[gamecontroller] Change some handlers to properties (#1710)
In the old days we could only set them (but not read them back) so we used methods. Today it's possible to expose them as nicer properties. Even nicer Alex's PR#1707 makes it possible to do those changes without needing any manual code (outside of the binding file). reference: !missing-selector! GCControllerButtonInput::pressedChangedHandler not bound !missing-selector! GCControllerButtonInput::valueChangedHandler not bound !missing-selector! GCMotion::valueChangedHandler not bound
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@ -55,8 +55,15 @@ namespace XamCore.GameController {
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[DisableDefaultCtor] // return nil handle -> only exposed as getter
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[DisableDefaultCtor] // return nil handle -> only exposed as getter
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partial interface GCControllerButtonInput {
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partial interface GCControllerButtonInput {
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[Export ("setValueChangedHandler:", ArgumentSemantic.Copy)]
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#if !XAMCORE_4_0
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[Obsolete ("Use the ValueChangedHandler property")]
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[Wrap ("ValueChangedHandler = handler;", IsVirtual = true)]
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void SetValueChangedHandler (GCControllerButtonValueChanged handler);
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void SetValueChangedHandler (GCControllerButtonValueChanged handler);
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#endif
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[NullAllowed]
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[Export ("valueChangedHandler", ArgumentSemantic.Copy)]
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GCControllerButtonValueChanged ValueChangedHandler { get; set; }
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[Export ("value")]
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[Export ("value")]
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float Value { get; } /* float, not CGFloat */
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float Value { get; } /* float, not CGFloat */
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@ -64,9 +71,17 @@ namespace XamCore.GameController {
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[Export ("pressed")]
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[Export ("pressed")]
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bool IsPressed { [Bind ("isPressed")] get; }
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bool IsPressed { [Bind ("isPressed")] get; }
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#if !XAMCORE_4_0
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[iOS (8,0), Mac (10,10)]
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[iOS (8,0), Mac (10,10)]
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[Export ("setPressedChangedHandler:", ArgumentSemantic.Copy)]
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[Obsolete ("Use the PressedChangedHandler property")]
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[Wrap ("PressedChangedHandler = handler;", IsVirtual = true)]
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void SetPressedChangedHandler (GCControllerButtonValueChanged handler);
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void SetPressedChangedHandler (GCControllerButtonValueChanged handler);
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#endif
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[iOS (8,0), Mac (10,10)]
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[NullAllowed]
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[Export ("pressedChangedHandler", ArgumentSemantic.Copy)]
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GCControllerButtonValueChanged PressedChangedHandler { get; set; }
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}
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}
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delegate void GCControllerDirectionPadValueChangedHandler (GCControllerDirectionPad dpad, float /* float, not CGFloat */ xValue, float /* float, not CGFloat */ yValue);
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delegate void GCControllerDirectionPadValueChangedHandler (GCControllerDirectionPad dpad, float /* float, not CGFloat */ xValue, float /* float, not CGFloat */ yValue);
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@ -293,8 +308,15 @@ namespace XamCore.GameController {
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[Export ("controller", ArgumentSemantic.Assign)]
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[Export ("controller", ArgumentSemantic.Assign)]
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GCController Controller { get; }
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GCController Controller { get; }
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[Export ("setValueChangedHandler:", ArgumentSemantic.Copy)]
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#if !XAMCORE_4_0
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[Obsolete ("Use the ValueChangedHandler property")]
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[Wrap ("ValueChangedHandler = handler;", IsVirtual = true)]
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void SetValueChangedHandler (Action<GCMotion> handler);
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void SetValueChangedHandler (Action<GCMotion> handler);
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#endif
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[NullAllowed]
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[Export ("valueChangedHandler", ArgumentSemantic.Copy)]
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Action<GCMotion> ValueChangedHandler { get; set; }
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[Export ("gravity", ArgumentSemantic.Assign)]
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[Export ("gravity", ArgumentSemantic.Assign)]
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Vector3d Gravity { get; }
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Vector3d Gravity { get; }
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