xamarin-macios/Make.config

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include $(TOP)/mk/subdirs.mk
# calculate commit distance and store it in a file so that we don't have to re-calculate it every time make is executed.
-include $(TOP)/Make.config.inc
$(TOP)/Make.config.inc: $(TOP)/Make.config $(TOP)/mk/mono.mk
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@rm -f $@
@printf "IOS_COMMIT_DISTANCE:=$(shell LANG=C; export LANG && git --git-dir $(TOP)/.git log `git --git-dir $(TOP)/.git blame -- ./Make.versions HEAD | grep IOS_PACKAGE_VERSION= | sed 's/ .*//' `..HEAD --oneline | wc -l | sed 's/ //g')\n" >> $@
@printf "MAC_COMMIT_DISTANCE:=$(shell LANG=C; export LANG && git --git-dir $(TOP)/.git log `git --git-dir $(TOP)/.git blame -- ./Make.versions HEAD | grep MAC_PACKAGE_VERSION= | sed 's/ .*//' `..HEAD --oneline | wc -l | sed 's/ //g')\n" >> $@
@printf "IOS_NUGET_COMMIT_DISTANCE:=$(shell LANG=C; export LANG; git --git-dir $(TOP)/.git log `git --git-dir $(TOP)/.git blame -- ./Make.versions HEAD | grep IOS_NUGET_VERSION= | sed 's/ .*//' `..HEAD --oneline | wc -l | sed 's/ //g')\n" >> $@
@printf "TVOS_NUGET_COMMIT_DISTANCE:=$(shell LANG=C; export LANG; git --git-dir $(TOP)/.git log `git --git-dir $(TOP)/.git blame -- ./Make.versions HEAD | grep TVOS_NUGET_VERSION= | sed 's/ .*//' `..HEAD --oneline | wc -l | sed 's/ //g')\n" >> $@
@printf "WATCHOS_NUGET_COMMIT_DISTANCE:=$(shell LANG=C; export LANG; git --git-dir $(TOP)/.git log `git --git-dir $(TOP)/.git blame -- ./Make.versions HEAD | grep WATCHOS_NUGET_VERSION= | sed 's/ .*//' `..HEAD --oneline | wc -l | sed 's/ //g')\n" >> $@
@printf "MACOS_NUGET_COMMIT_DISTANCE:=$(shell LANG=C; export LANG; git --git-dir $(TOP)/.git log `git --git-dir $(TOP)/.git blame -- ./Make.versions HEAD | grep MACOS_NUGET_VERSION= | sed 's/ .*//' `..HEAD --oneline | wc -l | sed 's/ //g')\n" >> $@
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@printf "MACCATALYST_NUGET_COMMIT_DISTANCE:=$(shell LANG=C; export LANG; git --git-dir $(TOP)/.git log `git --git-dir $(TOP)/.git blame -- ./Make.versions HEAD | grep MACCATALYST_NUGET_VERSION= | sed 's/ .*//' `..HEAD --oneline | wc -l | sed 's/ //g')\n" >> $@
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@if which ccache > /dev/null 2>&1; then printf "ENABLE_CCACHE=1\nexport CCACHE_BASEDIR=$(abspath $(TOP)/..)\n" >> $@; echo "Found ccache on the system, enabling it"; fi
@if test -d $(TOP)/../maccore; then printf "ENABLE_XAMARIN=1\n" >> $@; echo "Detected the maccore repository, automatically enabled the Xamarin build"; fi
@# Build from source if we're on CI and packages aren't available.
@if ! curl -s -f --head "$(MONO_IOS_URL)" &> /dev/null; then \
echo "$(COLOR_GRAY)*** The mono archive for iOS ($(MONO_IOS_URL)) can't be downloaded:$(COLOR_CLEAR)"; \
echo "$$ curl -s --head '$(MONO_IOS_URL)'" | sed 's/^/ /'; \
curl -s --head "$(MONO_IOS_URL)" | sed 's/^/ /'; \
MONO_DOWNLOAD_FAIL=1; \
fi; \
if ! curl -s -f --head "$(MONO_MAC_URL)" &> /dev/null; then \
echo "$(COLOR_GRAY)*** The mono archive for macOS ($(MONO_MAC_URL)) can't be downloaded:$(COLOR_CLEAR)"; \
echo "$$ curl -s --head '$(MONO_MAC_URL)'" | sed 's/^/ /'; \
curl -s --head "$(MONO_MAC_URL)" | sed 's/^/ /'; \
MONO_DOWNLOAD_FAIL=1; \
fi; \
if test -n "$$MONO_DOWNLOAD_FAIL"; then \
echo "$(COLOR_GRAY)Building mono from source because one or both of the mono archives aren't downloadable.$(COLOR_CLEAR)"; \
printf "MONO_BUILD_FROM_SOURCE=1\n" >> $@; \
else \
echo "Downloading mono archives"; \
fi
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include $(TOP)/Make.versions
APIDIFF_REFERENCES=https://bosstoragemirror.blob.core.windows.net/wrench/jenkins/xcode12.3/c51fabee8aa096e83f7a781aecba68113613b71d/26/package/bundle.zip
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PACKAGE_HEAD_REV=$(shell git rev-parse HEAD)
#
# /!\ README /!\
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#
# A release branch requires updating some variables.
# This is done in Make.versions, not here.
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#
ifeq ($(BRANCH_NAME),)
# BRANCH_NAME is set in Jenkins, so this is for local builds.
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CURRENT_BRANCH:=$(shell git rev-parse --abbrev-ref HEAD)
else
CURRENT_BRANCH:=$(BRANCH_NAME)
Add support for building on Jenkins. (#4159) Add support for building on internal Jenkins. Jenkins has been configured to build every branch on xamarin/xamarin-macios that contains a `jenkins/Jenkinsfile`, which means it will start working as soon as this PR is merged. Results will be posted as statuses on each commit, which can be viewed using the url `https://github.com/xamarin/xamarin-macios/commits/<branch>`: ![screenshot 2018-06-01 11 12 57](https://user-images.githubusercontent.com/249268/40832932-c3b05eb0-658c-11e8-9670-8de5fcc23407.png) * The `continuous-integration/jenkins/branch` status links to the jenkins job. * The other two are XI and XM packages (the `Jenkins-` prefix will be removed once we officially switch from Wrench to Jenkins). More detailed information will be added as a comment to each commit, which can be seen by clicking on the commit and scrolling to the bottom (url of the format `https://github.com/xamarin/xamarin-macios/commit/<sha1>`) ![screenshot 2018-06-01 11 14 33](https://user-images.githubusercontent.com/249268/40833014-fd8772f4-658c-11e8-8a35-5df46bfb16c7.png) Unfortunately GitHub does not display the commit statuses when viewing a single commit, so to view those statuses you'll have to view the list of commits (the `/commits/` url). Tip: it's possible to use `<sha1>` instead of `<branch>` (and vice versa for that matter) if you're interested in the statuses of a particular commit. Pull requests will also be built (only from contributors with write access), but by default nothing will be done (the job will exit immediately, although a green check mark will still show up). Jenkins will **not** add a comment in the pull request in this case. However, if the label `build-package` [1] is set for a pull request, the internal jenkins job will run (it will do everything except the local xharness test run: this includes creating and publishing packages, creating various diffs, run tests on older macOS versions, test docs, etc). A detailed comment will also be added to the pull request (see below for multiple examples), which means that there will be two Jenkins comments: one for the public Jenkins which builds every PR, and one for the internal Jenkins [2]. [1] I don't quite like the name of the label, because it doesn't get even close to explain all that will actually happen, but `run-on-internal-jenkins-and-create-package` is a bit too long IMHO... Also it's non-obvious that this is the label to apply if the reason for executing on the internal jenkins is some other reason (for instance to test a maccore bump). Other ideas: * `run-internal-jenkins`: doesn't make it obvious that a package will be created (which is probably the most common reason to want to run on internal jenkins) * We could have multiple labels that mean the same thing: `build-package`, `internal-build`, `run-internal-jenkins`, etc, but it's redundant and I don't quite like it either. * Any other ideas? [2] I'm noticing now that these two look quite similar and this might end up confusing (the main difference is that the comment from the public jenkins will say **Build success/failure** and **Build comment file:** at the top. If something goes wrong the failure will also show up differently). Should this be made clearer?
2018-06-05 02:40:16 +03:00
endif
CURRENT_BRANCH_SED_ESCAPED:=$(subst |,\|,$(subst &,\&,$(subst $$,\$$,$(subst /,\/,$(CURRENT_BRANCH)))))
# The branch name in the nuget version has to be alphanumeric, and we follow the semantic versioning spec,
# which defines "alphanumeric" as the letters, numbers and the dash character (and nothing else).
# So here we replace all non-alphanumeric characters in the branch name with a dash.
CURRENT_BRANCH_ALPHANUMERIC:=$(shell export LANG=C; printf "%s" "$(CURRENT_BRANCH)" | tr -c '[a-zA-Z0-9-]' '-')
# Get the current hash
CURRENT_HASH:=$(shell git log -1 --pretty=%h)
# Get the pull request number, if this is a pull request
# Jenkins may set either CHANGE_ID or ghprbPullId
# Azure Devops sets SYSTEM_PULLREQUEST_PULLREQUESTNUMBER
ifneq ($(CHANGE_ID),)
PULL_REQUEST_ID=$(CHANGE_ID)
else ifneq ($(ghprbPullId),)
PULL_REQUEST_ID=$(ghprbPullId)
else ifneq ($(SYSTEM_PULLREQUEST_PULLREQUESTNUMBER),)
PULL_REQUEST_ID=$(SYSTEM_PULLREQUEST_PULLREQUESTNUMBER)
endif
# The prerelease identifier is missing the per-product commit distance, which is added below
ifneq ($(PULL_REQUEST_ID),)
NUGET_PRERELEASE_IDENTIFIER=ci.pr.gh$(PULL_REQUEST_ID).
else
NUGET_PRERELEASE_IDENTIFIER=ci.$(CURRENT_BRANCH_ALPHANUMERIC).
endif
NUGET_BUILD_METADATA=sha.$(CURRENT_HASH)
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IOS_PRODUCT=Xamarin.iOS
IOS_PACKAGE_NAME=Xamarin.iOS
IOS_PACKAGE_NAME_LOWER=$(shell echo $(IOS_PACKAGE_NAME) | tr "[:upper:]" "[:lower:]")
IOS_PACKAGE_VERSION_MAJOR=$(word 1, $(subst ., ,$(IOS_PACKAGE_VERSION)))
IOS_PACKAGE_VERSION_MINOR=$(word 2, $(subst ., ,$(IOS_PACKAGE_VERSION)))
IOS_PACKAGE_VERSION_REV:=$(word 3, $(subst ., ,$(IOS_PACKAGE_VERSION)))
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IOS_PACKAGE_VERSION_BUILD=$(IOS_COMMIT_DISTANCE)
IOS_PACKAGE_UPDATE_ID=$(shell printf "2%02d%02d%02d%03d" $(IOS_PACKAGE_VERSION_MAJOR) $(IOS_PACKAGE_VERSION_MINOR) $(IOS_PACKAGE_VERSION_REV) $(IOS_PACKAGE_VERSION_BUILD))
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IOS_NUGET=Microsoft.iOS
IOS_NUGET_VERSION_MAJOR=$(word 1, $(subst ., ,$(IOS_NUGET_VERSION)))
IOS_NUGET_VERSION_MINOR=$(word 2, $(subst ., ,$(IOS_NUGET_VERSION)))
IOS_NUGET_VERSION_PATCH=$(word 3, $(subst ., ,$(IOS_NUGET_VERSION)))
IOS_NUGET_VERSION_NO_METADATA=$(IOS_NUGET_VERSION)-$(NUGET_PRERELEASE_IDENTIFIER)$(IOS_NUGET_COMMIT_DISTANCE)
IOS_NUGET_VERSION_FULL=$(IOS_NUGET_VERSION_NO_METADATA)+$(NUGET_BUILD_METADATA)
[dotnet] Initial support for .NET6 from Windows (#10590) These changes add support for executing iOS and MacDev tasks remotely (on a Mac) when running a build from Windows, and creates a specific .NET6 pack for Windows that's only included in the MSI. For now this only enables builds for the iOS Simulator, physical devices are not yet supported. - Each task decides if it should run locally or remotely depending on the SessionId property, which will only have a value on Windows. - The XMA Build agent is now part of this repo and will be included in the iOS .NET6 Windows pack. - On this first version we're including some Windows specific tasks and references into the Xamarin.iOS.Tasks project for simplicity, but those will be moved to the Windows specific project. ------------ * [msbuild] Adds support for executing Xamarin.iOS tasks from Windows * [msbuild] Adds support for executing Xamarin.MacDev tasks from Windows * Added XMA Build Agent to Xamarin.MacDev.Tasks.sln * Fixes some MSBuild versioning problems * Makes the XMA Build agent load Xamarin.iOS tasks We need to load a type from the iOS tasks assembly so we can run the tasks requested by MSBuild from Windows. We only need to load Xamarin.iOS.Tasks.dll since MacDev.tasks is already embedded in that one. There's a little trick on the csproj, we can't directly use the Xamarin.iOS.Tasks project ref assemblies because that includes both Xamarin.iOS.Tasks.dll and Xamarin.MacDev.Tasks.dll, so the MacDev tasks will collide. We use the project ref only for build dependency purposes but we add an assembly reference to Xamarin.iOS.Tasks.dll. * Added Xamarin.iOS.Tasks.Windows project * Removed unnecessary references on Xamarin.iOS.Tasks.Windows.csproj * Adds Messaging assemblies when ILRepacking Xamarin Tasks The Xamarin Task assemblies now depend on Messaging, so we need the Messaging assemblies to be packed into Xamarin.Mac.Tasks and Xamarin.iOS.Tasks. Also had to remove the direct Messaging dependencies from the build agent since those are already contained in Xamarin.iOS.Tasks * Adds a reference to Messaging.Core targets to the Agent's project * [msbuild] Adds Xamarin iOS Windows targets * [msbuild] Adds missing dependencies to Xamarin.iOS.Tasks This should fix build errors because of missing dependencies. Had to move System.Net.Mqtt.Server from the Build agent project to the tasks one to avoid conflicts with System.Diagnostics.Tracer. * [dotnet] Creates iOS Windows pack Creates a new pack for Windows specific (targets, build agent, etc.) files that shouldn't be installed on the Mac. We have a separate package for this to avoid increasing the core pack size with things that are not needed when using it from macOS. * Fixes type in dotnet makefile * [dotnet] Fixes the iOS Windows pack generation - The windows pack should not include the Sdk and Targets folders - For now we'll just create an iOS pack - Fixes the path to the files to include on the Windows Sdk pack * Added reference to the Windows iOS SDK from the Xamarin.iOS.Common.targets Added a property to navigate to the Windows iOS SDK folder, based on a naming convention that assumes that both packs will always have the same version * Added reference to the core iOS SDK from the Windows iOS SDK Added a property to navigate to the core iOS SDK folder, based on a naming convention that assumes that both packs will always have the same version * Updated Messaging version * Override MessagingBuildClientAssemblyFile property and correctly imported props from targets * [dotnet] Make Windows pack using target files from the output dir We need to take the target files from the output dir to include targets that are part of nuget packages, otherwise we will only include targets from our source * [dotnet] Adds the Windows Sdk pack to the workload manifest * [msbuild] Fixes the Windows Sdk pack name * [dotnet] Merge Mqtt instead of Mqtt.Server We only need System.Net.Mqtt to be merged into Xamarin.iOS.Tasks * Updated Messaging version * [dotnet] Several fixes for the Windows Sdk - Adds missing task CollectMonotouchReferences - Merges more dependencies into Xamarin.iOS.Tasks.dll needed by XMA - Updates the msbuild/Makefile to include files from both the output dir and the source dir - Overrides the agents directory to look for them on the Windows pack * [dotnet] Fixes the XMA Build agent - The build agent is an app so it cannot target ns2.0 - The MSBuild dependencies should be copied into the agent zip file - Avoids copying all the Xamarin iOS SDK core targets into the build agent, since those are not needed - Ensures the broker zip file is copied into the Xamarin.iOS.Windows.Tasks output dir so its included in the Windows pack * Bumps Xamarin.Messaging to 1.2.102 * Adds net6-win branch to trigger builds * Adds Messaging.Client missing dependency to Xamarin.Mac.Tasks * Added Xamarin.Messaging.Apple.Tasks project and VerifyXcodeVersion Task * Fix unloaded Xamarin.Messaging.Build project * Added Build contracts project and unified Xamarin.Messaigng.Apple.Tasks in Xamarin.iOS.Tasks.Windows Also added missing tasks and changes .After.targets * Updated Xamarin.Messaging version * Build agent - reference MSBuild assemblies from the framework Since the assemblies will be included in the build agent we need those to be the ones that come from the framework to be compatible with macOS * [msbuild] Fixes _UpdateDynamicLibraryId target The tasks con this target need to be executed remotely (when building from Windows). * Updates resources * Bump Xamarin.Messaging Fixes problems when executing Exec task remotely * [dotnet] Overrides Publish targets to execute them remotely from Windows The `_CopyResolvedFilesToPublishPreserveNewest` and `_CopyResolvedFilesToPublishAlways` targets essentially copy files into the app bundle. Since those are part of the .NET SDK we need to override those so we can pass to the Copy task the SessionId parameter and then it will be executed remotely when building from Windows. This is done in a Windows.After.targets file so it won't affect builds on macOS. * Added ILMerge to Xamarin.iOS.Tasks.Windows Also modified ILMerge.targets to not include System assemblies because we don't need them on the Windows package * Bumps Messaging This new version of messaging fixes a problem when copying task inputs from Windows to the Mac * [dotnet] Fixes copying files to the Mac when building from Windows When building from Windows there are .NET SDK targets that copy dynamic libraries from the SDK to the intermediate output directory or other files to the publish directory, since we can't control those we can't run them remotely so we need to copy those files to the Mac to ensure other targets will find those. * [dotnet] Fixes how files are copied to the output dir - Before executing `_CopyResolvedFilesToPublishPreserveNewest` and `_CopyResolvedFilesToPublishAlways` we copy the input files for those targets to the Mac - Then we override the original targets to execute the same copy task as the original ones but on the Mac, so the output files are placed in the right location for the following targets to pick them up. * Fixes typo on Xamarin.iOS.Common.After.targets * Bumps Xamarin.Messaging * [msbuild] Fixes VerifyXcodeVersion and ResolveUTIs tasks Both tasks were not being able to connect to the Mac mostly because of ILRepack, there were kind of 2 versions of Xamarin.Messaging, one merged into Xamarin.iOS.Tasks and another one merged into Xamarin.iOS.Windows.Tasks. Because of this the build connection object registered on the task could not be casted to the build connection type. This essentially moves both tasks into the Xamarin.iOS.Tasks assembly to avoid this issue, and as part of that also includes the Messaging contracts into that same project. * [msbuild] Fixes warnings when building from Windows * [dotnet] Adds missing assemblies to merge into Xamarin.iOS.Tasks Those 2 new assemblies will only be used from Windows and we need their implementation instead of the ref assemblies. In the future we will need to find a way of doing this on the Windows only pack insted of doing it on the core Xamarin.iOS.Tasks assembly. * [dotnet] Compute PublishTrimmed on a target We need to do this so the property is evaluated after VS on Windows connects to the Mac, otherwise by default IsMacEnabled is false from Windows. * Bumps Messaging to 1.2.111 * [dotnet] Execute ILLink remotely when building from Windows - Overrides the ILLink task and _RunILLink target to add the hability to execute it remotely, adding input and output properties so files are copied to the server and output files are created on Windows. - This "custom" ILLink task will only be executed from the Windows targets so when building from a Mac it will execute the core SDK task. * [dotnet] Fixes intput/output files creation for linker tasks - Custom Linker options file should be created on the Mac so we need to execute WriteLinesToFile remotely - All the *.items files from the linker are created on the Mac so we need to execute ReadItemsFromFile remotely - CompileNativeCode: fixes the OutputFile metadata path, otherwise the execution fails; also copies all the files in the declared "IncludeDirectories" to the Mac - Avoids copying input files from Windows to the Mac when running LinkNativeCode since the real input files already exist on the Mac, and Windows contains only empty files just to make MSBuild inputs/outputs check work. If we copy those empty files to the Mac we brake the build. * [msbuild] Minor fixes after merging from main * [dotnet] Adds missing output files to the Xamarin.iOS.Tasks.Windows project The output of this project was missing Messaging build targets and the build agent zip file that are needed to create the dotnet Windows specific pack * [dotnet] Fixes dotnet Windows specific pack generation Ensures the Windows projects are built and the files are copied to the dotnet pack directory before creating the package. It also adds a variable to enable building this pack. * [dotnet] Adds iOS Windows specific pack to iOS only MSI There's only a Windows specific pack for iOS available for now, so we should only add it to the iOS SDK MSI * [dotnet] Create a separate bundle for the iOS Windows MSI We need to do this to avoid including the Windows specific pack in the pkg. Also for now we'll only create an MSI for iOS since it's the only supported platform from Windows. * Fixes spacing issues in Xamarin.iOS.Tasks.csproj * Bumps Touch.Unit back to 05db76 * Fixes formatting problems * [msbuild] Replaces error E0176 by E0186 Because there's a warning W0176 that will overlap with the error * [msbuild] Fixes CompileEntitlements task There were 2 problems: 1- The if statement on the DefaultEntitlementsPath was wrong, because we should return the base value if there's no SessionId (which means the task is running on a Mac) 2- We should copy to the Mac the default entitlements file if no custom file was specified * Several fixes to cleanup the code to support iOS from Windows * Apply suggestions from code review Co-authored-by: Rolf Bjarne Kvinge <rolf@xamarin.com> * Formatting fixes in Xamarin.Messaging.Build * Reverted formatting changes in CompileEntitlements.cs * More formatting fixes * Update msbuild/Messaging/Xamarin.Messaging.Build/Handlers/ExecuteTaskMessageHandler.cs Co-authored-by: Rolf Bjarne Kvinge <rolf@xamarin.com> * Fixes order of MSBuild errors in the resource file * Add newly added localizable strings to canary test of translated strings. * Delete tests that ensure theres code only on the abstract tasks These were needed to ensure all the code was in the base tasks so we could have tasks implementations on Windows to remote those. Now that code is part of this repo (and that is why these tests are failing now) so we do not need them anymore. * [dotnet] Don't build the Windows SDK pack if not configured to do so. Co-authored-by: mag <mauro.agnoletti@gmail.com> Co-authored-by: Rolf Bjarne Kvinge <rolf@xamarin.com>
2021-02-12 09:43:17 +03:00
IOS_WINDOWS_NUGET=Microsoft.iOS.Windows
IOS_WINDOWS_NUGET_VERSION_MAJOR=$(IOS_NUGET_VERSION_MAJOR)
IOS_WINDOWS_NUGET_VERSION_MINOR=$(IOS_NUGET_VERSION_MINOR)
IOS_WINDOWS_NUGET_VERSION_PATCH=$(IOS_NUGET_VERSION_PATCH)
IOS_WINDOWS_NUGET_VERSION_NO_METADATA=$(IOS_NUGET_VERSION_NO_METADATA)
IOS_WINDOWS_NUGET_VERSION_FULL=$(IOS_NUGET_VERSION_FULL)
TVOS_NUGET=Microsoft.tvOS
TVOS_NUGET_VERSION_MAJOR=$(word 1, $(subst ., ,$(TVOS_NUGET_VERSION)))
TVOS_NUGET_VERSION_MINOR=$(word 2, $(subst ., ,$(TVOS_NUGET_VERSION)))
TVOS_NUGET_VERSION_PATCH=$(word 3, $(subst ., ,$(TVOS_NUGET_VERSION)))
TVOS_NUGET_VERSION_NO_METADATA=$(TVOS_NUGET_VERSION)-$(NUGET_PRERELEASE_IDENTIFIER)$(TVOS_NUGET_COMMIT_DISTANCE)
TVOS_NUGET_VERSION_FULL=$(TVOS_NUGET_VERSION_NO_METADATA)+$(NUGET_BUILD_METADATA)
WATCHOS_NUGET=Microsoft.watchOS
WATCHOS_NUGET_VERSION_MAJOR=$(word 1, $(subst ., ,$(WATCHOS_NUGET_VERSION)))
WATCHOS_NUGET_VERSION_MINOR=$(word 2, $(subst ., ,$(WATCHOS_NUGET_VERSION)))
WATCHOS_NUGET_VERSION_PATCH=$(word 3, $(subst ., ,$(WATCHOS_NUGET_VERSION)))
WATCHOS_NUGET_VERSION_NO_METADATA=$(WATCHOS_NUGET_VERSION)-$(NUGET_PRERELEASE_IDENTIFIER)$(WATCHOS_NUGET_COMMIT_DISTANCE)
WATCHOS_NUGET_VERSION_FULL=$(WATCHOS_NUGET_VERSION_NO_METADATA)+$(NUGET_BUILD_METADATA)
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MACCATALYST_NUGET=Microsoft.MacCatalyst
MACCATALYST_NUGET_VERSION_MAJOR=$(word 1, $(subst ., ,$(MACCATALYST_NUGET_VERSION)))
MACCATALYST_NUGET_VERSION_MINOR=$(word 2, $(subst ., ,$(MACCATALYST_NUGET_VERSION)))
MACCATALYST_NUGET_VERSION_PATCH=$(word 3, $(subst ., ,$(MACCATALYST_NUGET_VERSION)))
MACCATALYST_NUGET_VERSION_NO_METADATA=$(MACCATALYST_NUGET_VERSION)-$(NUGET_PRERELEASE_IDENTIFIER)$(MACCATALYST_NUGET_COMMIT_DISTANCE)
MACCATALYST_NUGET_VERSION_FULL=$(MACCATALYST_NUGET_VERSION_NO_METADATA)+$(NUGET_BUILD_METADATA)
Bump to use Xcode 10 beta 1 (#4179) * Bump to use Xcode 10 beta 1 * Update Versions.plist * Add a dependency on Xcode 9.4. * [msbuild] Fix build with Xcode 10 beta 1. (#4182) Many years ago (in Xcode 7 according to code comment) Developer/Platforms/iPhoneOS.platform/Developer/usr disappeared, and we coped by looking at Developer/usr instead (and also the subsequent code to locate the bin directory was based on the location of the usr directory). Developer/Platforms/iPhoneOS.platform/Developer/usr reappeared in Xcode 10 beta 1, but it seems useless (for one it doesn't contain a bin directory), so in order to try to keep things sane don't look for this directory in Xcode 10 and instead go directly for Developer/usr (which is what we've been using as the usr directory for years anyway). Fixes this problem when building apps with Xcode 10 beta 1: /Library/Frameworks/Mono.framework/External/xbuild/Xamarin/iOS/Xamarin.iOS.Common.targets(626,3): error : Could not locate SDK bin directory [/Users/rolf/Projects/TestApp/test-app.csproj] * [runtime] Build 32-bit mac executables using Xcode 9.4. * [mtouch] Work around broken tvOS headers in Xcode 10 beta 1. * [mtouch] Work around build problem with Apple's simd headers in Objective-C++ mode. * Use version-agnostic paths to sdk directories. * [tests][xtro] Add todo files (from unclassified) and adjust ignore files to avoid errors * [macos][security] Re-enable SSL[Get|Set]AlpnProtocols. Fixes #4001 (#4022) * [macos][security] Re-enable SSL[Get}Set]AlpnProtocols. Fixes #4001 This was fixed in macOS 10.13.4 https://github.com/xamarin/xamarin-macios/issues/4001 * [tests][monotouch-tests] Disable a few test cases (one crasher, other failures). Causes to be verified later * [xharness] Fix permission dialog suppression in Xcode 10. * [xharness] Ignore 32-bit macOS tests by default. * [tests] Execute mmp regression tests with Xcode 9.4 since many of them are 32-bit and needs porting to 64-bit. * [mmptest] Ignore 32-bit XM tests if we don't have a 32-bit-capable Xcode. * [registrar] Add workaround for broken headers in Xcode 10 beta 1 (radar 40824697). * [mtouch] Restrict another workaround for an Xcode 10 beta 1 bug to a specific Xcode version to remove it asap. * [tests] Fix some protocol changes (public or not) find by introspection tests * [tests][intro] Fix DefaultCtorAllowed failures * [Intents] Obsolete several Intents classes in watchOS. Several existing Intents classes have been marked as unavailable in watchOS in the headers in Xcode 10 beta 1, and corresponding tests are now failing. So obsolete the managed wrapper types, and fix tests accordingly. * Fix xtro wrt previous Ietents/intro changes * [tests] Minor adjustments to mtouch tests to work with Xcode 10. * [msbuild] Update tests to cope with additional files produced by the Core ML compiler. * [msbuild] Xcode 10 doesn't support building watchOS 1 apps, so show a clear error message explaining it. Also update tests accordingly. * [coreimage] Stub new filters and exclude ?removed? ones from tests * Update GameplayKit and SpriteKit NSSecureCoding _upgrade_ and fix other non-public cases (in tests) * [tests] Ignore some GameKit selectors that don't respond anymore (but seems to be available, at least in header files) * [tests] Fix intro 32bits testing for filters resutls * [msbuild] Slightly change error message to be better English.
2018-06-09 04:45:24 +03:00
# Xcode version should have both a major and a minor version (even if the minor version is 0)
XCODE_VERSION=12.4
XCODE_URL=http://xamarin-storage/bot-provisioning/xcodes/Xcode_12.4.xip
XCODE_DEVELOPER_ROOT=/Applications/Xcode_12.4.0.app/Contents/Developer
2019-09-25 18:35:11 +03:00
XCODE_PRODUCT_BUILD_VERSION:=$(shell /usr/libexec/PlistBuddy -c 'Print :ProductBuildVersion' $(XCODE_DEVELOPER_ROOT)/../version.plist)
2016-04-21 11:59:27 +03:00
Bump to mono:2019-06 (#6196) * Use the commonly used casing for `MSBuildSDKsPath` property Handle "incorrectly" cased msbuild property names msbuild property names are case insensitive. While generating the custom app.config, in `SetToolsetProperty(..)` we try to update the property if it already exists. But the name lookup was case sensitive, thus causing the lookup to fail, resulting in two entries for the same property name differing only in case. Eg. `MSBuildSDKsPath` vs `MSBuildSdksPath`. * [mtouch] Whitelist new Brotli native symbols in Xamarin.Tests.Misc.PublicSymbols test * [mtouch] Better assert in NoLLVMFailuresInWatchOS() test We'd list the "LLVM failed" messages before even though the AOT might've crashed and the list is meaningless. Assert the exit code before that. * [mtouch] Use new LLVM even for 32bit targets See https://github.com/mono/mono/issues/14841 and https://github.com/mono/mono/issues/9621 * [mtouch] Work around slow LLVM in "don't link" test See https://github.com/mono/mono/issues/14843 * Remove useless conditional * Remove LLVM36 from Makefile * [watch4] set right min version for arm64_32 based watch devices (#6307) Fixes the confusion around `libmono-native*` (see for example https://github.com/xamarin/xamarin-macios/commit/ce5ba1e41d526eddd9b61f68fae22a747831e9f2#commitcomment-33834491 ) when building with `MONO_BUILD_FROM_SOURCE=1`. * reflect watchos64_32_version_min change from mono sdk * Move mono hash info to mk/mono.mk so that existing scripts work. * Add Makefile dependency on mono.mk where necessary With https://github.com/xamarin/xamarin-macios/commit/3e7bc29adec8dff3558c284a3050f2db36ea3cf2 the Mono hash was moved from Make.config to mono.mk. We need to add a Makefile dependency on this file wherever Make.config was used to track a Mono dependency. * [tests] Copy mk/mono.mk to the XM test package. * [tests] Update minOS version test after consolidating min watchOS versions everywhere. Fixes this mtouch and mmptest failure: 1) Failed : Xamarin.Tests.ProductTests.MinOSVersion(watchOS,MinwatchOS,WatchOSSimulator,False) Failures Expected: <empty> But was: < "Unexpected minOS version (expected 2.0.0, alternatively 2.0.0, found 5.1.0) in /Users/builder/jenkins/workspace/xamarin-macios/xamarin-macios/_ios-build/Library/Frameworks/Xamarin.iOS.framework/Versions/git/SDKs/Xamarin.WatchSimulator.sdk/usr/lib/libxamarin-debug.a (mono-runtime-debug.arm64_32.o).", "Unexpected minOS version (expected 2.0.0, alternatively 2.0.0, found 5.1.0) in /Users/builder/jenkins/workspace/xamarin-macios/xamarin-macios/_ios-build/Library/Frameworks/Xamarin.iOS.framework/Versions/git/SDKs/Xamarin.WatchSimulator.sdk/usr/lib/libxamarin-debug.a (bindings-debug.arm64_32.o).", "Unexpected minOS version (expected 2.0.0, alternatively 2.0.0, found 5.1.0) in /Users/builder/jenkins/workspace/xamarin-macios/xamarin-macios/_ios-build/Library/Frameworks/Xamarin.iOS.framework/Versions/git/SDKs/Xamarin.WatchSimulator.sdk/usr/lib/libxamarin-debug.a (bindings-generated-debug.arm64_32.o).", "Unexpected minOS version (expected 2.0.0, alternatively 2.0.0, found 5.1.0) in /Users/builder/jenkins/workspace/xamarin-macios/xamarin-macios/_ios-build/Library/Frameworks/Xamarin.iOS.framework/Versions/git/SDKs/Xamarin.WatchSimulator.sdk/usr/lib/libxamarin-debug.a (shared-debug.arm64_32.o).", "Unexpected minOS version (expected 2.0.0, alternatively 2.0.0, found 5.1.0) in /Users/builder/jenkins/workspace/xamarin-macios/xamarin-macios/_ios-build/Library/Frameworks/Xamarin.iOS.framework/Versions/git/SDKs/Xamarin.WatchSimulator.sdk/usr/lib/libxamarin-debug.a (runtime-debug.arm64_32.o).", "Unexpected minOS version (expected 2.0.0, alternatively 2.0.0, found 5.1.0) in /Users/builder/jenkins/workspace/xamarin-macios/xamarin-macios/_ios-build/Library/Frameworks/Xamarin.iOS.framework/Versions/git/SDKs/Xamarin.WatchSimulator.sdk/usr/lib/libxamarin-debug.a (trampolines-debug.arm64_32.o).", "Unexpected minOS version (expected 2.0.0, alternatively 2.0.0, found 5.1.0) in /Users/builder/jenkins/workspace/xamarin-macios/xamarin-macios/_ios-build/Library/Frameworks/Xamarin.iOS.framework/Versions/git/SDKs/Xamarin.WatchSimulator.sdk/usr/lib/libxamarin-debug.a (trampolines-invoke-debug.arm64_32.o).", "Unexpected minOS version (expected 2.0.0, alternatively 2.0.0, found 5.1.0) in /Users/builder/jenkins/workspace/xamarin-macios/xamarin-macios/_ios-build/Library/Frameworks/Xamarin.iOS.framework/Versions/git/SDKs/Xamarin.WatchSimulator.sdk/usr/lib/libxamarin-debug.a (xamarin-support-debug.arm64_32.o).", "Unexpected minOS version (expected 2.0.0, alternatively 2.0.0, found 5.1.0) in /Users/builder/jenkins/workspace/xamarin-macios/xamarin-macios/_ios-build/Library/Frameworks/Xamarin.iOS.framework/Versions/git/SDKs/Xamarin.WatchSimulator.sdk/usr/lib/libxamarin-debug.a (nsstring-localization-debug.arm64_32.o).", "Unexpected minOS version (expected 2.0.0, alternatively 2.0.0, found 5.1.0) in /Users/builder/jenkins/workspace/xamarin-macios/xamarin-macios/_ios-build/Library/Frameworks/Xamarin.iOS.framework/Versions/git/SDKs/Xamarin.WatchSimulator.sdk/usr/lib/libxamarin-debug.a (trampolines-varargs-debug.arm64_32.o)."... > * [mmp] Fix make clean target It needs an -r to remove directories: ``` rm: bin: is a directory rm: obj: is a directory ``` * Add new xamarin_timezone_get_local_name() to a few more places
2019-07-16 18:24:00 +03:00
# Mono version embedded in XI/XM (NEEDED_MONO_VERSION/BRANCH) are specified in mk/mono.mk
include $(TOP)/mk/mono.mk
MONO_HASH := $(NEEDED_MONO_VERSION)
# Minimum Mono version for building XI/XM
MIN_MONO_VERSION=6.12.0.114
MAX_MONO_VERSION=6.12.99
MIN_MONO_URL=https://xamjenkinsartifact.azureedge.net/build-package-osx-mono/2020-02/121/5e9cb6d1c1de430965312927d5aed7fcb27bfa73/MonoFramework-MDK-6.12.0.114.macos10.xamarin.universal.pkg
2016-04-21 11:59:27 +03:00
Store the minimum mono version for Xamarin.Mac in one place only (Make.config) and bump it to 5.14. Fixes #4120. (#4695) * Store the minimum mono version for Xamarin.Mac in one place only (Make.config) and bump it to 5.14. Fixes #4120. I've verified that we fail at launch of running on 5.12, while 5.14 works fine (to launch at least), so the minimum system mono version is _at least_ 5.14. Fixes https://github.com/xamarin/xamarin-macios/issues/4120. * [mmp] Load mono's version file instead of using pkg-config to get mono's version. pkg-config will only get three parts of the version, while the version file has all four parts. This is important, since we're now verifying the four parts of the version file, and without loading those four from the system, we'll fail builds like this: error MM0001: This version of Xamarin.Mac requires Mono 5.14.0.136 (the current Mono version is 5.14.0). because the three part version's fourth number is assumed to be 0. * Only verify mono runtime version when running with system/dynamic mono. There should be no need to verify the mono runtime version when embedding mono: * If it's a mono we're shipping, something very bad happened in our build/package for it to be an invalid mono. * If it's a system mono that's being embedded, then we verify in mmp at build time. In the first scenario (a mono we're shipping), the problem is that the mono we've built does not report back the full version number (with four parts) [1], which means we'll fail any check whose requirements are identical for the first three parts, and non-zero for the last. [1] The fourth part of the version number is created/calculated when packaging mono, and we're not packaging it.
2018-08-29 15:28:56 +03:00
# Minimum Mono version for Xamarin.Mac apps using the system mono
Bump to mono:2019-06 (#6196) * Use the commonly used casing for `MSBuildSDKsPath` property Handle "incorrectly" cased msbuild property names msbuild property names are case insensitive. While generating the custom app.config, in `SetToolsetProperty(..)` we try to update the property if it already exists. But the name lookup was case sensitive, thus causing the lookup to fail, resulting in two entries for the same property name differing only in case. Eg. `MSBuildSDKsPath` vs `MSBuildSdksPath`. * [mtouch] Whitelist new Brotli native symbols in Xamarin.Tests.Misc.PublicSymbols test * [mtouch] Better assert in NoLLVMFailuresInWatchOS() test We'd list the "LLVM failed" messages before even though the AOT might've crashed and the list is meaningless. Assert the exit code before that. * [mtouch] Use new LLVM even for 32bit targets See https://github.com/mono/mono/issues/14841 and https://github.com/mono/mono/issues/9621 * [mtouch] Work around slow LLVM in "don't link" test See https://github.com/mono/mono/issues/14843 * Remove useless conditional * Remove LLVM36 from Makefile * [watch4] set right min version for arm64_32 based watch devices (#6307) Fixes the confusion around `libmono-native*` (see for example https://github.com/xamarin/xamarin-macios/commit/ce5ba1e41d526eddd9b61f68fae22a747831e9f2#commitcomment-33834491 ) when building with `MONO_BUILD_FROM_SOURCE=1`. * reflect watchos64_32_version_min change from mono sdk * Move mono hash info to mk/mono.mk so that existing scripts work. * Add Makefile dependency on mono.mk where necessary With https://github.com/xamarin/xamarin-macios/commit/3e7bc29adec8dff3558c284a3050f2db36ea3cf2 the Mono hash was moved from Make.config to mono.mk. We need to add a Makefile dependency on this file wherever Make.config was used to track a Mono dependency. * [tests] Copy mk/mono.mk to the XM test package. * [tests] Update minOS version test after consolidating min watchOS versions everywhere. Fixes this mtouch and mmptest failure: 1) Failed : Xamarin.Tests.ProductTests.MinOSVersion(watchOS,MinwatchOS,WatchOSSimulator,False) Failures Expected: <empty> But was: < "Unexpected minOS version (expected 2.0.0, alternatively 2.0.0, found 5.1.0) in /Users/builder/jenkins/workspace/xamarin-macios/xamarin-macios/_ios-build/Library/Frameworks/Xamarin.iOS.framework/Versions/git/SDKs/Xamarin.WatchSimulator.sdk/usr/lib/libxamarin-debug.a (mono-runtime-debug.arm64_32.o).", "Unexpected minOS version (expected 2.0.0, alternatively 2.0.0, found 5.1.0) in /Users/builder/jenkins/workspace/xamarin-macios/xamarin-macios/_ios-build/Library/Frameworks/Xamarin.iOS.framework/Versions/git/SDKs/Xamarin.WatchSimulator.sdk/usr/lib/libxamarin-debug.a (bindings-debug.arm64_32.o).", "Unexpected minOS version (expected 2.0.0, alternatively 2.0.0, found 5.1.0) in /Users/builder/jenkins/workspace/xamarin-macios/xamarin-macios/_ios-build/Library/Frameworks/Xamarin.iOS.framework/Versions/git/SDKs/Xamarin.WatchSimulator.sdk/usr/lib/libxamarin-debug.a (bindings-generated-debug.arm64_32.o).", "Unexpected minOS version (expected 2.0.0, alternatively 2.0.0, found 5.1.0) in /Users/builder/jenkins/workspace/xamarin-macios/xamarin-macios/_ios-build/Library/Frameworks/Xamarin.iOS.framework/Versions/git/SDKs/Xamarin.WatchSimulator.sdk/usr/lib/libxamarin-debug.a (shared-debug.arm64_32.o).", "Unexpected minOS version (expected 2.0.0, alternatively 2.0.0, found 5.1.0) in /Users/builder/jenkins/workspace/xamarin-macios/xamarin-macios/_ios-build/Library/Frameworks/Xamarin.iOS.framework/Versions/git/SDKs/Xamarin.WatchSimulator.sdk/usr/lib/libxamarin-debug.a (runtime-debug.arm64_32.o).", "Unexpected minOS version (expected 2.0.0, alternatively 2.0.0, found 5.1.0) in /Users/builder/jenkins/workspace/xamarin-macios/xamarin-macios/_ios-build/Library/Frameworks/Xamarin.iOS.framework/Versions/git/SDKs/Xamarin.WatchSimulator.sdk/usr/lib/libxamarin-debug.a (trampolines-debug.arm64_32.o).", "Unexpected minOS version (expected 2.0.0, alternatively 2.0.0, found 5.1.0) in /Users/builder/jenkins/workspace/xamarin-macios/xamarin-macios/_ios-build/Library/Frameworks/Xamarin.iOS.framework/Versions/git/SDKs/Xamarin.WatchSimulator.sdk/usr/lib/libxamarin-debug.a (trampolines-invoke-debug.arm64_32.o).", "Unexpected minOS version (expected 2.0.0, alternatively 2.0.0, found 5.1.0) in /Users/builder/jenkins/workspace/xamarin-macios/xamarin-macios/_ios-build/Library/Frameworks/Xamarin.iOS.framework/Versions/git/SDKs/Xamarin.WatchSimulator.sdk/usr/lib/libxamarin-debug.a (xamarin-support-debug.arm64_32.o).", "Unexpected minOS version (expected 2.0.0, alternatively 2.0.0, found 5.1.0) in /Users/builder/jenkins/workspace/xamarin-macios/xamarin-macios/_ios-build/Library/Frameworks/Xamarin.iOS.framework/Versions/git/SDKs/Xamarin.WatchSimulator.sdk/usr/lib/libxamarin-debug.a (nsstring-localization-debug.arm64_32.o).", "Unexpected minOS version (expected 2.0.0, alternatively 2.0.0, found 5.1.0) in /Users/builder/jenkins/workspace/xamarin-macios/xamarin-macios/_ios-build/Library/Frameworks/Xamarin.iOS.framework/Versions/git/SDKs/Xamarin.WatchSimulator.sdk/usr/lib/libxamarin-debug.a (trampolines-varargs-debug.arm64_32.o)."... > * [mmp] Fix make clean target It needs an -r to remove directories: ``` rm: bin: is a directory rm: obj: is a directory ``` * Add new xamarin_timezone_get_local_name() to a few more places
2019-07-16 18:24:00 +03:00
MIN_XM_MONO_VERSION=6.4.0.94
MIN_XM_MONO_URL=https://xamjenkinsartifact.azureedge.net/build-package-osx-mono/2019-06/77/c608cf3eafaea310e11af13cc9380d770112bb83/MonoFramework-MDK-6.4.0.94.macos10.xamarin.universal.pkg
2016-04-21 11:59:27 +03:00
# Minimum Visual Studio version
2020-03-18 18:26:11 +03:00
MIN_VISUAL_STUDIO_URL=https://bosstoragemirror.blob.core.windows.net/vsmac/3425624/release-8.4/88f89d49594ac101891944e2a6b9a0b607a6fb52/VisualStudioForMac-8.4.4.8.dmg
MIN_VISUAL_STUDIO_VERSION=8.4.4.8
MAX_VISUAL_STUDIO_VERSION=8.8.99
2016-04-21 11:59:27 +03:00
# Minimum CMake version
MIN_CMAKE_URL=https://cmake.org/files/v3.6/cmake-3.6.2-Darwin-x86_64.dmg
MIN_CMAKE_VERSION=2.8.8
# ObjectiveSharpie min/max versions
MIN_SHARPIE_VERSION=3.5.41
MAX_SHARPIE_VERSION=3.5.99
MIN_SHARPIE_URL=https://download.visualstudio.microsoft.com/download/pr/43d40473-3115-44aa-8beb-06e99324762d/c5a5432935c9b9ebd56b6fba69b06a57/objectivesharpie-3.5.41.pkg
# Minimum OSX versions for building XI/XM
MIN_OSX_BUILD_VERSION=10.15.4
# Minimum OSX version for executing XI/XM tooling.
MIN_OSX_VERSION_FOR_IOS=10.11
MIN_OSX_VERSION_FOR_MAC=10.11
2016-04-21 11:59:27 +03:00
# Bump the *_NUGET_VERSION variables in Make.versions instead, because that makes sure the computed commit distance for the version is correct.
IOS_SDK_VERSION=$(word 1, $(subst ., ,$(IOS_NUGET_VERSION))).$(word 2, $(subst ., ,$(IOS_NUGET_VERSION)))
OSX_SDK_VERSION=$(word 1, $(subst ., ,$(MACOS_NUGET_VERSION))).$(word 2, $(subst ., ,$(MACOS_NUGET_VERSION)))
WATCH_SDK_VERSION=$(word 1, $(subst ., ,$(WATCHOS_NUGET_VERSION))).$(word 2, $(subst ., ,$(WATCHOS_NUGET_VERSION)))
TVOS_SDK_VERSION=$(word 1, $(subst ., ,$(TVOS_NUGET_VERSION))).$(word 2, $(subst ., ,$(TVOS_NUGET_VERSION)))
MACCATALYST_SDK_VERSION=$(word 1, $(subst ., ,$(MACCATALYST_NUGET_VERSION))).$(word 2, $(subst ., ,$(MACCATALYST_NUGET_VERSION)))
MACCATALYST_MAC_SDK_VERSION=$(OSX_SDK_VERSION)
2016-04-21 11:59:27 +03:00
MAX_IOS_DEPLOYMENT_TARGET=$(IOS_SDK_VERSION)
MAX_WATCH_DEPLOYMENT_TARGET=$(WATCH_SDK_VERSION)
MAX_TVOS_DEPLOYMENT_TARGET=$(TVOS_SDK_VERSION)
MAX_IOS_SIMULATOR_VERSION=$(IOS_SDK_VERSION)
MAX_TVOS_SIMULATOR_VERSION=$(TVOS_SDK_VERSION)
MAX_WATCH_SIMULATOR_VERSION=$(WATCH_SDK_VERSION)
# Minimum OS versions for running XI/XM apps.
MIN_IOS_SDK_VERSION=7.0
MIN_OSX_SDK_VERSION=10.9
2016-04-21 11:59:27 +03:00
MIN_WATCHOS_SDK_VERSION=2.0
Bump to mono:2019-06 (#6196) * Use the commonly used casing for `MSBuildSDKsPath` property Handle "incorrectly" cased msbuild property names msbuild property names are case insensitive. While generating the custom app.config, in `SetToolsetProperty(..)` we try to update the property if it already exists. But the name lookup was case sensitive, thus causing the lookup to fail, resulting in two entries for the same property name differing only in case. Eg. `MSBuildSDKsPath` vs `MSBuildSdksPath`. * [mtouch] Whitelist new Brotli native symbols in Xamarin.Tests.Misc.PublicSymbols test * [mtouch] Better assert in NoLLVMFailuresInWatchOS() test We'd list the "LLVM failed" messages before even though the AOT might've crashed and the list is meaningless. Assert the exit code before that. * [mtouch] Use new LLVM even for 32bit targets See https://github.com/mono/mono/issues/14841 and https://github.com/mono/mono/issues/9621 * [mtouch] Work around slow LLVM in "don't link" test See https://github.com/mono/mono/issues/14843 * Remove useless conditional * Remove LLVM36 from Makefile * [watch4] set right min version for arm64_32 based watch devices (#6307) Fixes the confusion around `libmono-native*` (see for example https://github.com/xamarin/xamarin-macios/commit/ce5ba1e41d526eddd9b61f68fae22a747831e9f2#commitcomment-33834491 ) when building with `MONO_BUILD_FROM_SOURCE=1`. * reflect watchos64_32_version_min change from mono sdk * Move mono hash info to mk/mono.mk so that existing scripts work. * Add Makefile dependency on mono.mk where necessary With https://github.com/xamarin/xamarin-macios/commit/3e7bc29adec8dff3558c284a3050f2db36ea3cf2 the Mono hash was moved from Make.config to mono.mk. We need to add a Makefile dependency on this file wherever Make.config was used to track a Mono dependency. * [tests] Copy mk/mono.mk to the XM test package. * [tests] Update minOS version test after consolidating min watchOS versions everywhere. Fixes this mtouch and mmptest failure: 1) Failed : Xamarin.Tests.ProductTests.MinOSVersion(watchOS,MinwatchOS,WatchOSSimulator,False) Failures Expected: <empty> But was: < "Unexpected minOS version (expected 2.0.0, alternatively 2.0.0, found 5.1.0) in /Users/builder/jenkins/workspace/xamarin-macios/xamarin-macios/_ios-build/Library/Frameworks/Xamarin.iOS.framework/Versions/git/SDKs/Xamarin.WatchSimulator.sdk/usr/lib/libxamarin-debug.a (mono-runtime-debug.arm64_32.o).", "Unexpected minOS version (expected 2.0.0, alternatively 2.0.0, found 5.1.0) in /Users/builder/jenkins/workspace/xamarin-macios/xamarin-macios/_ios-build/Library/Frameworks/Xamarin.iOS.framework/Versions/git/SDKs/Xamarin.WatchSimulator.sdk/usr/lib/libxamarin-debug.a (bindings-debug.arm64_32.o).", "Unexpected minOS version (expected 2.0.0, alternatively 2.0.0, found 5.1.0) in /Users/builder/jenkins/workspace/xamarin-macios/xamarin-macios/_ios-build/Library/Frameworks/Xamarin.iOS.framework/Versions/git/SDKs/Xamarin.WatchSimulator.sdk/usr/lib/libxamarin-debug.a (bindings-generated-debug.arm64_32.o).", "Unexpected minOS version (expected 2.0.0, alternatively 2.0.0, found 5.1.0) in /Users/builder/jenkins/workspace/xamarin-macios/xamarin-macios/_ios-build/Library/Frameworks/Xamarin.iOS.framework/Versions/git/SDKs/Xamarin.WatchSimulator.sdk/usr/lib/libxamarin-debug.a (shared-debug.arm64_32.o).", "Unexpected minOS version (expected 2.0.0, alternatively 2.0.0, found 5.1.0) in /Users/builder/jenkins/workspace/xamarin-macios/xamarin-macios/_ios-build/Library/Frameworks/Xamarin.iOS.framework/Versions/git/SDKs/Xamarin.WatchSimulator.sdk/usr/lib/libxamarin-debug.a (runtime-debug.arm64_32.o).", "Unexpected minOS version (expected 2.0.0, alternatively 2.0.0, found 5.1.0) in /Users/builder/jenkins/workspace/xamarin-macios/xamarin-macios/_ios-build/Library/Frameworks/Xamarin.iOS.framework/Versions/git/SDKs/Xamarin.WatchSimulator.sdk/usr/lib/libxamarin-debug.a (trampolines-debug.arm64_32.o).", "Unexpected minOS version (expected 2.0.0, alternatively 2.0.0, found 5.1.0) in /Users/builder/jenkins/workspace/xamarin-macios/xamarin-macios/_ios-build/Library/Frameworks/Xamarin.iOS.framework/Versions/git/SDKs/Xamarin.WatchSimulator.sdk/usr/lib/libxamarin-debug.a (trampolines-invoke-debug.arm64_32.o).", "Unexpected minOS version (expected 2.0.0, alternatively 2.0.0, found 5.1.0) in /Users/builder/jenkins/workspace/xamarin-macios/xamarin-macios/_ios-build/Library/Frameworks/Xamarin.iOS.framework/Versions/git/SDKs/Xamarin.WatchSimulator.sdk/usr/lib/libxamarin-debug.a (xamarin-support-debug.arm64_32.o).", "Unexpected minOS version (expected 2.0.0, alternatively 2.0.0, found 5.1.0) in /Users/builder/jenkins/workspace/xamarin-macios/xamarin-macios/_ios-build/Library/Frameworks/Xamarin.iOS.framework/Versions/git/SDKs/Xamarin.WatchSimulator.sdk/usr/lib/libxamarin-debug.a (nsstring-localization-debug.arm64_32.o).", "Unexpected minOS version (expected 2.0.0, alternatively 2.0.0, found 5.1.0) in /Users/builder/jenkins/workspace/xamarin-macios/xamarin-macios/_ios-build/Library/Frameworks/Xamarin.iOS.framework/Versions/git/SDKs/Xamarin.WatchSimulator.sdk/usr/lib/libxamarin-debug.a (trampolines-varargs-debug.arm64_32.o)."... > * [mmp] Fix make clean target It needs an -r to remove directories: ``` rm: bin: is a directory rm: obj: is a directory ``` * Add new xamarin_timezone_get_local_name() to a few more places
2019-07-16 18:24:00 +03:00
MIN_WATCHOS64_32_SDK_VERSION=5.1
MIN_WATCH_OS_VERSION=2.0
2016-04-21 11:59:27 +03:00
MIN_TVOS_SDK_VERSION=9.0
MIN_MACCATALYST_SDK_VERSION=13.1
2016-04-21 11:59:27 +03:00
# The min simulator version available in the Xcode we're using
MIN_IOS_SIMULATOR_VERSION=10.3
MIN_WATCHOS_SIMULATOR_VERSION=3.2
# This is the iOS version that matches the watchOS version (i.e same Xcode)
MIN_WATCHOS_COMPANION_SIMULATOR_VERSION=10.3
MIN_TVOS_SIMULATOR_VERSION=10.2
2018-06-01 20:06:12 +03:00
# These are the simulator package ids for the versions above
EXTRA_SIMULATORS=com.apple.pkg.iPhoneSimulatorSDK10_3 com.apple.pkg.AppleTVSimulatorSDK10_2 com.apple.pkg.WatchSimulatorSDK3_2
2016-04-21 11:59:27 +03:00
INCLUDE_IOS=1
INCLUDE_MAC=1
2016-04-21 11:59:27 +03:00
INCLUDE_WATCH=1
INCLUDE_TVOS=1
INCLUDE_MACCATALYST=1
INCLUDE_DEVICE=1
2016-04-21 11:59:27 +03:00
# disable source code install by default (it's enabled for CI builds)
ENABLE_INSTALL_SOURCE=
2016-04-21 11:59:27 +03:00
-include $(TOP)/Make.config.local
-include $(TOP)/configure.inc
2016-04-21 11:59:27 +03:00
ifdef ENABLE_CCACHE
# Note the space at the end the line
CCACHE=ccache
endif
Bump to use Xcode 10 beta 1 (#4179) * Bump to use Xcode 10 beta 1 * Update Versions.plist * Add a dependency on Xcode 9.4. * [msbuild] Fix build with Xcode 10 beta 1. (#4182) Many years ago (in Xcode 7 according to code comment) Developer/Platforms/iPhoneOS.platform/Developer/usr disappeared, and we coped by looking at Developer/usr instead (and also the subsequent code to locate the bin directory was based on the location of the usr directory). Developer/Platforms/iPhoneOS.platform/Developer/usr reappeared in Xcode 10 beta 1, but it seems useless (for one it doesn't contain a bin directory), so in order to try to keep things sane don't look for this directory in Xcode 10 and instead go directly for Developer/usr (which is what we've been using as the usr directory for years anyway). Fixes this problem when building apps with Xcode 10 beta 1: /Library/Frameworks/Mono.framework/External/xbuild/Xamarin/iOS/Xamarin.iOS.Common.targets(626,3): error : Could not locate SDK bin directory [/Users/rolf/Projects/TestApp/test-app.csproj] * [runtime] Build 32-bit mac executables using Xcode 9.4. * [mtouch] Work around broken tvOS headers in Xcode 10 beta 1. * [mtouch] Work around build problem with Apple's simd headers in Objective-C++ mode. * Use version-agnostic paths to sdk directories. * [tests][xtro] Add todo files (from unclassified) and adjust ignore files to avoid errors * [macos][security] Re-enable SSL[Get|Set]AlpnProtocols. Fixes #4001 (#4022) * [macos][security] Re-enable SSL[Get}Set]AlpnProtocols. Fixes #4001 This was fixed in macOS 10.13.4 https://github.com/xamarin/xamarin-macios/issues/4001 * [tests][monotouch-tests] Disable a few test cases (one crasher, other failures). Causes to be verified later * [xharness] Fix permission dialog suppression in Xcode 10. * [xharness] Ignore 32-bit macOS tests by default. * [tests] Execute mmp regression tests with Xcode 9.4 since many of them are 32-bit and needs porting to 64-bit. * [mmptest] Ignore 32-bit XM tests if we don't have a 32-bit-capable Xcode. * [registrar] Add workaround for broken headers in Xcode 10 beta 1 (radar 40824697). * [mtouch] Restrict another workaround for an Xcode 10 beta 1 bug to a specific Xcode version to remove it asap. * [tests] Fix some protocol changes (public or not) find by introspection tests * [tests][intro] Fix DefaultCtorAllowed failures * [Intents] Obsolete several Intents classes in watchOS. Several existing Intents classes have been marked as unavailable in watchOS in the headers in Xcode 10 beta 1, and corresponding tests are now failing. So obsolete the managed wrapper types, and fix tests accordingly. * Fix xtro wrt previous Ietents/intro changes * [tests] Minor adjustments to mtouch tests to work with Xcode 10. * [msbuild] Update tests to cope with additional files produced by the Core ML compiler. * [msbuild] Xcode 10 doesn't support building watchOS 1 apps, so show a clear error message explaining it. Also update tests accordingly. * [coreimage] Stub new filters and exclude ?removed? ones from tests * Update GameplayKit and SpriteKit NSSecureCoding _upgrade_ and fix other non-public cases (in tests) * [tests] Ignore some GameKit selectors that don't respond anymore (but seems to be available, at least in header files) * [tests] Fix intro 32bits testing for filters resutls * [msbuild] Slightly change error message to be better English.
2018-06-09 04:45:24 +03:00
XCODE_MAC_SDKROOT=$(XCODE_DEVELOPER_ROOT)/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk
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# The MAC_* variables do not contain the -mmacosx-version-min flag on purpose: each usage must specify it separately.
MAC_CC=$(CCACHE)$(XCODE_DEVELOPER_ROOT)/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang -isysroot $(XCODE_MAC_SDKROOT) -stdlib=libc++
MAC_CXX=$(CCACHE)$(XCODE_DEVELOPER_ROOT)/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang++ -isysroot $(XCODE_MAC_SDKROOT) -stdlib=libc++
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MAC_INSTALL_VERSION ?= git
IOS_INSTALL_VERSION ?= git
IOS_DESTDIR ?= $(TOP)/_ios-build
IOS_TARGETDIR ?= $(IOS_DESTDIR)
USE_SOURCE_LINKS ?= 1
IOS_FRAMEWORK_DIR=/Library/Frameworks/Xamarin.iOS.framework
# Prefix used to install monotouch
ifndef MONOTOUCH_PREFIX
MONOTOUCH_PREFIX=$(IOS_FRAMEWORK_DIR)/Versions/$(IOS_INSTALL_VERSION)
endif
XCODE_CC=$(CCACHE)$(XCODE_DEVELOPER_ROOT)/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang
XCODE_CXX=$(CCACHE)$(XCODE_DEVELOPER_ROOT)/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang++
# make sure we have full paths. The patsubst function is to remove any trailing slash (this may leave the variable empty)
override IOS_DESTDIR := $(patsubst %/,%,$(abspath $(IOS_DESTDIR)))
override IOS_TARGETDIR := $(patsubst %/,%,$(abspath $(IOS_TARGETDIR)))
MONOTOUCH_PREFIX := $(abspath $(MONOTOUCH_PREFIX))
MONOTOUCH_MONO_PATH?=$(IOS_DESTDIR)$(MONOTOUCH_PREFIX)/lib/mono/Xamarin.iOS
MONOTOUCH_TV_MONO_PATH?=$(IOS_DESTDIR)$(MONOTOUCH_PREFIX)/lib/mono/Xamarin.TVOS
MONOTOUCH_WATCH_MONO_PATH?=$(IOS_DESTDIR)$(MONOTOUCH_PREFIX)/lib/mono/Xamarin.WatchOS
MONOTOUCH_MACCATALYST_MONO_PATH?=$(IOS_DESTDIR)$(MONOTOUCH_PREFIX)/lib/mono/Xamarin.MacCatalyst
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IOS_PACKAGE_FILENAME=$(IOS_PACKAGE_NAME_LOWER)-$(IOS_PACKAGE_VERSION).pkg
IOS_PACKAGE_UTI=com.xamarin.$(IOS_PACKAGE_NAME_LOWER).pkg
IOS_COMMON_DEFINES=-DMONOTOUCH
IOS_CC=$(XCODE_CC)
IOS_CXX=$(XCODE_CXX)
SIMULATOR_BIN_PATH=$(XCODE_DEVELOPER_ROOT)/Platforms/iPhoneSimulator.platform/Developer/usr/bin
SIMULATOR_CC=$(IOS_CC)
CFLAGS= -Wall -fms-extensions -Werror -Wconversion -Wdeprecated -Wuninitialized -fstack-protector-strong
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ifdef ENABLE_BITCODE_ON_IOS
BITCODE_CFLAGS=-fembed-bitcode-marker
# Overwrite the default
MIN_IOS_SDK_VERSION=9.0
endif
SIMULATOR_SDK=$(XCODE_DEVELOPER_ROOT)/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator$(IOS_SDK_VERSION).sdk
OBJC_CFLAGS=-ObjC++ -std=c++14 -fno-exceptions -stdlib=libc++
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COMMON_SIMULATOR_CFLAGS=-mios-simulator-version-min=$(MIN_IOS_SDK_VERSION) -isysroot $(SIMULATOR_SDK) $(CFLAGS) -g $(IOS_COMMON_DEFINES)
SIMULATOR86_CFLAGS=$(COMMON_SIMULATOR_CFLAGS) -arch i386
SIMULATOR64_CFLAGS=$(COMMON_SIMULATOR_CFLAGS) -arch x86_64
COMMON_SIMULATOR_OBJC_CFLAGS=-fobjc-abi-version=2 -fobjc-legacy-dispatch $(CFLAGS) $(OBJC_CFLAGS)
SIMULATOR86_OBJC_CFLAGS=$(COMMON_SIMULATOR_OBJC_CFLAGS) $(SIMULATOR86_CFLAGS)
SIMULATOR64_OBJC_CFLAGS=$(COMMON_SIMULATOR_OBJC_CFLAGS) $(SIMULATOR64_CFLAGS)
MACCATALYST_COMMON_CFLAGS=-target x86_64-apple-ios$(MIN_MACCATALYST_SDK_VERSION)-macabi -arch x86_64 -g $(IOS_COMMON_DEFINES) \
-isysroot $(XCODE_DEVELOPER_ROOT)/Platforms/MacOSX.platform/Developer/SDKs/MacOSX$(OSX_SDK_VERSION).sdk \
-isystem $(XCODE_DEVELOPER_ROOT)/Platforms/MacOSX.platform/Developer/SDKs/MacOSX$(OSX_SDK_VERSION).sdk/System/iOSSupport/usr/include \
-iframework $(XCODE_DEVELOPER_ROOT)/Platforms/MacOSX.platform/Developer/SDKs/MacOSX$(OSX_SDK_VERSION).sdk/System/iOSSupport/System/Library/Frameworks
MACCATALYST_OBJC_CFLAGS=$(MACCATALYST_COMMON_CFLAGS) -fobjc-abi-version=2 -fobjc-legacy-dispatch $(OBJC_CFLAGS)
MACCATALYST_CFLAGS=$(MACCATALYST_COMMON_CFLAGS)
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MONOTOUCH_SIMULATOR_SDK=$(MONOTOUCH_PREFIX)/SDKs/MonoTouch.iphonesimulator.sdk
DEVICE_BIN_PATH=$(XCODE_DEVELOPER_ROOT)/Toolchains/XcodeDefault.xctoolchain/usr/bin
DEVICE_CC=$(IOS_CC)
DEVICE_CXX=$(IOS_CXX)
IOS_CSC=$(SYSTEM_CSC) -features:strict -nostdlib -noconfig -r:$(MONOTOUCH_MONO_PATH)/System.dll -r:$(MONOTOUCH_MONO_PATH)/System.Core.dll -r:$(MONOTOUCH_MONO_PATH)/System.Xml.dll -r:$(MONOTOUCH_MONO_PATH)/mscorlib.dll -r:$(MONOTOUCH_MONO_PATH)/System.Net.Http.dll -r:$(MONOTOUCH_MONO_PATH)/Facades/System.Drawing.Common.dll -deterministic
TV_CSC=$(SYSTEM_CSC) -features:strict -nostdlib -noconfig -r:$(MONOTOUCH_TV_MONO_PATH)/System.dll -r:$(MONOTOUCH_TV_MONO_PATH)/System.Core.dll -r:$(MONOTOUCH_TV_MONO_PATH)/System.Xml.dll -r:$(MONOTOUCH_TV_MONO_PATH)/mscorlib.dll -r:$(MONOTOUCH_TV_MONO_PATH)/System.Net.Http.dll -r:$(MONOTOUCH_TV_MONO_PATH)/Facades/System.Drawing.Common.dll -deterministic
WATCH_CSC=$(SYSTEM_CSC) -features:strict -nostdlib -noconfig -r:$(MONOTOUCH_WATCH_MONO_PATH)/System.dll -r:$(MONOTOUCH_WATCH_MONO_PATH)/System.Core.dll -r:$(MONOTOUCH_WATCH_MONO_PATH)/System.Xml.dll -r:$(MONOTOUCH_WATCH_MONO_PATH)/mscorlib.dll -r:$(MONOTOUCH_WATCH_MONO_PATH)/System.Net.Http.dll -r:$(MONOTOUCH_WATCH_MONO_PATH)/Facades/System.Drawing.Common.dll -deterministic
MACCATALYST_CSC=$(SYSTEM_CSC) -features:strict -nostdlib -noconfig -r:$(MONOTOUCH_MACCATALYST_MONO_PATH)/System.dll -r:$(MONOTOUCH_MACCATALYST_MONO_PATH)/System.Core.dll -r:$(MONOTOUCH_MACCATALYST_MONO_PATH)/System.Xml.dll -r:$(MONOTOUCH_MACCATALYST_MONO_PATH)/mscorlib.dll -r:$(MONOTOUCH_MACCATALYST_MONO_PATH)/System.Net.Http.dll -r:$(MONOTOUCH_MACCATALYST_MONO_PATH)/Facades/System.Drawing.Common.dll -deterministic
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DEVICE_OBJC_CFLAGS=$(OBJC_CFLAGS) $(BITCODE_CFLAGS)
DEVICE_SDK=$(XCODE_DEVELOPER_ROOT)/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS$(IOS_SDK_VERSION).sdk
DEVICE7_CFLAGS= -arch armv7 -mno-thumb -miphoneos-version-min=$(MIN_IOS_SDK_VERSION) -isysroot $(DEVICE_SDK) $(CFLAGS) $(IOS_COMMON_DEFINES)
DEVICE7S_CFLAGS=-arch armv7s -mno-thumb -miphoneos-version-min=$(MIN_IOS_SDK_VERSION) -isysroot $(DEVICE_SDK) $(CFLAGS) $(IOS_COMMON_DEFINES)
DEVICE64_CFLAGS=-arch arm64 -miphoneos-version-min=7.0 -isysroot $(DEVICE_SDK) $(CFLAGS) $(IOS_COMMON_DEFINES)
DEVICE7_OBJC_CFLAGS =$(DEVICE7_CFLAGS) $(DEVICE_OBJC_CFLAGS)
DEVICE7S_OBJC_CFLAGS=$(DEVICE7S_CFLAGS) $(DEVICE_OBJC_CFLAGS)
DEVICE64_OBJC_CFLAGS=$(DEVICE64_CFLAGS) $(DEVICE_OBJC_CFLAGS)
MONOTOUCH_DEVICE_SDK=$(MONOTOUCH_PREFIX)/SDKs/MonoTouch.iphoneos.sdk
# iOS
XAMARIN_IOSSIMULATOR_SDK = $(MONOTOUCH_SIMULATOR_SDK)
XAMARIN_IPHONEOS_SDK = $(MONOTOUCH_DEVICE_SDK)
# MacCatalyst
XAMARIN_MACCATALYST_SDK = $(MONOTOUCH_PREFIX)/SDKs/Xamarin.MacCatalyst.sdk
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# WatchOS
XAMARIN_WATCHSIMULATOR_SDK = $(MONOTOUCH_PREFIX)/SDKs/Xamarin.WatchSimulator.sdk
XAMARIN_WATCHOS_SDK = $(MONOTOUCH_PREFIX)/SDKs/Xamarin.WatchOS.sdk
SIMULATORWATCH_SDK = $(XCODE_DEVELOPER_ROOT)/Platforms/WatchSimulator.platform/Developer/SDKs/WatchSimulator$(WATCH_SDK_VERSION).sdk
SIMULATORWATCH_CFLAGS = -arch i386 -mwatchos-simulator-version-min=$(MIN_WATCHOS_SDK_VERSION) -isysroot $(SIMULATORWATCH_SDK) $(CFLAGS) -g $(IOS_COMMON_DEFINES)
SIMULATORWATCH64_CFLAGS = -arch x86_64 -mwatchos-simulator-version-min=$(MIN_WATCHOS_SDK_VERSION) -isysroot $(SIMULATORWATCH_SDK) $(CFLAGS) -g $(IOS_COMMON_DEFINES)
SIMULATORWATCH_OBJC_CFLAGS = $(SIMULATORWATCH_CFLAGS) $(COMMON_SIMULATOR_OBJC_CFLAGS)
SIMULATORWATCH64_OBJC_CFLAGS = $(SIMULATORWATCH64_CFLAGS) $(COMMON_SIMULATOR_OBJC_CFLAGS)
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DEVICEWATCH_SDK = $(XCODE_DEVELOPER_ROOT)/Platforms/WatchOS.platform/Developer/SDKs/WatchOS$(WATCH_SDK_VERSION).sdk
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DEVICEWATCH_CFLAGS = -arch armv7k -mwatchos-version-min=$(MIN_WATCHOS_SDK_VERSION) -isysroot $(DEVICEWATCH_SDK) $(CFLAGS) -fembed-bitcode $(IOS_COMMON_DEFINES)
Bump to mono:2019-06 (#6196) * Use the commonly used casing for `MSBuildSDKsPath` property Handle "incorrectly" cased msbuild property names msbuild property names are case insensitive. While generating the custom app.config, in `SetToolsetProperty(..)` we try to update the property if it already exists. But the name lookup was case sensitive, thus causing the lookup to fail, resulting in two entries for the same property name differing only in case. Eg. `MSBuildSDKsPath` vs `MSBuildSdksPath`. * [mtouch] Whitelist new Brotli native symbols in Xamarin.Tests.Misc.PublicSymbols test * [mtouch] Better assert in NoLLVMFailuresInWatchOS() test We'd list the "LLVM failed" messages before even though the AOT might've crashed and the list is meaningless. Assert the exit code before that. * [mtouch] Use new LLVM even for 32bit targets See https://github.com/mono/mono/issues/14841 and https://github.com/mono/mono/issues/9621 * [mtouch] Work around slow LLVM in "don't link" test See https://github.com/mono/mono/issues/14843 * Remove useless conditional * Remove LLVM36 from Makefile * [watch4] set right min version for arm64_32 based watch devices (#6307) Fixes the confusion around `libmono-native*` (see for example https://github.com/xamarin/xamarin-macios/commit/ce5ba1e41d526eddd9b61f68fae22a747831e9f2#commitcomment-33834491 ) when building with `MONO_BUILD_FROM_SOURCE=1`. * reflect watchos64_32_version_min change from mono sdk * Move mono hash info to mk/mono.mk so that existing scripts work. * Add Makefile dependency on mono.mk where necessary With https://github.com/xamarin/xamarin-macios/commit/3e7bc29adec8dff3558c284a3050f2db36ea3cf2 the Mono hash was moved from Make.config to mono.mk. We need to add a Makefile dependency on this file wherever Make.config was used to track a Mono dependency. * [tests] Copy mk/mono.mk to the XM test package. * [tests] Update minOS version test after consolidating min watchOS versions everywhere. Fixes this mtouch and mmptest failure: 1) Failed : Xamarin.Tests.ProductTests.MinOSVersion(watchOS,MinwatchOS,WatchOSSimulator,False) Failures Expected: <empty> But was: < "Unexpected minOS version (expected 2.0.0, alternatively 2.0.0, found 5.1.0) in /Users/builder/jenkins/workspace/xamarin-macios/xamarin-macios/_ios-build/Library/Frameworks/Xamarin.iOS.framework/Versions/git/SDKs/Xamarin.WatchSimulator.sdk/usr/lib/libxamarin-debug.a (mono-runtime-debug.arm64_32.o).", "Unexpected minOS version (expected 2.0.0, alternatively 2.0.0, found 5.1.0) in /Users/builder/jenkins/workspace/xamarin-macios/xamarin-macios/_ios-build/Library/Frameworks/Xamarin.iOS.framework/Versions/git/SDKs/Xamarin.WatchSimulator.sdk/usr/lib/libxamarin-debug.a (bindings-debug.arm64_32.o).", "Unexpected minOS version (expected 2.0.0, alternatively 2.0.0, found 5.1.0) in /Users/builder/jenkins/workspace/xamarin-macios/xamarin-macios/_ios-build/Library/Frameworks/Xamarin.iOS.framework/Versions/git/SDKs/Xamarin.WatchSimulator.sdk/usr/lib/libxamarin-debug.a (bindings-generated-debug.arm64_32.o).", "Unexpected minOS version (expected 2.0.0, alternatively 2.0.0, found 5.1.0) in /Users/builder/jenkins/workspace/xamarin-macios/xamarin-macios/_ios-build/Library/Frameworks/Xamarin.iOS.framework/Versions/git/SDKs/Xamarin.WatchSimulator.sdk/usr/lib/libxamarin-debug.a (shared-debug.arm64_32.o).", "Unexpected minOS version (expected 2.0.0, alternatively 2.0.0, found 5.1.0) in /Users/builder/jenkins/workspace/xamarin-macios/xamarin-macios/_ios-build/Library/Frameworks/Xamarin.iOS.framework/Versions/git/SDKs/Xamarin.WatchSimulator.sdk/usr/lib/libxamarin-debug.a (runtime-debug.arm64_32.o).", "Unexpected minOS version (expected 2.0.0, alternatively 2.0.0, found 5.1.0) in /Users/builder/jenkins/workspace/xamarin-macios/xamarin-macios/_ios-build/Library/Frameworks/Xamarin.iOS.framework/Versions/git/SDKs/Xamarin.WatchSimulator.sdk/usr/lib/libxamarin-debug.a (trampolines-debug.arm64_32.o).", "Unexpected minOS version (expected 2.0.0, alternatively 2.0.0, found 5.1.0) in /Users/builder/jenkins/workspace/xamarin-macios/xamarin-macios/_ios-build/Library/Frameworks/Xamarin.iOS.framework/Versions/git/SDKs/Xamarin.WatchSimulator.sdk/usr/lib/libxamarin-debug.a (trampolines-invoke-debug.arm64_32.o).", "Unexpected minOS version (expected 2.0.0, alternatively 2.0.0, found 5.1.0) in /Users/builder/jenkins/workspace/xamarin-macios/xamarin-macios/_ios-build/Library/Frameworks/Xamarin.iOS.framework/Versions/git/SDKs/Xamarin.WatchSimulator.sdk/usr/lib/libxamarin-debug.a (xamarin-support-debug.arm64_32.o).", "Unexpected minOS version (expected 2.0.0, alternatively 2.0.0, found 5.1.0) in /Users/builder/jenkins/workspace/xamarin-macios/xamarin-macios/_ios-build/Library/Frameworks/Xamarin.iOS.framework/Versions/git/SDKs/Xamarin.WatchSimulator.sdk/usr/lib/libxamarin-debug.a (nsstring-localization-debug.arm64_32.o).", "Unexpected minOS version (expected 2.0.0, alternatively 2.0.0, found 5.1.0) in /Users/builder/jenkins/workspace/xamarin-macios/xamarin-macios/_ios-build/Library/Frameworks/Xamarin.iOS.framework/Versions/git/SDKs/Xamarin.WatchSimulator.sdk/usr/lib/libxamarin-debug.a (trampolines-varargs-debug.arm64_32.o)."... > * [mmp] Fix make clean target It needs an -r to remove directories: ``` rm: bin: is a directory rm: obj: is a directory ``` * Add new xamarin_timezone_get_local_name() to a few more places
2019-07-16 18:24:00 +03:00
DEVICEWATCH64_32_CFLAGS = -arch arm64_32 -mwatchos-version-min=$(MIN_WATCHOS64_32_SDK_VERSION) -isysroot $(DEVICEWATCH_SDK) $(CFLAGS) -fembed-bitcode $(IOS_COMMON_DEFINES)
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DEVICEWATCH_OBJC_CFLAGS = $(DEVICEWATCH_CFLAGS) $(DEVICE_OBJC_CFLAGS)
DEVICEWATCH64_32_OBJC_CFLAGS = $(DEVICEWATCH64_32_CFLAGS) $(DEVICE_OBJC_CFLAGS)
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# TVOS
XAMARIN_TVSIMULATOR_SDK = $(MONOTOUCH_PREFIX)/SDKs/Xamarin.AppleTVSimulator.sdk
XAMARIN_TVOS_SDK = $(MONOTOUCH_PREFIX)/SDKs/Xamarin.AppleTVOS.sdk
SIMULATORTV_SDK = $(XCODE_DEVELOPER_ROOT)/Platforms/AppleTVSimulator.platform/Developer/SDKs/AppleTVSimulator$(TVOS_SDK_VERSION).sdk
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SIMULATORTV_CFLAGS = -arch x86_64 -mtvos-simulator-version-min=$(MIN_TVOS_SDK_VERSION) -isysroot $(SIMULATORTV_SDK) $(CFLAGS) -g $(IOS_COMMON_DEFINES)
SIMULATORTV_OBJC_CFLAGS = $(SIMULATORTV_CFLAGS) $(COMMON_SIMULATOR_OBJC_CFLAGS)
DEVICETV_SDK = $(XCODE_DEVELOPER_ROOT)/Platforms/AppleTVOS.platform/Developer/SDKs/AppleTVOS$(TVOS_SDK_VERSION).sdk
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DEVICETV_CFLAGS = -arch arm64 -mtvos-version-min=$(MIN_TVOS_SDK_VERSION) -isysroot $(DEVICETV_SDK) $(CFLAGS) -fembed-bitcode $(IOS_COMMON_DEFINES)
DEVICETV_OBJC_CFLAGS = $(DEVICETV_CFLAGS) $(DEVICE_OBJC_CFLAGS)
# macOS
XAMARIN_MACOS_SDK = $(MAC_FRAMEWORK_CURRENT_DIR)/SDKs/Xamarin.macOS.sdk
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# paths to the modules we depend on, as variables, so people can put
# things in other places if they absolutely must.
MONO_PATH=$(TOP)/external/mono
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TOUCH_UNIT_PATH=$(TOP)/external/Touch.Unit
OPENTK_PATH=$(TOP)/external/opentk
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XAMARIN_MACDEV_PATH=$(TOP)/external/Xamarin.MacDev
MACCORE_PATH=$(TOP)/../maccore
MACIOS_BINARIES_PATH=$(TOP)/external/macios-binaries
IKVM_PATH=$(TOP)/external/ikvm-fork
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MONO_PREFIX ?= /Library/Frameworks/Mono.framework/Versions/Current
SYSTEM_MCS=$(MONO_PREFIX)/bin/mcs
SYSTEM_CSC=$(MONO_PREFIX)/bin/csc
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SYSTEM_SN=$(MONO_PREFIX)/bin/sn
SYSTEM_MONO=$(MONO_PREFIX)/bin/mono
SYSTEM_MONO32=$(MONO_PREFIX)/bin/mono32
SYSTEM_XBUILD=$(MONO_PREFIX)/bin/msbuild /p:Features=strict /m
SYSTEM_MSBUILD=unset MSBuildExtensionsPath && $(MONO_PREFIX)/bin/msbuild /p:Features=strict /m
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SYSTEM_RESGEN=$(MONO_PREFIX)/bin/resgen
Move tests to use new tool xibuild and thus fix msbuild tests (#5128) * xibuild: New wrapper tool to run msbuild or managed executables MSBuild supports fallback paths for projects imported using `$(MSBuildExtensionsPath)`, but these must be specified explicitly in the app.config of the main executable. There was a PR to allow use of properties for this in the app.config, but that was not accepted upstream. This is required for being able to: 1. build projects with msbuild against the in-tree XI/XM build output 2. and to run nunit tests against the same. For this we introduce a new tool, `xibuild`, based on XA's `xabuild`. This supports the fallback paths to be specified via the environment variable `MSBuildExtensionsPathFallbackPathsOverride`[1]. It essentially operates in 3 modes: 1. `xibuild -c /path/to/foo.exe` Generates /path/to/foo.exe.config with the fallback paths inserted into that. 2. `xibuild -- /v:diag /path/to/project.csproj` Runs msbuild with the arguments after `--` with a custom app.config based on `MSBuild.dll.config`, with the fallback paths correctly inserted. This is in a temporary file and the original config file is not touched. 3. `xibuild -t -- /path/to/managed_tool.exe args` Generates `/path/to/managed_tool.exe.config` based on `MSBuild.dll.config` with the fallback paths inserted, and runs `managed_tool.exe` with the arguments. The default is to overwrite the config file. But there is also a switch to merge it with an existing config file. -- 1. Value of the environment variable $MSBuildExtensionsPathFallbackPathsOverride is prepended to any existing list of search paths in `MSBuild.dll.config`, IOW, it takes precedence. So, the order of lookup becomes: - Value of the property `$(MSBuildExtensionsPath)` - Value of the environment variable `$MSBuildExtensionsPathFallbackPathsOverride` - /Library/Frameworks/Mono.framework/External/xbuild on macOS * Integrate use of `xibuild` with the tests Update all uses of `msbuild` and invocations of tools like nunit that might depend on using the in-tree builds to use `xibuild`. * xibuild: Move help descriptions to OptionSet itself.
2018-11-16 22:24:35 +03:00
XIBUILD_EXE_PATH=$(abspath $(TOP)/tools/xibuild/bin/Debug/xibuild.exe)
SYSTEM_XIBUILD=$(SYSTEM_MONO) $(XIBUILD_EXE_PATH) $(XIBUILD_VERBOSITY)
Move tests to use new tool xibuild and thus fix msbuild tests (#5128) * xibuild: New wrapper tool to run msbuild or managed executables MSBuild supports fallback paths for projects imported using `$(MSBuildExtensionsPath)`, but these must be specified explicitly in the app.config of the main executable. There was a PR to allow use of properties for this in the app.config, but that was not accepted upstream. This is required for being able to: 1. build projects with msbuild against the in-tree XI/XM build output 2. and to run nunit tests against the same. For this we introduce a new tool, `xibuild`, based on XA's `xabuild`. This supports the fallback paths to be specified via the environment variable `MSBuildExtensionsPathFallbackPathsOverride`[1]. It essentially operates in 3 modes: 1. `xibuild -c /path/to/foo.exe` Generates /path/to/foo.exe.config with the fallback paths inserted into that. 2. `xibuild -- /v:diag /path/to/project.csproj` Runs msbuild with the arguments after `--` with a custom app.config based on `MSBuild.dll.config`, with the fallback paths correctly inserted. This is in a temporary file and the original config file is not touched. 3. `xibuild -t -- /path/to/managed_tool.exe args` Generates `/path/to/managed_tool.exe.config` based on `MSBuild.dll.config` with the fallback paths inserted, and runs `managed_tool.exe` with the arguments. The default is to overwrite the config file. But there is also a switch to merge it with an existing config file. -- 1. Value of the environment variable $MSBuildExtensionsPathFallbackPathsOverride is prepended to any existing list of search paths in `MSBuild.dll.config`, IOW, it takes precedence. So, the order of lookup becomes: - Value of the property `$(MSBuildExtensionsPath)` - Value of the environment variable `$MSBuildExtensionsPathFallbackPathsOverride` - /Library/Frameworks/Mono.framework/External/xbuild on macOS * Integrate use of `xibuild` with the tests Update all uses of `msbuild` and invocations of tools like nunit that might depend on using the in-tree builds to use `xibuild`. * xibuild: Move help descriptions to OptionSet itself.
2018-11-16 22:24:35 +03:00
2016-04-21 11:59:27 +03:00
PKG_CONFIG=$(MONO_PREFIX)/bin/pkg-config
MAC_PRODUCT=Xamarin.Mac
MAC_PACKAGE_NAME=xamarin.mac
MAC_PACKAGE_NAME_LOWER=$(shell echo $(MAC_PACKAGE_NAME) | tr "[:upper:]" "[:lower:]")
MAC_PACKAGE_VERSION_MAJOR=$(word 1, $(subst ., ,$(MAC_PACKAGE_VERSION)))
MAC_PACKAGE_VERSION_MINOR=$(word 2, $(subst ., ,$(MAC_PACKAGE_VERSION)))
MAC_PACKAGE_VERSION_REV=$(word 3, $(subst ., ,$(MAC_PACKAGE_VERSION)))
2016-04-21 11:59:27 +03:00
MAC_PACKAGE_VERSION_BUILD=$(word 4, $(subst ., ,$(MAC_PACKAGE_VERSION)))
MAC_PACKAGE_VERSION_MAJOR_MINOR=$(MAC_PACKAGE_VERSION_MAJOR).$(MAC_PACKAGE_VERSION_MINOR)
MAC_PACKAGE_UPDATE_ID=$(shell echo $(subst ., ,$(MAC_PACKAGE_VERSION).$(MAC_PACKAGE_VERSION_BUILD)) | awk '{printf "2%02d%02d%02d%03d",$$1,$$2,$$3,$$4}')
MAC_PACKAGE_TITLE=Xamarin $(MAC_PACKAGE_NAME) $(MAC_PACKAGE_VERSION)
MACOS_NUGET=Microsoft.macOS
MACOS_NUGET_VERSION_MAJOR=$(word 1, $(subst ., ,$(MACOS_NUGET_VERSION)))
MACOS_NUGET_VERSION_MINOR=$(word 2, $(subst ., ,$(MACOS_NUGET_VERSION)))
MACOS_NUGET_VERSION_PATCH=$(word 3, $(subst ., ,$(MACOS_NUGET_VERSION)))
MACOS_NUGET_VERSION_NO_METADATA=$(MACOS_NUGET_VERSION)-$(NUGET_PRERELEASE_IDENTIFIER)$(MACOS_NUGET_COMMIT_DISTANCE)
MACOS_NUGET_VERSION_FULL=$(MACOS_NUGET_VERSION_NO_METADATA)+$(NUGET_BUILD_METADATA)
2016-04-21 11:59:27 +03:00
MAC_DESTDIR ?= $(TOP)/_mac-build
MAC_TARGETDIR ?= $(MAC_DESTDIR)
# make sure we have full paths. The patsubst function is to remove any trailing slash (this may leave the variable empty)
override MAC_DESTDIR := $(patsubst %/,%,$(abspath $(MAC_DESTDIR)))
override MAC_TARGETDIR := $(patsubst %/,%,$(abspath $(MAC_TARGETDIR)))
MAC_FRAMEWORK_DIR = /Library/Frameworks/Xamarin.Mac.framework
MAC_FRAMEWORK_VERSIONED_DIR = $(MAC_FRAMEWORK_DIR)/Versions/$(MAC_PACKAGE_VERSION)
MAC_FRAMEWORK_CURRENT_DIR = $(MAC_FRAMEWORK_DIR)/Versions/$(MAC_INSTALL_VERSION)
MOBILE_BCL_DIR = $(MAC_DESTDIR)$(MAC_FRAMEWORK_CURRENT_DIR)/lib/mono/Xamarin.Mac
MAC_mobile_CSC = $(SYSTEM_CSC) -features:strict -nostdlib -noconfig -r:$(MOBILE_BCL_DIR)/System.dll -r:$(MOBILE_BCL_DIR)/System.Core.dll -r:$(MOBILE_BCL_DIR)/System.Xml.dll -r:$(MOBILE_BCL_DIR)/mscorlib.dll -r:$(MOBILE_BCL_DIR)/System.Net.Http.dll -r:$(MOBILE_BCL_DIR)/Facades/System.Drawing.Common.dll -deterministic
FULL_BCL_DIR = $(MAC_DESTDIR)$(MAC_FRAMEWORK_CURRENT_DIR)/lib/mono/4.5
MAC_full_CSC = $(SYSTEM_CSC) -features:strict -nostdlib -noconfig -r:$(FULL_BCL_DIR)/System.dll -r:$(FULL_BCL_DIR)/System.Core.dll -r:$(FULL_BCL_DIR)/System.Xml.dll -r:$(FULL_BCL_DIR)/mscorlib.dll -r:$(FULL_BCL_DIR)/System.Net.Http.dll -r:$(FULL_BCL_DIR)/Facades/System.Drawing.Common.dll -deterministic
2016-04-21 11:59:27 +03:00
MAC_PACKAGE_FILENAME=$(MAC_PACKAGE_NAME_LOWER)-$(MAC_PACKAGE_VERSION).pkg
MAC_PACKAGE_DMG_FILENAME=$(MAC_PACKAGE_NAME_LOWER)-$(MAC_PACKAGE_VERSION).dmg
MAC_PACKAGE_DMG_DIRNAME="$(MAC_PACKAGE_TITLE)"
MAC_PACKAGE_UTI=com.$(MAC_PACKAGE_NAME_LOWER).pkg
MAC_PACKAGE_INSTALL_LOCATION=$(MAC_FRAMEWORK_VERSIONED_DIR)
TT = $(SYSTEM_MONO) "/Applications/Visual Studio.app/Contents/Resources/lib/monodevelop/AddIns/MonoDevelop.TextTemplating/TextTransform.exe"
2016-04-21 11:59:27 +03:00
PRODUCT_KEY_PATH?=$(TOP)/product.snk
include $(TOP)/mk/quiet.mk
MDTOOL?="/Applications/Visual Studio.app/Contents/MacOS/vstool" $(MDTOOL_VERBOSITY)
IOS_SOURCE=$(TOP)/src
IOS_BUILD_SOURCE=$(IOS_SOURCE)/build/ios/native
IOS_COMMON_BUILD_SOURCE=$(IOS_SOURCE)/build/common
MAC_SOURCE=$(TOP)/src
MAC_FULL_BUILD_SOURCE=$(MAC_SOURCE)/build/mac/full
MAC_MODERN_BUILD_SOURCE=$(MAC_SOURCE)/build/mac/mobile
MAC_COMMON_BUILD_SOURCE=$(MAC_SOURCE)/build/common
ifneq ($(BUILD_REVISION),)
IOS_CSC_FLAGS_XI=-pathmap:"$(abspath $(IOS_COMMON_BUILD_SOURCE))/=$(IOS_FRAMEWORK_DIR)/Versions/$(IOS_PACKAGE_VERSION)/src/Xamarin.iOS/" -pathmap:"$(abspath $(IOS_BUILD_SOURCE))/=$(IOS_FRAMEWORK_DIR)/Versions/$(IOS_PACKAGE_VERSION)/src/Xamarin.iOS/" -pathmap:"$(abspath $(IOS_SOURCE))/=$(IOS_FRAMEWORK_DIR)/Versions/$(IOS_PACKAGE_VERSION)/src/Xamarin.iOS/"
MAC_CSC_FLAGS_XM=-pathmap:"$(abspath $(MAC_COMMON_BUILD_SOURCE))/=$(MAC_FRAMEWORK_DIR)/Versions/$(MAC_PACKAGE_VERSION)/src/Xamarin.Mac/" -pathmap:"$(abspath $(MAC_FULL_BUILD_SOURCE))/=$(MAC_FRAMEWORK_DIR)/Versions/$(MAC_PACKAGE_VERSION)/src/Xamarin.Mac/" -pathmap:"$(abspath $(MAC_MODERN_BUILD_SOURCE))/=$(MAC_FRAMEWORK_DIR)/Versions/$(MAC_PACKAGE_VERSION)/src/Xamarin.Mac/" -pathmap:"$(abspath $(MAC_SOURCE))/=$(MAC_FRAMEWORK_DIR)/Versions/$(MAC_PACKAGE_VERSION)/src/Xamarin.Mac/"
endif
ifdef ENABLE_XAMARIN
-include $(MACCORE_PATH)/Make.config
endif
2016-06-02 15:30:17 +03:00
JENKINS_RESULTS_DIRECTORY ?= $(abspath $(TOP)/jenkins-results)
# Clone files instead of copying them on APFS file systems. Much faster.
CP:=$(shell df -t apfs / >/dev/null 2>&1 && echo "cp -c" || echo "cp")
# WORKAROUND, should be xcode-$(XCODE_PRODUCT_BUILD_VERSION) but we are stuck due to xcode 11.4 beta 1 issue: https://github.com/xamarin/xamarin-macios/issues/7872
XCODE_ARCHIVE_VERSION=xcode-11C29
Bump to mono:2019-06 (#6196) * Use the commonly used casing for `MSBuildSDKsPath` property Handle "incorrectly" cased msbuild property names msbuild property names are case insensitive. While generating the custom app.config, in `SetToolsetProperty(..)` we try to update the property if it already exists. But the name lookup was case sensitive, thus causing the lookup to fail, resulting in two entries for the same property name differing only in case. Eg. `MSBuildSDKsPath` vs `MSBuildSdksPath`. * [mtouch] Whitelist new Brotli native symbols in Xamarin.Tests.Misc.PublicSymbols test * [mtouch] Better assert in NoLLVMFailuresInWatchOS() test We'd list the "LLVM failed" messages before even though the AOT might've crashed and the list is meaningless. Assert the exit code before that. * [mtouch] Use new LLVM even for 32bit targets See https://github.com/mono/mono/issues/14841 and https://github.com/mono/mono/issues/9621 * [mtouch] Work around slow LLVM in "don't link" test See https://github.com/mono/mono/issues/14843 * Remove useless conditional * Remove LLVM36 from Makefile * [watch4] set right min version for arm64_32 based watch devices (#6307) Fixes the confusion around `libmono-native*` (see for example https://github.com/xamarin/xamarin-macios/commit/ce5ba1e41d526eddd9b61f68fae22a747831e9f2#commitcomment-33834491 ) when building with `MONO_BUILD_FROM_SOURCE=1`. * reflect watchos64_32_version_min change from mono sdk * Move mono hash info to mk/mono.mk so that existing scripts work. * Add Makefile dependency on mono.mk where necessary With https://github.com/xamarin/xamarin-macios/commit/3e7bc29adec8dff3558c284a3050f2db36ea3cf2 the Mono hash was moved from Make.config to mono.mk. We need to add a Makefile dependency on this file wherever Make.config was used to track a Mono dependency. * [tests] Copy mk/mono.mk to the XM test package. * [tests] Update minOS version test after consolidating min watchOS versions everywhere. Fixes this mtouch and mmptest failure: 1) Failed : Xamarin.Tests.ProductTests.MinOSVersion(watchOS,MinwatchOS,WatchOSSimulator,False) Failures Expected: <empty> But was: < "Unexpected minOS version (expected 2.0.0, alternatively 2.0.0, found 5.1.0) in /Users/builder/jenkins/workspace/xamarin-macios/xamarin-macios/_ios-build/Library/Frameworks/Xamarin.iOS.framework/Versions/git/SDKs/Xamarin.WatchSimulator.sdk/usr/lib/libxamarin-debug.a (mono-runtime-debug.arm64_32.o).", "Unexpected minOS version (expected 2.0.0, alternatively 2.0.0, found 5.1.0) in /Users/builder/jenkins/workspace/xamarin-macios/xamarin-macios/_ios-build/Library/Frameworks/Xamarin.iOS.framework/Versions/git/SDKs/Xamarin.WatchSimulator.sdk/usr/lib/libxamarin-debug.a (bindings-debug.arm64_32.o).", "Unexpected minOS version (expected 2.0.0, alternatively 2.0.0, found 5.1.0) in /Users/builder/jenkins/workspace/xamarin-macios/xamarin-macios/_ios-build/Library/Frameworks/Xamarin.iOS.framework/Versions/git/SDKs/Xamarin.WatchSimulator.sdk/usr/lib/libxamarin-debug.a (bindings-generated-debug.arm64_32.o).", "Unexpected minOS version (expected 2.0.0, alternatively 2.0.0, found 5.1.0) in /Users/builder/jenkins/workspace/xamarin-macios/xamarin-macios/_ios-build/Library/Frameworks/Xamarin.iOS.framework/Versions/git/SDKs/Xamarin.WatchSimulator.sdk/usr/lib/libxamarin-debug.a (shared-debug.arm64_32.o).", "Unexpected minOS version (expected 2.0.0, alternatively 2.0.0, found 5.1.0) in /Users/builder/jenkins/workspace/xamarin-macios/xamarin-macios/_ios-build/Library/Frameworks/Xamarin.iOS.framework/Versions/git/SDKs/Xamarin.WatchSimulator.sdk/usr/lib/libxamarin-debug.a (runtime-debug.arm64_32.o).", "Unexpected minOS version (expected 2.0.0, alternatively 2.0.0, found 5.1.0) in /Users/builder/jenkins/workspace/xamarin-macios/xamarin-macios/_ios-build/Library/Frameworks/Xamarin.iOS.framework/Versions/git/SDKs/Xamarin.WatchSimulator.sdk/usr/lib/libxamarin-debug.a (trampolines-debug.arm64_32.o).", "Unexpected minOS version (expected 2.0.0, alternatively 2.0.0, found 5.1.0) in /Users/builder/jenkins/workspace/xamarin-macios/xamarin-macios/_ios-build/Library/Frameworks/Xamarin.iOS.framework/Versions/git/SDKs/Xamarin.WatchSimulator.sdk/usr/lib/libxamarin-debug.a (trampolines-invoke-debug.arm64_32.o).", "Unexpected minOS version (expected 2.0.0, alternatively 2.0.0, found 5.1.0) in /Users/builder/jenkins/workspace/xamarin-macios/xamarin-macios/_ios-build/Library/Frameworks/Xamarin.iOS.framework/Versions/git/SDKs/Xamarin.WatchSimulator.sdk/usr/lib/libxamarin-debug.a (xamarin-support-debug.arm64_32.o).", "Unexpected minOS version (expected 2.0.0, alternatively 2.0.0, found 5.1.0) in /Users/builder/jenkins/workspace/xamarin-macios/xamarin-macios/_ios-build/Library/Frameworks/Xamarin.iOS.framework/Versions/git/SDKs/Xamarin.WatchSimulator.sdk/usr/lib/libxamarin-debug.a (nsstring-localization-debug.arm64_32.o).", "Unexpected minOS version (expected 2.0.0, alternatively 2.0.0, found 5.1.0) in /Users/builder/jenkins/workspace/xamarin-macios/xamarin-macios/_ios-build/Library/Frameworks/Xamarin.iOS.framework/Versions/git/SDKs/Xamarin.WatchSimulator.sdk/usr/lib/libxamarin-debug.a (trampolines-varargs-debug.arm64_32.o)."... > * [mmp] Fix make clean target It needs an -r to remove directories: ``` rm: bin: is a directory rm: obj: is a directory ``` * Add new xamarin_timezone_get_local_name() to a few more places
2019-07-16 18:24:00 +03:00
MONO_IOS_FILENAME:=ios-release-Darwin-$(MONO_HASH).7z
2019-09-25 18:35:11 +03:00
MONO_IOS_URL:=https://xamjenkinsartifact.azureedge.net/mono-sdks/$(XCODE_ARCHIVE_VERSION)/$(MONO_IOS_FILENAME)
Bump to mono:2019-06 (#6196) * Use the commonly used casing for `MSBuildSDKsPath` property Handle "incorrectly" cased msbuild property names msbuild property names are case insensitive. While generating the custom app.config, in `SetToolsetProperty(..)` we try to update the property if it already exists. But the name lookup was case sensitive, thus causing the lookup to fail, resulting in two entries for the same property name differing only in case. Eg. `MSBuildSDKsPath` vs `MSBuildSdksPath`. * [mtouch] Whitelist new Brotli native symbols in Xamarin.Tests.Misc.PublicSymbols test * [mtouch] Better assert in NoLLVMFailuresInWatchOS() test We'd list the "LLVM failed" messages before even though the AOT might've crashed and the list is meaningless. Assert the exit code before that. * [mtouch] Use new LLVM even for 32bit targets See https://github.com/mono/mono/issues/14841 and https://github.com/mono/mono/issues/9621 * [mtouch] Work around slow LLVM in "don't link" test See https://github.com/mono/mono/issues/14843 * Remove useless conditional * Remove LLVM36 from Makefile * [watch4] set right min version for arm64_32 based watch devices (#6307) Fixes the confusion around `libmono-native*` (see for example https://github.com/xamarin/xamarin-macios/commit/ce5ba1e41d526eddd9b61f68fae22a747831e9f2#commitcomment-33834491 ) when building with `MONO_BUILD_FROM_SOURCE=1`. * reflect watchos64_32_version_min change from mono sdk * Move mono hash info to mk/mono.mk so that existing scripts work. * Add Makefile dependency on mono.mk where necessary With https://github.com/xamarin/xamarin-macios/commit/3e7bc29adec8dff3558c284a3050f2db36ea3cf2 the Mono hash was moved from Make.config to mono.mk. We need to add a Makefile dependency on this file wherever Make.config was used to track a Mono dependency. * [tests] Copy mk/mono.mk to the XM test package. * [tests] Update minOS version test after consolidating min watchOS versions everywhere. Fixes this mtouch and mmptest failure: 1) Failed : Xamarin.Tests.ProductTests.MinOSVersion(watchOS,MinwatchOS,WatchOSSimulator,False) Failures Expected: <empty> But was: < "Unexpected minOS version (expected 2.0.0, alternatively 2.0.0, found 5.1.0) in /Users/builder/jenkins/workspace/xamarin-macios/xamarin-macios/_ios-build/Library/Frameworks/Xamarin.iOS.framework/Versions/git/SDKs/Xamarin.WatchSimulator.sdk/usr/lib/libxamarin-debug.a (mono-runtime-debug.arm64_32.o).", "Unexpected minOS version (expected 2.0.0, alternatively 2.0.0, found 5.1.0) in /Users/builder/jenkins/workspace/xamarin-macios/xamarin-macios/_ios-build/Library/Frameworks/Xamarin.iOS.framework/Versions/git/SDKs/Xamarin.WatchSimulator.sdk/usr/lib/libxamarin-debug.a (bindings-debug.arm64_32.o).", "Unexpected minOS version (expected 2.0.0, alternatively 2.0.0, found 5.1.0) in /Users/builder/jenkins/workspace/xamarin-macios/xamarin-macios/_ios-build/Library/Frameworks/Xamarin.iOS.framework/Versions/git/SDKs/Xamarin.WatchSimulator.sdk/usr/lib/libxamarin-debug.a (bindings-generated-debug.arm64_32.o).", "Unexpected minOS version (expected 2.0.0, alternatively 2.0.0, found 5.1.0) in /Users/builder/jenkins/workspace/xamarin-macios/xamarin-macios/_ios-build/Library/Frameworks/Xamarin.iOS.framework/Versions/git/SDKs/Xamarin.WatchSimulator.sdk/usr/lib/libxamarin-debug.a (shared-debug.arm64_32.o).", "Unexpected minOS version (expected 2.0.0, alternatively 2.0.0, found 5.1.0) in /Users/builder/jenkins/workspace/xamarin-macios/xamarin-macios/_ios-build/Library/Frameworks/Xamarin.iOS.framework/Versions/git/SDKs/Xamarin.WatchSimulator.sdk/usr/lib/libxamarin-debug.a (runtime-debug.arm64_32.o).", "Unexpected minOS version (expected 2.0.0, alternatively 2.0.0, found 5.1.0) in /Users/builder/jenkins/workspace/xamarin-macios/xamarin-macios/_ios-build/Library/Frameworks/Xamarin.iOS.framework/Versions/git/SDKs/Xamarin.WatchSimulator.sdk/usr/lib/libxamarin-debug.a (trampolines-debug.arm64_32.o).", "Unexpected minOS version (expected 2.0.0, alternatively 2.0.0, found 5.1.0) in /Users/builder/jenkins/workspace/xamarin-macios/xamarin-macios/_ios-build/Library/Frameworks/Xamarin.iOS.framework/Versions/git/SDKs/Xamarin.WatchSimulator.sdk/usr/lib/libxamarin-debug.a (trampolines-invoke-debug.arm64_32.o).", "Unexpected minOS version (expected 2.0.0, alternatively 2.0.0, found 5.1.0) in /Users/builder/jenkins/workspace/xamarin-macios/xamarin-macios/_ios-build/Library/Frameworks/Xamarin.iOS.framework/Versions/git/SDKs/Xamarin.WatchSimulator.sdk/usr/lib/libxamarin-debug.a (xamarin-support-debug.arm64_32.o).", "Unexpected minOS version (expected 2.0.0, alternatively 2.0.0, found 5.1.0) in /Users/builder/jenkins/workspace/xamarin-macios/xamarin-macios/_ios-build/Library/Frameworks/Xamarin.iOS.framework/Versions/git/SDKs/Xamarin.WatchSimulator.sdk/usr/lib/libxamarin-debug.a (nsstring-localization-debug.arm64_32.o).", "Unexpected minOS version (expected 2.0.0, alternatively 2.0.0, found 5.1.0) in /Users/builder/jenkins/workspace/xamarin-macios/xamarin-macios/_ios-build/Library/Frameworks/Xamarin.iOS.framework/Versions/git/SDKs/Xamarin.WatchSimulator.sdk/usr/lib/libxamarin-debug.a (trampolines-varargs-debug.arm64_32.o)."... > * [mmp] Fix make clean target It needs an -r to remove directories: ``` rm: bin: is a directory rm: obj: is a directory ``` * Add new xamarin_timezone_get_local_name() to a few more places
2019-07-16 18:24:00 +03:00
MONO_MAC_FILENAME:=mac-release-Darwin-$(MONO_HASH).7z
2019-09-25 18:35:11 +03:00
MONO_MAC_URL:=https://xamjenkinsartifact.azureedge.net/mono-sdks/$(XCODE_ARCHIVE_VERSION)/$(MONO_MAC_FILENAME)
MONO_MACCATALYST_FILENAME:=maccat-release-Darwin-$(MONO_HASH).7z
MONO_MACCATALYST_URL:=https://xamjenkinsartifact.azureedge.net/mono-sdks/$(XCODE_ARCHIVE_VERSION)/$(MONO_MACCATALYST_FILENAME)
# Setup various variables depending on whether mono is downloaded or built from source
ifeq ($(MONO_BUILD_FROM_SOURCE),)
MONO_IOS_SDK_DESTDIR:=$(abspath $(TOP)/builds/downloads/$(basename $(MONO_IOS_FILENAME)))
MONO_MAC_SDK_DESTDIR:=$(abspath $(TOP)/builds/downloads/$(basename $(MONO_MAC_FILENAME)))
MONO_MACCATALYST_SDK_DESTDIR:=$(abspath $(TOP)/builds/downloads/$(basename $(MONO_MACCATALYST_FILENAME)))
MONO_BUILD_MODE=download-mono
else
MONO_IOS_SDK_DESTDIR:=$(abspath $(MONO_PATH)/sdks/out)
MONO_MAC_SDK_DESTDIR:=$(abspath $(MONO_PATH)/sdks/out)
MONO_MACCATALYST_SDK_DESTDIR:=$(abspath $(MONO_PATH)/sdks/out)
MONO_BUILD_MODE=compile-mono
endif
DOTNET_VERSION=3.1.100
DOTNET_URL=https://download.visualstudio.microsoft.com/download/pr/787e81f1-f0da-4e3b-a989-8a199132ed8c/61a8dba81fbf2b3d533562d7b96443ec/dotnet-sdk-3.1.100-osx-x64.pkg
DOTNET=/usr/local/share/dotnet/dotnet
DOTNET_DESTDIR ?= $(TOP)/_build
DOTNET_NUPKG_DIR ?= $(DOTNET_DESTDIR)/nupkgs
DOTNET_PKG_DIR ?= $(DOTNET_DESTDIR)/pkgs
DOTNET_FEED_DIR ?= $(DOTNET_DESTDIR)/nuget-feed
# Configuration for .NET 6.
# We're using preview versions, and there will probably be many of them, so install locally (into builds/downloads) if there's no system version to
# avoid consuming a lot of disk space (since they're never automatically deleted). The system-dependencies.sh script will install locally as long
# as there's a TARBALL url.
DOTNET6_VERSION=6.0.100-preview.1.21103.13
DOTNET6_VERSION_BAND=$(firstword $(subst -, ,$(DOTNET6_VERSION)))
DOTNET6_URL=https://dotnetcli.blob.core.windows.net/dotnet/Sdk/6.0.100-preview.1.21103.13/dotnet-sdk-6.0.100-preview.1.21103.13-osx-x64.pkg
DOTNET6_TARBALL=https://dotnetcli.blob.core.windows.net/dotnet/Sdk/6.0.100-preview.1.21103.13/dotnet-sdk-6.0.100-preview.1.21103.13-osx-x64.tar.gz
DOTNET6_TARBALL_NAME=$(notdir $(DOTNET6_TARBALL))
DOTNET6_DIR=$(abspath $(TOP)/builds/downloads/$(basename $(basename $(DOTNET6_TARBALL_NAME))))
DOTNET6=$(DOTNET6_DIR)/dotnet
DOTNET5_BCL_REF_URL=https://globalcdn.nuget.org/packages/microsoft.netcore.app.ref.5.0.0.nupkg
DOTNET5_BCL_REF_NAME=microsoft.netcore.app.ref.5.0.0.nupkg
DOTNET5_BCL_DIR:=$(abspath $(TOP)/builds/downloads/$(basename $(DOTNET5_BCL_REF_NAME)))/ref/net5.0
DOTNET_PLATFORMS=
ifdef INCLUDE_IOS
DOTNET_PLATFORMS+=iOS
ifdef INCLUDE_DEVICE
DOTNET_IOS_RUNTIME_IDENTIFIERS=ios-arm ios-arm64 ios-x86 ios-x64
DOTNET_IOS_RUNTIME_IDENTIFIERS_32=ios-arm ios-x86
DOTNET_IOS_RUNTIME_IDENTIFIERS_64=ios-arm64 ios-x64
else
DOTNET_IOS_RUNTIME_IDENTIFIERS=ios-x86 ios-x64
DOTNET_IOS_RUNTIME_IDENTIFIERS_32=ios-x86
DOTNET_IOS_RUNTIME_IDENTIFIERS_64=ios-x64
endif
endif
ifdef INCLUDE_TVOS
DOTNET_PLATFORMS+=tvOS
ifdef INCLUDE_DEVICE
DOTNET_TVOS_RUNTIME_IDENTIFIERS=tvos-arm64 tvos-x64
else
DOTNET_TVOS_RUNTIME_IDENTIFIERS=tvos-x64
endif
endif
ifdef INCLUDE_WATCH
DOTNET_PLATFORMS+=watchOS
ifdef INCLUDE_DEVICE
DOTNET_WATCHOS_RUNTIME_IDENTIFIERS=watchos-arm watchos-x86
DOTNET_WATCHOS_RUNTIME_IDENTIFIERS_32=watchos-arm watchos-x86
else
DOTNET_WATCHOS_RUNTIME_IDENTIFIERS=watchos-x86 watchos-x64
DOTNET_WATCHOS_RUNTIME_IDENTIFIERS_32=watchos-x86
DOTNET_WATCHOS_RUNTIME_IDENTIFIERS_64=watchos-x64
endif
endif
2020-11-23 16:46:11 +03:00
ifdef INCLUDE_MACCATALYST
DOTNET_PLATFORMS+=MacCatalyst
2020-11-23 16:46:11 +03:00
DOTNET_MACCATALYST_RUNTIME_IDENTIFIERS=maccatalyst-x64
endif
DOTNET_PLATFORMS+=macOS
DOTNET_MACOS_RUNTIME_IDENTIFIERS=osx-x64
[dotnet] Initial support for .NET6 from Windows (#10590) These changes add support for executing iOS and MacDev tasks remotely (on a Mac) when running a build from Windows, and creates a specific .NET6 pack for Windows that's only included in the MSI. For now this only enables builds for the iOS Simulator, physical devices are not yet supported. - Each task decides if it should run locally or remotely depending on the SessionId property, which will only have a value on Windows. - The XMA Build agent is now part of this repo and will be included in the iOS .NET6 Windows pack. - On this first version we're including some Windows specific tasks and references into the Xamarin.iOS.Tasks project for simplicity, but those will be moved to the Windows specific project. ------------ * [msbuild] Adds support for executing Xamarin.iOS tasks from Windows * [msbuild] Adds support for executing Xamarin.MacDev tasks from Windows * Added XMA Build Agent to Xamarin.MacDev.Tasks.sln * Fixes some MSBuild versioning problems * Makes the XMA Build agent load Xamarin.iOS tasks We need to load a type from the iOS tasks assembly so we can run the tasks requested by MSBuild from Windows. We only need to load Xamarin.iOS.Tasks.dll since MacDev.tasks is already embedded in that one. There's a little trick on the csproj, we can't directly use the Xamarin.iOS.Tasks project ref assemblies because that includes both Xamarin.iOS.Tasks.dll and Xamarin.MacDev.Tasks.dll, so the MacDev tasks will collide. We use the project ref only for build dependency purposes but we add an assembly reference to Xamarin.iOS.Tasks.dll. * Added Xamarin.iOS.Tasks.Windows project * Removed unnecessary references on Xamarin.iOS.Tasks.Windows.csproj * Adds Messaging assemblies when ILRepacking Xamarin Tasks The Xamarin Task assemblies now depend on Messaging, so we need the Messaging assemblies to be packed into Xamarin.Mac.Tasks and Xamarin.iOS.Tasks. Also had to remove the direct Messaging dependencies from the build agent since those are already contained in Xamarin.iOS.Tasks * Adds a reference to Messaging.Core targets to the Agent's project * [msbuild] Adds Xamarin iOS Windows targets * [msbuild] Adds missing dependencies to Xamarin.iOS.Tasks This should fix build errors because of missing dependencies. Had to move System.Net.Mqtt.Server from the Build agent project to the tasks one to avoid conflicts with System.Diagnostics.Tracer. * [dotnet] Creates iOS Windows pack Creates a new pack for Windows specific (targets, build agent, etc.) files that shouldn't be installed on the Mac. We have a separate package for this to avoid increasing the core pack size with things that are not needed when using it from macOS. * Fixes type in dotnet makefile * [dotnet] Fixes the iOS Windows pack generation - The windows pack should not include the Sdk and Targets folders - For now we'll just create an iOS pack - Fixes the path to the files to include on the Windows Sdk pack * Added reference to the Windows iOS SDK from the Xamarin.iOS.Common.targets Added a property to navigate to the Windows iOS SDK folder, based on a naming convention that assumes that both packs will always have the same version * Added reference to the core iOS SDK from the Windows iOS SDK Added a property to navigate to the core iOS SDK folder, based on a naming convention that assumes that both packs will always have the same version * Updated Messaging version * Override MessagingBuildClientAssemblyFile property and correctly imported props from targets * [dotnet] Make Windows pack using target files from the output dir We need to take the target files from the output dir to include targets that are part of nuget packages, otherwise we will only include targets from our source * [dotnet] Adds the Windows Sdk pack to the workload manifest * [msbuild] Fixes the Windows Sdk pack name * [dotnet] Merge Mqtt instead of Mqtt.Server We only need System.Net.Mqtt to be merged into Xamarin.iOS.Tasks * Updated Messaging version * [dotnet] Several fixes for the Windows Sdk - Adds missing task CollectMonotouchReferences - Merges more dependencies into Xamarin.iOS.Tasks.dll needed by XMA - Updates the msbuild/Makefile to include files from both the output dir and the source dir - Overrides the agents directory to look for them on the Windows pack * [dotnet] Fixes the XMA Build agent - The build agent is an app so it cannot target ns2.0 - The MSBuild dependencies should be copied into the agent zip file - Avoids copying all the Xamarin iOS SDK core targets into the build agent, since those are not needed - Ensures the broker zip file is copied into the Xamarin.iOS.Windows.Tasks output dir so its included in the Windows pack * Bumps Xamarin.Messaging to 1.2.102 * Adds net6-win branch to trigger builds * Adds Messaging.Client missing dependency to Xamarin.Mac.Tasks * Added Xamarin.Messaging.Apple.Tasks project and VerifyXcodeVersion Task * Fix unloaded Xamarin.Messaging.Build project * Added Build contracts project and unified Xamarin.Messaigng.Apple.Tasks in Xamarin.iOS.Tasks.Windows Also added missing tasks and changes .After.targets * Updated Xamarin.Messaging version * Build agent - reference MSBuild assemblies from the framework Since the assemblies will be included in the build agent we need those to be the ones that come from the framework to be compatible with macOS * [msbuild] Fixes _UpdateDynamicLibraryId target The tasks con this target need to be executed remotely (when building from Windows). * Updates resources * Bump Xamarin.Messaging Fixes problems when executing Exec task remotely * [dotnet] Overrides Publish targets to execute them remotely from Windows The `_CopyResolvedFilesToPublishPreserveNewest` and `_CopyResolvedFilesToPublishAlways` targets essentially copy files into the app bundle. Since those are part of the .NET SDK we need to override those so we can pass to the Copy task the SessionId parameter and then it will be executed remotely when building from Windows. This is done in a Windows.After.targets file so it won't affect builds on macOS. * Added ILMerge to Xamarin.iOS.Tasks.Windows Also modified ILMerge.targets to not include System assemblies because we don't need them on the Windows package * Bumps Messaging This new version of messaging fixes a problem when copying task inputs from Windows to the Mac * [dotnet] Fixes copying files to the Mac when building from Windows When building from Windows there are .NET SDK targets that copy dynamic libraries from the SDK to the intermediate output directory or other files to the publish directory, since we can't control those we can't run them remotely so we need to copy those files to the Mac to ensure other targets will find those. * [dotnet] Fixes how files are copied to the output dir - Before executing `_CopyResolvedFilesToPublishPreserveNewest` and `_CopyResolvedFilesToPublishAlways` we copy the input files for those targets to the Mac - Then we override the original targets to execute the same copy task as the original ones but on the Mac, so the output files are placed in the right location for the following targets to pick them up. * Fixes typo on Xamarin.iOS.Common.After.targets * Bumps Xamarin.Messaging * [msbuild] Fixes VerifyXcodeVersion and ResolveUTIs tasks Both tasks were not being able to connect to the Mac mostly because of ILRepack, there were kind of 2 versions of Xamarin.Messaging, one merged into Xamarin.iOS.Tasks and another one merged into Xamarin.iOS.Windows.Tasks. Because of this the build connection object registered on the task could not be casted to the build connection type. This essentially moves both tasks into the Xamarin.iOS.Tasks assembly to avoid this issue, and as part of that also includes the Messaging contracts into that same project. * [msbuild] Fixes warnings when building from Windows * [dotnet] Adds missing assemblies to merge into Xamarin.iOS.Tasks Those 2 new assemblies will only be used from Windows and we need their implementation instead of the ref assemblies. In the future we will need to find a way of doing this on the Windows only pack insted of doing it on the core Xamarin.iOS.Tasks assembly. * [dotnet] Compute PublishTrimmed on a target We need to do this so the property is evaluated after VS on Windows connects to the Mac, otherwise by default IsMacEnabled is false from Windows. * Bumps Messaging to 1.2.111 * [dotnet] Execute ILLink remotely when building from Windows - Overrides the ILLink task and _RunILLink target to add the hability to execute it remotely, adding input and output properties so files are copied to the server and output files are created on Windows. - This "custom" ILLink task will only be executed from the Windows targets so when building from a Mac it will execute the core SDK task. * [dotnet] Fixes intput/output files creation for linker tasks - Custom Linker options file should be created on the Mac so we need to execute WriteLinesToFile remotely - All the *.items files from the linker are created on the Mac so we need to execute ReadItemsFromFile remotely - CompileNativeCode: fixes the OutputFile metadata path, otherwise the execution fails; also copies all the files in the declared "IncludeDirectories" to the Mac - Avoids copying input files from Windows to the Mac when running LinkNativeCode since the real input files already exist on the Mac, and Windows contains only empty files just to make MSBuild inputs/outputs check work. If we copy those empty files to the Mac we brake the build. * [msbuild] Minor fixes after merging from main * [dotnet] Adds missing output files to the Xamarin.iOS.Tasks.Windows project The output of this project was missing Messaging build targets and the build agent zip file that are needed to create the dotnet Windows specific pack * [dotnet] Fixes dotnet Windows specific pack generation Ensures the Windows projects are built and the files are copied to the dotnet pack directory before creating the package. It also adds a variable to enable building this pack. * [dotnet] Adds iOS Windows specific pack to iOS only MSI There's only a Windows specific pack for iOS available for now, so we should only add it to the iOS SDK MSI * [dotnet] Create a separate bundle for the iOS Windows MSI We need to do this to avoid including the Windows specific pack in the pkg. Also for now we'll only create an MSI for iOS since it's the only supported platform from Windows. * Fixes spacing issues in Xamarin.iOS.Tasks.csproj * Bumps Touch.Unit back to 05db76 * Fixes formatting problems * [msbuild] Replaces error E0176 by E0186 Because there's a warning W0176 that will overlap with the error * [msbuild] Fixes CompileEntitlements task There were 2 problems: 1- The if statement on the DefaultEntitlementsPath was wrong, because we should return the base value if there's no SessionId (which means the task is running on a Mac) 2- We should copy to the Mac the default entitlements file if no custom file was specified * Several fixes to cleanup the code to support iOS from Windows * Apply suggestions from code review Co-authored-by: Rolf Bjarne Kvinge <rolf@xamarin.com> * Formatting fixes in Xamarin.Messaging.Build * Reverted formatting changes in CompileEntitlements.cs * More formatting fixes * Update msbuild/Messaging/Xamarin.Messaging.Build/Handlers/ExecuteTaskMessageHandler.cs Co-authored-by: Rolf Bjarne Kvinge <rolf@xamarin.com> * Fixes order of MSBuild errors in the resource file * Add newly added localizable strings to canary test of translated strings. * Delete tests that ensure theres code only on the abstract tasks These were needed to ensure all the code was in the base tasks so we could have tasks implementations on Windows to remote those. Now that code is part of this repo (and that is why these tests are failing now) so we do not need them anymore. * [dotnet] Don't build the Windows SDK pack if not configured to do so. Co-authored-by: mag <mauro.agnoletti@gmail.com> Co-authored-by: Rolf Bjarne Kvinge <rolf@xamarin.com>
2021-02-12 09:43:17 +03:00
DOTNET_WINDOWS_PLATFORMS = iOS
# Create variables prefixed with the correctly cased platform name from the upper-cased platform name. This simplifies code in a few areas (whenever we foreach over DOTNET_PLATFORMS).
$(foreach platform,$(DOTNET_PLATFORMS),$(eval DOTNET_$(platform)_RUNTIME_IDENTIFIERS:=$(DOTNET_$(shell echo $(platform) | tr a-z A-Z)_RUNTIME_IDENTIFIERS)))
# Create a variable with the platform in uppercase
DOTNET_PLATFORMS_UPPERCASE:=$(shell echo $(DOTNET_PLATFORMS) | tr a-z A-Z)
# If we should inject an x86_64 slice into every binary that doesn't have one.
# This is sometimes necessary to work around an Apple bug wrt notarization where Apple flags all binaries that don't have a x86_64 slice, even if they're correctly signed.
INJECT_X86_64_SLICE=
2016-04-21 11:59:27 +03:00
.SUFFIXES:
MAKEFLAGS += --no-builtin-rules