[docs] Document use of Jenkins build artifacts. (#476)
Update README.md and related documentation, projects.
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# Jenkins Build Artifacts
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The [**Project xamarin-android** Jenkins page][xa-jenkins-page] has a link
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to the [Latest Azure Artifacts][xa-macOS-azure-artifacts], which contains an
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`oss-xamarin.android*.zip` file for every Jenkins build on macOS.
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The `oss-xamarin.android*.zip` file can be downloaded and used, without
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requiring a local `xamarin-android` repo build.
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[xa-jenkins-page]: https://jenkins.mono-project.com/view/Xamarin.Android/job/xamarin-android/
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[xa-macOS-azure-artifacts]: https://jenkins.mono-project.com/view/Xamarin.Android/job/xamarin-android/lastSuccessfulBuild/Azure/
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The Jenkins build artifacts do *not* include Android SDK or NDK bits,
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while requiring that parts of the Android SDK be installed to work.
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Please see the [Android SDK Setup](#Android_SDK_Setup) section for instructions
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on setting up the Android NDK & SDK if an Android SDK is not already setup.
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# Installing Jenkins Build Artifacts
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macOS and Windows users should go to the
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[Latest xamarin-android Azure Artifacts][xa-macOS-azure-artifacts] page and
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download the `oss-xamarin.android*.zip` file, e.g.
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[oss-xamarin.android_v7.2.99.19_Darwin-x86_64_master_3b893cd.zip][oss-xa-macOS].
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[oss-xa-macOS]: https://jenkins.mono-project.com/view/Xamarin.Android/job/xamarin-android/lastSuccessfulBuild/Azure/processDownloadRequest/xamarin-android/oss-xamarin.android_v7.2.99.19_Darwin-x86_64_master_3b893cd.zip
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macOS users may just extract this into their **Downloads** folder using
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**Archive Utility.app** or `unzip` from **Terminal.app**. This will result
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in a file such as:
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$HOME/Downloads/oss-xamarin.android_v7.2.99.19_Darwin-x86_64_master_3b893cd/bin/Debug/bin/xabuild
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Windows users should right-click this file within Explorer and click
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**Extract All...**, and in the **Extract Compressed (Zipped) Folders** dialog
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enter a *short* path such as `C:\xa-sdk`. This is necessary because some
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of the contained filenames are quite long. This will result in a path
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such as:
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C:\xa-sdk\oss-xamarin.android_v7.2.99.19_Darwin-x86_64_master_3b893cd\bin\Debug\bin\mono-symbolicate.cmd
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Linux/x86_64 users can go to the
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[Latest xamarin-android-linux Azure Artifacts page][xa-linux-azure-artifacts]
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and download the `oss-xamarin.android*.zip` file, e.g.
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[xamarin-android/oss-xamarin.android_v7.2.99.19_Linux-x86_64_master_3b893cd.zip][oss-xa-Linux].
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[xa-linux-azure-artifacts]: https://jenkins.mono-project.com/view/Xamarin.Android/job/xamarin-android-linux/lastSuccessfulBuild/Azure/
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[oss-xa-Linux]: https://jenkins.mono-project.com/view/Xamarin.Android/job/xamarin-android-linux/lastSuccessfulBuild/Azure/processDownloadRequest/xamarin-android/oss-xamarin.android_v7.2.99.19_Linux-x86_64_master_3b893cd.zip
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# Using Jenkins Build Artifacts
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## Command-line use: Linux and macOS
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Within the `oss-xamarin.android*.zip` extracted contents is a
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`oss-xamarin.android*/bin/Debug/bin/xabuild` script.
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`xabuild` requires that the `$ANDROID_SDK_PATH` and `$ANDROID_NDK_PATH`
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environment variables be set to the location of the Android SDK and
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Android NDK directories, respectively.
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If you have a xamarin-android build environment, then
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`$HOME/android-toolchain` will contain an Android SDK and NDK:
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export ANDROID_SDK_PATH=$HOME/android-toolchain/sdk
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export ANDROID_NDK_PATH=$HOME/android-toolchain/ndk
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If you followed the [Android SDK Setup](#Android_SDK_Setup) instructions, then:
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export ANDROID_SDK_PATH=$HOME/xa-sdk/android-sdk
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export ANDROID_NDK_PATH=$HOME/xa-sdk/android-ndk/android-ndk-r14
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Once the `oss-xamarin.android*.zip` file has been installed, Unix users
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may use the `oss-xamarin.android*/bin/Debug/bin/xabuild` script to build
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projects.
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# macOS users: build the xamarin-android HelloWorld.csproj sample
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$HOME/Downloads/oss-xamarin.android_v7.2.99.19_Darwin-x86_64_master_3b893cd/bin/Debug/bin/xabuild \
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/t:SignAndroidPackage \
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samples/HelloWorld/HelloWorld.csproj
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## Command-line use: Windows
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There is not currently an `xabuild.cmd` script for Windows use. Instead,
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Windows users should execute `msbuild.exe` directly, providing the following
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MSBuild properties:
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* `AndroidSdkDirectory`: The location of the Android SDK.
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* `AndroidNdkDirectory`: The location of the Android NDK.
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* `JavaSdkDirectory`: The location of the Java SDK/JDK.
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* `MonoAndroidBinDirectory`: The `xbuild\Xamarin\Android` directory in the
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`oss-xamarin.android*.zip` installation.
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* `MonoAndroidToolsDirectory`: The `xbuild\Xamarin\Android` directory in the
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`oss-xamarin.android*.zip` installation.
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* `TargetFrameworkRootPath`: The `xbuild-frameworks` directory in the
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`oss-xamarin.android*.zip` installation.
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For example (using the paths from [Android SDK Setup](#Android_SDK_Setup)):
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msbuild /p:AndroidSdkDirectory="C:\xa-sdk\android-sdk" ^
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/p:AndroidNdkDirectory="C:\xa-sdk\android-ndk\android-ndk-r14" ^
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/p:MonoAndroidBinDirectory="C:\xa-sdk\oss-xamarin.android_v7.2.99.19_Darwin-x86_64_master_3b893cd\bin\Debug\lib\xbuild\Xamarin\Android" ^
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/p:MonoAndroidToolsDirectory="C:\xa-sdk\oss-xamarin.android_v7.2.99.19_Darwin-x86_64_master_3b893cd\bin\Debug\lib\xbuild\Xamarin\Android" ^
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/p:TargetFrameworkRootPath="C:\xa-sdk\oss-xamarin.android_v7.2.99.19_Darwin-x86_64_master_3b893cd\bin\Debug\lib\xbuild-frameworks" ^
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/t:SignAndroidPackage ^
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samples\HelloWorld\HelloWorld.csproj
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<a name="Android_SDK_Setup" />
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# Android SDK Setup
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Please see the [Android Studio][android-studio] page to download the
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Android SDK, if you do not already have the Android SDK installed.
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If you don't want Android Studio, you can follow the
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**Get just the command line tools** section at the Android Studio page.
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[android-studio]: https://developer.android.com/studio/index.html
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The Android NDK can be downloaded from the [NDK Downloads][ndk-downloads]
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page.
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[ndk-downloads]: https://developer.android.com/ndk/downloads/index.html
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## macOS Android SDK Setup
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Download the macOS SDK tools package, e.g.
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[tools_r25.2.3-macosx.zip][android-tools-macOS], and the
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macOS NDK package, e.g. [android-ndk-r14-darwin-x86_64.zip][ndk-macOS]
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[android-tools-macOS]: https://dl.google.com/android/repository/tools_r25.2.3-macosx.zip
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[ndk-macOS]: https://dl.google.com/android/repository/android-ndk-r14-darwin-x86_64.zip
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Within **Terminal.app**, run the following commands, assuming that the
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above mentioned files were downloaded into `$HOME/Downloads`, and we want
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to create a new Android SDK & NDK within `$HOME/xa-sdk`:
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mkdir -p $HOME/xa-sdk/android-sdk
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cd $HOME/xa-sdk/android-sdk
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unzip $HOME/Downloads/tools_r25.2.3-macosx.zip
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tools/bin/sdkmanager build-tools;25.0.2"
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tools/bin/sdkmanager "platform-tools"
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tools/bin/sdkmanager "platforms;android-25"
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mkdir -p $HOME/xa-sdk/android-ndk
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cd $HOME/xa-sdk/android-ndk
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unzip $HOME/Downloads/android-ndk-r14-darwin-x86_64.zip
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## Windows Android SDK Setup
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1. Download the Windows SDK tools package, e.g.
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[tools_r25.2.3-windows.zip][android-tools-windows], and the
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Windows NDK package, e.g. [android-ndk-r14-windows-x86.zip][ndk-win64]
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[android-tools-windows]: https://dl.google.com/android/repository/tools_r25.2.3-windows.zip
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[ndk-win64]: https://dl.google.com/android/repository/android-ndk-r14-windows-x86.zip
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2. Right-click the `tools*.zip` file within Explorer, then click
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**Extract All...**
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3. Within the **Extract Compressed (Zipped) Folders** dialog, enter
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a path such as `C:\xa-sdk\android-sdk`. Click **Next**.
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4. Right-click the `android-ndk*.zip` file within Explorer, then click
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**Extract All...**
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5. Within the **Extract Compressed (Zipped) Folders** dialog, enter
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a path such as `C:\xa-sdk\android-ndk`. Click **Next**.
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6. Within `cmd.exe`:
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cd C:\xa-sdk\android-sdk
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tools\bin\sdkmanager "build-tools;25.0.2"
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tools\bin\sdkmanager "platform-tools"
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tools\bin\sdkmanager "platforms;android-25"
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162
README.md
162
README.md
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@ -25,7 +25,7 @@ Xamarin.Android provides open-source bindings of the Android SDK for use with
|
|||
|-----------------|--------|
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| **Commercial Xamarin.Android 7.0 (Cycle 8)** for macOS | [![Commercial Xamarin.Android 7.0, macOS][commercial-c8-macOS-x86_64-icon]][commercial-c8-macOS-x86_64-status] |
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| **Commercial Xamarin.Android 7.1 (Cycle 9)** for macOS | [![Commercial Xamarin.Android 7.1, macOS][commercial-c9-macOS-x86_64-icon]][commercial-c9-macOS-x86_64-status] |
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| **Commercial Xamarin.Android 7.1.99 (master)** for macOS | [![Commercial Xamarin.Android 7.1.99, macOS][commercial-master-macOS-x86_64-icon]][commercial-master-macOS-x86_64-status] |
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| **Commercial Xamarin.Android 7.2.99 (master)** for macOS | [![Commercial Xamarin.Android 7.2mon.99, macOS][commercial-master-macOS-x86_64-icon]][commercial-master-macOS-x86_64-status] |
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[commercial-c8-macOS-x86_64-icon]: https://jenkins.mono-project.com/view/Xamarin.Android/job/xamarin-android-builds-cycle8/badge/icon
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[commercial-c8-macOS-x86_64-status]: https://jenkins.mono-project.com/view/Xamarin.Android/job/xamarin-android-builds-cycle8/
|
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|
@ -34,78 +34,6 @@ Xamarin.Android provides open-source bindings of the Android SDK for use with
|
|||
[commercial-master-macOS-x86_64-icon]: https://jenkins.mono-project.com/view/Xamarin.Android/job/xamarin-android-builds-master/badge/icon
|
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[commercial-master-macOS-x86_64-status]: https://jenkins.mono-project.com/view/Xamarin.Android/job/xamarin-android-builds-master/
|
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|
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# Configuration.Override.props
|
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|
||||
The Xamarin.Android build is heavily dependent on MSBuild, with the *intention*
|
||||
that it should (eventually?) be possible to build the project simply by
|
||||
checking out the repo, loading `Xamarin.Android.sln` into an IDE, and Building
|
||||
the solution. (This isn't currently possible, and may never be, but it's
|
||||
the *vision*.)
|
||||
|
||||
However, some properties may need to be altered in order to suit your
|
||||
requirements, such as the location of a cache directory to store
|
||||
the Android SDK and NDK.
|
||||
|
||||
To modify the build process, copy
|
||||
[`Configuration.Override.props.in`](Configuration.Override.props.in)
|
||||
to `Configuration.Override.props`, and edit the file as appropriate.
|
||||
`Configuration.Override.props` is `<Import/>`ed by `Configuration.props`
|
||||
and will override any default values specified in `Configuration.props`.
|
||||
|
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Overridable MSBuild properties include:
|
||||
|
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* `$(AutoProvision)`: Automatically install required dependencies, if possible.
|
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* `$(AutoProvisionUsesSudo)`: Use `sudo` when installing dependencies.
|
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* `$(AndroidApiLevel)`: The Android API level to bind in `src/Mono.Android`.
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This is an integer value, e.g. `15` for
|
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[API-15 (Android 4.0.3)](http://developer.android.com/about/versions/android-4.0.3.html).
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* `$(AndroidFrameworkVersion)`: The Xamarin.Android `$(TargetFrameworkVersion)`
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version which corresponds to `$(AndroidApiLevel)`. This is *usually* the
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Android version number with a leading `v`, e.g. `v4.0.3` for API-15.
|
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* `$(AndroidSupportedHostJitAbis)`: The Android ABIs for which to build a
|
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host JIT *and* Xamarin.Android base class libraries (`mscorlib.dll`/etc.).
|
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The "host JIT" is used e.g. with the Xamarin Studio Designer, to render
|
||||
Xamarin.Android apps on the developer's machine.
|
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There can also be support for cross-compiling mono for a different
|
||||
host, e.g. to build Windows `libmonosgen-2.0.dll` from OS X.
|
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Supported host values include:
|
||||
|
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* `Darwin`
|
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* `Linux`
|
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* `mxe-Win64`: Cross-compile Windows 64-bit binaries from Unix.
|
||||
|
||||
The default value is `$(HostOS)`, where `$(HostOS)` is based on probing
|
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various environment variables and filesystem locations.
|
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On OS X, the default would be `Darwin`.
|
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* `$(AndroidSupportedTargetJitAbis)`: The Android ABIs for which to build the
|
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the Mono JIT for inclusion within apps. This is a `:`-separated list of
|
||||
ABIs to build. Supported values are:
|
||||
|
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* `armeabi`
|
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* `armeabi-v7a`
|
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* `arm64-v8a`
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* `x86`
|
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* `x86_64`
|
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* `$(AndroidToolchainCacheDirectory)`: The directory to cache the downloaded
|
||||
Android NDK and SDK files. This value defaults to
|
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`$(HOME)\android-archives`.
|
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* `$(AndroidToolchainDirectory)`: The directory to install the downloaded
|
||||
Android NDK and SDK files. This value defaults to
|
||||
`$(HOME)\android-toolchain`.
|
||||
* `$(HostCc)`, `$(HostCxx)`: The C and C++ compilers to use to generate
|
||||
host-native binaries.
|
||||
* `$(JavaInteropSourceDirectory)`: The Java.Interop source directory to
|
||||
build and reference projects from. By default, this is
|
||||
`external/Java.Interop` directory, maintained by `git submodule update`.
|
||||
* `$(MakeConcurrency)`: **make**(1) parameters to use intended to influence
|
||||
the number of CPU cores used when **make**(1) executes. By default this uses
|
||||
`-jCOUNT`, where `COUNT` is obtained from `sysctl hw.ncpu`.
|
||||
* `$(MonoSgenBridgeVersion)`: The Mono SGEN Bridge version to support.
|
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Valid values include:
|
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|
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* `4`: Mono 4.6 support.
|
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* `5`: Mono 4.8 support. This is the default.
|
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# Build Requirements
|
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|
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Building Xamarin.Android requires:
|
||||
|
@ -185,6 +113,79 @@ URL to download files from is controlled by the `$(AndroidUri)` property.
|
|||
|
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[android-toolchain.projitems]: build-tools/android-toolchain/android-toolchain.projitems
|
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|
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# Build Configuration
|
||||
|
||||
The Xamarin.Android build is heavily dependent on MSBuild, with the *intention*
|
||||
that it should (eventually?) be possible to build the project simply by
|
||||
checking out the repo, loading `Xamarin.Android.sln` into an IDE, and Building
|
||||
the solution. (This isn't currently possible, and may never be, but it's
|
||||
the *vision*.)
|
||||
|
||||
However, some properties may need to be altered in order to suit your
|
||||
requirements, such as the location of a cache directory to store
|
||||
the Android SDK and NDK.
|
||||
|
||||
To modify the build process, copy
|
||||
[`Configuration.Override.props.in`](Configuration.Override.props.in)
|
||||
to `Configuration.Override.props`, and edit the file as appropriate.
|
||||
`Configuration.Override.props` is `<Import/>`ed by `Configuration.props`
|
||||
and will override any default values specified in `Configuration.props`.
|
||||
|
||||
Overridable MSBuild properties include:
|
||||
|
||||
* `$(AutoProvision)`: Automatically install required dependencies, if possible.
|
||||
* `$(AutoProvisionUsesSudo)`: Use `sudo` when installing dependencies.
|
||||
* `$(AndroidApiLevel)`: The Android API level to bind in `src/Mono.Android`.
|
||||
This is an integer value, e.g. `15` for
|
||||
[API-15 (Android 4.0.3)](http://developer.android.com/about/versions/android-4.0.3.html).
|
||||
* `$(AndroidFrameworkVersion)`: The Xamarin.Android `$(TargetFrameworkVersion)`
|
||||
version which corresponds to `$(AndroidApiLevel)`. This is *usually* the
|
||||
Android version number with a leading `v`, e.g. `v4.0.3` for API-15.
|
||||
* `$(AndroidSupportedHostJitAbis)`: The Android ABIs for which to build a
|
||||
host JIT *and* Xamarin.Android base class libraries (`mscorlib.dll`/etc.).
|
||||
The "host JIT" is used e.g. with the Xamarin Studio Designer, to render
|
||||
Xamarin.Android apps on the developer's machine.
|
||||
There can also be support for cross-compiling mono for a different
|
||||
host, e.g. to build Windows `libmonosgen-2.0.dll` from OS X.
|
||||
Supported host values include:
|
||||
|
||||
* `Darwin`
|
||||
* `Linux`
|
||||
* `mxe-Win64`: Cross-compile Windows 64-bit binaries from Unix.
|
||||
|
||||
The default value is `$(HostOS)`, where `$(HostOS)` is based on probing
|
||||
various environment variables and filesystem locations.
|
||||
On OS X, the default would be `Darwin`.
|
||||
* `$(AndroidSupportedTargetJitAbis)`: The Android ABIs for which to build the
|
||||
the Mono JIT for inclusion within apps. This is a `:`-separated list of
|
||||
ABIs to build. Supported values are:
|
||||
|
||||
* `armeabi`
|
||||
* `armeabi-v7a`
|
||||
* `arm64-v8a`
|
||||
* `x86`
|
||||
* `x86_64`
|
||||
|
||||
* `$(AndroidToolchainCacheDirectory)`: The directory to cache the downloaded
|
||||
Android NDK and SDK files. This value defaults to
|
||||
`$(HOME)\android-archives`.
|
||||
* `$(AndroidToolchainDirectory)`: The directory to install the downloaded
|
||||
Android NDK and SDK files. This value defaults to
|
||||
`$(HOME)\android-toolchain`.
|
||||
* `$(HostCc)`, `$(HostCxx)`: The C and C++ compilers to use to generate
|
||||
host-native binaries.
|
||||
* `$(JavaInteropSourceDirectory)`: The Java.Interop source directory to
|
||||
build and reference projects from. By default, this is
|
||||
`external/Java.Interop` directory, maintained by `git submodule update`.
|
||||
* `$(MakeConcurrency)`: **make**(1) parameters to use intended to influence
|
||||
the number of CPU cores used when **make**(1) executes. By default this uses
|
||||
`-jCOUNT`, where `COUNT` is obtained from `sysctl hw.ncpu`.
|
||||
* `$(MonoSgenBridgeVersion)`: The Mono SGEN Bridge version to support.
|
||||
Valid values include:
|
||||
|
||||
* `4`: Mono 4.6 support.
|
||||
* `5`: Mono 4.8 and above support. This is the default.
|
||||
|
||||
# Build
|
||||
|
||||
At this point in time, building Xamarin.Android is only supported on OS X.
|
||||
|
@ -265,6 +266,18 @@ If any program is still not found, try to ensure it's linked via:
|
|||
|
||||
brew link <package name>
|
||||
|
||||
# Using Your Build
|
||||
|
||||
Once the build has finished, [`tools/scripts/xabuild`](tools/scripts/xabuild)
|
||||
may be used on Unix-like platforms to build projects.
|
||||
See the [Samples](#Samples) section for example usage.
|
||||
|
||||
# Using Jenkins Build Artifacts
|
||||
|
||||
Please see
|
||||
[`Documentation/UsingJenkinsBuildArtifacts.md`](Documentation/UsingJenkinsBuildArtifacts.md)
|
||||
for details on using prebuilt Xamarin.Android binaries.
|
||||
|
||||
# Build Output Directory Structure
|
||||
|
||||
There are two configurations, `Debug` and `Release`, controlled by the
|
||||
|
@ -307,7 +320,7 @@ To control which API level is bound, set the `$(AndroidApiLevel)` and
|
|||
Android API level, *usually* a number, while `$(AndroidFrameworkVersion)`
|
||||
is the Xamarin.Android `$(TargetFrameworkVersion)`.
|
||||
|
||||
The default values will target Android API-24, Android 7.0.
|
||||
The default values will target Android API-25, Android 7.1.
|
||||
|
||||
For example, to generate `Mono.Android.dll` for API-19 (Android 4.4):
|
||||
|
||||
|
@ -315,6 +328,7 @@ For example, to generate `Mono.Android.dll` for API-19 (Android 4.4):
|
|||
xbuild /p:AndroidApiLevel=19 /p:AndroidFrameworkVersion=v4.4
|
||||
# creates bin\Debug\lib\xbuild-frameworks\MonoAndroid\v4.4\Mono.Android.dll
|
||||
|
||||
<a name="Samples" />
|
||||
# Samples
|
||||
|
||||
The [HelloWorld](samples/HelloWorld) sample may be built with the
|
||||
|
|
|
@ -15,10 +15,13 @@
|
|||
<MonoAndroidResourcePrefix>Resources</MonoAndroidResourcePrefix>
|
||||
<MonoAndroidAssetsPrefix>Assets</MonoAndroidAssetsPrefix>
|
||||
<AndroidUseLatestPlatformSdk>true</AndroidUseLatestPlatformSdk>
|
||||
<TargetFrameworkVersion>v7.0</TargetFrameworkVersion>
|
||||
<TargetFrameworkVersion>v7.1</TargetFrameworkVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="..\..\Configuration.props" />
|
||||
<PropertyGroup>
|
||||
<Import
|
||||
Condition="Exists('..\..\Configuration.props')"
|
||||
Project="..\..\Configuration.props"
|
||||
/>
|
||||
<PropertyGroup Condition="Exists('..\..\Configuration.props')">
|
||||
<TargetFrameworkVersion>$(AndroidFrameworkVersion)</TargetFrameworkVersion>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
|
|
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