[introspection] Don't check native signatures on obsolete members, and ignore the right simd matrix types.
Fixes this introspection/Mac problem: ***** ApiSignatureTest.NativeSignatures Selector: uniformWithName:matrixFloat2x2: on type SpriteKit.SKUniform, Type: Simd.MatrixFloat2x2, nothing encoded Selector: uniformWithName:matrixFloat3x3: on type SpriteKit.SKUniform, Type: Simd.MatrixFloat3x3, nothing encoded Selector: uniformWithName:matrixFloat4x4: on type SpriteKit.SKUniform, Type: Simd.MatrixFloat4x4, nothing encoded Selector: setMatrixFloat2x2Value: on type SpriteKit.SKUniform, Type: Simd.MatrixFloat2x2, nothing encoded Selector: setMatrixFloat3x3Value: on type SpriteKit.SKUniform, Type: Simd.MatrixFloat3x3, nothing encoded Selector: setMatrixFloat4x4Value: on type SpriteKit.SKUniform, Type: Simd.MatrixFloat4x4, nothing encoded Selector: initWithName:matrixFloat2x2: on type SpriteKit.SKUniform, Type: Simd.MatrixFloat2x2, nothing encoded Selector: initWithName:matrixFloat3x3: on type SpriteKit.SKUniform, Type: Simd.MatrixFloat3x3, nothing encoded Selector: initWithName:matrixFloat4x4: on type SpriteKit.SKUniform, Type: Simd.MatrixFloat4x4, nothing encoded
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@ -233,6 +233,10 @@ namespace Introspection {
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if (methodinfo == null && constructorinfo == null)
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return;
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// Don't check obsolete methods, it could be obsoleted because it was broken.
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if (m.GetCustomAttributes<ObsoleteAttribute> () != null)
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return;
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if (m.DeclaringType != t)
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return;
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@ -388,9 +392,9 @@ namespace Introspection {
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case "Vector4":
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case "Vector4i":
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case "Vector4d":
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case "Matrix2":
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case "Matrix3":
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case "Matrix4":
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case "MatrixFloat2x2":
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case "MatrixFloat3x3":
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case "MatrixFloat4x4":
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case "MDLAxisAlignedBoundingBox": // struct { Vector3, Vector3 }
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return true;
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default:
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