AVCaptureAutoFocusSystem was removed in: commit65ffc88
Author: Manuel de la Pena v-mandel@microsoft.com Date: Thu Aug 11 14:22:59 2016 +0200 [AVFoundation] Update bindings for XCode8. Focus on enums and structs. (#591) public virtual bool WriteToUrl (Foundation.NSUrl url, Foundation.NSDictionary options, SCNSceneExportDelegate handler, SCNSceneExportProgressHandler exportProgressHandler) was in: commit58a0e61
Author: Alex Soto dalexsoto@gmail.com Date: Fri Aug 5 07:23:02 2016 -0500 [Scenekit] Update SceneKit to Xcode8 Beta 4 (#552) public SCNView (CoreGraphics.CGRect frame, SCNRenderingOptions options); was in: commit921b254
Author: Sebastien Pouliot sebastien.pouliot@gmail.com Date: Sat Aug 6 10:59:16 2016 -0400 [watchos][scenekit] Enable SceneKit on watchOS (#563) Also fixing Type Changed: AppKit.INSAccessibility Added property: public virtual bool AccessibilityRequired { get; set; } Type Changed: GameKit.IGKTurnBasedEventHandlerDelegate Added method: public virtual void HandleTurnEvent (GKTurnBasedMatch match, bool activated); Type Changed: Metal.IMTLRenderCommandEncoder Added methods: public virtual void DrawIndexedPatches (uint numberOfPatchControlPoints, IMTLBuffer patchIndexBuffer, uint patchIndexBufferOffset, IMTLBuffer controlPointIndexBuffer, uint controlPointIndexBufferOffset, IMTLBuffer indirectBuffer, uint indirectBufferOffset); public virtual void DrawPatches (uint numberOfPatchControlPoints, IMTLBuffer patchIndexBuffer, uint patchIndexBufferOffset, IMTLBuffer indirectBuffer, uint indirectBufferOffset); public virtual void TextureBarrier ();
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Родитель
84953af5de
Коммит
03926bc72b
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@ -576,7 +576,10 @@ namespace XamCore.AVFoundation {
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Off, Standard, Cinematic, Auto = -1
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}
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[NoTV, NoMac, NoWatch, iOS (8,0)]
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#if XAMCORE_4_0
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[NoMac]
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#endif
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[NoTV, NoWatch, iOS (8,0)]
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[Native]
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public enum AVCaptureAutoFocusSystem : nint {
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None,
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@ -32,4 +32,22 @@ namespace XamCore.SceneKit {
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}
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}
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#endif
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#if MONOMAC && !XAMCORE_4_0
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partial class SCNScene {
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[Obsolete ("Use the ISCNSceneExportDelegate overload instead")]
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[Mac (10, 9)]
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public virtual bool WriteToUrl (NSUrl url, SCNSceneLoadingOptions options, SCNSceneExportDelegate handler, SCNSceneExportProgressHandler exportProgressHandler)
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{
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return WriteToUrl (url: url, options: options == null ? null : options.Dictionary, aDelegate: handler, exportProgressHandler: exportProgressHandler);
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}
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[Obsolete ("Use the ISCNSceneExportDelegate overload instead")]
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[Mac (10, 9)]
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public virtual bool WriteToUrl (NSUrl url, NSDictionary options, SCNSceneExportDelegate handler, SCNSceneExportProgressHandler exportProgressHandler)
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{
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return WriteToUrl (url: url, options: options, aDelegate: handler, exportProgressHandler: exportProgressHandler);
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}
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}
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#endif
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}
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@ -22992,7 +22992,9 @@ namespace XamCore.AppKit {
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bool IsAccessibilitySelectorAllowed (Selector selector);
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[Mac (10, 12)]
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#if XAMCORE_4_0
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[Abstract]
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#endif
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[Export ("accessibilityRequired")]
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bool AccessibilityRequired { [Bind ("isAccessibilityRequired")] get; set; }
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@ -1675,7 +1675,7 @@ namespace XamCore.GameKit {
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[Export ("handleMatchEnded:")]
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void HandleMatchEnded (GKTurnBasedMatch match);
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#if XAMCORE_2_0
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#if (XAMCORE_2_0 && !MONOMAC) || XAMCORE_4_0
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[Abstract]
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#endif
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[Since (6,0)]
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@ -1617,7 +1617,9 @@ namespace XamCore.Metal {
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void SetVertexTextures (IMTLTexture [] textures, NSRange range);
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[NoiOS, NoTV, NoWatch, Mac (10,11)]
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#if XAMCORE_4_0
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[Abstract]
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#endif
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[Export ("textureBarrier")]
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void TextureBarrier ();
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@ -1657,7 +1659,9 @@ namespace XamCore.Metal {
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void DrawPatches (nuint numberOfPatchControlPoints, nuint patchStart, nuint patchCount, [NullAllowed] IMTLBuffer patchIndexBuffer, nuint patchIndexBufferOffset, nuint instanceCount, nuint baseInstance);
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[NoiOS, NoTV, NoWatch, Mac (10,12)]
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#if XAMCORE_4_0
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[Abstract]
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#endif
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[Export ("drawPatches:patchIndexBuffer:patchIndexBufferOffset:indirectBuffer:indirectBufferOffset:")]
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void DrawPatches (nuint numberOfPatchControlPoints, [NullAllowed] IMTLBuffer patchIndexBuffer, nuint patchIndexBufferOffset, IMTLBuffer indirectBuffer, nuint indirectBufferOffset);
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@ -1669,7 +1673,9 @@ namespace XamCore.Metal {
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void DrawIndexedPatches (nuint numberOfPatchControlPoints, nuint patchStart, nuint patchCount, [NullAllowed] IMTLBuffer patchIndexBuffer, nuint patchIndexBufferOffset, IMTLBuffer controlPointIndexBuffer, nuint controlPointIndexBufferOffset, nuint instanceCount, nuint baseInstance);
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[NoiOS, NoTV, NoWatch, Mac (10,12)]
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#if XAMCORE_4_0
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[Abstract]
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#endif
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[Export ("drawIndexedPatches:patchIndexBuffer:patchIndexBufferOffset:controlPointIndexBuffer:controlPointIndexBufferOffset:indirectBuffer:indirectBufferOffset:")]
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void DrawIndexedPatches (nuint numberOfPatchControlPoints, [NullAllowed] IMTLBuffer patchIndexBuffer, nuint patchIndexBufferOffset, IMTLBuffer controlPointIndexBuffer, nuint controlPointIndexBufferOffset, IMTLBuffer indirectBuffer, nuint indirectBufferOffset);
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}
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@ -1833,17 +1833,6 @@ namespace XamCore.SceneKit {
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[Wrap ("WriteToUrl (url, options == null ? null : options.Dictionary, handler, exportProgressHandler)")]
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bool WriteToUrl (NSUrl url, SCNSceneLoadingOptions options, ISCNSceneExportDelegate handler, SCNSceneExportProgressHandler exportProgressHandler);
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#if MONOMAC && !XAMCORE_4_0 // Add this overloads for binary compat only on macOS
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[Obsolete ("Use the ISCNSceneExportDelegate overload instead")]
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[Mac (10, 9)]
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[Wrap ("WriteToUrl (url: url, options: options == null ? null : options.Dictionary, aDelegate: handler, exportProgressHandler: exportProgressHandler)")]
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bool WriteToUrl (NSUrl url, SCNSceneLoadingOptions options, SCNSceneExportDelegate handler, SCNSceneExportProgressHandler exportProgressHandler);
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[Obsolete ("Use the ISCNSceneExportDelegate overload instead")]
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[Mac (10, 9)]
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[Wrap ("WriteToUrl (url: url, options: options, aDelegate: handler, exportProgressHandler: exportProgressHandler)")]
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bool WriteToUrl (NSUrl url, NSDictionary options, SCNSceneExportDelegate handler, SCNSceneExportProgressHandler exportProgressHandler);
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#endif
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#region SCNParticleSystemSupport (SCNNode) category
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[Mac (10,10)]
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@ -2586,7 +2575,9 @@ namespace XamCore.SceneKit {
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#else
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new EAGLContext Context { get; set; }
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#endif
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#endif
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#if !WATCH
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[iOS (9,0)][Mac (10,11)]
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[Wrap ("this (frame, options != null ? options.Dictionary : null)")]
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IntPtr Constructor (CGRect frame, [NullAllowed] SCNRenderingOptions options);
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