Xamarin.Android banner Xamarin.Android =============== Xamarin.Android provides open-source bindings of the Android SDK for use with .NET managed languages such as C#. [![Gitter](https://badges.gitter.im/Join%20Chat.svg)](https://gitter.im/xamarin/xamarin-android?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge) # Build Status | Platform | Status | |-----------------------|--------| | **OSS macOS** | [![OSS macOS x86_64][oss-macOS-x86_64-icon]][oss-macOS-x86_64-status] | | **OSS Ubuntu** | [![OSS Linux/Ubuntu x86_64][oss-ubuntu-x86_64-icon]][oss-ubuntu-x86_64-status] | | **OSS Windows** | [![OSS Windows x86_64][oss-windows-x86_64-icon]][oss-windows-x86_64-status] | [oss-macOS-x86_64-icon]: https://jenkins.mono-project.com/view/Xamarin.Android/job/xamarin-android/badge/icon [oss-macOS-x86_64-status]: https://jenkins.mono-project.com/view/Xamarin.Android/job/xamarin-android/ [oss-ubuntu-x86_64-icon]: https://jenkins.mono-project.com/view/Xamarin.Android/job/xamarin-android-linux/badge/icon [oss-ubuntu-x86_64-status]: https://jenkins.mono-project.com/view/Xamarin.Android/job/xamarin-android-linux/ [oss-windows-x86_64-icon]: https://devdiv.visualstudio.com/_apis/public/build/definitions/0bdbc590-a062-4c3f-b0f6-9383f67865ee/7212/badge [oss-windows-x86_64-status]: https://devdiv.visualstudio.com/DevDiv/Default/_build/index?definitionId=7212 # Downloads | Platform | Status | |-----------------|--------| | **Commercial Xamarin.Android 7.3 (d15-2)** for macOS | [![Commercial Xamarin.Android 7.3, macOS][commercial-d15-2-macOS-x86_64-icon]][commercial-d15-2-macOS-x86_64-status] | | **Commercial Xamarin.Android 7.4 (d15-3)** for macOS | [![Commercial Xamarin.Android 7.4, macOS][commercial-d15-3-macOS-x86_64-icon]][commercial-d15-3-macOS-x86_64-status] | | **Commercial Xamarin.Android 8.0 (d15-4)** for macOS & Windows+Visual Studio 2017 | [![Commercial Xamarin.Android 8.0, macOS+VS2017][commercial-d15-4-macOS-x86_64-icon]][commercial-d15-4-macOS-x86_64-status] | | **Commercial Xamarin.Android 8.1 (d15-5)** for macOS & Windows+Visual Studio 2017 | [![Commercial Xamarin.Android 8.1, macOS+VS2017][commercial-d15-5-macOS-x86_64-icon]][commercial-d15-5-macOS-x86_64-status] | | **Commercial Xamarin.Android 8.1.99 (master)** for macOS & Windows+Visual Studio 2017 | [![Commercial Xamarin.Android 8.1.99, macOS][commercial-master-macOS-x86_64-icon]][commercial-master-macOS-x86_64-status] | [commercial-d15-2-macOS-x86_64-icon]: https://jenkins.mono-project.com/view/Xamarin.Android/job/xamarin-android-builds-d15-2/badge/icon [commercial-d15-2-macOS-x86_64-status]: https://jenkins.mono-project.com/view/Xamarin.Android/job/xamarin-android-builds-d15-2/ [commercial-d15-3-macOS-x86_64-icon]: https://jenkins.mono-project.com/view/Xamarin.Android/job/xamarin-android-builds-d15-3/badge/icon [commercial-d15-3-macOS-x86_64-status]: https://jenkins.mono-project.com/view/Xamarin.Android/job/xamarin-android-builds-d15-3/ [commercial-d15-4-macOS-x86_64-icon]: https://jenkins.mono-project.com/view/Xamarin.Android/job/xamarin-android-builds-d15-4/badge/icon [commercial-d15-4-macOS-x86_64-status]: https://jenkins.mono-project.com/view/Xamarin.Android/job/xamarin-android-builds-d15-4/ [commercial-d15-5-macOS-x86_64-icon]: https://jenkins.mono-project.com/view/Xamarin.Android/job/xamarin-android-builds-d15-5/badge/icon [commercial-d15-5-macOS-x86_64-status]: https://jenkins.mono-project.com/view/Xamarin.Android/job/xamarin-android-builds-d15-5/ [commercial-master-macOS-x86_64-icon]: https://jenkins.mono-project.com/view/Xamarin.Android/job/xamarin-android-builds-master/badge/icon [commercial-master-macOS-x86_64-status]: https://jenkins.mono-project.com/view/Xamarin.Android/job/xamarin-android-builds-master/ # Build Requirements Building Xamarin.Android requires: * [Mono 4.4 or later](#mono-sdk) * [The Java Development Kit (JDK)](#jdk) * [Autotools (`autoconf`, `automake`, etc.)](#autotools) * [The Android SDK and NDK](#ndk) The `make prepare` build step (or `PrepareWindows.targets` on Windows) will check that all required dependencies are present. If you would like `make prepare` to automatically install required dependencies, set the `$(AutoProvision)` MSBuild property to True and (if necessary) set the `$(AutoProvisionUsesSudo)` property to True. (This is not supported on all operating systems.) If `$(AutoProvision)` is False (the default) and a dependency is missing, then the build will fail and an error message will be displayed attempting to provide install instructions to obtain the missing dependency, e.g.: error : Could not find required program '7za'. Please run: brew install 'p7zip'. ## Mono MDK Mono 4.4 or later is required to build on [OS X][osx-mono] and Linux. (This is because the build system uses the [XmlPeek][xmlpeek] task, which was first added in Mono 4.4.) [osx-mono]: http://www.mono-project.com/download/#download-mac [xmlpeek]: https://msdn.microsoft.com/en-us/library/ff598684.aspx ## Java Development Kit The Java Development Kit may be downloaded from the [Oracle Java SE Downloads page][download-jdk]. [download-jdk]: http://www.oracle.com/technetwork/java/javase/downloads/ ## Autotools Autotools -- including `autoconf` and `automake` -- are required to build the Mono runtimes. On OS X, autotools are distributed with [Mono.framework][osx-mono]. If you run into issues regarding `autoconf` or `automake` try to install it with `brew` via: brew install automake ## Android NDK, SDK *Note*: A xamarin-android checkout maintains *its own* Android NDK + SDK to ensure consistent builds and build behavior, permitting reproducible builds and providing greater flexibility around when we need to perform Android SDK + NDK updates. The Android SDK and NDK are maintained by default via two directories in your home directory: * `$(AndroidToolchainCacheDirectory)`: Where downloaded files are cached. Defaults to the `$HOME/android-archives` directory. * `$(AndroidToolchainDirectory)`: Where the Android NDK and SDK are installed. Defaults to the `$HOME/android-toolchain` directory. Developers may use these directories for their own use, but *please* **DO NOT** update or alter the contents of the `$(AndroidToolchainDirectory)`, as that may prevent the xamarin-android build from working as expected. The files that will be downloaded and installed are controlled by [build-tools/android-toolchain/android-toolchain.projitems][android-toolchain.projitems] via the `@(AndroidNdkItem)` and `@(AndroidSdkItem)` item groups, and the URL to download files from is controlled by the `$(AndroidUri)` property. [android-toolchain.projitems]: build-tools/android-toolchain/android-toolchain.projitems # Build Configuration The Xamarin.Android build is heavily dependent on MSBuild, with the *intention* that it should (eventually?) be possible to build the project simply by checking out the repo, loading `Xamarin.Android.sln` into an IDE, and Building the solution. (This isn't currently possible, and may never be, but it's the *vision*.) However, some properties may need to be altered in order to suit your requirements, such as the location of a cache directory to store the Android SDK and NDK. To modify the build process, copy [`Configuration.Override.props.in`](Configuration.Override.props.in) to `Configuration.Override.props`, and edit the file as appropriate. `Configuration.Override.props` is ``ed by `Configuration.props` and will override any default values specified in `Configuration.props`. Overridable MSBuild properties include: * `$(AutoProvision)`: Automatically install required dependencies, if possible. * `$(AutoProvisionUsesSudo)`: Use `sudo` when installing dependencies. * `$(AndroidApiLevel)`: The Android API level to bind in `src/Mono.Android`. This is an integer value, e.g. `15` for [API-15 (Android 4.0.3)](http://developer.android.com/about/versions/android-4.0.3.html). * `$(AndroidFrameworkVersion)`: The Xamarin.Android `$(TargetFrameworkVersion)` version which corresponds to `$(AndroidApiLevel)`. This is *usually* the Android version number with a leading `v`, e.g. `v4.0.3` for API-15. * `$(AndroidSupportedHostJitAbis)`: The Android ABIs for which to build a host JIT *and* Xamarin.Android base class libraries (`mscorlib.dll`/etc.). The "host JIT" is used e.g. with the Xamarin Studio Designer, to render Xamarin.Android apps on the developer's machine. There can also be support for cross-compiling mono for a different host, e.g. to build Windows `libmonosgen-2.0.dll` from OS X. Supported host values include: * `Darwin` * `Linux` * `mxe-Win64`: Cross-compile Windows 64-bit binaries from Unix. The default value is `$(HostOS)`, where `$(HostOS)` is based on probing various environment variables and filesystem locations. On OS X, the default would be `Darwin`. * `$(AndroidSupportedTargetAotAbis)`: The Android ABIs for which to build the Mono AOT compilers. The AOT compilers are required in order to set the [`$(AotAssemblies)`][aot-assemblies] app configuration property to True. [aot-assemblies]: https://developer.xamarin.com/guides/android/under_the_hood/build_process/#AotAssemblies * `$(AndroidSupportedTargetJitAbis)`: The Android ABIs for which to build the the Mono JIT for inclusion within apps. This is a `:`-separated list of ABIs to build. Supported values are: * `armeabi` * `armeabi-v7a` * `arm64-v8a` * `x86` * `x86_64` * `$(AndroidToolchainCacheDirectory)`: The directory to cache the downloaded Android NDK and SDK files. This value defaults to `$(HOME)\android-archives`. * `$(AndroidToolchainDirectory)`: The directory to install the downloaded Android NDK and SDK files. This value defaults to `$(HOME)\android-toolchain`. * `$(HostCc)`, `$(HostCxx)`: The C and C++ compilers to use to generate host-native binaries. * `$(JavaInteropSourceDirectory)`: The Java.Interop source directory to build and reference projects from. By default, this is `external/Java.Interop` directory, maintained by `git submodule update`. * `$(MakeConcurrency)`: **make**(1) parameters to use intended to influence the number of CPU cores used when **make**(1) executes. By default this uses `-jCOUNT`, where `COUNT` is obtained from `sysctl hw.ncpu`. * `$(MonoRequiredMinimumVersion)`: The minimum *system* mono version that is supported in order to allow a build to continue. Policy is to require a system mono which corresponds vaguely to the [`external/mono`](external) version. This is not strictly required; older mono versions *may* work, they just are not tested, and thus not guaranteed or supported. By default this is `4.9.3`. * `$(MonoSgenBridgeVersion)`: The Mono SGEN Bridge version to support. Valid values include: * `4`: Mono 4.6 support. * `5`: Mono 4.8 and above support. This is the default. # Build Xamarin.Android can be built on Linux, macOS, and Windows. ## Linux and macOS To build Xamarin.Android, first prepare the project: make prepare This will perform `git submodule update`, and any other pre-build tasks that need to be performed. After this process is completed, ensure there is no existing git changes in the `external` folder. On the main repo, you can use `git status` to ensure a clean slate. Next, run `make`: make The default `make all` target will only build a *subset* of runtime ABIs and `$(TargetFrameworkVersion)`s. If you want a complete environment -- *all* the ABIs, all the API levels -- then instead use: make jenkins Unit tests are built in a separate target: make all-tests ## Windows To build Xamarin.Android, ensure you are using MSBuild version 15+ and run: msbuild build-tools\scripts\PrepareWindows.targets msbuild Xamarin.Android.sln These are roughly the same as how `make prepare` and `make` are used on other platforms. Unit tests are built on Windows via: msbuild Xamarin.Android-Tests.sln /p:XAIntegratedTests=False _NOTE: there is not currently an equivalent of `make jenkins` on Windows._ _Troubleshooting: Ensure you check your MSBuild version(`msbuild -version`) and path for the proper version of MSBuild._ ## Linux build notes If you have the `binfmt_misc` module enabled with any of Mono or Wine installed and you plan to cross-build the Windows compilers and tools (by enabling the `mxe-Win32` or `mxe-Win64` host targets) as well as LLVM+AOT targets, you will need to disable `binfmt_misc` for the duration of the build or the Mono/LLVM configure scripts will fail to detect they are cross-compiling and they will produce Windows PE executables for tools required by the build. To disable `binfmt_misc` you need to issue the following command as root: echo 0 > /proc/sys/fs/binfmt_misc/status and to enable it again, issue the following command: echo 1 > /proc/sys/fs/binfmt_misc/status ## macOS Build Notes The [`android-toolchain.projitems`](build-tools/android-toolchain/android-toolchain.projitems), [`libzip.projitems`](build-tools/libzip/libzip.projitems), and [`monodroid.projitems`](src/monodroid/monodroid.projitems) project files, among others, use the `@(RequiredProgram)` build action to check for the existence of a program within `$PATH` during the build. If a required program doesn't exist, then the build will fail and a suggested `brew install` command line will be provided to install the missing commands. ### Brew Programs Suggested `brew install` commands: brew install cmake brew install libtool brew install p7zip brew install gdk-pixbuf brew install gettext brew install coreutils brew install findutils brew install gnu-tar brew install gnu-sed brew install gawk brew install gnutls brew install gnu-indent brew install gnu-getopt brew install intltool brew install scons brew install wget brew install xz If any program is still not found, try to ensure it's linked via: brew link # Using Your Build Once the build has finished, [`tools/scripts/xabuild`](tools/scripts/xabuild) may be used on Unix-like platforms to build projects. See the [Samples](#Samples) section for example usage. Windows users will need to use the `setup-windows.exe` tool as described in [`Documentation/UsingJenkinsBuildArtifacts.md`](Documentation/UsingJenkinsBuildArtifacts.md#oss-xamarinandroidzip-installation). # Using Jenkins Build Artifacts Please see [`Documentation/UsingJenkinsBuildArtifacts.md`](Documentation/UsingJenkinsBuildArtifacts.md) for details on using prebuilt Xamarin.Android binaries. # Build Output Directory Structure There are two configurations, `Debug` and `Release`, controlled by the `$(Configuration)` MSBuild property. The `bin\Build$(Configuration)` directory, e.g. `bin\BuildDebug`, contains artifacts needed for *building* the repository. They should not be needed for later execution. The `bin\$(Configuration)` directory, e.g. `bin\Debug`, contains *redistributable* artifacts, such as tooling and runtimes. This directory acts as a *local installation prefix*, in which the directory structure mirrors that of the OS X Xamarin.Android.framework directory structure: * `bin\$(Configuration)\lib\xamarin.android\xbuild\Xamarin\Android`: MSBuild-related support files and required runtimes used by the MSBuild tooling. * `bin\$(Configuration)\lib\xamarin.android\xbuild-frameworks\MonoAndroid`: Xamarin.Android profiles. * `bin\$(Configuration)\lib\xamarin.android\xbuild-frameworks\MonoAndroid\v1.0`: Xamarin.Android Base Class Library assemblies such as `mscorlib.dll`. * `bin\$(Configuration)\lib\xamarin.android\xbuild-frameworks\MonoAndroid\*`: Contains `Mono.Android.dll` for a given Xamarin.Android `$(TargetFrameworkVersion)`. # Xamarin.Android `$(TargetFrameworkVersion)`s Xamarin.Android uses the MSBuild `$(TargetFrameworkVersion)` mechanism to provide a separate `Mono.Android.dll` *binding assembly* for each API level. This means there is no *single* `Mono.Android.dll`, there is instead a *set* of them. This complicates the "mental model" for the `Mono.Android` project, as a *project* can have only one output, not many (...within reason...). As such, building the `Mono.Android` project will only generate a single `Mono.Android.dll`. To control which API level is bound, set the `$(AndroidApiLevel)` and `$(AndroidFrameworkVersion)` properties. `$(AndroidApiLevel)` is the Android API level, *usually* a number, while `$(AndroidFrameworkVersion)` is the Xamarin.Android `$(TargetFrameworkVersion)`. The default values will target Android API-25, Android 7.1. For example, to generate `Mono.Android.dll` for API-19 (Android 4.4): cd src/Mono.Android xbuild /p:AndroidApiLevel=19 /p:AndroidFrameworkVersion=v4.4 # creates bin\Debug\lib\xamarin.android\xbuild-frameworks\MonoAndroid\v4.4\Mono.Android.dll # Samples The [HelloWorld](samples/HelloWorld) sample may be built with the [xabuild](tools/scripts/xabuild) script: $ tools/scripts/xabuild /t:SignAndroidPackage samples/HelloWorld/HelloWorld.csproj `xabuild /t:SignAndroidPackage` will generate an `.apk` file, which may be installed onto an Android device with the [`adb install`][adb-commands] command: [adb-commands]: http://developer.android.com/tools/help/adb.html#commandsummary $ adb install samples/HelloWorld/bin/Debug/com.xamarin.android.helloworld-Signed.apk **HelloWorld** may be launched manually through the Android app launcher, or via `adb shell am`: $ adb shell am start com.xamarin.android.helloworld/example.MainActivity # Contributing This project has adopted the code of conduct defined by the Contributor Covenant to clarify expected behavior in our community. For more information, see the [.NET Foundation Code of Conduct](http://www.dotnetfoundation.org/code-of-conduct). ## Mailing Lists To discuss this project, and participate in the design, we use the [android-devel@lists.xamarin.com](http://lists.xamarin.com/mailman/listinfo/android-devel) mailing list. ## Coding Guidelines We use [Mono's Coding Guidelines](http://www.mono-project.com/community/contributing/coding-guidelines/). ## Reporting Bugs We use [Bugzilla](https://bugzilla.xamarin.com/enter_bug.cgi?product=Android) to track issues. # Maintainer FAQ See [DevelopmentTips.md](Documentation/DevelopmentTips.md).