xamarin-macios/tools/mtouch/AssemblyResolver.cs

183 строки
4.6 KiB
C#
Исходник Обычный вид История

2016-04-21 15:58:45 +03:00
//
// AssemblyResolver.cs
//
// Authors:
// Jb Evain (jbevain@novell.com)
// Sebastien Pouliot <sebastien@xamarin.com>
//
// (C) 2010 Novell, Inc.
// Copyright 2012-2014 Xamarin Inc. All rights reserved.
//
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using Mono.Cecil;
using Mono.Tuner;
using Xamarin.Bundler;
namespace MonoTouch.Tuner {
public partial class MonoTouchManifestResolver : MonoTouchResolver {
internal List<Exception> list = new List<Exception> ();
public override AssemblyDefinition Load (string file)
{
if (EnableRepl && Profile.IsSdkAssembly (Path.GetFileNameWithoutExtension (file))) {
var fn = Path.Combine (Path.GetDirectoryName (file), "repl", Path.GetFileName (file));
if (File.Exists (fn))
file = fn;
}
return base.Load (file);
}
}
public class MonoTouchResolver : IAssemblyResolver {
public string FrameworkDirectory { get; set; }
public string RootDirectory { get; set; }
public string ArchDirectory { get; set; }
public bool EnableRepl { get; set; }
Dictionary<string, AssemblyDefinition> cache;
ReaderParameters parameters;
public MonoTouchResolver ()
{
cache = new Dictionary<string, AssemblyDefinition> (StringComparer.InvariantCultureIgnoreCase);
parameters = new ReaderParameters ();
parameters.AssemblyResolver = this;
}
public IDictionary ToResolverCache ()
{
var resolver_cache = new Hashtable (StringComparer.InvariantCultureIgnoreCase);
foreach (var pair in cache)
resolver_cache.Add (pair.Key, pair.Value);
return resolver_cache;
}
public IEnumerable<AssemblyDefinition> GetAssemblies ()
{
return cache.Values.Cast<AssemblyDefinition> ();
}
public virtual AssemblyDefinition Load (string fileName)
{
if (!File.Exists (fileName))
return null;
AssemblyDefinition assembly;
var name = Path.GetFileNameWithoutExtension (fileName);
if (cache.TryGetValue (name, out assembly))
return assembly;
try {
fileName = Target.GetRealPath (fileName);
// Check the architecture-specific directory
if (Path.GetDirectoryName (fileName) == FrameworkDirectory && !string.IsNullOrEmpty (ArchDirectory)) {
var archName = Path.Combine (ArchDirectory, Path.GetFileName (fileName));
if (File.Exists (archName))
fileName = archName;
}
assembly = ModuleDefinition.ReadModule (fileName, parameters).Assembly;
}
catch (Exception e) {
throw new MonoTouchException (9, true, e, "Error while loading assemblies: {0}", fileName);
}
cache.Add (name, assembly);
return assembly;
}
public AssemblyDefinition Resolve (string fullName)
{
return Resolve (AssemblyNameReference.Parse (fullName), parameters);
}
public AssemblyDefinition Resolve (string fullName, ReaderParameters parameters)
{
return Resolve (AssemblyNameReference.Parse (fullName), parameters);
}
public AssemblyDefinition Resolve (AssemblyNameReference reference)
{
return Resolve (reference, parameters);
}
public AssemblyDefinition Resolve (AssemblyNameReference name, ReaderParameters parameters)
{
var aname = name.Name;
AssemblyDefinition assembly;
if (cache.TryGetValue (aname, out assembly))
return assembly;
if (EnableRepl) {
var replDir = Path.Combine (FrameworkDirectory, "repl");
if (Directory.Exists (replDir)) {
assembly = SearchDirectory (aname, replDir);
if (assembly != null)
return assembly;
}
}
var facadeDir = Path.Combine (FrameworkDirectory, "Facades");
if (Directory.Exists (facadeDir)) {
assembly = SearchDirectory (aname, facadeDir);
if (assembly != null)
return assembly;
}
if (ArchDirectory != null) {
assembly = SearchDirectory (aname, ArchDirectory);
if (assembly != null)
return assembly;
}
assembly = SearchDirectory (aname, FrameworkDirectory);
if (assembly != null)
return assembly;
assembly = SearchDirectory (aname, RootDirectory);
if (assembly != null)
return assembly;
return null;
}
AssemblyDefinition SearchDirectory (string name, string directory)
{
var file = DirectoryGetFile (directory, name + ".dll");
if (file.Length > 0)
return Load (file);
file = DirectoryGetFile (directory, name + ".exe");
if (file.Length > 0)
return Load (file);
return null;
}
static string DirectoryGetFile (string directory, string file)
{
var files = Directory.GetFiles (directory, file);
if (files != null && files.Length > 0)
return files [0];
return String.Empty;
}
public void Dispose ()
{
}
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}
}