Xamarin.Android provides open-source bindings of the Android SDK for use with .NET managed languages such as C#
Перейти к файлу
Dean Ellis f3d62b6168 [Xamarin.Android.Build.Tasks] Use libZipSharp to build the .apk (#89)
Commit 4ec06ac9 *broke* generation of `.apk` files when migrating
from `Ionic.Zip.dll` to `System.IO.Compression` because this:

	apk.AddFile (assembly.ItemSpec, "assemblies", compressionLevel: CompressionLevel.NoCompression);

doesn't work the way we thought/hoped it would.

Specifically, we require that assemblies be *stored*, uncompressed,
within the `.apk`, as we **mmap**(2) the `.apk` and hand off the
memory addresses of the loaded assemblies to mono for execution.

`CompressionLevel.NoCompression`, despite saying "no compression",
does *not* mean "store". It means "add the file 'normally', but tell
`DeflateStream` to use 'no compression'."

The result is that the zip entry doesn't say it's stored:

	$ unzip -lv bin/Debug/*-Signed.apk | grep assemblies/
		 64512  Defl:N    64512  67%  06-16-16 10:38  6d65706b  assemblies/Scratch.DebugRelease.dll

Which in turn means that the resulting `.apk` is *unusable*.

The fix? `System.IO.Compression` can't be used for this, and
`Ionic.Zip.dll` had other problems (why we tried to use
`System.IO.Compression` in the first place!), so instead we'll
use [libZip][0] and [LibZipSharp][1] to handle `.apk` files.
libzip is a well-maintained OSS library for manipulating zip files,
and LibZipSharp is a C# wrapper around libzip.

Add libzip and LibZipSharp to the build system so that they're
available on required paltforms, and update the `BuildApk` and
related tasks to use LibZipSharp instead of System.IO.Compression.
This allows assemblies to be properly stored in the `.apk`,
allowing apps to execute as intended.

	$ unzip -lv bin/Debug/*-Signed.apk | grep assembl
		 64512  Stored    64512   0%  06-29-16 08:31  6d65706b  assemblies/Scratch.DebugRelease.dll

[0]: http://www.nih.at/libzip/
[1]: https://github.com/grendello/LibZipSharp/
2016-06-29 08:33:38 -04:00
Documentation Add first documentation: exploring_sources.md 2016-05-25 18:33:41 +09:00
build-tools [Xamarin.Android.Build.Tasks] Use libZipSharp to build the .apk (#89) 2016-06-29 08:33:38 -04:00
external [Xamarin.Android.Build.Tasks] Use libZipSharp to build the .apk (#89) 2016-06-29 08:33:38 -04:00
samples/HelloWorld [samples/HelloWorld] Add Hello World sample. (#19) 2016-05-04 19:40:41 +01:00
src [Xamarin.Android.Build.Tasks] Use libZipSharp to build the .apk (#89) 2016-06-29 08:33:38 -04:00
tools [build] Add $(JavaInteropSourceDirectory) MSBuild property (#80) 2016-06-15 11:14:20 +09:00
.gitignore [Xamarin.Android.Build.Tasks] First Pass at adding Unit tests for the MSBuild Tasks (#26) 2016-05-12 14:54:03 -04:00
.gitmodules [Xamarin.Android.Build.Tasks] Use libZipSharp to build the .apk (#89) 2016-06-29 08:33:38 -04:00
Configuration.Java.Interop.Override.props [build] Fix Java.Interop utilities directory 2016-06-09 08:28:30 -04:00
Configuration.Override.props.in [build] Allow building with `msbuild`. (#74) 2016-06-15 13:05:59 +02:00
Configuration.props [Xamarin.Android.Build.Tasks] Use libZipSharp to build the .apk (#89) 2016-06-29 08:33:38 -04:00
LICENSE [LICENSE] Use a plain-text license file. 2016-04-26 10:57:55 -04:00
Makefile Add more build dependencies on Ubuntu 2016-06-27 22:00:41 +02:00
README.md [build] Allow building with `msbuild`. (#74) 2016-06-15 13:05:59 +02:00
Xamarin.Android.sln [Xamarin.Android.Build.Tasks] Use libZipSharp to build the .apk (#89) 2016-06-29 08:33:38 -04:00
product.snk [Mono.Android, Mono.Android.Export] Sign assemblies. (#29) 2016-05-10 16:29:33 +01:00

README.md

Xamarin.Android

Xamarin.Android provides open-source bindings of the Android SDK for use with .NET managed languages such as C#.

Gitter

Configuration.Overrides.props

The Xamarin.Android build is heavily dependent on MSBuild, with the intention that it should (eventually?) be possible to build the project simply by checking out the repo, loading Xamarin.Android.sln into an IDE, and Building the solution. (This isn't currently possible, and may never be, but it's the vision.)

However, some properties may need to be altered in order to suit your requirements, such as the location of a cache directory to store the Android SDK and NDK.

To modify the build process, copy Configuration.Override.props.in to Configuration.Override.props, and edit the file as appropriate. Configuration.Override.props is <Import/>ed by Configuration.props and will override any default values specified in Configuration.props.

Overridable MSBuild properties include:

  • $(AndroidApiLevel): The Android API level to bind in src/Mono.Android. This is an integer value, e.g. 15 for API-15 (Android 4.0.3).

  • $(AndroidFrameworkVersion): The Xamarin.Android $(TargetFrameworkVersion) version which corresponds to $(AndroidApiLevel). This is usually the Android version number with a leading v, e.g. v4.0.3 for API-15.

  • $(AndroidSupportedHostJitAbis): The Android ABIs for which to build a host JIT and Xamarin.Android base class libraries (mscorlib.dll/etc.). The "host JIT" is used e.g. with the Xamarin Studio Designer, to render Xamarin.Android apps on the developer's machine. There can also be support for cross-compiling mono for a different host, e.g. to build Windows libmonosgen-2.0.dll from OS X. Supported host values include:

    • Darwin
    • Linux
    • mxe-Win64: Cross-compile Windows 64-bit binaries from Unix.

    The default value is $(HostOS), where $(HostOS) is based on probing various environment variables and filesystem locations. On OS X, the default would be Darwin.

  • $(AndroidSupportedTargetJitAbis): The Android ABIs for which to build the the Mono JIT for inclusion within apps. This is a :-separated list of ABIs to build. Supported values are:

    • armeabi
    • armeabi-v7a
    • arm64-v8a
    • x86
    • x86_64
  • $(AndroidToolchainCacheDirectory): The directory to cache the downloaded Android NDK and SDK files. This value defaults to $(HOME)\android-archives.

  • $(AndroidToolchainDirectory): The directory to install the downloaded Android NDK and SDK files. This value defaults to $(HOME)\android-toolchain.

  • $(HostCc), $(HostCxx): The C and C++ compilers to use to generate host-native binaries.

  • $(JavaInteropSourceDirectory): The Java.Interop source directory to build and reference projects from. By default, this is external/Java.Interop directory, maintained by git submodule update.

Build Requirements

Building Xamarin.Android requires:

## Mono MDK

Mono 4.4 or later is required to build on OS X and Linux.

(This is because the build system uses the XmlPeek task, which was first added in Mono 4.4.)

## Java Development Kit

The Java Development Kit may be downloaded from the Oracle Java SE Downloads page.

## Autotools

Autotools -- including autoconf and automake -- are required to build the Mono runtimes.

On OS X, autotools are distributed with Mono.framework.

## `xxd`

The xxd utility is used to build src/monodroid. It is installed by default on OS X. Linux users may need to separately install it; it may be part of the vim-common package.

## Android NDK, SDK

To simplify building Xamarin.Android, important pieces of the Android SDK and Android NDK will be automatically downloaded and installed from Google's website. Downloaded files are cached locally, by default into $(AndroidToolchainDirectory). The Android NDK and SDK will be installed by default into $(AndroidToolchainDirectory).

The files that will be downloaded and installed are controlled by build-tools/android-toolchain/android-toolchain.projitems via the @(AndroidNdkItem) and @(AndroidSdkItem) item groups, and the URL to download files from is controlled by the $(AndroidUri) property.

Build

At this point in time, building Xamarin.Android is only supported on OS X. We will work to improve this.

To build Xamarin.Android, first prepare the project:

make prepare

This will perform git submodule update, and any other pre-build tasks that need to be performed.

Then, you may do one of the following:

  1. Run make:

     make
    
  2. Load Xamarin.Android.sln into Xamarin Studio and Build the project.

    Note: The Mono.Android project may fail on the first build because it generates sources, and those sources won't exist on the initial project load. Rebuild the project should this happen.

Build Output Directory Structure

There are two configurations, Debug and Release, controlled by the $(Configuration) MSBuild property.

The bin\Build$(Configuration) directory, e.g. bin\BuildDebug, contains artifacts needed for building the repository. They should not be needed for later execution.

The bin\$(Configuration) directory, e.g. bin\Debug, contains redistributable artifacts, such as tooling and runtimes. This directory acts as a local installation prefix, in which the directory structure mirrors that of the OS X Xamarin.Android.framework directory structure:

  • bin\$(Configuration)\lib\xbuild\Xamarin\Android: MSBuild-related support files and required runtimes used by the MSBuild tooling.
  • bin\$(Configuration)\lib\xbuild-frameworks\MonoAndroid: Xamarin.Android profiles.
  • bin\$(Configuration)\lib\xbuild-frameworks\MonoAndroid\v1.0: Xamarin.Android Base Class Library assemblies such as mscorlib.dll.
  • bin\$(Configuration)\lib\xbuild-frameworks\MonoAndroid\*: Contains Mono.Android.dll for a given Xamarin.Android $(TargetFrameworkVersion).

Xamarin.Android $(TargetFrameworkVersion)s

Xamarin.Android uses the MSBuild $(TargetFrameworkVersion) mechanism to provide a separate Mono.Android.dll binding assembly for each API level.

This means there is no single Mono.Android.dll, there is instead a set of them.

This complicates the "mental model" for the Mono.Android project, as a project can have only one output, not many (...within reason...). As such, building the Mono.Android project will only generate a single Mono.Android.dll.

To control which API level is bound, set the $(AndroidApiLevel) and $(AndroidFrameworkVersion) properties. $(AndroidApiLevel) is the Android API level, usually a number, while $(AndroidFrameworkVersion) is the Xamarin.Android $(TargetFrameworkVersion).

The default values will target Android API-23, Android 6.0.

For example, to generate Mono.Android.dll for API-19 (Android 4.4):

cd src/Mono.Android
xbuild /p:AndroidApiLevel=19 /p:AndroidFrameworkVersion=v4.4
# creates bin\Debug\lib\xbuild-frameworks\MonoAndroid\v4.4\Mono.Android.dll

Samples

The HelloWorld sample may be built with the xabuild script:

$ tools/scripts/xabuild /t:SignAndroidPackage samples/HelloWorld/HelloWorld.csproj

xabuild /t:SignAndroidPackage will generate an .apk file, which may be installed onto an Android device with the adb install command:

$ adb install samples/HelloWorld/bin/Debug/com.xamarin.android.helloworld-Signed.apk

HelloWorld may be launched manually through the Android app launcher, or via adb shell am:

$ adb shell am start com.xamarin.android.helloworld/example.MainActivity

Contributing

Mailing Lists

To discuss this project, and participate in the design, we use the android-devel@lists.xamarin.com mailing list.

Coding Guidelines

We use Mono's Coding Guidelines.

Reporting Bugs

We use Bugzilla to track issues.