[mtouch] Remove dead code. (#1397)
The (ugly) manual exit logic was only needed when interacting with the simulator, which mtouch doesn't do anymore.
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06b15ee45d
Коммит
7dad48a59c
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@ -807,22 +807,6 @@ namespace Xamarin.Bundler
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return true;
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}
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static List<string> mdbs = new List<string> ();
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public static void DeleteDebugInfos ()
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{
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foreach (var mdb in mdbs) {
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if (File.Exists (mdb)) {
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try {
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File.Delete (mdb);
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} catch {
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// Ignore any exceptions
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}
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}
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}
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}
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public static string Quote (string f)
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{
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if (f.IndexOf (' ') == -1 && f.IndexOf ('\'') == -1 && f.IndexOf (',') == -1)
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@ -1021,7 +1005,6 @@ namespace Xamarin.Bundler
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return Main2 (args);
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}
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catch (Exception e) {
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ErrorHelper.ExitCallback = (int exitCode) => Exit (exitCode);
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ErrorHelper.Show (e);
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}
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finally {
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@ -1053,26 +1036,6 @@ namespace Xamarin.Bundler
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}
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}
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[DllImport ("/usr/lib/libSystem.dylib")]
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static extern void exit (int exitcode);
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public static void Exit (int exitCode = 0)
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{
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// This is ugly. *Very* ugly. The problem is that:
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//
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// * The Apple API we use will create background threads to process messages.
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// * Those messages are delivered to managed code, which means the mono runtime
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// starts tracking those threads.
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// * The mono runtime will not terminate those threads (in fact the mono runtime
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// will do nothing at all to those threads, since they're not running managed
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// code) upon shutdown. But the mono runtime will wait for those threads to
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// exit before exiting the process. This means mtouch will never exit.
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//
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// So just go the nuclear route.
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exit (exitCode);
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}
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static int Main2 (string [] args)
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{
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var assemblies = new List<string> ();
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