diff --git a/src/ObjCRuntime/Selector.cs b/src/ObjCRuntime/Selector.cs index 6b25ab3034..f7eabfa442 100644 --- a/src/ObjCRuntime/Selector.cs +++ b/src/ObjCRuntime/Selector.cs @@ -41,10 +41,6 @@ namespace ObjCRuntime { internal const string Retain = "retain"; internal const string Autorelease = "autorelease"; internal const string PerformSelectorOnMainThreadWithObjectWaitUntilDone = "performSelectorOnMainThread:withObject:waitUntilDone:"; -#if MONOMAC - internal const string DoesNotRecognizeSelector = "doesNotRecognizeSelector:"; - internal const string PerformSelectorWithObjectAfterDelay = "performSelector:withObject:afterDelay:"; -#endif NativeHandle handle; string? name; diff --git a/src/ObjCRuntime/Selector.mac.cs b/src/ObjCRuntime/Selector.mac.cs index 399c8dd950..27b86e2b72 100644 --- a/src/ObjCRuntime/Selector.mac.cs +++ b/src/ObjCRuntime/Selector.mac.cs @@ -36,9 +36,7 @@ namespace ObjCRuntime { internal static IntPtr ReleaseHandle = Selector.GetHandle (Release); internal static IntPtr RetainHandle = Selector.GetHandle (Retain); internal static IntPtr AutoreleaseHandle = Selector.GetHandle (Autorelease); - internal static IntPtr DoesNotRecognizeSelectorHandle = Selector.GetHandle (DoesNotRecognizeSelector); internal static IntPtr PerformSelectorOnMainThreadWithObjectWaitUntilDoneHandle = GetHandle (PerformSelectorOnMainThreadWithObjectWaitUntilDone); - internal static IntPtr PerformSelectorWithObjectAfterDelayHandle = GetHandle (PerformSelectorWithObjectAfterDelay); } }