Change all null checking expressions to use 'is null' and 'is not null'
instead of '== null' and '!= null'.
This was mostly done with sed, so code can probably be improved in many
other ways with manual inspection, but that will come over time.
Also add code to the autoformat script to automatically fix these issues in the future.
Apple has deprecated bitcode, and will apparently reject app submissions
containing bitcode starting with Xcode 14. So automatically disable bitcode if
building using Xcode 14+ (and show a warning so that app developers can remove
the 'MtouchEnableBitcode' property from their project files).
Fixes https://github.com/xamarin/xamarin-macios/issues/15210.
Backport of #15804
Co-authored-by: Rolf Bjarne Kvinge <rolf@xamarin.com>
* [tools] Unify Application.link_flags and Application.gcc_flags from mtouch and mmp into Application.CustomLinkFlags.
* [tests] Update mtouch tests according to mtouch changes.
A few changes are required to have an Application instance at hand when we need to
get the ProductName from it.
This is necessary for .NET, since there will be a single linker library for all platforms,
which means we can't use a constant.
* Create a simple Xamarin.Utils.Execution class that can handle all our
process execution needs:
* Captures or streams stdout/stderr (in UTF8).
* Supports async
* Supports a timeout
* Does not depend on any other source file we have, only uses BCL API.
* Have the execution helper classes from mtouch/mmp
(Xamarin.BundlerDriver.RunCommand) and the tests
(Xamarin.Tests.ExecutionHelper) use this new class.
* Some simplifications were made:
* All API that took a string array for the environment now takes a
Dictionary<string, string>.
* The Driver.RunCommand methods were split out to a separate file. This
file also contains a Verbosity field, which is conditioned on not being
in mtouch nor mmp, which makes including this file from other projects
simpler (such as bgen - in particular bgen was modified to use this
Verbosity field instead of its own).
* Move much of ErrorHandler.cs into a partial class in ErrorHandler.tools.cs,
which is referenced by mtouch and mmp (but not our runtime).
* Add ErrorHandler.runtime.cs for runtime-specific bits, including a simpler
version of ErrorHandler.Show. In particular this gets rid of the call to
Environment.Exit, which should never happen at runtime.
* Rename MonoTouchException and MonoMacException to ProductException, which
allows us to remove a lot of ifdefs.
* This required moving Application.LoadSymbols and Target.LoadSymbols to
shared mtouch/mmp code.
* Rearrange files in Xamarin.Mac a bit to ease code sharing between mmp and
mtouch, by putting mono's static and dynamic libraries in
/Library/Frameworks/Xamarin.Mac.framework/Versions/Current/Sdks/Xamarin.macOS.sdk
to match how Xamarin.iOS does it.
* Don't use 'usr' as an intermediate directory. This removes another special
case.
* Share many of the functions and properties that return specific directories,
and document (as comments) what each function/property is supposed to
return.
* [mtouch] Handle a failure to launch the native linker better by showing better error messages.
dotnet will throw a Win32Exception if the command line is too long, so handle
that scenario. Also handle any other Win32Exceptions and show a better error
message.
* Make MT5217 an error to avoid multiple potentially confusing errors.
* Implement a different escaping/quoting algorithm for arguments to System.Diagnostics.Process.
mono changed how quotes should be escaped when passed to
System.Diagnostic.Process, so we need to change accordingly.
The main difference is that single quotes don't have to be escaped anymore.
This solves problems like this:
System.ComponentModel.Win32Exception : ApplicationName='nuget', CommandLine='restore '/Users/vsts/agent/2.158.0/work/1/s/tests/sampletester/bin/Debug/repositories/ios-samples/WorkingWithTables/Part 3 - Customizing a Table\'s appearance/3 - CellCustomTable/CellCustomTable.sln' -Verbosity detailed -SolutionDir '/Users/vsts/agent/2.158.0/work/1/s/tests/sampletester/bin/Debug/repositories/ios-samples/WorkingWithTables/Part 3 - Customizing a Table\'s appearance/3 - CellCustomTable'', CurrentDirectory='/Users/vsts/agent/2.158.0/work/1/s/tests/sampletester/bin/Debug/repositories', Native error= Cannot find the specified file
at System.Diagnostics.Process.StartWithCreateProcess (System.Diagnostics.ProcessStartInfo startInfo) [0x0029f] in /Users/builder/jenkins/workspace/build-package-osx-mono/2019-08/external/bockbuild/builds/mono-x64/mcs/class/System/System.Diagnostics/Process.cs:778
ref: https://github.com/mono/mono/pull/15047
* Rework process arguments to pass arrays/lists around instead of quoted strings.
And then only convert to a string at the very end when we create the Process
instance.
In the future there will be a ProcessStartInfo.ArgumentList property we can
use to give the original array/list of arguments directly to the BCL so that
we can avoid quoting at all. These changes gets us almost all the way there
already (except that the ArgumentList property isn't available quite yet).
We also have to bump to target framework version v4.7.2 from v4.5 in several
places because of 'Array.Empty<T> ()' which is now used in more places.
* Parse linker flags from LinkWith attributes.
* [sampletester] Bump to v4.7.2 for Array.Empty<T> ().
* Fix typo.
* Rename GetVerbosity -> AddVerbosity.
* Remove unnecessary string interpolation.
* Remove unused variable.
* [mtouch] Simplify code a bit.
* Use implicitly typed arrays.
* [builds] add arm64_32 cross compiler
* [mtouch] force --interpreter on arm64_32 debug mode build
* [mtouch] include debug check for arm64_32 and reflect error codes in documentation
* Build native code with -std=c++14.
Apple's headers now require -std=c++14 to compile their headers in C++ mode.
This fixes a compile error that would occur with the PhotosUI framework when
compiling code for C++.
* [mmp] Use -std=c++14 when compiling.
* Fix command line output.
* [mmp] Add all source files at the end, so they all get the -x clang argument applied.
* Limit when using c++14 in mtouch according to language.
Also limit the output from the native compiler, so that we don't overload the
IDEs with output if the native compiler produces tens of thousands of errors.
Fixes https://github.com/xamarin/xamarin-macios/issues/6526.
The arm64_32 slice for watchOS apps will always use the 'unified' mode, while
the armv7k can be both 'unified' and 'compat' depending on the deployment
target, so we need to keep track of this per Target.
This PR does not change anything related to arm64_32, that will come in a
later PR.
* [mtouch] Don't use the native linker to create fat executables.
Don't use the native linker to create fat executables, instead link each
architecture separately, and then manually lipo everything together at the
end. This requires a few changes since we need to keep track of the linker
flags per architecture.
The problem is that bitcode files (.bc) do not correspond with a particular
architecture, so the linker can't distinguish between .bc files for armv7k and
.bc files for arm64_32. So if we pass all together to the linker, the linker
will add all .bc files to both architectures, thus duplicating everything (and
the linking fails with duplicate symbols errors).
* [mtouch] Fix building symlinked simulator executables.
* [mtouch] Fix several assumptions about each Target only producing a single executable.
We can't trust Apple's native linker to pick the right (non private)
framework when an older TargetVersion is used. It just prefer what's
available - even if specified with a WeakFramework :(
That was already dealt with for applications. However the native linking
of the Xamarin.Sdk.framework (code sharing with extensions) is done with
the `LinkTask` instead of the `NativeLinkTask` so it did not have the
"auto correct" code.
Unit test added.
reference:
https://bugzilla.xamarin.com/show_bug.cgi?id=61039
Apple rejects apps that links with the previously private IOSurface.framework.
We were not sure about this [1] and had it disabled (this is removed).
However another bug stopped our adjustment logic [2] from being executed. This
is needed since `clang` picks up the private framework if it does not find the
public one (even when asking for a weak framework),
[1] https://bugzilla.xamarin.com/show_bug.cgi?id=59201
[2] Added a while ago for JavascriptCore
* [mtouch] Improve how we make sure native symbols aren't stripped away. Fixes#51710 and #54417.
* Refactor required symbol collection to store more information about each
symbol (field, function, Objective-C class), and in general make the code
more straight forward.
* Implement support for generating source code that references these symbols,
and do this whenever we can't ask the native linker to keep these symbols
(when using bitcode). Additionally make it possible to do this manually, so
that the source code can be generated for non-bitcode platforms too (which
is useful if the number of symbols is enormous, in which case we might
surpass the maximum command-line length).
* Also make it possible to completely ignore native symbols, or ignore them on
a per-symbol basis. This provides a fallback for users if we get something
right and we try to preserve something that shouldn't be preserved (for
instance if it doesn't exist), and the user ends up with unfixable linker
errors.
* Don't collect Objective-C classes unless they're in an assembly with
LinkWith attributes. We don't need to preserve Objective-C classes in any
other circumstances.
* Implement everything for both Xamarin.iOS and Xamarin.Mac, and share the
code between them.
* Remove previous workaround for bug #51710, since it's no longer needed.
* Add tests.
https://bugzilla.xamarin.com/show_bug.cgi?id=54417https://bugzilla.xamarin.com/show_bug.cgi?id=51710
* [mtouch] Make sure to only keep symbols from the current app when code sharing.
This fixes a build problem with the interdependent-binding-projects test when
testing in Today Extension mode.
* [runtime] Fix Xamarin-debug.framework's install name.
This makes building to frameworks work in debug mode.
* [mtouch] Fix check to add frameworks to watchKit extensions.
* [mtouch] Never pass -read_only_relocs to the native linker when bitcode is enabled.
* [mtouch] Bitcode requires linking with c++.
This particular case applies to shared libraries/frameworks (we already link
with c++ when building statically).
Also stop using `mdb` as the name for debug symbols and remove
> static MdbReader mdb_reader;
since we're not mkbundl'ing mtouch anymore.
Related to https://github.com/xamarin/xamarin-macios/pull/2002 for mmp
The previous build system kept a forward-pointing single linked list of tasks
to execute: task X had a list of subsequent tasks to execute. If task X was
up-to-date, it was not created (and the next tasks were directly added to the
list of tasks to execute).
In this world it became complicated to merge output from tasks (for instance
if the output of task X and task Y should be a consumed by a single task
producing a single output, since the corresponding task would end up in both
X's and Y's list of subsequent tasks).
Example: creating a single framework from the aot-compiled output of multiple
assemblies.
So I've reversed the logic: now we keep track of the final output, and then
each task has a list of dependencies that must be built.
This makes it trivial to create merging tasks (for the previous example, there
could for instance be a CreateFrameworkTask, where its dependencies would be
all the corresponding AotTasks).
We also always create every task, and then each task decides when its executed
whether it should do anything or not. This makes it unnecessary to 'forward-
delete' files when creating tasks (say you have three tasks, A, B, C; B
depends on A, and C depends on B; if A's output isn't up-to-date, it has to
delete its own output if it exists, otherwise B would not detect that it would
have to re-execute, because at task *creation* time, B's input hadn't
changed).
Additionally make it based on async/await, since much of the work happens in
externel processes (and we don't need to spin up additional threads just to
run external processes). This makes us have less code run on background
threads, which makes any issues with thread-safety less likely.
The AOT-compilation occurs in the AOT-task now, and then we compile the result
using CompileTask.
This means that the error message in CompileTask was slightly incorrect, so
rectify it.