xamarin-macios/msbuild/Xamarin.iOS.Tasks.Core/Xamarin.iOS-FrameworkList.x...

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2016-04-21 16:40:25 +03:00
<?xml version="1.0" encoding="utf-8"?>
Bump to mono:2018-06 (#4277) * Bump to mono:2018-06 * Bump mono * Updates compression to work with the public span * Bump mono * Fixes pointer check logic in Deflater * Bump mono * Fixes pointer check logic in Deflater * Bump mono * Bump Mono * [runtime] always use `mono_jit_set_aot_mode` (#4491) `mono_jit_set_aot_only` is deprecated and accidentally broke with https://github.com/mono/mono/pull/7887 This should fix device tests with `mono-2018-06` * Testing with Zoltan's patch * Include libmono-system-native on Xamarin.Mac * Bump Mono Commit list for mono/mono: * mono/mono@7bcda192a06 Bump llvm to release_60/fc854b8ec5873d294b80afa3e6cf6a88c5c48886. (#9786). (#9804) * mono/mono@23e95ec7ad7 Apply F# portable pdb debug fix for pinvokes & bump (#9797) * mono/mono@295f6d32afd [2018-06] [MacOS] On Mac, use the copyfile API to copy files (#9696) Diff: https://github.com/mono/mono/compare/7d5f4b61366008d47665bb473205f4ae1f716d1f...7bcda192a06267562af565d404c06d159f475c03 * Revert 4bacab3d5c7fa86a0e6437f64bb9f08ea3d0741b, it doesn't fix the ios aot problems. * Bump mono * [tests] Adjust the MT0137 test for mcs change in behavior. Starting with mono 5.16 mcs will now add assembly references when the assembly is only used in attributes (this was already the case for csc in both 5.14 and 5.16, so it seems to be a compatibility change). Adjust the MT0137 test accordingly. * [msbuild] Fix parsing of json parser errors to handle trailing periods in the error message. Fixes this test: 1) Test Failure : Xamarin.iOS.Tasks.Bug60536.TestACToolTaskCatchesJsonException ColumnNumber Expected: 2 But was: 0 * Bump mono * [builds] Install the old llvm binaries into the LLVM36 directory and make the 32 bit builds use that. * Bump mono * Bump mono * [jenkins] Don't give VSTS a fake branch. (#4667) Something in VSTS changed, and now fake branch names don't work anymore. So instead use real branch names (and for pull requests I've created a 'pull-request' branch we can use). * Assembly.LoadFile accepts only absolute path * [linker] Add new Facade (System.Threading.Tasks.Extensions). Fixes these MTouch test failures: 1. Xamarin.Linker.SdkTest.iOS_Unified : Facades Expected: But was: < "System.Threading.Tasks.Extensions" > 2. Xamarin.Linker.SdkTest.tvOS : Facades Expected: But was: < "System.Threading.Tasks.Extensions" > 3. Xamarin.Linker.SdkTest.watchOS : Facades Expected: But was: < "System.Threading.Tasks.Extensions" > * [mono-sdks] Necessary changes to unify the LLVM provisioning for both iOS and Android. (#4732) * Bump Mono * [mtouch] add mixed-mode support (#4751) * [mtouch] add --interp-mixed option When enabling this option, mtouch will AOT compile `mscorlib.dll`. At runtime that means every method that wasn't AOT'd will be executed by the runtime interpreter. * [mtouch] Add support to --interpreter to list the assemblies to (not) interpret. * [msbuild] Simplify interpreter code to use a single variable. * Fix whitespace. * [mtouch] Move mtouch-specific code to mtouch-specific file. * [msbuild] An empty string is a valid value for 'Interpreter', so make it a non-required property. * [mtouch] Add sanity check for aot-compiling interpreted assemblies. * Bump Mono * [linker] Updates SDKs facades list * Bump mono * [msbuild] Adds facades which might override default nuget version to framework list The collision resolver task reads them from here https://github.com/dotnet/sdk/blob/master/src/Tasks/Common/ConflictResolution/FrameworkListReader.cs * Bump to a VSfM version that can build XM Classic projects.
2018-10-10 18:02:28 +03:00
<FileList Name="Xamarin.iOS" TargetFrameworkDirectory="%TargetFrameworkDirectory%">
[msbuild/tests] Ensure our FrameworkList files have correct assemblies (#5367) One mono bump (https://github.com/xamarin/xamarin-macios/commit/6f2ebedb74fe8da250c8f53b61ffae2eb86fc711#diff-e801bb766cbaad95b50b1487b865f971) changed our `Xamarin.iOS-FrameworkList.xml.in` (and the tvOS and watchOS ones) and added 2 files ``` <File AssemblyName="System.Buffers" Version="4.0.99.0" /> <File AssemblyName="System.Memory" Version="4.0.99.0" /> ``` Around the same time this change was made in the IDE: https://github.com/mono/monodevelop/blob/e355f65870da4847d77ed1f3f2d07d1f78889cec/main/src/core/MonoDevelop.Core/MonoDevelop.Core.Assemblies/TargetFramework.cs#L260 That means that VSMac, when creating a new cache file listing the assemblies, won’t scan the assemblies in those directories `/Library/Frameworks/Xamarin.iOS.framework/Versions/Current/lib/mono/Xamarin.iOS`. This resulted in an incomplete cache file missing most assemblies leading to the IDE showing red checkmarks for known and installed assemblies. Ideally the FrameworkList files we ship should have a list of all the assemblies with PublicKeyToken and friends (the framework shouldn't be lazy and expect the IDEs to generate that file for us). This commit ships a test using the same logic as the IDE to populate the FrameworkList file. The test will report any missing assembly and print the xml element that should be added to the file. E.g: `<File AssemblyName="FSharp.Core" Version="3.98.4.0" PublicKeyToken="b03f5f7f11d50a3a" ProcessorArchitecture="MSIL" />` Then it's only a matter of copy/pasting that (: Note: even though this is the msbuild tests for iOS land I'm also scanning the Xamarin.Mac files here for simplicity. We also scan all assemblies in `/Facades`. Discussed in slack but adding all the facades assemblies doesn't compromise the project in the IDE (e.g: we still can't add incorrect assemblies) and it's required for some NuGet conflict resolution. See: https://github.com/xamarin/xamarin-macios/commit/ac8fd9e60aba0fae174eb7175a54d42a3c6b61f1
2019-01-11 21:59:22 +03:00
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[msbuild/tests] Ensure our FrameworkList files have correct assemblies (#5367) One mono bump (https://github.com/xamarin/xamarin-macios/commit/6f2ebedb74fe8da250c8f53b61ffae2eb86fc711#diff-e801bb766cbaad95b50b1487b865f971) changed our `Xamarin.iOS-FrameworkList.xml.in` (and the tvOS and watchOS ones) and added 2 files ``` <File AssemblyName="System.Buffers" Version="4.0.99.0" /> <File AssemblyName="System.Memory" Version="4.0.99.0" /> ``` Around the same time this change was made in the IDE: https://github.com/mono/monodevelop/blob/e355f65870da4847d77ed1f3f2d07d1f78889cec/main/src/core/MonoDevelop.Core/MonoDevelop.Core.Assemblies/TargetFramework.cs#L260 That means that VSMac, when creating a new cache file listing the assemblies, won’t scan the assemblies in those directories `/Library/Frameworks/Xamarin.iOS.framework/Versions/Current/lib/mono/Xamarin.iOS`. This resulted in an incomplete cache file missing most assemblies leading to the IDE showing red checkmarks for known and installed assemblies. Ideally the FrameworkList files we ship should have a list of all the assemblies with PublicKeyToken and friends (the framework shouldn't be lazy and expect the IDEs to generate that file for us). This commit ships a test using the same logic as the IDE to populate the FrameworkList file. The test will report any missing assembly and print the xml element that should be added to the file. E.g: `<File AssemblyName="FSharp.Core" Version="3.98.4.0" PublicKeyToken="b03f5f7f11d50a3a" ProcessorArchitecture="MSIL" />` Then it's only a matter of copy/pasting that (: Note: even though this is the msbuild tests for iOS land I'm also scanning the Xamarin.Mac files here for simplicity. We also scan all assemblies in `/Facades`. Discussed in slack but adding all the facades assemblies doesn't compromise the project in the IDE (e.g: we still can't add incorrect assemblies) and it's required for some NuGet conflict resolution. See: https://github.com/xamarin/xamarin-macios/commit/ac8fd9e60aba0fae174eb7175a54d42a3c6b61f1
2019-01-11 21:59:22 +03:00
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Bump to mono:2018-06 (#4277) * Bump to mono:2018-06 * Bump mono * Updates compression to work with the public span * Bump mono * Fixes pointer check logic in Deflater * Bump mono * Fixes pointer check logic in Deflater * Bump mono * Bump Mono * [runtime] always use `mono_jit_set_aot_mode` (#4491) `mono_jit_set_aot_only` is deprecated and accidentally broke with https://github.com/mono/mono/pull/7887 This should fix device tests with `mono-2018-06` * Testing with Zoltan's patch * Include libmono-system-native on Xamarin.Mac * Bump Mono Commit list for mono/mono: * mono/mono@7bcda192a06 Bump llvm to release_60/fc854b8ec5873d294b80afa3e6cf6a88c5c48886. (#9786). (#9804) * mono/mono@23e95ec7ad7 Apply F# portable pdb debug fix for pinvokes & bump (#9797) * mono/mono@295f6d32afd [2018-06] [MacOS] On Mac, use the copyfile API to copy files (#9696) Diff: https://github.com/mono/mono/compare/7d5f4b61366008d47665bb473205f4ae1f716d1f...7bcda192a06267562af565d404c06d159f475c03 * Revert 4bacab3d5c7fa86a0e6437f64bb9f08ea3d0741b, it doesn't fix the ios aot problems. * Bump mono * [tests] Adjust the MT0137 test for mcs change in behavior. Starting with mono 5.16 mcs will now add assembly references when the assembly is only used in attributes (this was already the case for csc in both 5.14 and 5.16, so it seems to be a compatibility change). Adjust the MT0137 test accordingly. * [msbuild] Fix parsing of json parser errors to handle trailing periods in the error message. Fixes this test: 1) Test Failure : Xamarin.iOS.Tasks.Bug60536.TestACToolTaskCatchesJsonException ColumnNumber Expected: 2 But was: 0 * Bump mono * [builds] Install the old llvm binaries into the LLVM36 directory and make the 32 bit builds use that. * Bump mono * Bump mono * [jenkins] Don't give VSTS a fake branch. (#4667) Something in VSTS changed, and now fake branch names don't work anymore. So instead use real branch names (and for pull requests I've created a 'pull-request' branch we can use). * Assembly.LoadFile accepts only absolute path * [linker] Add new Facade (System.Threading.Tasks.Extensions). Fixes these MTouch test failures: 1. Xamarin.Linker.SdkTest.iOS_Unified : Facades Expected: But was: < "System.Threading.Tasks.Extensions" > 2. Xamarin.Linker.SdkTest.tvOS : Facades Expected: But was: < "System.Threading.Tasks.Extensions" > 3. Xamarin.Linker.SdkTest.watchOS : Facades Expected: But was: < "System.Threading.Tasks.Extensions" > * [mono-sdks] Necessary changes to unify the LLVM provisioning for both iOS and Android. (#4732) * Bump Mono * [mtouch] add mixed-mode support (#4751) * [mtouch] add --interp-mixed option When enabling this option, mtouch will AOT compile `mscorlib.dll`. At runtime that means every method that wasn't AOT'd will be executed by the runtime interpreter. * [mtouch] Add support to --interpreter to list the assemblies to (not) interpret. * [msbuild] Simplify interpreter code to use a single variable. * Fix whitespace. * [mtouch] Move mtouch-specific code to mtouch-specific file. * [msbuild] An empty string is a valid value for 'Interpreter', so make it a non-required property. * [mtouch] Add sanity check for aot-compiling interpreted assemblies. * Bump Mono * [linker] Updates SDKs facades list * Bump mono * [msbuild] Adds facades which might override default nuget version to framework list The collision resolver task reads them from here https://github.com/dotnet/sdk/blob/master/src/Tasks/Common/ConflictResolution/FrameworkListReader.cs * Bump to a VSfM version that can build XM Classic projects.
2018-10-10 18:02:28 +03:00
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