xamarin-macios/msbuild/Xamarin.MacDev.Tasks/Xamarin.MacDev.Tasks.csproj

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<?xml version="1.0" encoding="utf-8"?>
<Project Sdk="Microsoft.NET.Sdk">
2016-04-21 16:40:25 +03:00
<PropertyGroup>
<TargetFramework>netstandard2.0</TargetFramework>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
[msbuild] Dispose the AssemblyBuilder in the UnpackLibraryResource when done with it. (#8941) This will ensure the file isn't kept open until the GC runs, and then sometimes it can prevent other tasks or targets from opening it if the GC hasn't run. Fixes this problem: /Library/Frameworks/Mono.framework/Versions/6.10.0/lib/mono/msbuild/Current/bin/Microsoft.Common.CurrentVersion.targets(4203,5): warning MSB3026: Could not copy "obj/Debug/Fantas.dll" to "../../../lib/Debug/MonoGame/xamarinios/Fantas.dll". Beginning retry 1 in 1000ms. Sharing violation on path [...]/lib/Debug/MonoGame/xamarinios/Fantas.dll /Library/Frameworks/Mono.framework/Versions/6.10.0/lib/mono/msbuild/Current/bin/Microsoft.Common.CurrentVersion.targets(4203,5): warning MSB3026: Could not copy "obj/Debug/Fantas.dll" to "../../../lib/Debug/MonoGame/xamarinios/Fantas.dll". Beginning retry 2 in 1000ms. Sharing violation on path [...]/lib/Debug/MonoGame/xamarinios/Fantas.dll /Library/Frameworks/Mono.framework/Versions/6.10.0/lib/mono/msbuild/Current/bin/Microsoft.Common.CurrentVersion.targets(4203,5): warning MSB3026: Could not copy "obj/Debug/Fantas.dll" to "../../../lib/Debug/MonoGame/xamarinios/Fantas.dll". Beginning retry 3 in 1000ms. Sharing violation on path [...]/lib/Debug/MonoGame/xamarinios/Fantas.dll /Library/Frameworks/Mono.framework/Versions/6.10.0/lib/mono/msbuild/Current/bin/Microsoft.Common.CurrentVersion.targets(4203,5): warning MSB3026: Could not copy "obj/Debug/Fantas.dll" to "../../../lib/Debug/MonoGame/xamarinios/Fantas.dll". Beginning retry 4 in 1000ms. Sharing violation on path [...]/lib/Debug/MonoGame/xamarinios/Fantas.dll /Library/Frameworks/Mono.framework/Versions/6.10.0/lib/mono/msbuild/Current/bin/Microsoft.Common.CurrentVersion.targets(4203,5): warning MSB3026: Could not copy "obj/Debug/Fantas.dll" to "../../../lib/Debug/MonoGame/xamarinios/Fantas.dll". Beginning retry 5 in 1000ms. Sharing violation on path [...]/lib/Debug/MonoGame/xamarinios/Fantas.dll /Library/Frameworks/Mono.framework/Versions/6.10.0/lib/mono/msbuild/Current/bin/Microsoft.Common.CurrentVersion.targets(4203,5): warning MSB3026: Could not copy "obj/Debug/Fantas.dll" to "../../../lib/Debug/MonoGame/xamarinios/Fantas.dll". Beginning retry 6 in 1000ms. Sharing violation on path [...]/lib/Debug/MonoGame/xamarinios/Fantas.dll /Library/Frameworks/Mono.framework/Versions/6.10.0/lib/mono/msbuild/Current/bin/Microsoft.Common.CurrentVersion.targets(4203,5): warning MSB3026: Could not copy "obj/Debug/Fantas.dll" to "../../../lib/Debug/MonoGame/xamarinios/Fantas.dll". Beginning retry 7 in 1000ms. Sharing violation on path [...]/lib/Debug/MonoGame/xamarinios/Fantas.dll /Library/Frameworks/Mono.framework/Versions/6.10.0/lib/mono/msbuild/Current/bin/Microsoft.Common.CurrentVersion.targets(4203,5): warning MSB3026: Could not copy "obj/Debug/Fantas.dll" to "../../../lib/Debug/MonoGame/xamarinios/Fantas.dll". Beginning retry 8 in 1000ms. Sharing violation on path [...]/lib/Debug/MonoGame/xamarinios/Fantas.dll /Library/Frameworks/Mono.framework/Versions/6.10.0/lib/mono/msbuild/Current/bin/Microsoft.Common.CurrentVersion.targets(4203,5): warning MSB3026: Could not copy "obj/Debug/Fantas.dll" to "../../../lib/Debug/MonoGame/xamarinios/Fantas.dll". Beginning retry 9 in 1000ms. Sharing violation on path [...]/lib/Debug/MonoGame/xamarinios/Fantas.dll /Library/Frameworks/Mono.framework/Versions/6.10.0/lib/mono/msbuild/Current/bin/Microsoft.Common.CurrentVersion.targets(4203,5): warning MSB3026: Could not copy "obj/Debug/Fantas.dll" to "../../../lib/Debug/MonoGame/xamarinios/Fantas.dll". Beginning retry 10 in 1000ms. Sharing violation on path [...]/lib/Debug/MonoGame/xamarinios/Fantas.dll /Library/Frameworks/Mono.framework/Versions/6.10.0/lib/mono/msbuild/Current/bin/Microsoft.Common.CurrentVersion.targets(4203,5): error MSB3027: Could not copy "obj/Debug/Fantas.dll" to "../../../lib/Debug/MonoGame/xamarinios/Fantas.dll". Exceeded retry count of 10. Failed. /Library/Frameworks/Mono.framework/Versions/6.10.0/lib/mono/msbuild/Current/bin/Microsoft.Common.CurrentVersion.targets(4203,5): error MSB3021: Unable to copy file "obj/Debug/Fantas.dll" to "../../../lib/Debug/MonoGame/xamarinios/Fantas.dll". Sharing violation on path [...]/lib/Debug/MonoGame/xamarinios/Fantas.dll Fixes https://github.com/xamarin/maccore/issues/2137. Fixes https://github.com/xamarin/xamarin-macios/issues/8940.
2020-06-25 16:23:10 +03:00
<LangVersion>latest</LangVersion>
<WarningsAsErrors>Nullable</WarningsAsErrors>
<DefineConstants>$(DefineConstants);MSBUILD_TASKS</DefineConstants>
[msbuild] Ignore NU1603 for XVS package references. (#15805) Fixes these NuGet warnings: xamarin-macios/msbuild/Xamarin.MacDev.Tasks/Xamarin.MacDev.Tasks.csproj : warning NU1603: Xamarin.Messaging.Build.Common 1.6.24 depends on Merq (>= 1.1.0) but Merq 1.1.0 was not found. An approximate best match of Merq 1.1.4 was resolved. xamarin-macios/msbuild/Xamarin.MacDev.Tasks/Xamarin.MacDev.Tasks.csproj : warning NU1603: Xamarin.Messaging.Core 1.6.24 depends on Merq (>= 1.1.0) but Merq 1.1.0 was not found. An approximate best match of Merq 1.1.4 was resolved. xamarin-macios/msbuild/Xamarin.iOS.Tasks.Windows/Xamarin.iOS.Tasks.Windows.csproj : warning NU1603: Xamarin.iOS.HotRestart.Client 1.0.93 depends on Merq (>= 1.1.1) but Merq 1.1.1 was not found. An approximate best match of Merq 1.1.4 was resolved. xamarin-macios/msbuild/Xamarin.iOS.Tasks.Windows/Xamarin.iOS.Tasks.Windows.csproj : warning NU1603: Xamarin.Messaging.Build.Common 1.6.24 depends on Merq (>= 1.1.0) but Merq 1.1.0 was not found. An approximate best match of Merq 1.1.4 was resolved. xamarin-macios/msbuild/Xamarin.iOS.Tasks.Windows/Xamarin.iOS.Tasks.Windows.csproj : warning NU1603: Xamarin.Messaging.Core 1.6.24 depends on Merq (>= 1.1.0) but Merq 1.1.0 was not found. An approximate best match of Merq 1.1.4 was resolved. xamarin-macios/msbuild/Xamarin.Mac.Tasks/Xamarin.Mac.Tasks.csproj : warning NU1603: Xamarin.Messaging.Build.Common 1.6.24 depends on Merq (>= 1.1.0) but Merq 1.1.0 was not found. An approximate best match of Merq 1.1.4 was resolved. xamarin-macios/msbuild/Xamarin.Mac.Tasks/Xamarin.Mac.Tasks.csproj : warning NU1603: Xamarin.Messaging.Core 1.6.24 depends on Merq (>= 1.1.0) but Merq 1.1.0 was not found. An approximate best match of Merq 1.1.4 was resolved. xamarin-macios/msbuild/Messaging/Xamarin.Messaging.Build/Xamarin.Messaging.Build.csproj : warning NU1603: Xamarin.Messaging.Core 1.6.24 depends on Merq (>= 1.1.0) but Merq 1.1.0 was not found. An approximate best match of Merq 1.1.4 was resolved. xamarin-macios/msbuild/Xamarin.iOS.Tasks/Xamarin.iOS.Tasks.csproj : warning NU1603: Xamarin.Messaging.Build.Common 1.6.24 depends on Merq (>= 1.1.0) but Merq 1.1.0 was not found. An approximate best match of Merq 1.1.4 was resolved. xamarin-macios/msbuild/Xamarin.iOS.Tasks/Xamarin.iOS.Tasks.csproj : warning NU1603: Xamarin.Messaging.Core 1.6.24 depends on Merq (>= 1.1.0) but Merq 1.1.0 was not found. An approximate best match of Merq 1.1.4 was resolved.
2022-08-31 19:26:46 +03:00
<NoWarn>$(NoWarn);NU1603</NoWarn> <!-- Xamarin.Messaging.Build.Common 1.6.24 depends on Merq (>= 1.1.0) but Merq 1.1.0 was not found. An approximate best match of Merq 1.1.4 was resolved. -->
2016-04-21 16:40:25 +03:00
</PropertyGroup>
<ItemGroup>
<PackageReference Include="System.Text.Json" Version="4.7.0" />
<PackageReference Include="Mono.Cecil" Version="0.11.4" />
<!-- Compile against Microsoft.Build* NuGet refs, but do not copy to OutputDir. -->
<PackageReference Include="Microsoft.Build" Version="15.9.20" IncludeAssets="compile" />
[dotnet] Initial support for .NET6 from Windows (#10590) These changes add support for executing iOS and MacDev tasks remotely (on a Mac) when running a build from Windows, and creates a specific .NET6 pack for Windows that's only included in the MSI. For now this only enables builds for the iOS Simulator, physical devices are not yet supported. - Each task decides if it should run locally or remotely depending on the SessionId property, which will only have a value on Windows. - The XMA Build agent is now part of this repo and will be included in the iOS .NET6 Windows pack. - On this first version we're including some Windows specific tasks and references into the Xamarin.iOS.Tasks project for simplicity, but those will be moved to the Windows specific project. ------------ * [msbuild] Adds support for executing Xamarin.iOS tasks from Windows * [msbuild] Adds support for executing Xamarin.MacDev tasks from Windows * Added XMA Build Agent to Xamarin.MacDev.Tasks.sln * Fixes some MSBuild versioning problems * Makes the XMA Build agent load Xamarin.iOS tasks We need to load a type from the iOS tasks assembly so we can run the tasks requested by MSBuild from Windows. We only need to load Xamarin.iOS.Tasks.dll since MacDev.tasks is already embedded in that one. There's a little trick on the csproj, we can't directly use the Xamarin.iOS.Tasks project ref assemblies because that includes both Xamarin.iOS.Tasks.dll and Xamarin.MacDev.Tasks.dll, so the MacDev tasks will collide. We use the project ref only for build dependency purposes but we add an assembly reference to Xamarin.iOS.Tasks.dll. * Added Xamarin.iOS.Tasks.Windows project * Removed unnecessary references on Xamarin.iOS.Tasks.Windows.csproj * Adds Messaging assemblies when ILRepacking Xamarin Tasks The Xamarin Task assemblies now depend on Messaging, so we need the Messaging assemblies to be packed into Xamarin.Mac.Tasks and Xamarin.iOS.Tasks. Also had to remove the direct Messaging dependencies from the build agent since those are already contained in Xamarin.iOS.Tasks * Adds a reference to Messaging.Core targets to the Agent's project * [msbuild] Adds Xamarin iOS Windows targets * [msbuild] Adds missing dependencies to Xamarin.iOS.Tasks This should fix build errors because of missing dependencies. Had to move System.Net.Mqtt.Server from the Build agent project to the tasks one to avoid conflicts with System.Diagnostics.Tracer. * [dotnet] Creates iOS Windows pack Creates a new pack for Windows specific (targets, build agent, etc.) files that shouldn't be installed on the Mac. We have a separate package for this to avoid increasing the core pack size with things that are not needed when using it from macOS. * Fixes type in dotnet makefile * [dotnet] Fixes the iOS Windows pack generation - The windows pack should not include the Sdk and Targets folders - For now we'll just create an iOS pack - Fixes the path to the files to include on the Windows Sdk pack * Added reference to the Windows iOS SDK from the Xamarin.iOS.Common.targets Added a property to navigate to the Windows iOS SDK folder, based on a naming convention that assumes that both packs will always have the same version * Added reference to the core iOS SDK from the Windows iOS SDK Added a property to navigate to the core iOS SDK folder, based on a naming convention that assumes that both packs will always have the same version * Updated Messaging version * Override MessagingBuildClientAssemblyFile property and correctly imported props from targets * [dotnet] Make Windows pack using target files from the output dir We need to take the target files from the output dir to include targets that are part of nuget packages, otherwise we will only include targets from our source * [dotnet] Adds the Windows Sdk pack to the workload manifest * [msbuild] Fixes the Windows Sdk pack name * [dotnet] Merge Mqtt instead of Mqtt.Server We only need System.Net.Mqtt to be merged into Xamarin.iOS.Tasks * Updated Messaging version * [dotnet] Several fixes for the Windows Sdk - Adds missing task CollectMonotouchReferences - Merges more dependencies into Xamarin.iOS.Tasks.dll needed by XMA - Updates the msbuild/Makefile to include files from both the output dir and the source dir - Overrides the agents directory to look for them on the Windows pack * [dotnet] Fixes the XMA Build agent - The build agent is an app so it cannot target ns2.0 - The MSBuild dependencies should be copied into the agent zip file - Avoids copying all the Xamarin iOS SDK core targets into the build agent, since those are not needed - Ensures the broker zip file is copied into the Xamarin.iOS.Windows.Tasks output dir so its included in the Windows pack * Bumps Xamarin.Messaging to 1.2.102 * Adds net6-win branch to trigger builds * Adds Messaging.Client missing dependency to Xamarin.Mac.Tasks * Added Xamarin.Messaging.Apple.Tasks project and VerifyXcodeVersion Task * Fix unloaded Xamarin.Messaging.Build project * Added Build contracts project and unified Xamarin.Messaigng.Apple.Tasks in Xamarin.iOS.Tasks.Windows Also added missing tasks and changes .After.targets * Updated Xamarin.Messaging version * Build agent - reference MSBuild assemblies from the framework Since the assemblies will be included in the build agent we need those to be the ones that come from the framework to be compatible with macOS * [msbuild] Fixes _UpdateDynamicLibraryId target The tasks con this target need to be executed remotely (when building from Windows). * Updates resources * Bump Xamarin.Messaging Fixes problems when executing Exec task remotely * [dotnet] Overrides Publish targets to execute them remotely from Windows The `_CopyResolvedFilesToPublishPreserveNewest` and `_CopyResolvedFilesToPublishAlways` targets essentially copy files into the app bundle. Since those are part of the .NET SDK we need to override those so we can pass to the Copy task the SessionId parameter and then it will be executed remotely when building from Windows. This is done in a Windows.After.targets file so it won't affect builds on macOS. * Added ILMerge to Xamarin.iOS.Tasks.Windows Also modified ILMerge.targets to not include System assemblies because we don't need them on the Windows package * Bumps Messaging This new version of messaging fixes a problem when copying task inputs from Windows to the Mac * [dotnet] Fixes copying files to the Mac when building from Windows When building from Windows there are .NET SDK targets that copy dynamic libraries from the SDK to the intermediate output directory or other files to the publish directory, since we can't control those we can't run them remotely so we need to copy those files to the Mac to ensure other targets will find those. * [dotnet] Fixes how files are copied to the output dir - Before executing `_CopyResolvedFilesToPublishPreserveNewest` and `_CopyResolvedFilesToPublishAlways` we copy the input files for those targets to the Mac - Then we override the original targets to execute the same copy task as the original ones but on the Mac, so the output files are placed in the right location for the following targets to pick them up. * Fixes typo on Xamarin.iOS.Common.After.targets * Bumps Xamarin.Messaging * [msbuild] Fixes VerifyXcodeVersion and ResolveUTIs tasks Both tasks were not being able to connect to the Mac mostly because of ILRepack, there were kind of 2 versions of Xamarin.Messaging, one merged into Xamarin.iOS.Tasks and another one merged into Xamarin.iOS.Windows.Tasks. Because of this the build connection object registered on the task could not be casted to the build connection type. This essentially moves both tasks into the Xamarin.iOS.Tasks assembly to avoid this issue, and as part of that also includes the Messaging contracts into that same project. * [msbuild] Fixes warnings when building from Windows * [dotnet] Adds missing assemblies to merge into Xamarin.iOS.Tasks Those 2 new assemblies will only be used from Windows and we need their implementation instead of the ref assemblies. In the future we will need to find a way of doing this on the Windows only pack insted of doing it on the core Xamarin.iOS.Tasks assembly. * [dotnet] Compute PublishTrimmed on a target We need to do this so the property is evaluated after VS on Windows connects to the Mac, otherwise by default IsMacEnabled is false from Windows. * Bumps Messaging to 1.2.111 * [dotnet] Execute ILLink remotely when building from Windows - Overrides the ILLink task and _RunILLink target to add the hability to execute it remotely, adding input and output properties so files are copied to the server and output files are created on Windows. - This "custom" ILLink task will only be executed from the Windows targets so when building from a Mac it will execute the core SDK task. * [dotnet] Fixes intput/output files creation for linker tasks - Custom Linker options file should be created on the Mac so we need to execute WriteLinesToFile remotely - All the *.items files from the linker are created on the Mac so we need to execute ReadItemsFromFile remotely - CompileNativeCode: fixes the OutputFile metadata path, otherwise the execution fails; also copies all the files in the declared "IncludeDirectories" to the Mac - Avoids copying input files from Windows to the Mac when running LinkNativeCode since the real input files already exist on the Mac, and Windows contains only empty files just to make MSBuild inputs/outputs check work. If we copy those empty files to the Mac we brake the build. * [msbuild] Minor fixes after merging from main * [dotnet] Adds missing output files to the Xamarin.iOS.Tasks.Windows project The output of this project was missing Messaging build targets and the build agent zip file that are needed to create the dotnet Windows specific pack * [dotnet] Fixes dotnet Windows specific pack generation Ensures the Windows projects are built and the files are copied to the dotnet pack directory before creating the package. It also adds a variable to enable building this pack. * [dotnet] Adds iOS Windows specific pack to iOS only MSI There's only a Windows specific pack for iOS available for now, so we should only add it to the iOS SDK MSI * [dotnet] Create a separate bundle for the iOS Windows MSI We need to do this to avoid including the Windows specific pack in the pkg. Also for now we'll only create an MSI for iOS since it's the only supported platform from Windows. * Fixes spacing issues in Xamarin.iOS.Tasks.csproj * Bumps Touch.Unit back to 05db76 * Fixes formatting problems * [msbuild] Replaces error E0176 by E0186 Because there's a warning W0176 that will overlap with the error * [msbuild] Fixes CompileEntitlements task There were 2 problems: 1- The if statement on the DefaultEntitlementsPath was wrong, because we should return the base value if there's no SessionId (which means the task is running on a Mac) 2- We should copy to the Mac the default entitlements file if no custom file was specified * Several fixes to cleanup the code to support iOS from Windows * Apply suggestions from code review Co-authored-by: Rolf Bjarne Kvinge <rolf@xamarin.com> * Formatting fixes in Xamarin.Messaging.Build * Reverted formatting changes in CompileEntitlements.cs * More formatting fixes * Update msbuild/Messaging/Xamarin.Messaging.Build/Handlers/ExecuteTaskMessageHandler.cs Co-authored-by: Rolf Bjarne Kvinge <rolf@xamarin.com> * Fixes order of MSBuild errors in the resource file * Add newly added localizable strings to canary test of translated strings. * Delete tests that ensure theres code only on the abstract tasks These were needed to ensure all the code was in the base tasks so we could have tasks implementations on Windows to remote those. Now that code is part of this repo (and that is why these tests are failing now) so we do not need them anymore. * [dotnet] Don't build the Windows SDK pack if not configured to do so. Co-authored-by: mag <mauro.agnoletti@gmail.com> Co-authored-by: Rolf Bjarne Kvinge <rolf@xamarin.com>
2021-02-12 09:43:17 +03:00
<PackageReference Include="Microsoft.Build.Framework" Version="16.8.0" IncludeAssets="compile" />
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[dotnet] Initial support for .NET6 from Windows (#10590) These changes add support for executing iOS and MacDev tasks remotely (on a Mac) when running a build from Windows, and creates a specific .NET6 pack for Windows that's only included in the MSI. For now this only enables builds for the iOS Simulator, physical devices are not yet supported. - Each task decides if it should run locally or remotely depending on the SessionId property, which will only have a value on Windows. - The XMA Build agent is now part of this repo and will be included in the iOS .NET6 Windows pack. - On this first version we're including some Windows specific tasks and references into the Xamarin.iOS.Tasks project for simplicity, but those will be moved to the Windows specific project. ------------ * [msbuild] Adds support for executing Xamarin.iOS tasks from Windows * [msbuild] Adds support for executing Xamarin.MacDev tasks from Windows * Added XMA Build Agent to Xamarin.MacDev.Tasks.sln * Fixes some MSBuild versioning problems * Makes the XMA Build agent load Xamarin.iOS tasks We need to load a type from the iOS tasks assembly so we can run the tasks requested by MSBuild from Windows. We only need to load Xamarin.iOS.Tasks.dll since MacDev.tasks is already embedded in that one. There's a little trick on the csproj, we can't directly use the Xamarin.iOS.Tasks project ref assemblies because that includes both Xamarin.iOS.Tasks.dll and Xamarin.MacDev.Tasks.dll, so the MacDev tasks will collide. We use the project ref only for build dependency purposes but we add an assembly reference to Xamarin.iOS.Tasks.dll. * Added Xamarin.iOS.Tasks.Windows project * Removed unnecessary references on Xamarin.iOS.Tasks.Windows.csproj * Adds Messaging assemblies when ILRepacking Xamarin Tasks The Xamarin Task assemblies now depend on Messaging, so we need the Messaging assemblies to be packed into Xamarin.Mac.Tasks and Xamarin.iOS.Tasks. Also had to remove the direct Messaging dependencies from the build agent since those are already contained in Xamarin.iOS.Tasks * Adds a reference to Messaging.Core targets to the Agent's project * [msbuild] Adds Xamarin iOS Windows targets * [msbuild] Adds missing dependencies to Xamarin.iOS.Tasks This should fix build errors because of missing dependencies. Had to move System.Net.Mqtt.Server from the Build agent project to the tasks one to avoid conflicts with System.Diagnostics.Tracer. * [dotnet] Creates iOS Windows pack Creates a new pack for Windows specific (targets, build agent, etc.) files that shouldn't be installed on the Mac. We have a separate package for this to avoid increasing the core pack size with things that are not needed when using it from macOS. * Fixes type in dotnet makefile * [dotnet] Fixes the iOS Windows pack generation - The windows pack should not include the Sdk and Targets folders - For now we'll just create an iOS pack - Fixes the path to the files to include on the Windows Sdk pack * Added reference to the Windows iOS SDK from the Xamarin.iOS.Common.targets Added a property to navigate to the Windows iOS SDK folder, based on a naming convention that assumes that both packs will always have the same version * Added reference to the core iOS SDK from the Windows iOS SDK Added a property to navigate to the core iOS SDK folder, based on a naming convention that assumes that both packs will always have the same version * Updated Messaging version * Override MessagingBuildClientAssemblyFile property and correctly imported props from targets * [dotnet] Make Windows pack using target files from the output dir We need to take the target files from the output dir to include targets that are part of nuget packages, otherwise we will only include targets from our source * [dotnet] Adds the Windows Sdk pack to the workload manifest * [msbuild] Fixes the Windows Sdk pack name * [dotnet] Merge Mqtt instead of Mqtt.Server We only need System.Net.Mqtt to be merged into Xamarin.iOS.Tasks * Updated Messaging version * [dotnet] Several fixes for the Windows Sdk - Adds missing task CollectMonotouchReferences - Merges more dependencies into Xamarin.iOS.Tasks.dll needed by XMA - Updates the msbuild/Makefile to include files from both the output dir and the source dir - Overrides the agents directory to look for them on the Windows pack * [dotnet] Fixes the XMA Build agent - The build agent is an app so it cannot target ns2.0 - The MSBuild dependencies should be copied into the agent zip file - Avoids copying all the Xamarin iOS SDK core targets into the build agent, since those are not needed - Ensures the broker zip file is copied into the Xamarin.iOS.Windows.Tasks output dir so its included in the Windows pack * Bumps Xamarin.Messaging to 1.2.102 * Adds net6-win branch to trigger builds * Adds Messaging.Client missing dependency to Xamarin.Mac.Tasks * Added Xamarin.Messaging.Apple.Tasks project and VerifyXcodeVersion Task * Fix unloaded Xamarin.Messaging.Build project * Added Build contracts project and unified Xamarin.Messaigng.Apple.Tasks in Xamarin.iOS.Tasks.Windows Also added missing tasks and changes .After.targets * Updated Xamarin.Messaging version * Build agent - reference MSBuild assemblies from the framework Since the assemblies will be included in the build agent we need those to be the ones that come from the framework to be compatible with macOS * [msbuild] Fixes _UpdateDynamicLibraryId target The tasks con this target need to be executed remotely (when building from Windows). * Updates resources * Bump Xamarin.Messaging Fixes problems when executing Exec task remotely * [dotnet] Overrides Publish targets to execute them remotely from Windows The `_CopyResolvedFilesToPublishPreserveNewest` and `_CopyResolvedFilesToPublishAlways` targets essentially copy files into the app bundle. Since those are part of the .NET SDK we need to override those so we can pass to the Copy task the SessionId parameter and then it will be executed remotely when building from Windows. This is done in a Windows.After.targets file so it won't affect builds on macOS. * Added ILMerge to Xamarin.iOS.Tasks.Windows Also modified ILMerge.targets to not include System assemblies because we don't need them on the Windows package * Bumps Messaging This new version of messaging fixes a problem when copying task inputs from Windows to the Mac * [dotnet] Fixes copying files to the Mac when building from Windows When building from Windows there are .NET SDK targets that copy dynamic libraries from the SDK to the intermediate output directory or other files to the publish directory, since we can't control those we can't run them remotely so we need to copy those files to the Mac to ensure other targets will find those. * [dotnet] Fixes how files are copied to the output dir - Before executing `_CopyResolvedFilesToPublishPreserveNewest` and `_CopyResolvedFilesToPublishAlways` we copy the input files for those targets to the Mac - Then we override the original targets to execute the same copy task as the original ones but on the Mac, so the output files are placed in the right location for the following targets to pick them up. * Fixes typo on Xamarin.iOS.Common.After.targets * Bumps Xamarin.Messaging * [msbuild] Fixes VerifyXcodeVersion and ResolveUTIs tasks Both tasks were not being able to connect to the Mac mostly because of ILRepack, there were kind of 2 versions of Xamarin.Messaging, one merged into Xamarin.iOS.Tasks and another one merged into Xamarin.iOS.Windows.Tasks. Because of this the build connection object registered on the task could not be casted to the build connection type. This essentially moves both tasks into the Xamarin.iOS.Tasks assembly to avoid this issue, and as part of that also includes the Messaging contracts into that same project. * [msbuild] Fixes warnings when building from Windows * [dotnet] Adds missing assemblies to merge into Xamarin.iOS.Tasks Those 2 new assemblies will only be used from Windows and we need their implementation instead of the ref assemblies. In the future we will need to find a way of doing this on the Windows only pack insted of doing it on the core Xamarin.iOS.Tasks assembly. * [dotnet] Compute PublishTrimmed on a target We need to do this so the property is evaluated after VS on Windows connects to the Mac, otherwise by default IsMacEnabled is false from Windows. * Bumps Messaging to 1.2.111 * [dotnet] Execute ILLink remotely when building from Windows - Overrides the ILLink task and _RunILLink target to add the hability to execute it remotely, adding input and output properties so files are copied to the server and output files are created on Windows. - This "custom" ILLink task will only be executed from the Windows targets so when building from a Mac it will execute the core SDK task. * [dotnet] Fixes intput/output files creation for linker tasks - Custom Linker options file should be created on the Mac so we need to execute WriteLinesToFile remotely - All the *.items files from the linker are created on the Mac so we need to execute ReadItemsFromFile remotely - CompileNativeCode: fixes the OutputFile metadata path, otherwise the execution fails; also copies all the files in the declared "IncludeDirectories" to the Mac - Avoids copying input files from Windows to the Mac when running LinkNativeCode since the real input files already exist on the Mac, and Windows contains only empty files just to make MSBuild inputs/outputs check work. If we copy those empty files to the Mac we brake the build. * [msbuild] Minor fixes after merging from main * [dotnet] Adds missing output files to the Xamarin.iOS.Tasks.Windows project The output of this project was missing Messaging build targets and the build agent zip file that are needed to create the dotnet Windows specific pack * [dotnet] Fixes dotnet Windows specific pack generation Ensures the Windows projects are built and the files are copied to the dotnet pack directory before creating the package. It also adds a variable to enable building this pack. * [dotnet] Adds iOS Windows specific pack to iOS only MSI There's only a Windows specific pack for iOS available for now, so we should only add it to the iOS SDK MSI * [dotnet] Create a separate bundle for the iOS Windows MSI We need to do this to avoid including the Windows specific pack in the pkg. Also for now we'll only create an MSI for iOS since it's the only supported platform from Windows. * Fixes spacing issues in Xamarin.iOS.Tasks.csproj * Bumps Touch.Unit back to 05db76 * Fixes formatting problems * [msbuild] Replaces error E0176 by E0186 Because there's a warning W0176 that will overlap with the error * [msbuild] Fixes CompileEntitlements task There were 2 problems: 1- The if statement on the DefaultEntitlementsPath was wrong, because we should return the base value if there's no SessionId (which means the task is running on a Mac) 2- We should copy to the Mac the default entitlements file if no custom file was specified * Several fixes to cleanup the code to support iOS from Windows * Apply suggestions from code review Co-authored-by: Rolf Bjarne Kvinge <rolf@xamarin.com> * Formatting fixes in Xamarin.Messaging.Build * Reverted formatting changes in CompileEntitlements.cs * More formatting fixes * Update msbuild/Messaging/Xamarin.Messaging.Build/Handlers/ExecuteTaskMessageHandler.cs Co-authored-by: Rolf Bjarne Kvinge <rolf@xamarin.com> * Fixes order of MSBuild errors in the resource file * Add newly added localizable strings to canary test of translated strings. * Delete tests that ensure theres code only on the abstract tasks These were needed to ensure all the code was in the base tasks so we could have tasks implementations on Windows to remote those. Now that code is part of this repo (and that is why these tests are failing now) so we do not need them anymore. * [dotnet] Don't build the Windows SDK pack if not configured to do so. Co-authored-by: mag <mauro.agnoletti@gmail.com> Co-authored-by: Rolf Bjarne Kvinge <rolf@xamarin.com>
2021-02-12 09:43:17 +03:00
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2016-04-21 16:40:25 +03:00
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[dotnet] Initial support for .NET6 from Windows (#10590) These changes add support for executing iOS and MacDev tasks remotely (on a Mac) when running a build from Windows, and creates a specific .NET6 pack for Windows that's only included in the MSI. For now this only enables builds for the iOS Simulator, physical devices are not yet supported. - Each task decides if it should run locally or remotely depending on the SessionId property, which will only have a value on Windows. - The XMA Build agent is now part of this repo and will be included in the iOS .NET6 Windows pack. - On this first version we're including some Windows specific tasks and references into the Xamarin.iOS.Tasks project for simplicity, but those will be moved to the Windows specific project. ------------ * [msbuild] Adds support for executing Xamarin.iOS tasks from Windows * [msbuild] Adds support for executing Xamarin.MacDev tasks from Windows * Added XMA Build Agent to Xamarin.MacDev.Tasks.sln * Fixes some MSBuild versioning problems * Makes the XMA Build agent load Xamarin.iOS tasks We need to load a type from the iOS tasks assembly so we can run the tasks requested by MSBuild from Windows. We only need to load Xamarin.iOS.Tasks.dll since MacDev.tasks is already embedded in that one. There's a little trick on the csproj, we can't directly use the Xamarin.iOS.Tasks project ref assemblies because that includes both Xamarin.iOS.Tasks.dll and Xamarin.MacDev.Tasks.dll, so the MacDev tasks will collide. We use the project ref only for build dependency purposes but we add an assembly reference to Xamarin.iOS.Tasks.dll. * Added Xamarin.iOS.Tasks.Windows project * Removed unnecessary references on Xamarin.iOS.Tasks.Windows.csproj * Adds Messaging assemblies when ILRepacking Xamarin Tasks The Xamarin Task assemblies now depend on Messaging, so we need the Messaging assemblies to be packed into Xamarin.Mac.Tasks and Xamarin.iOS.Tasks. Also had to remove the direct Messaging dependencies from the build agent since those are already contained in Xamarin.iOS.Tasks * Adds a reference to Messaging.Core targets to the Agent's project * [msbuild] Adds Xamarin iOS Windows targets * [msbuild] Adds missing dependencies to Xamarin.iOS.Tasks This should fix build errors because of missing dependencies. Had to move System.Net.Mqtt.Server from the Build agent project to the tasks one to avoid conflicts with System.Diagnostics.Tracer. * [dotnet] Creates iOS Windows pack Creates a new pack for Windows specific (targets, build agent, etc.) files that shouldn't be installed on the Mac. We have a separate package for this to avoid increasing the core pack size with things that are not needed when using it from macOS. * Fixes type in dotnet makefile * [dotnet] Fixes the iOS Windows pack generation - The windows pack should not include the Sdk and Targets folders - For now we'll just create an iOS pack - Fixes the path to the files to include on the Windows Sdk pack * Added reference to the Windows iOS SDK from the Xamarin.iOS.Common.targets Added a property to navigate to the Windows iOS SDK folder, based on a naming convention that assumes that both packs will always have the same version * Added reference to the core iOS SDK from the Windows iOS SDK Added a property to navigate to the core iOS SDK folder, based on a naming convention that assumes that both packs will always have the same version * Updated Messaging version * Override MessagingBuildClientAssemblyFile property and correctly imported props from targets * [dotnet] Make Windows pack using target files from the output dir We need to take the target files from the output dir to include targets that are part of nuget packages, otherwise we will only include targets from our source * [dotnet] Adds the Windows Sdk pack to the workload manifest * [msbuild] Fixes the Windows Sdk pack name * [dotnet] Merge Mqtt instead of Mqtt.Server We only need System.Net.Mqtt to be merged into Xamarin.iOS.Tasks * Updated Messaging version * [dotnet] Several fixes for the Windows Sdk - Adds missing task CollectMonotouchReferences - Merges more dependencies into Xamarin.iOS.Tasks.dll needed by XMA - Updates the msbuild/Makefile to include files from both the output dir and the source dir - Overrides the agents directory to look for them on the Windows pack * [dotnet] Fixes the XMA Build agent - The build agent is an app so it cannot target ns2.0 - The MSBuild dependencies should be copied into the agent zip file - Avoids copying all the Xamarin iOS SDK core targets into the build agent, since those are not needed - Ensures the broker zip file is copied into the Xamarin.iOS.Windows.Tasks output dir so its included in the Windows pack * Bumps Xamarin.Messaging to 1.2.102 * Adds net6-win branch to trigger builds * Adds Messaging.Client missing dependency to Xamarin.Mac.Tasks * Added Xamarin.Messaging.Apple.Tasks project and VerifyXcodeVersion Task * Fix unloaded Xamarin.Messaging.Build project * Added Build contracts project and unified Xamarin.Messaigng.Apple.Tasks in Xamarin.iOS.Tasks.Windows Also added missing tasks and changes .After.targets * Updated Xamarin.Messaging version * Build agent - reference MSBuild assemblies from the framework Since the assemblies will be included in the build agent we need those to be the ones that come from the framework to be compatible with macOS * [msbuild] Fixes _UpdateDynamicLibraryId target The tasks con this target need to be executed remotely (when building from Windows). * Updates resources * Bump Xamarin.Messaging Fixes problems when executing Exec task remotely * [dotnet] Overrides Publish targets to execute them remotely from Windows The `_CopyResolvedFilesToPublishPreserveNewest` and `_CopyResolvedFilesToPublishAlways` targets essentially copy files into the app bundle. Since those are part of the .NET SDK we need to override those so we can pass to the Copy task the SessionId parameter and then it will be executed remotely when building from Windows. This is done in a Windows.After.targets file so it won't affect builds on macOS. * Added ILMerge to Xamarin.iOS.Tasks.Windows Also modified ILMerge.targets to not include System assemblies because we don't need them on the Windows package * Bumps Messaging This new version of messaging fixes a problem when copying task inputs from Windows to the Mac * [dotnet] Fixes copying files to the Mac when building from Windows When building from Windows there are .NET SDK targets that copy dynamic libraries from the SDK to the intermediate output directory or other files to the publish directory, since we can't control those we can't run them remotely so we need to copy those files to the Mac to ensure other targets will find those. * [dotnet] Fixes how files are copied to the output dir - Before executing `_CopyResolvedFilesToPublishPreserveNewest` and `_CopyResolvedFilesToPublishAlways` we copy the input files for those targets to the Mac - Then we override the original targets to execute the same copy task as the original ones but on the Mac, so the output files are placed in the right location for the following targets to pick them up. * Fixes typo on Xamarin.iOS.Common.After.targets * Bumps Xamarin.Messaging * [msbuild] Fixes VerifyXcodeVersion and ResolveUTIs tasks Both tasks were not being able to connect to the Mac mostly because of ILRepack, there were kind of 2 versions of Xamarin.Messaging, one merged into Xamarin.iOS.Tasks and another one merged into Xamarin.iOS.Windows.Tasks. Because of this the build connection object registered on the task could not be casted to the build connection type. This essentially moves both tasks into the Xamarin.iOS.Tasks assembly to avoid this issue, and as part of that also includes the Messaging contracts into that same project. * [msbuild] Fixes warnings when building from Windows * [dotnet] Adds missing assemblies to merge into Xamarin.iOS.Tasks Those 2 new assemblies will only be used from Windows and we need their implementation instead of the ref assemblies. In the future we will need to find a way of doing this on the Windows only pack insted of doing it on the core Xamarin.iOS.Tasks assembly. * [dotnet] Compute PublishTrimmed on a target We need to do this so the property is evaluated after VS on Windows connects to the Mac, otherwise by default IsMacEnabled is false from Windows. * Bumps Messaging to 1.2.111 * [dotnet] Execute ILLink remotely when building from Windows - Overrides the ILLink task and _RunILLink target to add the hability to execute it remotely, adding input and output properties so files are copied to the server and output files are created on Windows. - This "custom" ILLink task will only be executed from the Windows targets so when building from a Mac it will execute the core SDK task. * [dotnet] Fixes intput/output files creation for linker tasks - Custom Linker options file should be created on the Mac so we need to execute WriteLinesToFile remotely - All the *.items files from the linker are created on the Mac so we need to execute ReadItemsFromFile remotely - CompileNativeCode: fixes the OutputFile metadata path, otherwise the execution fails; also copies all the files in the declared "IncludeDirectories" to the Mac - Avoids copying input files from Windows to the Mac when running LinkNativeCode since the real input files already exist on the Mac, and Windows contains only empty files just to make MSBuild inputs/outputs check work. If we copy those empty files to the Mac we brake the build. * [msbuild] Minor fixes after merging from main * [dotnet] Adds missing output files to the Xamarin.iOS.Tasks.Windows project The output of this project was missing Messaging build targets and the build agent zip file that are needed to create the dotnet Windows specific pack * [dotnet] Fixes dotnet Windows specific pack generation Ensures the Windows projects are built and the files are copied to the dotnet pack directory before creating the package. It also adds a variable to enable building this pack. * [dotnet] Adds iOS Windows specific pack to iOS only MSI There's only a Windows specific pack for iOS available for now, so we should only add it to the iOS SDK MSI * [dotnet] Create a separate bundle for the iOS Windows MSI We need to do this to avoid including the Windows specific pack in the pkg. Also for now we'll only create an MSI for iOS since it's the only supported platform from Windows. * Fixes spacing issues in Xamarin.iOS.Tasks.csproj * Bumps Touch.Unit back to 05db76 * Fixes formatting problems * [msbuild] Replaces error E0176 by E0186 Because there's a warning W0176 that will overlap with the error * [msbuild] Fixes CompileEntitlements task There were 2 problems: 1- The if statement on the DefaultEntitlementsPath was wrong, because we should return the base value if there's no SessionId (which means the task is running on a Mac) 2- We should copy to the Mac the default entitlements file if no custom file was specified * Several fixes to cleanup the code to support iOS from Windows * Apply suggestions from code review Co-authored-by: Rolf Bjarne Kvinge <rolf@xamarin.com> * Formatting fixes in Xamarin.Messaging.Build * Reverted formatting changes in CompileEntitlements.cs * More formatting fixes * Update msbuild/Messaging/Xamarin.Messaging.Build/Handlers/ExecuteTaskMessageHandler.cs Co-authored-by: Rolf Bjarne Kvinge <rolf@xamarin.com> * Fixes order of MSBuild errors in the resource file * Add newly added localizable strings to canary test of translated strings. * Delete tests that ensure theres code only on the abstract tasks These were needed to ensure all the code was in the base tasks so we could have tasks implementations on Windows to remote those. Now that code is part of this repo (and that is why these tests are failing now) so we do not need them anymore. * [dotnet] Don't build the Windows SDK pack if not configured to do so. Co-authored-by: mag <mauro.agnoletti@gmail.com> Co-authored-by: Rolf Bjarne Kvinge <rolf@xamarin.com>
2021-02-12 09:43:17 +03:00
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[msbuild/dotnet] Rework how we collect and process native references. (#17554) Previously, we'd do this: * Collect all possible native references. * Extract any compressed native references (*.framework.zip, *.xcframework.zip, *.resources.zip) to disk. * Resolve the resulting native references. This doesn't work very well on Windows (in non-connected/Hot Restart mode), because some compressed files may contain symlinks (in particular compressed xcframeworks). If those symlinks are for any other platform than the one we're building for, they shouldn't matter, but if we extract the entire compressed xcframework before figuring out what we need from it, we'd run into symlinks and not knowing whether they should be ignored or not. So rework the process to: * Collect all possible native references. * Resolve the resulting native references, peeking into zip files if need be. * Extract any compressed native references, but only the parts of the zip we need. This way we won't run into any symlinks unless we really need them, and it should also improve build performance slightly, even on macOS, since we're not extracting files we won't need (which can be significant for xcframeworks). Additionally: * Add support for unzipping on Windows by using System.IO.Compression. * Show an error if attempting to extract a symlink in the last step in the reworked process on Windows. * Some tests had to be updated (since they poked into internals of the ResolveNativeReferences task, and those internals have changed).
2023-04-10 12:27:41 +03:00
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[dotnet] Initial support for .NET6 from Windows (#10590) These changes add support for executing iOS and MacDev tasks remotely (on a Mac) when running a build from Windows, and creates a specific .NET6 pack for Windows that's only included in the MSI. For now this only enables builds for the iOS Simulator, physical devices are not yet supported. - Each task decides if it should run locally or remotely depending on the SessionId property, which will only have a value on Windows. - The XMA Build agent is now part of this repo and will be included in the iOS .NET6 Windows pack. - On this first version we're including some Windows specific tasks and references into the Xamarin.iOS.Tasks project for simplicity, but those will be moved to the Windows specific project. ------------ * [msbuild] Adds support for executing Xamarin.iOS tasks from Windows * [msbuild] Adds support for executing Xamarin.MacDev tasks from Windows * Added XMA Build Agent to Xamarin.MacDev.Tasks.sln * Fixes some MSBuild versioning problems * Makes the XMA Build agent load Xamarin.iOS tasks We need to load a type from the iOS tasks assembly so we can run the tasks requested by MSBuild from Windows. We only need to load Xamarin.iOS.Tasks.dll since MacDev.tasks is already embedded in that one. There's a little trick on the csproj, we can't directly use the Xamarin.iOS.Tasks project ref assemblies because that includes both Xamarin.iOS.Tasks.dll and Xamarin.MacDev.Tasks.dll, so the MacDev tasks will collide. We use the project ref only for build dependency purposes but we add an assembly reference to Xamarin.iOS.Tasks.dll. * Added Xamarin.iOS.Tasks.Windows project * Removed unnecessary references on Xamarin.iOS.Tasks.Windows.csproj * Adds Messaging assemblies when ILRepacking Xamarin Tasks The Xamarin Task assemblies now depend on Messaging, so we need the Messaging assemblies to be packed into Xamarin.Mac.Tasks and Xamarin.iOS.Tasks. Also had to remove the direct Messaging dependencies from the build agent since those are already contained in Xamarin.iOS.Tasks * Adds a reference to Messaging.Core targets to the Agent's project * [msbuild] Adds Xamarin iOS Windows targets * [msbuild] Adds missing dependencies to Xamarin.iOS.Tasks This should fix build errors because of missing dependencies. Had to move System.Net.Mqtt.Server from the Build agent project to the tasks one to avoid conflicts with System.Diagnostics.Tracer. * [dotnet] Creates iOS Windows pack Creates a new pack for Windows specific (targets, build agent, etc.) files that shouldn't be installed on the Mac. We have a separate package for this to avoid increasing the core pack size with things that are not needed when using it from macOS. * Fixes type in dotnet makefile * [dotnet] Fixes the iOS Windows pack generation - The windows pack should not include the Sdk and Targets folders - For now we'll just create an iOS pack - Fixes the path to the files to include on the Windows Sdk pack * Added reference to the Windows iOS SDK from the Xamarin.iOS.Common.targets Added a property to navigate to the Windows iOS SDK folder, based on a naming convention that assumes that both packs will always have the same version * Added reference to the core iOS SDK from the Windows iOS SDK Added a property to navigate to the core iOS SDK folder, based on a naming convention that assumes that both packs will always have the same version * Updated Messaging version * Override MessagingBuildClientAssemblyFile property and correctly imported props from targets * [dotnet] Make Windows pack using target files from the output dir We need to take the target files from the output dir to include targets that are part of nuget packages, otherwise we will only include targets from our source * [dotnet] Adds the Windows Sdk pack to the workload manifest * [msbuild] Fixes the Windows Sdk pack name * [dotnet] Merge Mqtt instead of Mqtt.Server We only need System.Net.Mqtt to be merged into Xamarin.iOS.Tasks * Updated Messaging version * [dotnet] Several fixes for the Windows Sdk - Adds missing task CollectMonotouchReferences - Merges more dependencies into Xamarin.iOS.Tasks.dll needed by XMA - Updates the msbuild/Makefile to include files from both the output dir and the source dir - Overrides the agents directory to look for them on the Windows pack * [dotnet] Fixes the XMA Build agent - The build agent is an app so it cannot target ns2.0 - The MSBuild dependencies should be copied into the agent zip file - Avoids copying all the Xamarin iOS SDK core targets into the build agent, since those are not needed - Ensures the broker zip file is copied into the Xamarin.iOS.Windows.Tasks output dir so its included in the Windows pack * Bumps Xamarin.Messaging to 1.2.102 * Adds net6-win branch to trigger builds * Adds Messaging.Client missing dependency to Xamarin.Mac.Tasks * Added Xamarin.Messaging.Apple.Tasks project and VerifyXcodeVersion Task * Fix unloaded Xamarin.Messaging.Build project * Added Build contracts project and unified Xamarin.Messaigng.Apple.Tasks in Xamarin.iOS.Tasks.Windows Also added missing tasks and changes .After.targets * Updated Xamarin.Messaging version * Build agent - reference MSBuild assemblies from the framework Since the assemblies will be included in the build agent we need those to be the ones that come from the framework to be compatible with macOS * [msbuild] Fixes _UpdateDynamicLibraryId target The tasks con this target need to be executed remotely (when building from Windows). * Updates resources * Bump Xamarin.Messaging Fixes problems when executing Exec task remotely * [dotnet] Overrides Publish targets to execute them remotely from Windows The `_CopyResolvedFilesToPublishPreserveNewest` and `_CopyResolvedFilesToPublishAlways` targets essentially copy files into the app bundle. Since those are part of the .NET SDK we need to override those so we can pass to the Copy task the SessionId parameter and then it will be executed remotely when building from Windows. This is done in a Windows.After.targets file so it won't affect builds on macOS. * Added ILMerge to Xamarin.iOS.Tasks.Windows Also modified ILMerge.targets to not include System assemblies because we don't need them on the Windows package * Bumps Messaging This new version of messaging fixes a problem when copying task inputs from Windows to the Mac * [dotnet] Fixes copying files to the Mac when building from Windows When building from Windows there are .NET SDK targets that copy dynamic libraries from the SDK to the intermediate output directory or other files to the publish directory, since we can't control those we can't run them remotely so we need to copy those files to the Mac to ensure other targets will find those. * [dotnet] Fixes how files are copied to the output dir - Before executing `_CopyResolvedFilesToPublishPreserveNewest` and `_CopyResolvedFilesToPublishAlways` we copy the input files for those targets to the Mac - Then we override the original targets to execute the same copy task as the original ones but on the Mac, so the output files are placed in the right location for the following targets to pick them up. * Fixes typo on Xamarin.iOS.Common.After.targets * Bumps Xamarin.Messaging * [msbuild] Fixes VerifyXcodeVersion and ResolveUTIs tasks Both tasks were not being able to connect to the Mac mostly because of ILRepack, there were kind of 2 versions of Xamarin.Messaging, one merged into Xamarin.iOS.Tasks and another one merged into Xamarin.iOS.Windows.Tasks. Because of this the build connection object registered on the task could not be casted to the build connection type. This essentially moves both tasks into the Xamarin.iOS.Tasks assembly to avoid this issue, and as part of that also includes the Messaging contracts into that same project. * [msbuild] Fixes warnings when building from Windows * [dotnet] Adds missing assemblies to merge into Xamarin.iOS.Tasks Those 2 new assemblies will only be used from Windows and we need their implementation instead of the ref assemblies. In the future we will need to find a way of doing this on the Windows only pack insted of doing it on the core Xamarin.iOS.Tasks assembly. * [dotnet] Compute PublishTrimmed on a target We need to do this so the property is evaluated after VS on Windows connects to the Mac, otherwise by default IsMacEnabled is false from Windows. * Bumps Messaging to 1.2.111 * [dotnet] Execute ILLink remotely when building from Windows - Overrides the ILLink task and _RunILLink target to add the hability to execute it remotely, adding input and output properties so files are copied to the server and output files are created on Windows. - This "custom" ILLink task will only be executed from the Windows targets so when building from a Mac it will execute the core SDK task. * [dotnet] Fixes intput/output files creation for linker tasks - Custom Linker options file should be created on the Mac so we need to execute WriteLinesToFile remotely - All the *.items files from the linker are created on the Mac so we need to execute ReadItemsFromFile remotely - CompileNativeCode: fixes the OutputFile metadata path, otherwise the execution fails; also copies all the files in the declared "IncludeDirectories" to the Mac - Avoids copying input files from Windows to the Mac when running LinkNativeCode since the real input files already exist on the Mac, and Windows contains only empty files just to make MSBuild inputs/outputs check work. If we copy those empty files to the Mac we brake the build. * [msbuild] Minor fixes after merging from main * [dotnet] Adds missing output files to the Xamarin.iOS.Tasks.Windows project The output of this project was missing Messaging build targets and the build agent zip file that are needed to create the dotnet Windows specific pack * [dotnet] Fixes dotnet Windows specific pack generation Ensures the Windows projects are built and the files are copied to the dotnet pack directory before creating the package. It also adds a variable to enable building this pack. * [dotnet] Adds iOS Windows specific pack to iOS only MSI There's only a Windows specific pack for iOS available for now, so we should only add it to the iOS SDK MSI * [dotnet] Create a separate bundle for the iOS Windows MSI We need to do this to avoid including the Windows specific pack in the pkg. Also for now we'll only create an MSI for iOS since it's the only supported platform from Windows. * Fixes spacing issues in Xamarin.iOS.Tasks.csproj * Bumps Touch.Unit back to 05db76 * Fixes formatting problems * [msbuild] Replaces error E0176 by E0186 Because there's a warning W0176 that will overlap with the error * [msbuild] Fixes CompileEntitlements task There were 2 problems: 1- The if statement on the DefaultEntitlementsPath was wrong, because we should return the base value if there's no SessionId (which means the task is running on a Mac) 2- We should copy to the Mac the default entitlements file if no custom file was specified * Several fixes to cleanup the code to support iOS from Windows * Apply suggestions from code review Co-authored-by: Rolf Bjarne Kvinge <rolf@xamarin.com> * Formatting fixes in Xamarin.Messaging.Build * Reverted formatting changes in CompileEntitlements.cs * More formatting fixes * Update msbuild/Messaging/Xamarin.Messaging.Build/Handlers/ExecuteTaskMessageHandler.cs Co-authored-by: Rolf Bjarne Kvinge <rolf@xamarin.com> * Fixes order of MSBuild errors in the resource file * Add newly added localizable strings to canary test of translated strings. * Delete tests that ensure theres code only on the abstract tasks These were needed to ensure all the code was in the base tasks so we could have tasks implementations on Windows to remote those. Now that code is part of this repo (and that is why these tests are failing now) so we do not need them anymore. * [dotnet] Don't build the Windows SDK pack if not configured to do so. Co-authored-by: mag <mauro.agnoletti@gmail.com> Co-authored-by: Rolf Bjarne Kvinge <rolf@xamarin.com>
2021-02-12 09:43:17 +03:00
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