Merge branch 'master' into mono-2018-06

This commit is contained in:
Marek Safar 2018-08-01 22:17:19 +02:00
Родитель bda2b1429e 745ac8f1db
Коммит fdf3536170
20 изменённых файлов: 226 добавлений и 92 удалений

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@ -156,6 +156,8 @@ Alternatively, enable the managed [linker](https://docs.microsoft.com/xamarin/ma
As a last-straw solution, use an older version of Xamarin.Mac that does not require these new SDKs to be present during the build process.
<!-- 0136 and 0137 used by mtouch -->
# MM1xxx: file copy / symlinks (project related)
### <a name="MM1034">MM1034: Could not create symlink '{file}' -> '{target}': error {number}

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@ -683,6 +683,22 @@ Alternatively, enable the managed [linker](https://docs.microsoft.com/en-us/xama
As a last-straw solution, use an older version of Xamarin.iOS that does not require these new SDKs to be present during the build process.
### <a name="MT0136"/>MT0136: Cannot find the assembly {assembly} referenced from {assembly}.
This warning occurs when an assembly passed to mtouch contains a reference to
another assembly that can't be found.
mtouch may in certain cases still find references at a later point, which
means that if the build otherwise succeeds, this warning can be ignored.
### <a name="MT0137"/>MT0137: Cannot find the assembly {assembly}, referenced by an attribute in {assembly}.
This warning occurs when an attribute contains a reference to another assembly
that can't be found.
mtouch may in certain cases still find references at a later point, which
means that if the build otherwise succeeds, this warning can be ignored.
# MT1xxx: Project related error messages
### MT10xx: Installer / mtouch

2
external/mono поставляемый

@ -1 +1 @@
Subproject commit 0e0e4a68f947748fdcde3d83d28c99b613f23ba3
Subproject commit dc815ae5623e963e6fce54dec8a2601bcf501084

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@ -29,7 +29,7 @@ namespace Xamarin.MacDev.Tasks
public string Type { get; set; }
public string Value;
public string Value { get; set; }
static string GetType (PObject value)
{

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@ -55,5 +55,11 @@ namespace Foundation {
{
get {return error.UserInfo; }
}
public override string Message {
get {
return error.Description;
}
}
}
}

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@ -44,6 +44,7 @@ namespace Xamarin.Tests
abstract class BundlerTool : Tool
{
public const string None = "None";
public bool AlwaysShowOutput;
#pragma warning disable 0649 // Field 'X' is never assigned to, and will always have its default value Y
// These map directly to mtouch/mmp options
@ -306,7 +307,7 @@ namespace Xamarin.Tests
public virtual int Execute ()
{
return Execute (ToolArguments, always_show_output: Verbosity > 0);
return Execute (ToolArguments, always_show_output: Verbosity > 0 || AlwaysShowOutput);
}
public virtual void AssertExecute (string message = null)

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@ -2690,4 +2690,43 @@ namespace MonoTouchFixtures.ObjCRuntime {
public class SomeConsumer : NSObject, ISomeDelegate
{
}
#if !__WATCHOS__ // no MetalKit on watchOS
// These classes implement Metal* protocols, so that the generated registrar code includes the corresponding Metal* headers.
// https://github.com/xamarin/xamarin-macios/issues/4422
class MetalKitTypesInTheSimulator : NSObject, MetalKit.IMTKViewDelegate {
public void Draw (MetalKit.MTKView view)
{
throw new NotImplementedException ();
}
public void DrawableSizeWillChange (MetalKit.MTKView view, CGSize size)
{
throw new NotImplementedException ();
}
}
class MetalTypesInTheSimulator : NSObject, global::Metal.IMTLDrawable {
public void Present ()
{
throw new NotImplementedException ();
}
public void Present (double presentationTime)
{
throw new NotImplementedException ();
}
}
#if !__TVOS__ // MetalPerformanceShaders isn't available in the tvOS simulator either
class MetalPerformanceShadersTypesInTheSimulator : NSObject, global::MetalPerformanceShaders.IMPSDeviceProvider {
public global::Metal.IMTLDevice GetMTLDevice ()
{
throw new NotImplementedException ();
}
public void Present (double presentationTime)
{
throw new NotImplementedException ();
}
}
#endif // !__TVOS__
#endif // !__WATCHOS__
}

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@ -59,6 +59,18 @@ namespace MonoTouchFixtures.SafariServices {
Assert.False (rl.Add (local, null, null, out error), "Add-3");
Assert.That (error.Domain, Is.EqualTo ((string) SSReadingList.ErrorDomain), "Domain");
Assert.That (error.Code, Is.EqualTo ((nint) (int) SSReadingListError.UrlSchemeNotAllowed), "Code");
try {
throw new NSErrorException (error);
}
catch (NSErrorException ns) {
Assert.That (ns.Error.Code, Is.EqualTo (error.Code), "Code");
Assert.That (ns.Error.Domain, Is.EqualTo (error.Domain), "Domain");
Assert.That (ns.Message, Is.EqualTo (error.Description), "Message");
}
catch (Exception e) {
Assert.Fail (e.ToString ());
}
}
}

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@ -1716,6 +1716,67 @@ public class TestApp {
}
}
[Test]
public void MT0136 ()
{
using (var mtouch = new MTouchTool ()) {
var tmpdir = mtouch.CreateTemporaryDirectory ();
mtouch.CreateTemporaryCacheDirectory ();
var codeDll = @"public class A {}";
var codeExe = @"public class B : A {}";
var dllPath = CompileTestAppLibrary (tmpdir, codeDll, profile: Profile.iOS, appName: "A");
mtouch.CreateTemporaryApp (extraCode: codeExe, extraArg: $"-r:{StringUtils.Quote (dllPath)}");
mtouch.Debug = false;
mtouch.Linker = MTouchLinker.DontLink;
File.Delete (dllPath);
mtouch.AssertExecuteFailure (MTouchAction.BuildSim, "build");
mtouch.AssertWarningPattern (136, "Cannot find the assembly 'A, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' referenced from '.*/testApp.exe'.");
mtouch.AssertError (2002, "Failed to resolve assembly: 'A, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'");
mtouch.AssertErrorCount (1);
mtouch.AssertWarningCount (1);
}
}
[Test]
public void MT0137 ()
{
using (var mtouch = new MTouchTool ()) {
var tmpdir = mtouch.CreateTemporaryDirectory ();
mtouch.CreateTemporaryCacheDirectory ();
var codeDll = @"public class A {}";
var codeExe = @"
[assembly: MyCustomAttribute (typeof (A))]
public class MyCustomAttribute : System.Attribute
{
public MyCustomAttribute (System.Type type) {}
}
[System.Diagnostics.DebuggerTypeProxyAttribute (typeof (A))]
public class B
{
}
";
var codeExeFile = Path.Combine (tmpdir, "extraCode.cs");
File.WriteAllText (codeExeFile, codeExe);
var dllPath = CompileTestAppLibrary (tmpdir, codeDll, profile: Profile.iOS, appName: "A");
mtouch.CreateTemporaryApp (extraArg: $"-r:{StringUtils.Quote (dllPath)} {StringUtils.Quote (codeExeFile)}");
mtouch.Debug = false;
mtouch.Linker = MTouchLinker.DontLink;
File.Delete (dllPath);
mtouch.AlwaysShowOutput = true;
mtouch.AssertExecute (MTouchAction.BuildSim, "build");
mtouch.AssertWarning (137, "Cannot find the assembly 'A, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null', referenced by a MyCustomAttribute attribute in 'testApp.exe'.");
mtouch.AssertWarning (137, "Cannot find the assembly 'A, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null', referenced by a System.Diagnostics.DebuggerTypeProxyAttribute attribute in 'testApp.exe'.");
mtouch.AssertWarningCount (2);
}
}
[Test]
[TestCase ("all")]
[TestCase ("-all")]

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@ -278,7 +278,7 @@ class MyObjectErr : NSObject, IFoo1, IFoo2
mtouch.CreateTemporaryApp (extraCode: sb.ToString (), usings: "using System; using Foundation; using ObjCRuntime;", extraArg: "/debug:full");
mtouch.Linker = MTouchLinker.LinkSdk;
mtouch.Registrar = MTouchRegistrar.Static;
mtouch.AssertExecuteFailure ();
mtouch.AssertExecuteFailure (MTouchAction.BuildDev);
var invalidFrameworks = new [] {
new { Framework = "IdentityLookup", Version = "11.0" },
new { Framework = "FileProviderUI", Version = "11.0" },
@ -296,6 +296,8 @@ class MyObjectErr : NSObject, IFoo1, IFoo2
mtouch.AssertError (4134, $"Your application is using the '{framework.Framework}' framework, which isn't included in the iOS SDK you're using to build your app (this framework was introduced in iOS {framework.Version}, while you're building with the iOS {mtouch.Sdk} SDK.) Please select a newer SDK in your app's iOS Build options.");
mtouch.AssertErrorCount (invalidFrameworks.Length);
mtouch.AssertWarningCount (0);
mtouch.AssertExecute (MTouchAction.BuildSim);
}
}

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@ -368,6 +368,13 @@ namespace Xamarin.Bundler {
string file = Path.GetFileNameWithoutExtension (name);
#if !MONOMAC
if (App.IsSimulatorBuild && !Driver.IsFrameworkAvailableInSimulator (App, file)) {
Driver.Log (3, "Not linking with {0} (referenced by a module reference in {1}) because it's not available in the simulator.", file, FileName);
continue;
}
#endif
switch (file) {
// special case
case "__Internal":
@ -402,21 +409,6 @@ namespace Xamarin.Bundler {
if (Frameworks.Add ("Accelerate"))
Driver.Log (3, "Linking with the framework Accelerate because {0} is referenced by a module reference in {1}", file, FileName);
break;
case "CoreAudioKit":
case "Metal":
case "MetalKit":
case "MetalPerformanceShaders":
case "CoreNFC":
case "DeviceCheck":
// some frameworks do not exists on simulators and will result in linker errors if we include them
#if MTOUCH
if (!App.IsSimulatorBuild) {
#endif
AddFramework (file);
#if MTOUCH
}
#endif
break;
case "openal32":
if (Frameworks.Add ("OpenAL"))
Driver.Log (3, "Linking with the framework OpenAL because {0} is referenced by a module reference in {1}", file, FileName);

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@ -13,6 +13,7 @@ public class Framework
public string Namespace;
public string Name;
public Version Version;
public Version VersionAvailableInSimulator;
}
public class Frameworks : Dictionary <string, Framework>
@ -42,7 +43,7 @@ public class Frameworks : Dictionary <string, Framework>
Add (@namespace, framework, new Version (major_version, minor_version, build_version));
}
public void Add (string @namespace, string framework, Version version)
public void Add (string @namespace, string framework, Version version, Version version_available_in_simulator = null)
{
var fr = new Framework () {
#if MTOUCH || MMP
@ -51,7 +52,8 @@ public class Frameworks : Dictionary <string, Framework>
Namespace = @namespace,
#endif
Name = framework,
Version = version
Version = version,
VersionAvailableInSimulator = version_available_in_simulator ?? version,
};
base.Add (fr.Namespace, fr);
}
@ -64,6 +66,8 @@ public class Frameworks : Dictionary <string, Framework>
return null;
}
static Version NotAvailableInSimulator = new Version (int.MaxValue, int.MaxValue);
static Frameworks mac_frameworks;
public static Frameworks MacFrameworks {
get {
@ -239,7 +243,7 @@ public class Frameworks : Dictionary <string, Framework>
{ "CloudKit", "CloudKit", 8 },
{ "AVKit", "AVKit", 8 },
{ "CoreAudioKit", "CoreAudioKit", app.IsSimulatorBuild ? 9 : 8 },
{ "Metal", "Metal", 8 },
{ "Metal", "Metal", new Version (8, 0), new Version (9, 0) },
{ "WebKit", "WebKit", 8 },
{ "NetworkExtension", "NetworkExtension", 8 },
{ "VideoToolbox", "VideoToolbox", 8 },
@ -252,7 +256,7 @@ public class Frameworks : Dictionary <string, Framework>
{ "WatchConnectivity", "WatchConnectivity", 9 },
{ "ModelIO", "ModelIO", 9 },
{ "MetalKit", "MetalKit", 9 },
{ "MetalPerformanceShaders", "MetalPerformanceShaders", 9 },
{ "MetalPerformanceShaders", "MetalPerformanceShaders", new Version (9, 0), new Version (11, 0) /* MPS got simulator headers in Xcode 9 */ },
{ "GameplayKit", "GameplayKit", 9 },
{ "HealthKitUI", "HealthKitUI", 9,3 },
@ -267,9 +271,9 @@ public class Frameworks : Dictionary <string, Framework>
{ "ARKit", "ARKit", 11 },
{ "CoreNFC", "CoreNFC", 11 },
{ "DeviceCheck", "DeviceCheck", 11 },
{ "DeviceCheck", "DeviceCheck", new Version (11, 0), NotAvailableInSimulator /* no headers provided for simulator */ },
{ "IdentityLookup", "IdentityLookup", 11 },
{ "IOSurface", "IOSurface", 11 },
{ "IOSurface", "IOSurface", new Version (11, 0), NotAvailableInSimulator /* Not available in the simulator (the header is there, but broken) */ },
{ "CoreML", "CoreML", 11 },
{ "Vision", "Vision", 11 },
{ "FileProvider", "FileProvider", 11 },
@ -317,7 +321,7 @@ public class Frameworks : Dictionary <string, Framework>
// AVFoundation was introduced in 3.0, but the simulator SDK was broken until 3.2.
{ "AVFoundation", "AVFoundation", 3, app.IsSimulatorBuild ? 2 : 0 },
{ "CloudKit", "CloudKit", 3 },
{ "GameKit", "GameKit", 3 },
{ "GameKit", "GameKit", new Version (3, 0), new Version (3, 2) /* No headers provided for watchOS/simulator until watchOS 3.2. */ },
{ "SceneKit", "SceneKit", 3 },
{ "SpriteKit", "SpriteKit", 3 },
{ "UserNotifications", "UserNotifications", 3 },
@ -366,7 +370,7 @@ public class Frameworks : Dictionary <string, Framework>
{ "MediaToolbox", "MediaToolbox", 9 },
{ "Metal", "Metal", 9 },
{ "MetalKit", "MetalKit", 9 },
{ "MetalPerformanceShaders", "MetalPerformanceShaders", 9 },
{ "MetalPerformanceShaders", "MetalPerformanceShaders", new Version (9, 0), NotAvailableInSimulator /* not available in the simulator */ },
{ "CoreServices", "CFNetwork", 9 },
{ "MobileCoreServices", "MobileCoreServices", 9 },
{ "ModelIO", "ModelIO", 9 },
@ -392,9 +396,9 @@ public class Frameworks : Dictionary <string, Framework>
{ "VideoSubscriberAccount", "VideoSubscriberAccount", 10 },
{ "VideoToolbox", "VideoToolbox", 10,2 },
{ "DeviceCheck", "DeviceCheck", 11 },
{ "DeviceCheck", "DeviceCheck", new Version (11, 0), NotAvailableInSimulator /* no headers provided for simulator */ },
{ "CoreML", "CoreML", 11 },
{ "IOSurface", "IOSurface", 11 },
{ "IOSurface", "IOSurface", new Version (11, 0), NotAvailableInSimulator /* Not available in the simulator (the header is there, but broken) */ },
{ "Vision", "Vision", 11 },
};
}

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@ -2053,6 +2053,13 @@ namespace Registrar {
namespaces.Add (ns);
#if !MMP
if (App.IsSimulatorBuild && !Driver.IsFrameworkAvailableInSimulator (App, ns)) {
Driver.Log (5, "Not importing the framework {0} in the generated registrar code because it's not available in the simulator.", ns);
return;
}
#endif
string h;
switch (ns) {
#if MMP
@ -2121,30 +2128,6 @@ namespace Registrar {
}
goto default;
#endif
case "CoreAudioKit":
// fatal error: 'CoreAudioKit/CoreAudioKit.h' file not found
// radar filed with Apple - but that framework / header is not yet shipped with the iOS SDK simulator
#if MTOUCH
if (IsSimulator)
return;
#endif
goto default;
case "Metal":
case "MetalKit":
case "MetalPerformanceShaders": // https://trello.com/c/mrjkAO9U/518-metal-simulator
// #error Metal Simulator is currently unsupported
// this framework is _officially_ not available on the simulator (in iOS8)
#if !MONOMAC
if (IsSimulator)
return;
#endif
goto default;
case "GameKit":
#if !MONOMAC
if (IsSimulator && App.Platform == Xamarin.Utils.ApplePlatform.WatchOS && App.SdkVersion < new Version (3, 2))
return; // No headers provided for watchOS/simulator until watchOS 3.2.
#endif
goto default;
case "WatchKit":
// There's a bug in Xcode 7 beta 2 headers where the build fails with
// ObjC++ files if WatchKit.h is included before UIKit.h (radar 21651022).
@ -2154,12 +2137,6 @@ namespace Registrar {
header.WriteLine ("#import <WatchKit/WatchKit.h>");
namespaces.Add ("UIKit");
return;
case "DeviceCheck":
#if !MONOMAC
if (IsSimulator)
return; // No headers provided for simulator
#endif
goto default;
case "QTKit":
#if MONOMAC
if (App.SdkVersion >= MacOSTenTwelveVersion)
@ -2167,10 +2144,6 @@ namespace Registrar {
#endif
goto default;
case "IOSurface": // There is no IOSurface.h
#if !MONOMAC
if (IsSimulator)
return; // Not available in the simulator (the header is there, but broken).
#endif
h = "<IOSurface/IOSurfaceObjC.h>";
break;
default:
@ -2586,21 +2559,16 @@ namespace Registrar {
static bool IsIntentsType (ObjCType type) => IsTypeCore (type, "Intents");
static bool IsExternalAccessoryType (ObjCType type) => IsTypeCore (type, "ExternalAccessory");
static bool IsMetalType (ObjCType type)
#if !MONOMAC
bool IsTypeAllowedInSimulator (ObjCType type)
{
var ns = type.Type.Namespace;
if (!IsDualBuild)
ns = ns.Substring (CompatNamespace.Length + 1);
switch (ns) {
case "Metal":
case "MetalKit":
case "MetalPerformanceShaders":
return true;
default:
return false;
}
return Driver.IsFrameworkAvailableInSimulator (App, ns);
}
#endif
class ProtocolInfo
{
@ -2676,8 +2644,10 @@ namespace Registrar {
#if !MONOMAC
var isPlatformType = IsPlatformType (@class.Type);
if (isPlatformType && IsSimulatorOrDesktop && IsMetalType (@class))
continue; // Metal isn't supported in the simulator.
if (isPlatformType && IsSimulatorOrDesktop && !IsTypeAllowedInSimulator (@class)) {
Driver.Log (5, "The static registrar won't generate code for {0} because its framework is not supported in the simulator.", @class.ExportedName);
continue; // Some types are not supported in the simulator.
}
#else
// Don't register 64-bit only API on 32-bit XM
if (!Is64Bits && IsOnly64Bits (@class.Type))

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@ -32,13 +32,13 @@ namespace Xamarin.Linker {
switch (CurrentAction) {
case AssemblyAction.Link:
case AssemblyAction.Save:
SweepAssembly (assembly);
SweepAssemblyDefinition (assembly);
break;
}
}
}
protected virtual void SweepAssembly (AssemblyDefinition assembly)
protected virtual void SweepAssemblyDefinition (AssemblyDefinition assembly)
{
SweepMainModule (assembly.MainModule);
}

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@ -15,9 +15,9 @@ namespace MonoTouch.Tuner {
{
}
protected override void SweepAssembly (AssemblyDefinition assembly)
protected override void SweepAssemblyDefinition (AssemblyDefinition assembly)
{
base.SweepAssembly (assembly);
base.SweepAssemblyDefinition (assembly);
if (assembly.HasCustomAttributes)
SweepAttributes (assembly.CustomAttributes);

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@ -7,7 +7,7 @@
<OutputType>Exe</OutputType>
<RootNamespace>linker</RootNamespace>
<AssemblyName>mmp</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<TargetFrameworkVersion>v4.6</TargetFrameworkVersion>
<UseXamMacFullFramework>true</UseXamMacFullFramework>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">

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@ -273,6 +273,9 @@ SIMLAUNCHER_FRAMEWORKS = \
-weak_framework WatchConnectivity \
-weak_framework ModelIO \
-weak_framework GameplayKit \
-weak_framework Metal \
-weak_framework MetalKit \
-weak_framework MetalPerformanceShaders \
\
-weak_framework HealthKitUI \
\
@ -297,6 +300,7 @@ SIMLAUNCHER_FRAMEWORKS = \
# note 2: there's no GameKit, in iOS 9 (beta 3 at least), you're supposed to reference GameCenter instead (looks fixed in beta 4)
# note 3: there's no MetalKit or MetalPerformanceShaders in iOS 9 beta 4 - but other frameworks were added
# note 4: GameCenter was removed in Xcode 7 beta 5, and GameKit is back.
# note 5: Metal* seems to be supported as of some Xcode 7 beta (b2 didn't, but the final release does)
# keep the above list of weak_framework in sync with mtouch.cs
# except it is no a mistake that GameController and MediaAccessibility (#13636) are not built into simlauncher

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@ -393,6 +393,10 @@ namespace Xamarin.Bundler
}
var reference_assembly = ManifestResolver.Resolve (reference);
if (reference_assembly == null) {
ErrorHelper.Warning (136, "Cannot find the assembly '{0}' referenced from '{1}'.", reference.FullName, main.FileName);
continue;
}
ComputeListOfAssemblies (assemblies, reference_assembly, exceptions);
}
@ -402,39 +406,36 @@ namespace Xamarin.Bundler
// Custom Attribute metadata can include references to other assemblies, e.g. [X (typeof (Y)],
// but it is not reflected in AssemblyReferences :-( ref: #37611
// so we must scan every custom attribute to look for System.Type
GetCustomAttributeReferences (assembly, assemblies, exceptions);
GetCustomAttributeReferences (main, assemblies, exceptions);
if (main.HasTypes) {
foreach (var ca in main.GetCustomAttributes ())
GetCustomAttributeReferences (ca, assemblies, exceptions);
}
GetCustomAttributeReferences (main, main, assemblies, exceptions);
foreach (var ca in main.GetCustomAttributes ())
GetCustomAttributeReferences (main, ca, assemblies, exceptions);
}
void GetCustomAttributeReferences (ICustomAttributeProvider cap, HashSet<string> assemblies, List<Exception> exceptions)
void GetCustomAttributeReferences (ModuleDefinition main, ICustomAttributeProvider cap, HashSet<string> assemblies, List<Exception> exceptions)
{
if (!cap.HasCustomAttributes)
return;
foreach (var ca in cap.CustomAttributes)
GetCustomAttributeReferences (ca, assemblies, exceptions);
GetCustomAttributeReferences (main, ca, assemblies, exceptions);
}
void GetCustomAttributeReferences (CustomAttribute ca, HashSet<string> assemblies, List<Exception> exceptions)
void GetCustomAttributeReferences (ModuleDefinition main, CustomAttribute ca, HashSet<string> assemblies, List<Exception> exceptions)
{
if (ca.HasConstructorArguments) {
foreach (var arg in ca.ConstructorArguments)
GetCustomAttributeArgumentReference (arg, assemblies, exceptions);
GetCustomAttributeArgumentReference (main, ca, arg, assemblies, exceptions);
}
if (ca.HasFields) {
foreach (var arg in ca.Fields)
GetCustomAttributeArgumentReference (arg.Argument, assemblies, exceptions);
GetCustomAttributeArgumentReference (main, ca, arg.Argument, assemblies, exceptions);
}
if (ca.HasProperties) {
foreach (var arg in ca.Properties)
GetCustomAttributeArgumentReference (arg.Argument, assemblies, exceptions);
GetCustomAttributeArgumentReference (main, ca, arg.Argument, assemblies, exceptions);
}
}
void GetCustomAttributeArgumentReference (CustomAttributeArgument arg, HashSet<string> assemblies, List<Exception> exceptions)
void GetCustomAttributeArgumentReference (ModuleDefinition main, CustomAttribute ca, CustomAttributeArgument arg, HashSet<string> assemblies, List<Exception> exceptions)
{
if (!arg.Type.Is ("System", "Type"))
return;
@ -442,6 +443,10 @@ namespace Xamarin.Bundler
if (ar == null)
return;
var reference_assembly = ManifestResolver.Resolve (ar);
if (reference_assembly == null) {
ErrorHelper.Warning (137, "Cannot find the assembly '{0}', referenced by a {2} attribute in '{1}'.", ar.FullName, main.Name, ca.AttributeType.FullName);
return;
}
ComputeListOfAssemblies (assemblies, reference_assembly, exceptions);
}

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@ -1677,5 +1677,19 @@ namespace Xamarin.Bundler
throw ErrorHelper.CreateError (71, "Unknown platform: {0}. This usually indicates a bug in Xamarin.iOS; please file a bug report at http://bugzilla.xamarin.com with a test case.", app.Platform);
}
}
public static bool IsFrameworkAvailableInSimulator (Application app, string framework)
{
if (!GetFrameworks (app).TryGetValue (framework, out var fw))
return true; // Unknown framework, assume it's valid for the simulator
if (fw.VersionAvailableInSimulator == null)
return false;
if (fw.VersionAvailableInSimulator > app.SdkVersion)
return false;
return true;
}
}
}

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@ -372,6 +372,12 @@
<Compile Include="..\..\src\ObjCRuntime\BindingImplAttribute.cs">
<Link>external\maccore\BindingImplAttribute.cs</Link>
</Compile>
<Compile Include="..\..\external\mono\external\linker\linker\Linker\AssemblyUtilities.cs">
<Link>Linker\AssemblyUtilities.cs</Link>
</Compile>
<Compile Include="..\..\external\mono\external\linker\linker\Linker\TypeNameParser.cs">
<Link>Linker\TypeNameParser.cs</Link>
</Compile>
</ItemGroup>
<ItemGroup>
<Reference Include="System.Core" />