xamarin-macios/tests/monotouch-test/GLKit/BaseEffectTest.cs

48 строки
1.1 KiB
C#
Исходник Обычный вид История

2016-05-26 16:06:52 +03:00
// Copyright 2012 Xamarin Inc. All rights reserved
#if !__WATCHOS__
using System;
using System.Drawing;
#if XAMCORE_2_0
using Foundation;
using GLKit;
#else
using MonoTouch.Foundation;
using MonoTouch.GLKit;
#endif
using OpenTK;
using NUnit.Framework;
#if XAMCORE_2_0
using RectangleF=CoreGraphics.CGRect;
using SizeF=CoreGraphics.CGSize;
using PointF=CoreGraphics.CGPoint;
#else
using nfloat=global::System.Single;
using nint=global::System.Int32;
using nuint=global::System.UInt32;
#endif
namespace MonoTouchFixtures.GLKit {
[TestFixture]
[Preserve (AllMembers = true)]
public class BaseEffectTest {
[Test]
[Culture ("en")]
public void Properties ()
{
var effect = new GLKBaseEffect ();
Assert.That (effect.LightModelAmbientColor.ToString (), Is.EqualTo ("(0.2, 0.2, 0.2, 1)"), "LightModelAmbientColor");
Assert.That (effect.ConstantColor.ToString (), Is.EqualTo ("(1, 1, 1, 1)"), "ConstantColor");
effect.Light0.Enabled = true;
effect.Light0.DiffuseColor = new Vector4 (1.0f, 0.4f, 0.4f, 1.0f);
Assert.That (effect.Light0.DiffuseColor.ToString (), Is.EqualTo ("(1, 0.4, 0.4, 1)"), "Light0");
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}
}
}
#endif // !__WATCHOS__