[tests] Fix UIColor unit tests (in classic only) (#366)

Does not affect the Jenkins bots (which don't run classic tests) but
fails on wrench (who still runs them right now). There's a difference
in how equality is checked between classic and unified and that expose
a, not really important, change in iOS10.
This commit is contained in:
Sebastien Pouliot 2016-07-08 16:54:24 -04:00 коммит произвёл GitHub
Родитель 8d9f38bd5f
Коммит 7c6181dc66
1 изменённых файлов: 1 добавлений и 1 удалений

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@ -61,7 +61,7 @@ namespace MonoTouchFixtures.MapKit {
return; return;
Assert.That (av.PinColor, Is.EqualTo (MKPinAnnotationColor.Red), "PinColor"); Assert.That (av.PinColor, Is.EqualTo (MKPinAnnotationColor.Red), "PinColor");
if (UIDevice.CurrentDevice.CheckSystemVersion (10,0)) if (UIDevice.CurrentDevice.CheckSystemVersion (10,0))
Assert.That (av.PinTintColor, Is.EqualTo (UIColor.FromRGBA (255, 59, 48, 255)), "PinTintColor"); Assert.That (av.PinTintColor.ToString (), Is.EqualTo (UIColor.FromRGBA (255, 59, 48, 255).ToString ()), "PinTintColor");
else else
Assert.Null (av.PinTintColor, "PinTintColor"); // differs from the other init call Assert.Null (av.PinTintColor, "PinTintColor"); // differs from the other init call
} }