[dotnet] The MSBuildProjectDirectory variable doesn't contain a trailing slash, so make sure we always add one. (#11880)
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233497d791
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@ -340,7 +340,7 @@
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<!-- Support a 'CopyToAppBundle' metadata that can be set to 'false' to avoid copying a framework to the app bundle -->
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<_FrameworkFilesToPublish Include="%(_FrameworkNativeReference.RootDir)%(_FrameworkNativeReference.Directory)/**/*" Condition="'%(_FrameworkNativeReference.Kind)' == 'Framework' And '%(_FrameworkNativeReference.CopyToAppBundle)' != 'false'">
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<_FrameworkIdentity>%(RootDir)%(Directory)</_FrameworkIdentity>
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<_FrameworkPath>$([MSBuild]::MakeRelative($(MSBuildProjectDirectory)$(PublishDir),$(_AppBundleFrameworksDir)))\%(Filename).framework</_FrameworkPath>
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<_FrameworkPath>$([MSBuild]::MakeRelative($(MSBuildProjectDirectory)\$(PublishDir),$(_AppBundleFrameworksDir)))\%(Filename).framework</_FrameworkPath>
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<CopyToPublishDirectory>PreserveNewest</CopyToPublishDirectory>
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</_FrameworkFilesToPublish>
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@ -362,7 +362,7 @@
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<ItemGroup>
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<!-- Support a 'CopyToAppBundle' metadata that can be set to 'false' to avoid copying a framework to the app bundle -->
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<_DynamicLibraryToPublish Include="@(_FileNativeReference)" Condition="'%(_FileNativeReference.Kind)' == 'Dynamic' And '%(_FileNativeReference.CopyToAppBundle)' != 'false'">
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<RelativePath>$([MSBuild]::MakeRelative($(MSBuildProjectDirectory)$(PublishDir),$(_AppBundleFrameworksDir)))\$(_DylibRelativePath)%(Filename)%(Extension)</RelativePath>
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<RelativePath>$([MSBuild]::MakeRelative($(MSBuildProjectDirectory)\$(PublishDir),$(_AppBundleFrameworksDir)))\$(_DylibRelativePath)%(Filename)%(Extension)</RelativePath>
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<CopyToPublishDirectory>PreserveNewest</CopyToPublishDirectory>
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</_DynamicLibraryToPublish>
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@ -455,10 +455,10 @@
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<PropertyGroup>
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<_IntermediateNativeLibraryDir>$(IntermediateOutputPath)nativelibraries/</_IntermediateNativeLibraryDir>
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<_NativeExecutableName>$(_AppBundleName)</_NativeExecutableName>
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<_NativeExecutablePublishDir Condition="'$(_PlatformName)' == 'iOS' Or '$(_PlatformName)' == 'tvOS' Or '$(_PlatformName)' == 'watchOS'">$(MSBuildProjectDirectory)$(_AppBundlePath)\</_NativeExecutablePublishDir>
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<_NativeExecutablePublishDir Condition="'$(_PlatformName)' == 'macOS' Or '$(_PlatformName)' == 'MacCatalyst'">$(MSBuildProjectDirectory)$(_AppBundlePath)\Contents\MacOS\</_NativeExecutablePublishDir>
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<_AppBundleFrameworksDir Condition="'$(_PlatformName)' == 'iOS' Or '$(_PlatformName)' == 'tvOS' Or '$(_PlatformName)' == 'watchOS'">$(MSBuildProjectDirectory)$(_AppBundlePath)\Frameworks\</_AppBundleFrameworksDir>
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<_AppBundleFrameworksDir Condition="'$(_PlatformName)' == 'macOS' Or '$(_PlatformName)' == 'MacCatalyst'">$(MSBuildProjectDirectory)$(_AppBundlePath)\Contents\Frameworks\</_AppBundleFrameworksDir>
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<_NativeExecutablePublishDir Condition="'$(_PlatformName)' == 'iOS' Or '$(_PlatformName)' == 'tvOS' Or '$(_PlatformName)' == 'watchOS'">$(MSBuildProjectDirectory)\$(_AppBundlePath)\</_NativeExecutablePublishDir>
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<_NativeExecutablePublishDir Condition="'$(_PlatformName)' == 'macOS' Or '$(_PlatformName)' == 'MacCatalyst'">$(MSBuildProjectDirectory)\$(_AppBundlePath)\Contents\MacOS\</_NativeExecutablePublishDir>
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<_AppBundleFrameworksDir Condition="'$(_PlatformName)' == 'iOS' Or '$(_PlatformName)' == 'tvOS' Or '$(_PlatformName)' == 'watchOS'">$(MSBuildProjectDirectory)\$(_AppBundlePath)\Frameworks\</_AppBundleFrameworksDir>
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<_AppBundleFrameworksDir Condition="'$(_PlatformName)' == 'macOS' Or '$(_PlatformName)' == 'MacCatalyst'">$(MSBuildProjectDirectory)\$(_AppBundlePath)\Contents\Frameworks\</_AppBundleFrameworksDir>
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<_AOTCompiler>$(MonoAotCrossCompilerPath)</_AOTCompiler>
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<_AOTInputDirectory>$(_IntermediateNativeLibraryDir)aot-input/</_AOTInputDirectory>
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@ -549,7 +549,7 @@
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<!-- copy the aotdata files to the .app -->
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<ResolvedFileToPublish Include="%(_AssembliesToAOT.AOTData)" >
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<RelativePath>$([MSBuild]::MakeRelative($(MSBuildProjectDirectory)$(PublishDir),$(_NativeExecutablePublishDir)))\%(_AssembliesToAOT.Filename).aotdata.%(_AssembliesToAOT.Arch)</RelativePath>
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<RelativePath>$([MSBuild]::MakeRelative($(MSBuildProjectDirectory)\$(PublishDir),$(_NativeExecutablePublishDir)))\%(_AssembliesToAOT.Filename).aotdata.%(_AssembliesToAOT.Arch)</RelativePath>
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<CopyToPublishDirectory>PreserveNewest</CopyToPublishDirectory>
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</ResolvedFileToPublish>
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</ItemGroup>
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@ -669,7 +669,7 @@
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<ItemGroup>
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<!-- Copy the executable from the intermediate directory to the .app -->
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<ResolvedFileToPublish Include="$(_IntermediateNativeLibraryDir)$(_NativeExecutableName)">
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<RelativePath>$([MSBuild]::MakeRelative($(MSBuildProjectDirectory)$(PublishDir),$(_NativeExecutablePublishDir)))\$(_NativeExecutableName)</RelativePath>
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<RelativePath>$([MSBuild]::MakeRelative($(MSBuildProjectDirectory)\$(PublishDir),$(_NativeExecutablePublishDir)))\$(_NativeExecutableName)</RelativePath>
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<CopyToPublishDirectory>PreserveNewest</CopyToPublishDirectory>
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</ResolvedFileToPublish>
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</ItemGroup>
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@ -691,30 +691,30 @@
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<Target Name="_ComputePublishLocation" DependsOnTargets="_GenerateBundleName;_ParseBundlerArguments">
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<PropertyGroup>
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<_AssemblyPublishDir Condition="'$(_PlatformName)' == 'iOS' Or '$(_PlatformName)' == 'tvOS' Or '$(_PlatformName)' == 'watchOS'">$(MSBuildProjectDirectory)$(_AppBundlePath)\</_AssemblyPublishDir>
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<_AssemblyPublishDir Condition="'$(_PlatformName)' == 'macOS' Or '$(_PlatformName)' == 'MacCatalyst'">$(MSBuildProjectDirectory)$(_AppBundlePath)\Contents\$(_CustomBundleName)\</_AssemblyPublishDir>
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<_DylibPublishDir Condition="'$(_PlatformName)' == 'iOS' Or '$(_PlatformName)' == 'tvOS' Or '$(_PlatformName)' == 'watchOS'">$(MSBuildProjectDirectory)$(_AppBundlePath)\</_DylibPublishDir>
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<_DylibPublishDir Condition="'$(_PlatformName)' == 'macOS' Or '$(_PlatformName)' == 'MacCatalyst'">$(MSBuildProjectDirectory)$(_AppBundlePath)\Contents\$(_CustomBundleName)\</_DylibPublishDir>
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<_AssemblyPublishDir Condition="'$(_PlatformName)' == 'iOS' Or '$(_PlatformName)' == 'tvOS' Or '$(_PlatformName)' == 'watchOS'">$(MSBuildProjectDirectory)\$(_AppBundlePath)\</_AssemblyPublishDir>
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<_AssemblyPublishDir Condition="'$(_PlatformName)' == 'macOS' Or '$(_PlatformName)' == 'MacCatalyst'">$(MSBuildProjectDirectory)\$(_AppBundlePath)\Contents\$(_CustomBundleName)\</_AssemblyPublishDir>
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<_DylibPublishDir Condition="'$(_PlatformName)' == 'iOS' Or '$(_PlatformName)' == 'tvOS' Or '$(_PlatformName)' == 'watchOS'">$(MSBuildProjectDirectory)\$(_AppBundlePath)\</_DylibPublishDir>
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<_DylibPublishDir Condition="'$(_PlatformName)' == 'macOS' Or '$(_PlatformName)' == 'MacCatalyst'">$(MSBuildProjectDirectory)\$(_AppBundlePath)\Contents\$(_CustomBundleName)\</_DylibPublishDir>
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</PropertyGroup>
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<ItemGroup>
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<!-- include .dll, .exe and, for debugging only, .pdb files inside the .app -->
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<ResolvedFileToPublish
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Update="@(ResolvedFileToPublish)"
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RelativePath="$([MSBuild]::MakeRelative($(MSBuildProjectDirectory)$(PublishDir),$(_AssemblyPublishDir)))\%(ResolvedFileToPublish.DestinationSubDirectory)\%(Filename)%(Extension)"
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RelativePath="$([MSBuild]::MakeRelative($(MSBuildProjectDirectory)\$(PublishDir),$(_AssemblyPublishDir)))\%(ResolvedFileToPublish.DestinationSubDirectory)\%(Filename)%(Extension)"
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Condition="'%(Extension)' == '.dll' Or ('$(_BundlerDebug)' == 'true' And '%(Extension)' == '.pdb') Or '%(Extension)' == '.exe'" />
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<!-- Copy the app.config file to the app bundle -->
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<ResolvedFileToPublish
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Update="@(ResolvedFileToPublish)"
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RelativePath="$([MSBuild]::MakeRelative($(MSBuildProjectDirectory)$(PublishDir),$(_AssemblyPublishDir)))\%(ResolvedFileToPublish.DestinationSubDirectory)\%(ResolvedFileToPublish.TargetPath)"
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RelativePath="$([MSBuild]::MakeRelative($(MSBuildProjectDirectory)\$(PublishDir),$(_AssemblyPublishDir)))\%(ResolvedFileToPublish.DestinationSubDirectory)\%(ResolvedFileToPublish.TargetPath)"
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Condition="'$(AppConfig)' != '' And '%(ResolvedFileToPublish.OriginalItemSpec)' == '$(AppConfig)' And '%(ResolvedFileToPublish.Link)' == 'app.config' And '%(ResolvedFileToPublish.TargetPath)' != ''" />
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<!-- .dylib are never needed (nor allowed) for fully AOT'ed applications FIXME https://github.com/xamarin/xamarin-macios/issues/11145 -->
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<ResolvedFileToPublish
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Update="@(ResolvedFileToPublish)"
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RelativePath="$([MSBuild]::MakeRelative($(MSBuildProjectDirectory)$(PublishDir),$(_DylibPublishDir)))\%(Filename)%(Extension)"
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RelativePath="$([MSBuild]::MakeRelative($(MSBuildProjectDirectory)\$(PublishDir),$(_DylibPublishDir)))\%(Filename)%(Extension)"
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Condition="('$(_SdkIsSimulator)' != 'false' Or '$(_PlatformName)' == 'macOS' Or '$(_PlatformName)' == 'MacCatalyst') And '%(Extension)' == '.dylib'" />
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<ResolvedFileToPublish
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Update="@(ResolvedFileToPublish)"
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RelativePath="$([MSBuild]::MakeRelative($(MSBuildProjectDirectory)$(PublishDir),$(_AssemblyPublishDir)))\%(Filename)%(Extension)"
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RelativePath="$([MSBuild]::MakeRelative($(MSBuildProjectDirectory)\$(PublishDir),$(_AssemblyPublishDir)))\%(Filename)%(Extension)"
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Condition="'$(_PlatformName)' != 'macOS' And '$(InvariantGlobalization)' != 'true' And '%(Filename)%(Extension)' == 'icudt.dat'" />
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<!-- Remove the libxamarin-*.dylib files we don't want -->
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