xamarin-macios/tests/monotouch-test/GLKit/EffectPropertyMaterialTest.cs

55 строки
2.2 KiB
C#
Исходник Обычный вид История

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// Copyright 2012 Xamarin Inc. All rights reserved
#if HAS_GLKIT
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using System;
using System.Drawing;
using Foundation;
using GLKit;
using ObjCRuntime;
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using NUnit.Framework;
using Xamarin.Utils;
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namespace MonoTouchFixtures.GLKit {
[TestFixture]
[Preserve (AllMembers = true)]
public class EffectPropertytMaterialTest {
[Test]
[SetCulture ("en")]
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public void Properties ()
{
TestRuntime.AssertSystemVersion (ApplePlatform.MacOSX, 10, 8, throwIfOtherPlatform: false);
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var material = new GLKEffectPropertyMaterial ();
#if NET
Assert.That (material.AmbientColor.ToString (), Is.EqualTo ("<0.2, 0.2, 0.2, 1>"), "AmbientColor");
Assert.That (material.DiffuseColor.ToString (), Is.EqualTo ("<0.8, 0.8, 0.8, 1>"), "DiffuseColor");
Assert.That (material.SpecularColor.ToString (), Is.EqualTo ("<0, 0, 0, 1>"), "SpecularColor");
Assert.That (material.EmissiveColor.ToString (), Is.EqualTo ("<0, 0, 0, 1>"), "EmissiveColor");
#else
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Assert.That (material.AmbientColor.ToString (), Is.EqualTo ("(0.2, 0.2, 0.2, 1)"), "AmbientColor");
Assert.That (material.DiffuseColor.ToString (), Is.EqualTo ("(0.8, 0.8, 0.8, 1)"), "DiffuseColor");
Assert.That (material.SpecularColor.ToString (), Is.EqualTo ("(0, 0, 0, 1)"), "SpecularColor");
Assert.That (material.EmissiveColor.ToString (), Is.EqualTo ("(0, 0, 0, 1)"), "EmissiveColor");
#endif
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material = new GLKBaseEffect ().Material;
#if NET
Assert.That (material.AmbientColor.ToString (), Is.EqualTo ("<0.2, 0.2, 0.2, 1>"), "AmbientColor");
Assert.That (material.DiffuseColor.ToString (), Is.EqualTo ("<0.8, 0.8, 0.8, 1>"), "DiffuseColor");
Assert.That (material.SpecularColor.ToString (), Is.EqualTo ("<0, 0, 0, 1>"), "SpecularColor");
Assert.That (material.EmissiveColor.ToString (), Is.EqualTo ("<0, 0, 0, 1>"), "EmissiveColor");
#else
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Assert.That (material.AmbientColor.ToString (), Is.EqualTo ("(0.2, 0.2, 0.2, 1)"), "AmbientColor");
Assert.That (material.DiffuseColor.ToString (), Is.EqualTo ("(0.8, 0.8, 0.8, 1)"), "DiffuseColor");
Assert.That (material.SpecularColor.ToString (), Is.EqualTo ("(0, 0, 0, 1)"), "SpecularColor");
Assert.That (material.EmissiveColor.ToString (), Is.EqualTo ("(0, 0, 0, 1)"), "EmissiveColor");
#endif
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}
}
}
#endif // HAS_GLKIT