xamarin-macios/msbuild/Xamarin.Shared/Xamarin.Shared.targets

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<!--
***********************************************************************************************
Xamarin.Shared.targets
WARNING: DO NOT MODIFY this file unless you are knowledgeable about MSBuild and have
created a backup copy. Incorrect changes to this file will make it
impossible to load or build your projects from the command-line or the IDE.
This file imports the version- and platform-specific targets for the project importing
this file. This file also defines targets to produce an error if the specified targets
file does not exist, but the project is built anyway (command-line or IDE build).
Copyright (C) 2018 Microsoft. All rights reserved.
***********************************************************************************************
-->
<!-- This is shared between Xamarin.iOS and Xamarin.Mac -->
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Condition="'$(_TaskAssemblyName)' == ''">
<_TaskAssemblyName Condition="'$(_PlatformName)' == 'iOS' Or '$(_PlatformName)' == 'tvOS' Or '$(_PlatformName)' == 'watchOS'">$(MSBuildThisFileDirectory)..\iOS\Xamarin.iOS.Tasks.dll</_TaskAssemblyName>
<_TaskAssemblyName Condition="'$(_PlatformName)' == 'macOS'">$(MSBuildThisFileDirectory)Xamarin.Mac.Tasks.dll</_TaskAssemblyName>
</PropertyGroup>
<!-- Tasks that override built-in tasks to support remoting from VS/Windows -->
<UsingTask TaskName="Microsoft.Build.Tasks.Copy" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask TaskName="Microsoft.Build.Tasks.Delete" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask TaskName="Microsoft.Build.Tasks.Exec" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask TaskName="Microsoft.Build.Tasks.MakeDir" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask TaskName="Microsoft.Build.Tasks.Move" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask TaskName="Microsoft.Build.Tasks.RemoveDir" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask TaskName="Microsoft.Build.Tasks.Touch" AssemblyFile="$(_TaskAssemblyName)" />
<!-- Xamarin.iOS-specific tasks. Some of these are duplicated with the Xamarin.Mac ones below, and should eventually be re-namespaced to be in Xamarin.MacDev -->
<UsingTask Condition="'$(_PlatformName)' != 'macOS'" TaskName="Xamarin.iOS.Tasks.ACTool" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask Condition="'$(_PlatformName)' != 'macOS'" TaskName="Xamarin.iOS.Tasks.ALToolUpload" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask Condition="'$(_PlatformName)' != 'macOS'" TaskName="Xamarin.iOS.Tasks.ALToolValidate" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask Condition="'$(_PlatformName)' != 'macOS'" TaskName="Xamarin.iOS.Tasks.Archive" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask Condition="'$(_PlatformName)' != 'macOS'" TaskName="Xamarin.iOS.Tasks.BTouch" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask Condition="'$(_PlatformName)' != 'macOS'" TaskName="Xamarin.iOS.Tasks.CodesignNativeLibraries" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask Condition="'$(_PlatformName)' != 'macOS'" TaskName="Xamarin.iOS.Tasks.CodesignVerify" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask Condition="'$(_PlatformName)' != 'macOS'" TaskName="Xamarin.iOS.Tasks.CollectAssetPacks" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask Condition="'$(_PlatformName)' != 'macOS'" TaskName="Xamarin.iOS.Tasks.CollectFrameworks" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask Condition="'$(_PlatformName)' != 'macOS'" TaskName="Xamarin.iOS.Tasks.CollectITunesArtwork" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask Condition="'$(_PlatformName)' != 'macOS'" TaskName="Xamarin.iOS.Tasks.CollectITunesSourceFiles" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask Condition="'$(_PlatformName)' != 'macOS'" TaskName="Xamarin.iOS.Tasks.CompileAppManifest" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask Condition="'$(_PlatformName)' != 'macOS'" TaskName="Xamarin.iOS.Tasks.CompileEntitlements" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask Condition="'$(_PlatformName)' != 'macOS'" TaskName="Xamarin.iOS.Tasks.CompileITunesMetadata" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask Condition="'$(_PlatformName)' != 'macOS'" TaskName="Xamarin.iOS.Tasks.CompileSceneKitAssets" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask Condition="'$(_PlatformName)' != 'macOS'" TaskName="Xamarin.iOS.Tasks.CreateAssetPack" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask Condition="'$(_PlatformName)' != 'macOS'" TaskName="Xamarin.iOS.Tasks.CreateBindingResourcePackage" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask Condition="'$(_PlatformName)' != 'macOS'" TaskName="Xamarin.iOS.Tasks.CreateDebugConfiguration" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask Condition="'$(_PlatformName)' != 'macOS'" TaskName="Xamarin.iOS.Tasks.CreateDebugSettings" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask Condition="'$(_PlatformName)' != 'macOS'" TaskName="Xamarin.iOS.Tasks.CreateEmbeddedResources" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask Condition="'$(_PlatformName)' != 'macOS'" TaskName="Xamarin.iOS.Tasks.DetectDebugNetworkConfiguration" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask Condition="'$(_PlatformName)' != 'macOS'" TaskName="Xamarin.iOS.Tasks.DetectSdkLocations" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask Condition="'$(_PlatformName)' != 'macOS'" TaskName="Xamarin.iOS.Tasks.DetectSigningIdentity" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask Condition="'$(_PlatformName)' != 'macOS'" TaskName="Xamarin.iOS.Tasks.EmbedMobileProvision" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask Condition="'$(_PlatformName)' != 'macOS'" TaskName="Xamarin.iOS.Tasks.FindWatchOS1AppExtensionBundle" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask Condition="'$(_PlatformName)' != 'macOS'" TaskName="Xamarin.iOS.Tasks.FindWatchOS2AppBundle" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask Condition="'$(_PlatformName)' != 'macOS'" TaskName="Xamarin.iOS.Tasks.GetDirectories" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask Condition="'$(_PlatformName)' != 'macOS'" TaskName="Xamarin.iOS.Tasks.GetFiles" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask Condition="'$(_PlatformName)' != 'macOS'" TaskName="Xamarin.iOS.Tasks.GetFullPath" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask Condition="'$(_PlatformName)' != 'macOS'" TaskName="Xamarin.iOS.Tasks.IBTool" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask Condition="'$(_PlatformName)' != 'macOS'" TaskName="Xamarin.iOS.Tasks.Metal" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask Condition="'$(_PlatformName)' != 'macOS'" TaskName="Xamarin.iOS.Tasks.MetalLib" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask Condition="'$(_PlatformName)' != 'macOS'" TaskName="Xamarin.iOS.Tasks.MTouch" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask Condition="'$(_PlatformName)' != 'macOS'" TaskName="Xamarin.iOS.Tasks.OptimizeImage" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask Condition="'$(_PlatformName)' != 'macOS'" TaskName="Xamarin.iOS.Tasks.OptimizePropertyList" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask Condition="'$(_PlatformName)' != 'macOS'" TaskName="Xamarin.iOS.Tasks.ParseDeviceSpecificBuildInformation" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask Condition="'$(_PlatformName)' != 'macOS'" TaskName="Xamarin.iOS.Tasks.PrepareNativeReferences" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask Condition="'$(_PlatformName)' != 'macOS'" TaskName="Xamarin.iOS.Tasks.ResolveNativeWatchApp" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask Condition="'$(_PlatformName)' != 'macOS'" TaskName="Xamarin.iOS.Tasks.ScnTool" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask Condition="'$(_PlatformName)' != 'macOS'" TaskName="Xamarin.iOS.Tasks.TextureAtlas" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask Condition="'$(_PlatformName)' != 'macOS'" TaskName="Xamarin.iOS.Tasks.ValidateAppBundleTask" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask Condition="'$(_PlatformName)' != 'macOS'" TaskName="Xamarin.iOS.Tasks.WriteAssetPackManifest" AssemblyFile="$(_TaskAssemblyName)" />
<!-- Xamarin.Mac-specific tasks. Some of these are duplicated with the Xamarin.iOS ones above, and should eventually be re-namespaced to be in Xamarin.MacDev -->
<UsingTask Condition="'$(_PlatformName)' == 'macOS'" TaskName="Xamarin.Mac.Tasks.ACTool" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask Condition="'$(_PlatformName)' == 'macOS'" TaskName="Xamarin.Mac.Tasks.Archive" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask Condition="'$(_PlatformName)' == 'macOS'" TaskName="Xamarin.Mac.Tasks.BTouch" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask Condition="'$(_PlatformName)' == 'macOS'" TaskName="Xamarin.Mac.Tasks.CodesignVerify" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask Condition="'$(_PlatformName)' == 'macOS'" TaskName="Xamarin.Mac.Tasks.CompileAppManifest" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask Condition="'$(_PlatformName)' == 'macOS'" TaskName="Xamarin.Mac.Tasks.CompileEntitlements" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask Condition="'$(_PlatformName)' == 'macOS'" TaskName="Xamarin.Mac.Tasks.CompileSceneKitAssets" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask Condition="'$(_PlatformName)' == 'macOS'" TaskName="Xamarin.Mac.Tasks.CreateBindingResourcePackage" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask Condition="'$(_PlatformName)' == 'macOS'" TaskName="Xamarin.Mac.Tasks.CreateEmbeddedResources" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask Condition="'$(_PlatformName)' == 'macOS'" TaskName="Xamarin.Mac.Tasks.DetectSdkLocations" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask Condition="'$(_PlatformName)' == 'macOS'" TaskName="Xamarin.Mac.Tasks.DetectSigningIdentity" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask Condition="'$(_PlatformName)' == 'macOS'" TaskName="Xamarin.Mac.Tasks.EmbedProvisionProfile" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask Condition="'$(_PlatformName)' == 'macOS'" TaskName="Xamarin.Mac.Tasks.IBTool" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask Condition="'$(_PlatformName)' == 'macOS'" TaskName="Xamarin.Mac.Tasks.Metal" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask Condition="'$(_PlatformName)' == 'macOS'" TaskName="Xamarin.Mac.Tasks.MetalLib" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask Condition="'$(_PlatformName)' == 'macOS'" TaskName="Xamarin.Mac.Tasks.Mmp" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask Condition="'$(_PlatformName)' == 'macOS'" TaskName="Xamarin.Mac.Tasks.PrepareNativeReferences" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask Condition="'$(_PlatformName)' == 'macOS'" TaskName="Xamarin.Mac.Tasks.ScnTool" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask Condition="'$(_PlatformName)' == 'macOS'" TaskName="Xamarin.Mac.Tasks.TextureAtlas" AssemblyFile="$(_TaskAssemblyName)" />
<!-- Tasks shared between Xamarin.iOS and Xamarin.Mac -->
<UsingTask TaskName="Xamarin.MacDev.Tasks.ArTool" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask TaskName="Xamarin.MacDev.Tasks.Codesign" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask TaskName="Xamarin.MacDev.Tasks.CollectBundleResources" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask TaskName="Xamarin.MacDev.Tasks.ComputeBundleResourceOutputPaths" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask TaskName="Xamarin.MacDev.Tasks.CoreMLCompiler" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask TaskName="Xamarin.MacDev.Tasks.CreateAssetPackManifest" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask TaskName="Xamarin.MacDev.Tasks.CreateInstallerPackage" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask TaskName="Xamarin.MacDev.Tasks.CreatePkgInfo" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask TaskName="Xamarin.MacDev.Tasks.Ditto" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask TaskName="Xamarin.MacDev.Tasks.DSymUtil" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask TaskName="Xamarin.MacDev.Tasks.FindItemWithLogicalName" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask TaskName="Xamarin.MacDev.Tasks.GenerateBundleName" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask TaskName="Xamarin.MacDev.Tasks.GetMinimumOSVersion" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask TaskName="Xamarin.MacDev.Tasks.GetNativeExecutableName" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask TaskName="Xamarin.MacDev.Tasks.GetPropertyListValue" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask TaskName="Xamarin.MacDev.Tasks.PackLibraryResources" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask TaskName="Xamarin.MacDev.Tasks.ParseBundlerArguments" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask TaskName="Xamarin.MacDev.Tasks.PrepareResourceRules" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask TaskName="Xamarin.MacDev.Tasks.PropertyListEditor" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask TaskName="Xamarin.MacDev.Tasks.ReadItemsFromFile" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask TaskName="Xamarin.MacDev.Tasks.SmartCopy" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask TaskName="Xamarin.MacDev.Tasks.SpotlightIndexer" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask TaskName="Xamarin.MacDev.Tasks.SymbolStrip" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask TaskName="Xamarin.MacDev.Tasks.UnpackLibraryResources" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask TaskName="Xamarin.MacDev.Tasks.WriteItemsToFile" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask TaskName="Xamarin.MacDev.Tasks.Zip" AssemblyFile="$(_TaskAssemblyName)" />
<Import Project="$(MSBuildThisFileDirectory)$(MSBuildThisFileName).Before.targets"
Condition="Exists('$(MSBuildThisFileDirectory)$(MSBuildThisFileName).Before.targets')"/>
<!--
@(NativeReference) are not safe to use as an Input to a task, as frameworks are a directory and will appears unbuilt every time.
So we split it into two camps as a prebuild step
-->
<Target Name="_ExpandNativeReferences" Condition="'$(DesignTimeBuild)' != 'true'">
<ItemGroup>
<_FrameworkNativeReference Include="@(NativeReference -> '%(Identity)/%(Filename)')" Condition="'%(Extension)' == '.framework'" />
<_FileNativeReference Include="@(NativeReference)" Condition="'%(Extension)' != '.framework'" />
</ItemGroup>
</Target>
<PropertyGroup>
<BindingResourcePath>$(ProjectDir)$(OutputPath)$(AssemblyName).resources</BindingResourcePath>
</PropertyGroup>
<Target Name="_CreateBindingResourcePackage" Condition="'$(DesignTimeBuild)' != 'true'"
DependsOnTargets="_ExpandNativeReferences"
Bump VSMac to 8.1.0.2742 to fix msbuild issues (#6279) * Bump VSMac to 8.1.0.2742 to fix msbuild issues This is required to get the support for the msbuild `ToolsVersion` change from `15.0` to `Current`. * [tests][msbuild] Fix Binding resources test with updated msbuild Test failure with updated msbuild and vsmac 8.1: ``` Xamarin.iOS.Tasks.NativeReferencesNoEmbedding("iPhone").ShouldNotUnnecessarilyRebuildBindingProject(True) Binding project build did not create package? Expected: True But was: False at Xamarin.iOS.Tasks.NativeReferencesNoEmbedding.ShouldNotUnnecessarilyRebuildBindingProject (System.Boolean framework) [0x000a0] in <74b8f7d8a53e40109916d305bb4d7403>:0 at (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&) at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo cul ture) [0x0006a] in <0519fa732e8845b6a809ce9180f541db>:0 ``` The test builds the project multiple times. Before the 3rd build, the project file's timestamp is updated and expects that the binding package will be rebuilt. But it is not, because the target `_CreateBindingResourcePackage` doesn't depend on that project file. So, add that to the target inputs. * [nuget] Use xibuild to run nuget Fix errors seen during `nuget restore` for tests: ``` Users/builder/jenkins/workspace/xamarin-macios-pr-builder/tests/xammac_tests/xammac_tests.csproj(213,3): error MSB4024: The imported project file "/Library/Frameworks/Mono.framework/External/xbuild/Xamarin/Mac/Xamarin.Mac.CSharp.targets" could not be loaded. Could not find file "/Library/Frameworks/Mono.framework/External/xbuild/Xamarin/Mac/Xamarin.Mac.CSharp.targets" ```
2019-06-19 08:07:27 +03:00
Inputs="$(MSBuildAllProjects);$(MSBuildProjectFullPath);@(ObjcBindingApiDefinition);@(ObjcBindingCoreSource);@(ReferencePath);@(ObjcBindingNativeLibrary);@(_FrameworkNativeReference);@(_FileNativeReference)"
Outputs="$(BindingResourcePath)/manifest">
<CreateBindingResourcePackage Condition="'$(IsMacEnabled)' == 'true' And '$(NoBindingEmbedding)' == 'true' And '$(SkipBindingResourcePackage)' != 'true'"
SessionId="$(BuildSessionId)"
OutputPath="$(OutputPath)"
NativeReferences="@(NativeReference)"
ProjectDir="$(MSBuildProjectDirectory)"
BindingAssembly="@(IntermediateAssembly)">
<Output TaskParameter="Manifest" ItemName="_BundleResourceManifest" />
</CreateBindingResourcePackage>
</Target>
<!-- Cleaning via FileWrites leaves empty framework directories on disk, so nuke via RemoveDir -->
<PropertyGroup>
<CleanDependsOn>
$(CleanDependsOn);
_CleanBindingResourcePackage
</CleanDependsOn>
</PropertyGroup>
<Target Name="_CleanBindingResourcePackage">
<RemoveDir Directories="$(BindingResourcePath);" />
</Target>
<Target Name="_AddExtraReferences" BeforeTargets="ResolveAssemblyReferences" Condition="'$(DisableExtraReferences)' != 'true' And '$(_UsingXamarinSdk)' != 'true'">
<ItemGroup>
<!-- https://github.com/mono/mono/issues/13483 -->
<Reference Include="System.Drawing.Common.dll" />
</ItemGroup>
</Target>
<PropertyGroup Condition="'$(IsBindingProject)' != 'true'">
<_CollectBundleResourcesDependsOn>
_CompileImageAssets;
_CompileInterfaceDefinitions;
_CompileSceneKitAssets;
_CompileColladaAssets;
_CompileTextureAtlases;
$(_CollectBundleResourcesDependsOn);
</_CollectBundleResourcesDependsOn>
</PropertyGroup>
<Target Name="_CollectBundleResources" DependsOnTargets="$(_CollectBundleResourcesDependsOn)">
<CollectBundleResources
SessionId="$(BuildSessionId)"
Condition="'$(IsMacEnabled)' == 'true'"
OptimizePropertyLists="$(OptimizePropertyLists)"
OptimizePNGs="$(OptimizePNGs)"
BundleResources="@(Content);@(BundleResource)"
ProjectDir="$(MSBuildProjectDirectory)"
ResourcePrefix="$(_ResourcePrefix)"
>
<Output TaskParameter="BundleResourcesWithLogicalNames" ItemName="_BundleResourceWithLogicalName" />
</CollectBundleResources>
</Target>
<PropertyGroup>
<_CompileAppManifestDependsOn>
$(_CompileAppManifestDependsOn);
_DetectSdkLocations;
_GetMinimumOSVersion;
_GenerateBundleName;
_DetectSigningIdentity;
_ComputeTargetFrameworkMoniker;
</_CompileAppManifestDependsOn>
</PropertyGroup>
<Target Name="_CompileAppManifest"
DependsOnTargets="$(_CompileAppManifestDependsOn)"
Inputs="$(_AppManifest);@(_PartialAppManifest)"
Outputs="$(_AppBundlePath)$(_AppBundleManifestRelativePath)Info.plist" >
<CompileAppManifest
SessionId="$(BuildSessionId)"
Condition="'$(IsMacEnabled)' == 'true'"
AppBundleName="$(_AppBundleName)"
AppManifest="$(_AppManifest)"
AppManifestBundleDirectory="$(_AppBundlePath)$(_AppBundleManifestRelativePath)"
AssemblyName="$(AssemblyName)"
BundleIdentifier="$(_BundleIdentifier)"
Debug="$(_BundlerDebug)"
DefaultSdkVersion="$(_SdkVersion)"
IsAppExtension="$(IsAppExtension)"
IsWatchApp="$(IsWatchApp)"
IsWatchExtension="$(IsWatchExtension)"
IsXPCService="$(IsXPCService)"
MinimumOSVersion="$(_MinimumOSVersion)"
PartialAppManifests="@(_PartialAppManifest)"
ResourceRules="$(_PreparedResourceRules)"
TargetArchitectures="$(TargetArchitectures)"
TargetFrameworkMoniker="$(_ComputedTargetFrameworkMoniker)"
SdkPlatform="$(_SdkPlatform)"
SdkIsSimulator="$(_SdkIsSimulator)"
DebugIPAddresses="$(_DebugIPAddresses)"
>
</CompileAppManifest>
<RemoveDir SessionId="$(BuildSessionId)" Condition="'$(IsMacEnabled)' == 'true'" Directories="$(AppBundleDir).dSYM" />
<Delete SessionId="$(BuildSessionId)" Condition="'$(IsMacEnabled)' == 'true'" Files="$(DeviceSpecificOutputPath)*.bcsymbolmap" />
</Target>
<PropertyGroup>
<_CompileEntitlementsDependsOn>
$(_CompileEntitlementsDependsOn);
_DetectSdkLocations;
_GenerateBundleName;
_DetectSigningIdentity;
_ComputeTargetFrameworkMoniker;
</_CompileEntitlementsDependsOn>
</PropertyGroup>
<Target Name="_CompileEntitlements"
Condition="'$(_RequireCodeSigning)' == 'true' Or ('$(CodesignEntitlements)' != '' And '$(_PlatformName)' != 'macOS')"
DependsOnTargets="$(_CompileEntitlementsDependsOn)"
Outputs="$(DeviceSpecificIntermediateOutputPath)Entitlements.xcent">
<CompileEntitlements
SessionId="$(BuildSessionId)"
Condition="'$(IsMacEnabled)' == 'true'"
AppBundleDir="$(AppBundleDir)"
AppIdentifier="$(_AppIdentifier)"
BundleIdentifier="$(_BundleIdentifier)"
Entitlements="$(CodesignEntitlements)"
CompiledEntitlements="$(DeviceSpecificIntermediateOutputPath)Entitlements.xcent"
IsAppExtension="$(IsAppExtension)"
ProvisioningProfile="$(_ProvisioningProfile)"
SdkIsSimulator="$(_SdkIsSimulator)"
SdkPlatform="$(_SdkPlatform)"
SdkVersion="$(_SdkVersion)"
SdkDevPath="$(_SdkDevPath)"
TargetFrameworkMoniker="$(_ComputedTargetFrameworkMoniker)"
Debug="$(_BundlerDebug)"
>
<!-- $(_CompiledEntitlements) will be passed to the MTouch task, it's used to embed the entitlements in the executable -->
<Output TaskParameter="EntitlementsInExecutable" PropertyName="_CompiledEntitlements" />
<!-- $(_CompiledCodesignEntitlements) will be used only with Codesign tasks when building for device. MUST NOT BE SET for iOS Simulator builds. -->
<Output TaskParameter="EntitlementsInSignature" PropertyName="_CompiledCodesignEntitlements" />
</CompileEntitlements>
</Target>
<Target Name="_ComputeTargetArchitectures" DependsOnTargets="_ComputeTargetFrameworkMoniker">
<!--
For now, this target is mostly for Xamarin.iOS, but in order to
use the same variables elsewhere, we have code for Xamarin.Mac
that outputs the same variables. However, as build logic between
Xamarin.iOS and Xamarin.Mac converges, more and more of this logic
will apply to Xamarin.Mac as well.
-->
<ParseDeviceSpecificBuildInformation
SessionId="$(BuildSessionId)"
Condition="'$(DeviceSpecificBuild)' == 'true' And '$(TargetiOSDevice)' != '' And '$(_CanDeployToDeviceOrSimulator)' == 'true' And '$(_PlatformName)' != 'macOS'"
Architectures="$(TargetArchitectures)"
IntermediateOutputPath="$(IntermediateOutputPath)"
OutputPath="$(OutputPath)"
TargetFrameworkMoniker="$(_ComputedTargetFrameworkMoniker)"
TargetiOSDevice="$(TargetiOSDevice)"
>
<Output TaskParameter="DeviceSpecificIntermediateOutputPath" PropertyName="DeviceSpecificIntermediateOutputPath" />
<Output TaskParameter="DeviceSpecificOutputPath" PropertyName="DeviceSpecificOutputPath" />
<Output TaskParameter="TargetArchitectures" PropertyName="TargetArchitectures" />
<Output TaskParameter="TargetDeviceModel" PropertyName="TargetDeviceModel" />
<Output TaskParameter="TargetDeviceOSVersion" PropertyName="TargetDeviceOSVersion" />
</ParseDeviceSpecificBuildInformation>
<PropertyGroup Condition="'$(_PlatformName)' != 'macOS'">
<_MtouchSymbolsList>$(DeviceSpecificIntermediateOutputPath)mtouch-symbols.list</_MtouchSymbolsList>
<!-- actool output caches -->
<_ACTool_PartialAppManifestCache>$(DeviceSpecificIntermediateOutputPath)actool\_PartialAppManifest.items</_ACTool_PartialAppManifestCache>
<_ACTool_BundleResourceCache>$(DeviceSpecificIntermediateOutputPath)actool\_BundleResourceWithLogicalName.items</_ACTool_BundleResourceCache>
<!-- coremlc output caches -->
<_CoreMLModel_PartialAppManifestCache>$(DeviceSpecificIntermediateOutputPath)coremlc\_PartialAppManifest.items</_CoreMLModel_PartialAppManifestCache>
<_CoreMLModel_BundleResourceCache>$(DeviceSpecificIntermediateOutputPath)coremlc\_BundleResourceWithLogicalName.items</_CoreMLModel_BundleResourceCache>
<!-- ibtool output caches -->
<_IBToolCache>$(DeviceSpecificIntermediateOutputPath)ibtool\_BundleResourceWithLogicalName.items</_IBToolCache>
<!-- scntool output caches -->
<_SceneKitCache>$(DeviceSpecificIntermediateOutputPath)copySceneKitAssets\_BundleResourceWithLogicalName.items</_SceneKitCache>
<!-- TextureAtlas output caches -->
<_TextureAtlasCache>$(DeviceSpecificIntermediateOutputPath)atlas\_BundleResourceWithLogicalName.items</_TextureAtlasCache>
</PropertyGroup>
</Target>
<!-- TODO: check for duplicate items -->
<Target Name="_ComputeBundleResourceOutputPaths" DependsOnTargets="_CollectBundleResources;_GenerateBundleName;_DetectSigningIdentity">
<ComputeBundleResourceOutputPaths
SessionId="$(BuildSessionId)"
Condition="'$(IsMacEnabled)' == 'true'"
AppResourcesPath="$(_AppResourcesPath)"
BundleIdentifier="$(_BundleIdentifier)"
BundleResources="@(_BundleResourceWithLogicalName)"
EnableOnDemandResources="$(EnableOnDemandResources)"
IntermediateOutputPath="$(DeviceSpecificIntermediateOutputPath)"
OutputPath="$(DeviceSpecificOutputPath)"
>
<Output TaskParameter="BundleResourcesWithOutputPaths" ItemName="_BundleResourceWithOutputPath"/>
</ComputeBundleResourceOutputPaths>
</Target>
<Target Name="_CopyResourcesToBundle" DependsOnTargets="_ComputeBundleResourceOutputPaths"
Inputs = "@(_BundleResourceWithOutputPath)"
Outputs = "@(_BundleResourceWithOutputPath -> '%(OutputPath)')" >
<SmartCopy
SessionId="$(BuildSessionId)"
Condition="'$(IsMacEnabled)' == 'true'"
SourceFiles = "@(_BundleResourceWithOutputPath)"
DestinationFiles = "@(_BundleResourceWithOutputPath -> '%(OutputPath)')"
/>
</Target>
<Target Name="_CreateAppBundle" Condition="'$(_CanOutputAppBundle)' == 'true' And '$(IsAppDistribution)' != 'true'" DependsOnTargets="$(CreateAppBundleDependsOn)" />
<Target Name="_DetectAppManifest">
<!--
This targets runs for Library projects as well, so that Library
projects can specify an Info.plist with MinimumOSVersion to pass
to actool, ibtool, and other Xcode tools.
Ref: https://bugzilla.xamarin.com/show_bug.cgi?id=34736
-->
<FindItemWithLogicalName
SessionId="$(BuildSessionId)"
ProjectDir="$(MSBuildProjectDirectory)"
ResourcePrefix="$(_ResourcePrefix)"
LogicalName="Info.plist"
Items="@(None)">
<Output TaskParameter="Item" PropertyName="_AppManifest" />
</FindItemWithLogicalName>
<FindItemWithLogicalName Condition="'$(_AppManifest)' == '' And '$(_CanOutputAppBundle)' == 'true'"
SessionId="$(BuildSessionId)"
ProjectDir="$(MSBuildProjectDirectory)"
ResourcePrefix="$(_ResourcePrefix)"
LogicalName="Info.plist"
Items="@(BundleResource)">
<Output TaskParameter="Item" PropertyName="_AppManifest" />
</FindItemWithLogicalName>
<FindItemWithLogicalName Condition="'$(_AppManifest)' == '' And '$(_CanOutputAppBundle)' == 'true'"
SessionId="$(BuildSessionId)"
ProjectDir="$(MSBuildProjectDirectory)"
ResourcePrefix="$(_ResourcePrefix)"
LogicalName="Info.plist"
Items="@(Content)">
<Output TaskParameter="Item" PropertyName="_AppManifest" />
</FindItemWithLogicalName>
<Error Condition="'$(_AppManifest)' == '' And '$(_CanOutputAppBundle)' == 'true'" Text="Info.plist not found."/>
</Target>
<PropertyGroup Condition="'$(IsBindingProject)' == 'true'">
<!-- Add our own pre and post build steps -->
<!-- Override the CoreCompile Target to use bgen -->
<CompileDependsOn>
_GenerateBindings;
_PrepareNativeReferences;
_CollectGeneratedSources;
$(CompileDependsOn)
_CreateBindingResourcePackage;
</CompileDependsOn>
</PropertyGroup>
<PropertyGroup>
<_GenerateBindingsDependsOn>
_ComputeTargetFrameworkMoniker;
$(_GenerateBindingsDependsOn);
</_GenerateBindingsDependsOn>
</PropertyGroup>
<Target Name="_GenerateBindings"
Inputs="$(MSBuildAllProjects);@(ObjcBindingApiDefinition);@(ObjcBindingCoreSource);@(ReferencePath);@(ObjcBindingNativeLibrary)"
Outputs="$(_GeneratedSourcesFileList)"
DependsOnTargets="$(_GenerateBindingsDependsOn)"
Condition="'$(IsBindingProject)' == 'true' And '$(DesignTimeBuild)' != 'true'">
<ItemGroup>
<BTouchReferencePath Include="@(ReferenceCopyLocalPaths)" Condition="'%(Extension)' == '.dll'" />
</ItemGroup>
<PropertyGroup>
<BTouchEmitDebugInformation>false</BTouchEmitDebugInformation>
<BTouchEmitDebugInformation Condition="'$(Debug)' != ''">true</BTouchEmitDebugInformation>
</PropertyGroup>
<BTouch
Condition="'$(IsMacEnabled)' == 'true'"
SessionId="$(BuildSessionId)"
OutputPath="$(OutputPath)"
ObjectiveCLibraries="@(ObjcBindingNativeLibrary)"
AdditionalLibPaths="$(AdditionalLibPaths)"
AllowUnsafeBlocks="$(AllowUnsafeBlocks)"
ApiDefinitions="@(ObjcBindingApiDefinition)"
BaseLibDll="$(BaseLibDllPath)"
CoreSources="@(ObjcBindingCoreSource)"
DefineConstants="$(DefineConstants)"
EmitDebugInformation="$(BTouchEmitDebugInformation)"
ExtraArgs="$(BTouchExtraArgs)"
GeneratedSourcesDir="$(GeneratedSourcesDir)"
GeneratedSourcesFileList="$(_GeneratedSourcesFileList)"
Namespace="$(Namespace)"
OutputAssembly="$(OutputAssembly)"
ProcessEnums="$(ProcessEnums)"
ProjectDir="$(MSBuildProjectDirectory)"
References="@(ReferencePath);@(BTouchReferencePath)"
TargetFrameworkMoniker="$(_ComputedTargetFrameworkMoniker)"
BTouchToolPath="$(BTouchToolPath)"
BTouchToolExe="$(BTouchToolExe)"
StandardOutputImportance="High"
>
</BTouch>
</Target>
<Target Name="_GetMinimumOSVersion" DependsOnTargets="_DetectAppManifest;_DetectSdkLocations;_ComputeTargetFrameworkMoniker">
<GetMinimumOSVersion
Condition="'$(IsMacEnabled)' == 'true'"
SessionId="$(BuildSessionId)"
AppManifest="$(_AppManifest)"
SdkVersion="$(_SdkVersion)"
TargetFrameworkMoniker="$(_ComputedTargetFrameworkMoniker)"
>
<Output TaskParameter="MinimumOSVersion" PropertyName="_MinimumOSVersion" />
</GetMinimumOSVersion>
</Target>
<Target Name="_DetectSigningIdentity" Condition="'$(_CanOutputAppBundle)' == 'true'" DependsOnTargets="_DetectAppManifest;_DetectSdkLocations;_ComputeTargetFrameworkMoniker">
<DetectSigningIdentity
SessionId="$(BuildSessionId)"
Condition="'$(IsMacEnabled)' == 'true'"
AppBundleName="$(_AppBundleName)"
AppManifest="$(_AppManifest)"
Keychain="$(CodesignKeychain)"
RequireCodeSigning="$(_RequireCodeSigning)"
RequireProvisioningProfile="$(_RequireProvisioningProfile)"
SdkIsSimulator="$(_SdkIsSimulator)"
SdkPlatform="$(_SdkPlatform)"
ProvisioningProfile="$(CodesignProvision)"
SigningKey="$(_SpecifiedCodesignKey)"
DetectedCodeSigningKey="$(_CodeSigningKey)"
TargetFrameworkMoniker="$(_ComputedTargetFrameworkMoniker)"
>
<Output TaskParameter="DetectedAppId" PropertyName="_AppIdentifier" />
<Output TaskParameter="DetectedBundleId" PropertyName="_BundleIdentifier" />
<Output TaskParameter="DetectedBundleVersion" PropertyName="_BundleVersion" />
<Output TaskParameter="DetectedCodeSigningKey" PropertyName="_CodeSigningKey" />
<Output TaskParameter="DetectedCodesignAllocate" PropertyName="_CodesignAllocate" />
<Output TaskParameter="DetectedDistributionType" PropertyName="_DistributionType" />
<Output TaskParameter="DetectedProvisioningProfile" PropertyName="_ProvisioningProfile" />
</DetectSigningIdentity>
</Target>
<Target Name="_DetectSdkLocations" DependsOnTargets="_ComputeTargetArchitectures;_ComputeTargetFrameworkMoniker">
<DetectSdkLocations
SessionId="$(BuildSessionId)"
Condition="'$(IsMacEnabled)' == 'true'"
SdkVersion="$(_SdkVersion)"
TargetFrameworkMoniker="$(_ComputedTargetFrameworkMoniker)"
TargetArchitectures="$(TargetArchitectures)"
>
<Output TaskParameter="SdkVersion" PropertyName="_SdkVersion" />
<Output TaskParameter="SdkRoot" PropertyName="_SdkRoot" />
<Output TaskParameter="SdkBinPath" PropertyName="_SdkBinPath" />
<Output TaskParameter="SdkDevPath" PropertyName="_SdkDevPath" />
<Output TaskParameter="SdkUsrPath" PropertyName="_SdkUsrPath" />
<Output TaskParameter="SdkPlatform" PropertyName="_SdkPlatform" />
<Output TaskParameter="SdkIsSimulator" PropertyName="_SdkIsSimulator" />
<Output TaskParameter="IsXcode8" PropertyName="_IsXcode8" />
<Output TaskParameter="XamarinSdkRoot" PropertyName="_XamarinSdkRoot" />
</DetectSdkLocations>
</Target>
<Target Name="_ParseBundlerArguments">
<ParseBundlerArguments
ExtraArgs="$(_BundlerArguments)"
NoSymbolStrip="$(_NoSymbolStrip)"
NoDSymUtil="$(_NoDSymUtil)"
>
<Output TaskParameter="NoSymbolStrip" PropertyName="_NoSymbolStrip"/>
<Output TaskParameter="NoDSymUtil" PropertyName="_NoDSymUtil"/>
<Output TaskParameter="Verbosity" PropertyName="_BundlerVerbosity" />
</ParseBundlerArguments>
</Target>
<!-- Code signing -->
<PropertyGroup>
<CoreCodesignDependsOn>
$(CoreCodesignDependsOn);
_CodesignAppBundle;
_CodesignVerify;
</CoreCodesignDependsOn>
<CodesignDependsOn>
$(CodesignDependsOn);
BeforeCodeSign;
CoreCodeSign;
AfterCodeSign;
</CodesignDependsOn>
</PropertyGroup>
<Target Name="BeforeCodesign" />
<Target Name="CoreCodesign" DependsOnTargets="$(CoreCodesignDependsOn)" />
<Target Name="AfterCodesign" />
<Target Name="Codesign" Condition="'$(_CanOutputAppBundle)' == 'true'" DependsOnTargets="$(CodesignDependsOn)" />
<Target Name="_ExtendAppExtensionReferences" DependsOnTargets="_ResolveAppExtensionReferences" Condition=" '@(AdditionalAppExtensions)' != ''">
<!-- The idea here is that after _ResolveAppExtensionReferences we inject the 3rd party extensions into the list being processed later for embedding and code signing.
- _ResolvedAppExtensionReferences is an item group of the path, so that's easy.
- _AppExtensionCodesignProperties less so. It is generated by reading codesign.items generated by the c# tasks during build, which we don't have.
We also don't have a concrete list of types that get serialized, so I dug for every property referenced and set what I believe are sane values.-->
<PropertyGroup>
<_ExtensionEntitlementPath>%(AdditionalAppExtensions.Identity)/%(AdditionalAppExtensions.Name).entitlements</_ExtensionEntitlementPath>
</PropertyGroup>
<ItemGroup>
<_ResolvedAppExtensionReferences Include="%(AdditionalAppExtensions.Identity)/%(AdditionalAppExtensions.BuildOutput)/%(AdditionalAppExtensions.Name).appex" />
<_AppExtensionCodesignProperties Include="%(AdditionalAppExtensions.Name).appex">
<Entitlements Condition="Exists('$(_ExtensionEntitlementPath)')">
$(_ExtensionEntitlementPath)
</Entitlements>
<SigningKey>$(CodesignKey)</SigningKey>
<Keychain>$(CodesignKeychain)</Keychain>
<DisableTimestamp>False</DisableTimestamp>
<DisableTimestamp Condition="'$(_SdkIsSimulator)' == 'true' Or '$(_BundlerDebug)' == 'true'">True</DisableTimestamp>
<CodesignAllocate>$(_CodesignAllocate)</CodesignAllocate>
<ResourceRules>$(CodesignResourceRules)</ResourceRules>
<NativeExecutable>%(AdditionalAppExtensions.Filename)</NativeExecutable>
</_AppExtensionCodesignProperties>
</ItemGroup>
</Target>
<Target Name="_PrepareResourceRules" DependsOnTargets="_DetectSdkLocations;_GenerateBundleName">
<PrepareResourceRules
SessionId="$(BuildSessionId)"
Condition="'$(IsMacEnabled)' == 'true' And '$(CodesignResourceRules)' != '' And '$(ComputedPlatform)' == 'iPhone'"
AppBundleDir="$(AppBundleDir)"
ResourceRules="$(CodesignResourceRules)"
SdkVersion="$(_SdkVersion)"
>
<Output TaskParameter="PreparedResourceRules" PropertyName="_PreparedResourceRules"/>
</PrepareResourceRules>
</Target>
<!-- Xamarin.ImplicitFacade.targets will detect if we need to add an implicit reference to netstandard.dll -->
<Import Project="$(MSBuildThisFileDirectory)Xamarin.ImplicitFacade.targets" Condition="!('$(_PlatformName)' == 'macOS' And '$(TargetFrameworkName)' == 'System')"/>
<Import Project="$(MSBuildThisFileDirectory)$(MSBuildThisFileName).After.targets"
Condition="Exists('$(MSBuildThisFileDirectory)$(MSBuildThisFileName).After.targets')"/>
</Project>