EA6-B76FEEA2A64A}.Release|AnyCPU.Build.0 = Release|Any CPU
|
2016-07-06 18:09:45 +03:00
|
|
|
|
{64CC4E44-CE3A-4319-BF3F-6CF8BD513870}.Debug|AnyCPU.ActiveCfg = Debug|Any CPU
|
|
|
|
|
{64CC4E44-CE3A-4319-BF3F-6CF8BD513870}.Debug|AnyCPU.Build.0 = Debug|Any CPU
|
[build] Add `make jenkins` target. (#116)
The `make jenkins` [^0] target is for use by Continuous Integration
machines, to build *everything* [^1].
This is expected to take an eternity. Think *hours*.
$ time make jenkins
...
real 130m11.608s
user 97m22.220s
sys 18m20.522s
Of particular note is that the above "everything" includes
*Release configuration builds* of everything, which is something that
didn't actually work before. (Oops.)
Bump Java.Interop so that it supports building the Release
configuration, update Xamarin.Android.sln so that all required
projects are part of the Release configuration, and update
Xamarin.Android.Build.Tasks.csproj so that `JCW_ONLY_TYPE_NAMES` isn't
defined, as this was preventing compilation.
Fix **strip**(1) use: `mono-runtimes.targets` was trying to use
`strip -S` on macOS, but the value of `%(_MonoRuntime.Strip)` was
quoted, and thus attempted to execute `"strip -S" ...`, which failed.
Move the `-S` into a new `%(_MonoRuntime.StripFlags)` value.
Fixup `mono-runtimes.targets` and related files so that
`$(MonoSourceFullPath)` is used instead of a relative path. This helps
alleviate the "mental math" of determining the relative path to the
Mono checkout. Plus, the Mono checkout is supposed to be overridable,
e.g. commit d205cab2, and using `$(MonoSourceFullPath)` supports that.
Download and install `android.jar` for all supported API levels.
Fix the `Mono.Android.csproj` build so that `Mono.Android.dll` is
stored in a per-API-level intermediate directory. Otherwise, if e.g.
API-10 is built after API-23, the API-23 version will be installed,
but the JCW build will fail. Additionally, API-24 requires using
`javac -source 1.8 -target 1.8`, not 1.6.
Fix `Mono.Android/metadata` to use the correct `merge.SourceFile`
filename of `Profiles/api-24.xml.in`. Without that fix, API-24 won't
build because `NumericShaper.GetContextualShaper()` is emitted twice,
and the C# compiler doesn't like that.
Disable use of `-lz` when building for Windows. Windows doesn't
contain a `Z.DLL` to link against.
[^0]: https://en.wikipedia.org/wiki/Leeroy_Jenkins
[^1]: https://www.youtube.com/watch?v=hooKVstzbz0
2016-07-18 15:42:39 +03:00
|
|
|
|
{64CC4E44-CE3A-4319-BF3F-6CF8BD513870}.Release|AnyCPU.ActiveCfg = Release|Any CPU
|
|
|
|
|
{64CC4E44-CE3A-4319-BF3F-6CF8BD513870}.Release|AnyCPU.Build.0 = Release|Any CPU
|
2016-07-06 18:09:45 +03:00
|
|
|
|
{D48EE8D0-0A0A-4493-AEF5-DAF5F8CF86AD}.Debug|AnyCPU.ActiveCfg = Debug|Any CPU
|
|
|
|
|
{D48EE8D0-0A0A-4493-AEF5-DAF5F8CF86AD}.Debug|AnyCPU.Build.0 = Debug|Any CPU
|
[build] Add `make jenkins` target. (#116)
The `make jenkins` [^0] target is for use by Continuous Integration
machines, to build *everything* [^1].
This is expected to take an eternity. Think *hours*.
$ time make jenkins
...
real 130m11.608s
user 97m22.220s
sys 18m20.522s
Of particular note is that the above "everything" includes
*Release configuration builds* of everything, which is something that
didn't actually work before. (Oops.)
Bump Java.Interop so that it supports building the Release
configuration, update Xamarin.Android.sln so that all required
projects are part of the Release configuration, and update
Xamarin.Android.Build.Tasks.csproj so that `JCW_ONLY_TYPE_NAMES` isn't
defined, as this was preventing compilation.
Fix **strip**(1) use: `mono-runtimes.targets` was trying to use
`strip -S` on macOS, but the value of `%(_MonoRuntime.Strip)` was
quoted, and thus attempted to execute `"strip -S" ...`, which failed.
Move the `-S` into a new `%(_MonoRuntime.StripFlags)` value.
Fixup `mono-runtimes.targets` and related files so that
`$(MonoSourceFullPath)` is used instead of a relative path. This helps
alleviate the "mental math" of determining the relative path to the
Mono checkout. Plus, the Mono checkout is supposed to be overridable,
e.g. commit d205cab2, and using `$(MonoSourceFullPath)` supports that.
Download and install `android.jar` for all supported API levels.
Fix the `Mono.Android.csproj` build so that `Mono.Android.dll` is
stored in a per-API-level intermediate directory. Otherwise, if e.g.
API-10 is built after API-23, the API-23 version will be installed,
but the JCW build will fail. Additionally, API-24 requires using
`javac -source 1.8 -target 1.8`, not 1.6.
Fix `Mono.Android/metadata` to use the correct `merge.SourceFile`
filename of `Profiles/api-24.xml.in`. Without that fix, API-24 won't
build because `NumericShaper.GetContextualShaper()` is emitted twice,
and the C# compiler doesn't like that.
Disable use of `-lz` when building for Windows. Windows doesn't
contain a `Z.DLL` to link against.
[^0]: https://en.wikipedia.org/wiki/Leeroy_Jenkins
[^1]: https://www.youtube.com/watch?v=hooKVstzbz0
2016-07-18 15:42:39 +03:00
|
|
|
|
{D48EE8D0-0A0A-4493-AEF5-DAF5F8CF86AD}.Release|AnyCPU.ActiveCfg = Release|Any CPU
|
|
|
|
|
{D48EE8D0-0A0A-4493-AEF5-DAF5F8CF86AD}.Release|AnyCPU.Build.0 = Release|Any CPU
|
2016-07-06 18:09:45 +03:00
|
|
|
|
{C03E6CF1-7460-4CDC-A4AB-292BBC0F61F2}.Debug|AnyCPU.ActiveCfg = Debug|Any CPU
|
|
|
|
|
{C03E6CF1-7460-4CDC-A4AB-292BBC0F61F2}.Debug|AnyCPU.Build.0 = Debug|Any CPU
|
|
|
|
|
{C03E6CF1-7460-4CDC-A4AB-292BBC0F61F2}.Release|AnyCPU.ActiveCfg = Release|Any CPU
|
|
|
|
|
{C03E6CF1-7460-4CDC-A4AB-292BBC0F61F2}.Release|AnyCPU.Build.0 = Release|Any CPU
|
|
|
|
|
{C03E6CF1-7460-4CDC-A4AB-292BBC0F61F2}.XAIntegrationDebug|Any CPU.ActiveCfg = Debug|Any CPU
|
|
|
|
|
{C03E6CF1-7460-4CDC-A4AB-292BBC0F61F2}.XAIntegrationDebug|Any CPU.Build.0 = Debug|Any CPU
|
|
|
|
|
{C03E6CF1-7460-4CDC-A4AB-292BBC0F61F2}.XAIntegrationRelease|Any CPU.ActiveCfg = Debug|Any CPU
|
|
|
|
|
{C03E6CF1-7460-4CDC-A4AB-292BBC0F61F2}.XAIntegrationRelease|Any CPU.Build.0 = Debug|Any CPU
|
|
|
|
|
{D14A1B5C-2060-4930-92BE-F7190256C735}.Debug|AnyCPU.ActiveCfg = Debug|Any CPU
|
|
|
|
|
{D14A1B5C-2060-4930-92BE-F7190256C735}.Debug|AnyCPU.Build.0 = Debug|Any CPU
|
|
|
|
|
{D14A1B5C-2060-4930-92BE-F7190256C735}.Release|AnyCPU.ActiveCfg = Release|Any CPU
|
|
|
|
|
{D14A1B5C-2060-4930-92BE-F7190256C735}.Release|AnyCPU.Build.0 = Release|Any CPU
|
|
|
|
|
{D14A1B5C-2060-4930-92BE-F7190256C735}.XAIntegrationDebug|Any CPU.ActiveCfg = Debug|Any CPU
|
|
|
|
|
{D14A1B5C-2060-4930-92BE-F7190256C735}.XAIntegrationDebug|Any CPU.Build.0 = Debug|Any CPU
|
|
|
|
|
{D14A1B5C-2060-4930-92BE-F7190256C735}.XAIntegrationRelease|Any CPU.ActiveCfg = Debug|Any CPU
|
|
|
|
|
{D14A1B5C-2060-4930-92BE-F7190256C735}.XAIntegrationRelease|Any CPU.Build.0 = Debug|Any CPU
|
|
|
|
|
{D27AD8F7-7710-40BE-B03B-55EFBEC13C44}.Debug|AnyCPU.ActiveCfg = Debug|Any CPU
|
|
|
|
|
{D27AD8F7-7710-40BE-B03B-55EFBEC13C44}.Debug|AnyCPU.Build.0 = Debug|Any CPU
|
|
|
|
|
{D27AD8F7-7710-40BE-B03B-55EFBEC13C44}.Release|AnyCPU.ActiveCfg = Release|Any CPU
|
|
|
|
|
{D27AD8F7-7710-40BE-B03B-55EFBEC13C44}.Release|AnyCPU.Build.0 = Release|Any CPU
|
|
|
|
|
{D27AD8F7-7710-40BE-B03B-55EFBEC13C44}.XAIntegrationDebug|Any CPU.ActiveCfg = Debug|Any CPU
|
|
|
|
|
{D27AD8F7-7710-40BE-B03B-55EFBEC13C44}.XAIntegrationDebug|Any CPU.Build.0 = Debug|Any CPU
|
|
|
|
|
{D27AD8F7-7710-40BE-B03B-55EFBEC13C44}.XAIntegrationRelease|Any CPU.ActiveCfg = Debug|Any CPU
|
|
|
|
|
{D27AD8F7-7710-40BE-B03B-55EFBEC13C44}.XAIntegrationRelease|Any CPU.Build.0 = Debug|Any CPU
|
|
|
|
|
{E8492EFB-D14A-4F32-AA28-88848322ECEA}.Debug|AnyCPU.ActiveCfg = Debug|Any CPU
|
|
|
|
|
{E8492EFB-D14A-4F32-AA28-88848322ECEA}.Debug|AnyCPU.Build.0 = Debug|Any CPU
|
[build] Add `make jenkins` target. (#116)
The `make jenkins` [^0] target is for use by Continuous Integration
machines, to build *everything* [^1].
This is expected to take an eternity. Think *hours*.
$ time make jenkins
...
real 130m11.608s
user 97m22.220s
sys 18m20.522s
Of particular note is that the above "everything" includes
*Release configuration builds* of everything, which is something that
didn't actually work before. (Oops.)
Bump Java.Interop so that it supports building the Release
configuration, update Xamarin.Android.sln so that all required
projects are part of the Release configuration, and update
Xamarin.Android.Build.Tasks.csproj so that `JCW_ONLY_TYPE_NAMES` isn't
defined, as this was preventing compilation.
Fix **strip**(1) use: `mono-runtimes.targets` was trying to use
`strip -S` on macOS, but the value of `%(_MonoRuntime.Strip)` was
quoted, and thus attempted to execute `"strip -S" ...`, which failed.
Move the `-S` into a new `%(_MonoRuntime.StripFlags)` value.
Fixup `mono-runtimes.targets` and related files so that
`$(MonoSourceFullPath)` is used instead of a relative path. This helps
alleviate the "mental math" of determining the relative path to the
Mono checkout. Plus, the Mono checkout is supposed to be overridable,
e.g. commit d205cab2, and using `$(MonoSourceFullPath)` supports that.
Download and install `android.jar` for all supported API levels.
Fix the `Mono.Android.csproj` build so that `Mono.Android.dll` is
stored in a per-API-level intermediate directory. Otherwise, if e.g.
API-10 is built after API-23, the API-23 version will be installed,
but the JCW build will fail. Additionally, API-24 requires using
`javac -source 1.8 -target 1.8`, not 1.6.
Fix `Mono.Android/metadata` to use the correct `merge.SourceFile`
filename of `Profiles/api-24.xml.in`. Without that fix, API-24 won't
build because `NumericShaper.GetContextualShaper()` is emitted twice,
and the C# compiler doesn't like that.
Disable use of `-lz` when building for Windows. Windows doesn't
contain a `Z.DLL` to link against.
[^0]: https://en.wikipedia.org/wiki/Leeroy_Jenkins
[^1]: https://www.youtube.com/watch?v=hooKVstzbz0
2016-07-18 15:42:39 +03:00
|
|
|
|
{E8492EFB-D14A-4F32-AA28-88848322ECEA}.Release|AnyCPU.ActiveCfg = Release|Any CPU
|
|
|
|
|
{E8492EFB-D14A-4F32-AA28-88848322ECEA}.Release|AnyCPU.Build.0 = Release|Any CPU
|
2016-07-06 18:09:45 +03:00
|
|
|
|
{E8492EFB-D14A-4F32-AA28-88848322ECEA}.XAIntegrationDebug|Any CPU.ActiveCfg = Debug|Any CPU
|
|
|
|
|
{E8492EFB-D14A-4F32-AA28-88848322ECEA}.XAIntegrationDebug|Any CPU.Build.0 = Debug|Any CPU
|
|
|
|
|
{E8492EFB-D14A-4F32-AA28-88848322ECEA}.XAIntegrationRelease|Any CPU.ActiveCfg = Debug|Any CPU
|
|
|
|
|
{E8492EFB-D14A-4F32-AA28-88848322ECEA}.XAIntegrationRelease|Any CPU.Build.0 = Debug|Any CPU
|
|
|
|
|
{4D603AA3-3BFD-43C8-8050-0CD6C2601126}.Debug|AnyCPU.ActiveCfg = Debug|Any CPU
|
|
|
|
|
{4D603AA3-3BFD-43C8-8050-0CD6C2601126}.Debug|AnyCPU.Build.0 = Debug|Any CPU
|
|
|
|
|
{4D603AA3-3BFD-43C8-8050-0CD6C2601126}.Release|AnyCPU.ActiveCfg = Release|Any CPU
|
|
|
|
|
{4D603AA3-3BFD-43C8-8050-0CD6C2601126}.Release|AnyCPU.Build.0 = Release|Any CPU
|
|
|
|
|
{4D603AA3-3BFD-43C8-8050-0CD6C2601126}.XAIntegrationDebug|Any CPU.ActiveCfg = Debug|Any CPU
|
|
|
|
|
{4D603AA3-3BFD-43C8-8050-0CD6C2601126}.XAIntegrationDebug|Any CPU.Build.0 = Debug|Any CPU
|
|
|
|
|
{4D603AA3-3BFD-43C8-8050-0CD6C2601126}.XAIntegrationRelease|Any CPU.ActiveCfg = Debug|Any CPU
|
|
|
|
|
{4D603AA3-3BFD-43C8-8050-0CD6C2601126}.XAIntegrationRelease|Any CPU.Build.0 = Debug|Any CPU
|
|
|
|
|
{4D603AA3-3BFD-43C8-8050-0CD6C2601126}.XAIntegrationDebug|AnyCPU.ActiveCfg = Debug|Any CPU
|
|
|
|
|
{4D603AA3-3BFD-43C8-8050-0CD6C2601126}.XAIntegrationDebug|AnyCPU.Build.0 = Debug|Any CPU
|
|
|
|
|
{4D603AA3-3BFD-43C8-8050-0CD6C2601126}.XAIntegrationRelease|AnyCPU.ActiveCfg = Debug|Any CPU
|
|
|
|
|
{4D603AA3-3BFD-43C8-8050-0CD6C2601126}.XAIntegrationRelease|AnyCPU.Build.0 = Debug|Any CPU
|
|
|
|
|
{2DD1EE75-6D8D-4653-A800-0A24367F7F38}.Debug|AnyCPU.ActiveCfg = Debug|Any CPU
|
|
|
|
|
{2DD1EE75-6D8D-4653-A800-0A24367F7F38}.Debug|AnyCPU.Build.0 = Debug|Any CPU
|
|
|
|
|
{2DD1EE75-6D8D-4653-A800-0A24367F7F38}.Release|AnyCPU.ActiveCfg = Release|Any CPU
|
|
|
|
|
{2DD1EE75-6D8D-4653-A800-0A24367F7F38}.Release|AnyCPU.Build.0 = Release|Any CPU
|
|
|
|
|
{2DD1EE75-6D8D-4653-A800-0A24367F7F38}.XAIntegrationDebug|Any CPU.ActiveCfg = Debug|Any CPU
|
|
|
|
|
{2DD1EE75-6D8D-4653-A800-0A24367F7F38}.XAIntegrationDebug|Any CPU.Build.0 = Debug|Any CPU
|
|
|
|
|
{2DD1EE75-6D8D-4653-A800-0A24367F7F38}.XAIntegrationRelease|Any CPU.ActiveCfg = Debug|Any CPU
|
|
|
|
|
{2DD1EE75-6D8D-4653-A800-0A24367F7F38}.XAIntegrationRelease|Any CPU.Build.0 = Debug|Any CPU
|
|
|
|
|
{2DD1EE75-6D8D-4653-A800-0A24367F7F38}.XAIntegrationDebug|AnyCPU.ActiveCfg = Debug|Any CPU
|
|
|
|
|
{2DD1EE75-6D8D-4653-A800-0A24367F7F38}.XAIntegrationDebug|AnyCPU.Build.0 = Debug|Any CPU
|
|
|
|
|
{2DD1EE75-6D8D-4653-A800-0A24367F7F38}.XAIntegrationRelease|AnyCPU.ActiveCfg = Debug|Any CPU
|
|
|
|
|
{2DD1EE75-6D8D-4653-A800-0A24367F7F38}.XAIntegrationRelease|AnyCPU.Build.0 = Debug|Any CPU
|
|
|
|
|
{53E4ABF0-1085-45F9-B964-DCAE4B819998}.Debug|AnyCPU.ActiveCfg = Debug|Any CPU
|
|
|
|
|
{53E4ABF0-1085-45F9-B964-DCAE4B819998}.Debug|AnyCPU.Build.0 = Debug|Any CPU
|
|
|
|
|
{53E4ABF0-1085-45F9-B964-DCAE4B819998}.Release|AnyCPU.ActiveCfg = Release|Any CPU
|
|
|
|
|
{53E4ABF0-1085-45F9-B964-DCAE4B819998}.Release|AnyCPU.Build.0 = Release|Any CPU
|
|
|
|
|
{53E4ABF0-1085-45F9-B964-DCAE4B819998}.XAIntegrationDebug|Any CPU.ActiveCfg = Debug|Any CPU
|
|
|
|
|
{53E4ABF0-1085-45F9-B964-DCAE4B819998}.XAIntegrationDebug|Any CPU.Build.0 = Debug|Any CPU
|
|
|
|
|
{53E4ABF0-1085-45F9-B964-DCAE4B819998}.XAIntegrationRelease|Any CPU.ActiveCfg = Debug|Any CPU
|
|
|
|
|
{53E4ABF0-1085-45F9-B964-DCAE4B819998}.XAIntegrationRelease|Any CPU.Build.0 = Debug|Any CPU
|
|
|
|
|
{53E4ABF0-1085-45F9-B964-DCAE4B819998}.XAIntegrationDebug|AnyCPU.ActiveCfg = Debug|Any CPU
|
|
|
|
|
{53E4ABF0-1085-45F9-B964-DCAE4B819998}.XAIntegrationDebug|AnyCPU.Build.0 = Debug|Any CPU
|
|
|
|
|
{53E4ABF0-1085-45F9-B964-DCAE4B819998}.XAIntegrationRelease|AnyCPU.ActiveCfg = Debug|Any CPU
|
|
|
|
|
{53E4ABF0-1085-45F9-B964-DCAE4B819998}.XAIntegrationRelease|AnyCPU.Build.0 = Debug|Any CPU
|
|
|
|
|
{2868FC32-A4E7-4008-87C8-2C7879CACB58}.Debug|AnyCPU.ActiveCfg = Debug|Any CPU
|
|
|
|
|
{2868FC32-A4E7-4008-87C8-2C7879CACB58}.Debug|AnyCPU.Build.0 = Debug|Any CPU
|
|
|
|
|
{2868FC32-A4E7-4008-87C8-2C7879CACB58}.Release|AnyCPU.ActiveCfg = Release|Any CPU
|
|
|
|
|
{2868FC32-A4E7-4008-87C8-2C7879CACB58}.Release|AnyCPU.Build.0 = Release|Any CPU
|
|
|
|
|
{2868FC32-A4E7-4008-87C8-2C7879CACB58}.XAIntegrationDebug|Any CPU.ActiveCfg = Debug|Any CPU
|
|
|
|
|
{2868FC32-A4E7-4008-87C8-2C7879CACB58}.XAIntegrationDebug|Any CPU.Build.0 = Debug|Any CPU
|
|
|
|
|
{2868FC32-A4E7-4008-87C8-2C7879CACB58}.XAIntegrationRelease|Any CPU.ActiveCfg = Debug|Any CPU
|
|
|
|
|
{2868FC32-A4E7-4008-87C8-2C7879CACB58}.XAIntegrationRelease|Any CPU.Build.0 = Debug|Any CPU
|
|
|
|
|
{2868FC32-A4E7-4008-87C8-2C7879CACB58}.XAIntegrationDebug|AnyCPU.ActiveCfg = Debug|Any CPU
|
|
|
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[build] Add `make jenkins` target. (#116)
The `make jenkins` [^0] target is for use by Continuous Integration
machines, to build *everything* [^1].
This is expected to take an eternity. Think *hours*.
$ time make jenkins
...
real 130m11.608s
user 97m22.220s
sys 18m20.522s
Of particular note is that the above "everything" includes
*Release configuration builds* of everything, which is something that
didn't actually work before. (Oops.)
Bump Java.Interop so that it supports building the Release
configuration, update Xamarin.Android.sln so that all required
projects are part of the Release configuration, and update
Xamarin.Android.Build.Tasks.csproj so that `JCW_ONLY_TYPE_NAMES` isn't
defined, as this was preventing compilation.
Fix **strip**(1) use: `mono-runtimes.targets` was trying to use
`strip -S` on macOS, but the value of `%(_MonoRuntime.Strip)` was
quoted, and thus attempted to execute `"strip -S" ...`, which failed.
Move the `-S` into a new `%(_MonoRuntime.StripFlags)` value.
Fixup `mono-runtimes.targets` and related files so that
`$(MonoSourceFullPath)` is used instead of a relative path. This helps
alleviate the "mental math" of determining the relative path to the
Mono checkout. Plus, the Mono checkout is supposed to be overridable,
e.g. commit d205cab2, and using `$(MonoSourceFullPath)` supports that.
Download and install `android.jar` for all supported API levels.
Fix the `Mono.Android.csproj` build so that `Mono.Android.dll` is
stored in a per-API-level intermediate directory. Otherwise, if e.g.
API-10 is built after API-23, the API-23 version will be installed,
but the JCW build will fail. Additionally, API-24 requires using
`javac -source 1.8 -target 1.8`, not 1.6.
Fix `Mono.Android/metadata` to use the correct `merge.SourceFile`
filename of `Profiles/api-24.xml.in`. Without that fix, API-24 won't
build because `NumericShaper.GetContextualShaper()` is emitted twice,
and the C# compiler doesn't like that.
Disable use of `-lz` when building for Windows. Windows doesn't
contain a `Z.DLL` to link against.
[^0]: https://en.wikipedia.org/wiki/Leeroy_Jenkins
[^1]: https://www.youtube.com/watch?v=hooKVstzbz0
2016-07-18 15:42:39 +03:00
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{900A0F71-BAAD-417A-8D1A-8D330297CDD0}.Release|AnyCPU.Build.0 = Release|Any CPU
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2016-07-06 18:09:45 +03:00
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2016-07-15 23:42:03 +03:00
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{C9FF2E4D-D927-479E-838B-647C16763F64}.XAIntegrationRelease|AnyCPU.ActiveCfg = Debug|Any CPU
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{C9FF2E4D-D927-479E-838B-647C16763F64}.XAIntegrationRelease|AnyCPU.Build.0 = Debug|Any CPU
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[bundle] Add `CreateBundle` target. (#140)
Building Mono on Windows is a PITA, and commit 0c073f67 added support
to cross-compile Mono for Windows so that Mono could be built from
macOS or Linux.
The unstated goal of that work was to -- eventually -- build the Mono
runtimes *for Windows* on e.g. macOS, *bundle* those runtimes, and
then we could update the build process to *download* a pre-built
bundle of mono runtimes so that we can ~sanely build xamarin-android
on Windows without building *Mono* on Windows.
Part Two of this cunning plan involves creating the bundle of built
mono runtimes. This in turn got rather complicated because instead of
doing the *simple* thing of invoking **zip**(1), I instead wanted to
create and use a `<Zip/>` MSBuild task, as this would allow us to
specify in one place -- `mono-runtimes.targets` -- which files should
be bundled, instead of bundling e.g. everything in `bin/Debug`, which
would grab considerably more than just the mono bits.
Adding a `<Zip/>` task in turn involves determining which Zip
implementation to use, and what assembly to put it in; the obvious
answer is to use `libzip`/`libZipSharp.dll` and place it into
`Xamarin.Android.Tools.BootstrapTasks.dll` -- which is how we did it
-- but this answer was tricky, due to a circular dependency problem:
`libzip.mdproj` depends on `android-runtimes.mdproj` which depends on
`Xamarin.Android.Tools.BootstrapTasks.dll`. Consequently, adding
`libzip.mdproj` as a dependency to
`Xamarin.Android.Tools.BootstrapTasks.dll` *doesn't work*.
(Question: Why use libzip? Why not use System.IO.Compression?
Answer: Because I'd like to be able to update the
`<UnzipDirectoryChildren/>` task to use `libzip` instead of
"shelling out" to **zip**(1) *like an animal*.)
Step 1 is removing the circular dependency. `libzip.mdproj` depends on
`android-runtimes.mdproj` because of MXE: `android-runtimes.mdproj`
configures the MXE build environment to generate a Windows
`libzip.dll` native library, if needed.
The fix: introduce a new `libzip-windows.mdproj` project which
performs the MXE-based build. This allows `libzip.mdproj` to no longer
depend on `android-runtimes.mdproj`; `libzip-windows.mdproj` does.
This also involves "refactoring" `libzip.mdproj` so that the build
logic can be shared with `libzip-windows.mdproj`.
Additionally, improve `libzip.mdproj` so that the native libraries are
also set as a `@(Content)` build action. This allows e.g.
`libzip.3.0.dylib` to be properly copied into `bin/BuildDebug`, as
that's the `$(OutputPath)` of
`Xamarin.Android.Tools.BootstrapTasks.csproj`.
Step 2 is adding `libZipSharp.csproj` as a `@(ProjectReference)` to
`Xamarin.Android.Tools.BootstrapTasks.csproj`. This requires bumping
`Xamarin.Android.Tools.BootstrapTasks.csproj` to target .NET 4.5.1,
which allows us to add the new `<Zip/>` task, as well as a new
`<GitCommit/>` task (so we can determine the abbreviated commit hash
of the mono checkout, for encoding into the filename).
Step 3 is updating `mono-runtimes.targets` so that the Windows
cross-compilers are built into `bin/$(Configuration)/lib/mandroid`,
as this matches what is currently done internally.
Step 4 is adding a new `build-tools/bundle.mdproj` project with a
`CreateBundle` targtet, which will create the file:
$(OutputPath)\bundle-$(Configuration)-libzip=$(libzip-hash),llvm=$(llvm-hash),mono=$(mono-hash).zip`.
Uploading the `bundle-*.zip` files will be handled by Jenkins as a
post-build task.
Not yet done: *using* `bundle-*.zip` so that mono/etc. builds can be
skipped, *greatly* improving build times.
2016-08-11 00:28:53 +03:00
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{0DE278D6-000F-4001-BB98-187C0AF58A61}.Debug|AnyCPU.ActiveCfg = Debug|Any CPU
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{0DE278D6-000F-4001-BB98-187C0AF58A61}.Debug|AnyCPU.Build.0 = Debug|Any CPU
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{0DE278D6-000F-4001-BB98-187C0AF58A61}.Release|AnyCPU.ActiveCfg = Release|Any CPU
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[xa-prep-tasks] Use the Mono bundle (#162)
Context: https://github.com/xamarin/xamarin-android/commit/fbfd676c102c63e4e06e750857b178725e33450c
Stage 3 of the cunning plan is to (attempt to) use the mono bundle
introduced in commit fbfd676c.
This "simple" desire (ha!) re-raises the architectural project
dependency issue "solved" in fbfd676c, but first, a simple question:
What should download the mono bundle?
There are two plausible answers:
1. `make prepare` can (somehow) handle it.
2. MSBuild can (somehow) handle it.
Both are plausible. The problem with using `make` targets (1) is there
is increased potential for "duplication" -- duplication of the bundle
filename, downloading it, and extracting it. Plus, `make` isn't
"Windows friendly", in that GNU make isn't (normally) present with
Visual Studio. (`NMAKE` is, but the Makefiles in this project are not
compatible with `NMAKE`.)
Which brings us to MSBuild (2): can it handle the task?
To tackle that, we need to be able to have an MSBuild task project
which has *no dependencies*, so that it can download and extract the
mono bundle *before anything else runs*, as it may be downloading
contents which mean that other projects don't *need* to run.
The need for a "pre-bootstrap" task assembly -- called `xa-prep-tasks`
-- thus "undoes" *some* of the logic regarding `libzip-windows.mdproj`
and the `<Zip/>` task from fbfd676c: it isn't *possible* to rely on
`libzip` from a "pre-build" state, as `libzip` is one of the things in
the mono bundle, so now we need *two* "bootstrap" task assemblies:
one without a `libzip` dependency -- `xa-prep-tasks.dll` -- and one
*with* a `libzip` dependency --
`Xamarin.Android.Tools.BootstrapTasks.dll`
Move tasks which don't currently require `libzip` -- or won't in the
future, or laziness -- from `Xamarin.Android.Tools.BootstrapTasks.dll`
and move them into `xa-prep-tasks.dll`.
With that architectural compromise in place, add `xa-prep-tasks` as a
`@(ProjectReference)` to various projects to help ensure it's built
*first*, and rearchitect `bundle.mdproj` so that
`xa-prep-tasks.targets` and `bundle.targets` can use the same targets
to compute the bundle filename, now in
`build-tools/bundle/bundle-path.targets`.
Add a post-build step to `xa-prep-tasks.csproj` which downloads and
extracts the expected mono bundle.
One "problem" (feature?) is that the new `<SystemUnzip/>` task doesn't
report errors as errors when unzip'ing the file. This turns out to be
fine here because when downloading the mono bundle from Azure we don't
get a 404 *anyway* -- Azure instead returns an XML document containing
an error message (wat?!). We can thus ignore most error handling
entirely...though we're *also* ignoring any checking for invalid
downloads, which is something we should address in the future.
Update the varioous project files so that they won't attempt to
rebuild binaries that were present in the mono bundle.
2016-08-16 23:02:48 +03:00
|
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|
2016-07-06 18:09:45 +03:00
|
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2016-08-08 17:50:37 +03:00
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2016-07-06 18:09:45 +03:00
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2016-07-15 23:42:03 +03:00
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|
[bundle] Add `CreateBundle` target. (#140)
Building Mono on Windows is a PITA, and commit 0c073f67 added support
to cross-compile Mono for Windows so that Mono could be built from
macOS or Linux.
The unstated goal of that work was to -- eventually -- build the Mono
runtimes *for Windows* on e.g. macOS, *bundle* those runtimes, and
then we could update the build process to *download* a pre-built
bundle of mono runtimes so that we can ~sanely build xamarin-android
on Windows without building *Mono* on Windows.
Part Two of this cunning plan involves creating the bundle of built
mono runtimes. This in turn got rather complicated because instead of
doing the *simple* thing of invoking **zip**(1), I instead wanted to
create and use a `<Zip/>` MSBuild task, as this would allow us to
specify in one place -- `mono-runtimes.targets` -- which files should
be bundled, instead of bundling e.g. everything in `bin/Debug`, which
would grab considerably more than just the mono bits.
Adding a `<Zip/>` task in turn involves determining which Zip
implementation to use, and what assembly to put it in; the obvious
answer is to use `libzip`/`libZipSharp.dll` and place it into
`Xamarin.Android.Tools.BootstrapTasks.dll` -- which is how we did it
-- but this answer was tricky, due to a circular dependency problem:
`libzip.mdproj` depends on `android-runtimes.mdproj` which depends on
`Xamarin.Android.Tools.BootstrapTasks.dll`. Consequently, adding
`libzip.mdproj` as a dependency to
`Xamarin.Android.Tools.BootstrapTasks.dll` *doesn't work*.
(Question: Why use libzip? Why not use System.IO.Compression?
Answer: Because I'd like to be able to update the
`<UnzipDirectoryChildren/>` task to use `libzip` instead of
"shelling out" to **zip**(1) *like an animal*.)
Step 1 is removing the circular dependency. `libzip.mdproj` depends on
`android-runtimes.mdproj` because of MXE: `android-runtimes.mdproj`
configures the MXE build environment to generate a Windows
`libzip.dll` native library, if needed.
The fix: introduce a new `libzip-windows.mdproj` project which
performs the MXE-based build. This allows `libzip.mdproj` to no longer
depend on `android-runtimes.mdproj`; `libzip-windows.mdproj` does.
This also involves "refactoring" `libzip.mdproj` so that the build
logic can be shared with `libzip-windows.mdproj`.
Additionally, improve `libzip.mdproj` so that the native libraries are
also set as a `@(Content)` build action. This allows e.g.
`libzip.3.0.dylib` to be properly copied into `bin/BuildDebug`, as
that's the `$(OutputPath)` of
`Xamarin.Android.Tools.BootstrapTasks.csproj`.
Step 2 is adding `libZipSharp.csproj` as a `@(ProjectReference)` to
`Xamarin.Android.Tools.BootstrapTasks.csproj`. This requires bumping
`Xamarin.Android.Tools.BootstrapTasks.csproj` to target .NET 4.5.1,
which allows us to add the new `<Zip/>` task, as well as a new
`<GitCommit/>` task (so we can determine the abbreviated commit hash
of the mono checkout, for encoding into the filename).
Step 3 is updating `mono-runtimes.targets` so that the Windows
cross-compilers are built into `bin/$(Configuration)/lib/mandroid`,
as this matches what is currently done internally.
Step 4 is adding a new `build-tools/bundle.mdproj` project with a
`CreateBundle` targtet, which will create the file:
$(OutputPath)\bundle-$(Configuration)-libzip=$(libzip-hash),llvm=$(llvm-hash),mono=$(mono-hash).zip`.
Uploading the `bundle-*.zip` files will be handled by Jenkins as a
post-build task.
Not yet done: *using* `bundle-*.zip` so that mono/etc. builds can be
skipped, *greatly* improving build times.
2016-08-11 00:28:53 +03:00
|
|
|
|
{0DE278D6-000F-4001-BB98-187C0AF58A61} = {E351F97D-EA4F-4E7F-AAA0-8EBB1F2A4A62}
|
|
|
|
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|
[xa-prep-tasks] Use the Mono bundle (#162)
Context: https://github.com/xamarin/xamarin-android/commit/fbfd676c102c63e4e06e750857b178725e33450c
Stage 3 of the cunning plan is to (attempt to) use the mono bundle
introduced in commit fbfd676c.
This "simple" desire (ha!) re-raises the architectural project
dependency issue "solved" in fbfd676c, but first, a simple question:
What should download the mono bundle?
There are two plausible answers:
1. `make prepare` can (somehow) handle it.
2. MSBuild can (somehow) handle it.
Both are plausible. The problem with using `make` targets (1) is there
is increased potential for "duplication" -- duplication of the bundle
filename, downloading it, and extracting it. Plus, `make` isn't
"Windows friendly", in that GNU make isn't (normally) present with
Visual Studio. (`NMAKE` is, but the Makefiles in this project are not
compatible with `NMAKE`.)
Which brings us to MSBuild (2): can it handle the task?
To tackle that, we need to be able to have an MSBuild task project
which has *no dependencies*, so that it can download and extract the
mono bundle *before anything else runs*, as it may be downloading
contents which mean that other projects don't *need* to run.
The need for a "pre-bootstrap" task assembly -- called `xa-prep-tasks`
-- thus "undoes" *some* of the logic regarding `libzip-windows.mdproj`
and the `<Zip/>` task from fbfd676c: it isn't *possible* to rely on
`libzip` from a "pre-build" state, as `libzip` is one of the things in
the mono bundle, so now we need *two* "bootstrap" task assemblies:
one without a `libzip` dependency -- `xa-prep-tasks.dll` -- and one
*with* a `libzip` dependency --
`Xamarin.Android.Tools.BootstrapTasks.dll`
Move tasks which don't currently require `libzip` -- or won't in the
future, or laziness -- from `Xamarin.Android.Tools.BootstrapTasks.dll`
and move them into `xa-prep-tasks.dll`.
With that architectural compromise in place, add `xa-prep-tasks` as a
`@(ProjectReference)` to various projects to help ensure it's built
*first*, and rearchitect `bundle.mdproj` so that
`xa-prep-tasks.targets` and `bundle.targets` can use the same targets
to compute the bundle filename, now in
`build-tools/bundle/bundle-path.targets`.
Add a post-build step to `xa-prep-tasks.csproj` which downloads and
extracts the expected mono bundle.
One "problem" (feature?) is that the new `<SystemUnzip/>` task doesn't
report errors as errors when unzip'ing the file. This turns out to be
fine here because when downloading the mono bundle from Azure we don't
get a 404 *anyway* -- Azure instead returns an XML document containing
an error message (wat?!). We can thus ignore most error handling
entirely...though we're *also* ignoring any checking for invalid
downloads, which is something we should address in the future.
Update the varioous project files so that they won't attempt to
rebuild binaries that were present in the mono bundle.
2016-08-16 23:02:48 +03:00
|
|
|
|
{7CE69551-BD73-4726-ACAA-AAF89C84BAF8} = {E351F97D-EA4F-4E7F-AAA0-8EBB1F2A4A62}
|
2016-07-06 18:09:45 +03:00
|
|
|
|
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EndGlobalSection
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