* Drop the Xcode 9.4 dependency.
Also bump mono to get the removal of the mac32 binaries.
New commits in mono/mono:
* mono/mono@70d6903053 [2019-08] [merp] Use a separate program as the hang supervisor. (#16900)
* mono/mono@4bff2b6370 [offsets-tool] Install clang into the user-specific python directory.
* mono/mono@81894ec8ca Implement WriteCore and ReadCore in DeflateStream
* mono/mono@bfbf823ca1 [ci] Remove more XCODE32_DIR usages (#16964)
* mono/mono@ce01b20a4d Add net_4.8.xml to EXTRA_DIST and bump binary-reference-assemblies again
* mono/mono@7a587d7fa6 Add .NET 4.8 reference assemblies (#16912)
* mono/mono@35e454a8f6 [sdks] Remove the mac32 build. (#16936)
* mono/mono@75eb342f53 [2019-08] [System] Make FileSystemWatcher backend non-static (#16926)
* mono/mono@5881981f79 [2019-08] [mini] Add missing membars when initializing rgctx entries (#16909)
* mono/mono@6290b6cd6e Temporarily disable embedded ppdb data decompression (#16911)
* mono/mono@a0e7f9eaf2 [2019-08] [arm64_32] make "Debug Mode" work on Watch series 4 with --interpreter (#16886)
* mono/mono@6275840a7f Rename bundle identifier for the various Mono.frameworks we create for Xamarin.iOS. Fixesxamarin/xamarin-macios#7005. (#16901)
* mono/mono@25f6093283 [corlib] Fix building nunit-lite twice (#16895)
* mono/mono@7ec17ba1be [2019-08] [android sdk] Add aprofutil tool (#16884)
* mono/mono@f755f3b539 [metadata] Fix leaks when handling a few attributes (#16850)
* mono/mono@5f9a2db39b [2019-08] Fix infrequent hangs in test-runner. (#16854)
* mono/mono@f31f5ea1f1 [2019-08] [threads] do not convert NULL thread name (#16828)
* mono/mono@20308e6f87 [aot] Do not wrap tool_prefix path when calling strip (#16820)
* mono/mono@cecda47c48 [aprofutil] Add -p and -f options
* mono/mono@824cc12ac3 Bump to mono/corefx@e79cf5b
* mono/mono@b77dc06a7e [aprofutil] Install the tool correctly (#16112)
* mono/mono@1848d78d60 [aotprof-tool] Initial import of AOT profiler tool (#15384)
* mono/mono@da0086e304 [2019-08] Add RenamedEvent* to FSW sources from CoreFX (#16756)
* mono/mono@0297b21b03 [msbuild][roslyn] Bump msbuild and roslyn to pull in new versions (#16768)
* mono/mono@40631e3b9e [2019-08] [aot] move method_addresses to data.rel.so section to avoid text relocations (#16751)
* mono/mono@68b77674e2 Vtable [i] can be null so this should be check before use it. Fixes#16712
* mono/mono@4a0b4f41ed [mini] publish global patches after JitInfo has been added
* mono/mono@7a1f63fde6 [debugger][android] It was not initialising seq_points on MonoCompile on Android, so when was compiling dynamic methods, seq_points wasn't created and we got the assert when try to single step.
Diff: 29b1ac19c9..70d6903053
* [tests] Add a fat macOS dylib for testing purposes.
Add a binary version of a fat macOS dylib (because we can't create one when we
need it since we can't create 32-bit slice anymore).
It was created like this (in tests/test-libraries):
$ cat test.m
int theUltimateAnswer ()
{
return 42;
}
$ /Applications/Xcode94.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang test.m -olibtest.i386.dylib -shared -isysroot /Applications/Xcode94.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk -framework Foundation -framework CoreLocation -lz -arch i386
$ lipo -create libtest.i386.dylib .libs/macos/libtest.dylib -output libtest-fat.dylib
* [tests] Adjust XM tests to XM not having fat dylibs anymore.
* [tests] Adjust product tests to some libraries not being fat anymore.
* One more test fix.
We ship a default, pre-built, simlauncher for iOS simulator applications.
This speeds up compilation for the default (non linked) simulator builds
quite a lot (no call to `clang` is needed). However it force us to keep
track of frameworks manually - `mtouch` can track them but requires
calling clang/ld to finish things up (killing the optimization).
It's easy to forget some (new) frameworks since they can be loaded
dynamically (on demand) _most_ of the time. Sadly there are a few cases
where doing so cause (hard to diagnose) problems - so we can't depend
on them being loaded, correctly for us.
The new test case loads the `otool -L` output (make when we build
simlauncher[32|64]-sgen) and compares it with mtouch's GetFramework
logic *and* with our namespaces (which is pretty close, with a few
exceptions, to the framework names). This will make it harder to
forget [weak] frameworks when adding new bindings :)
Fixes https://github.com/xamarin/xamarin-macios/issues/6951
* [registrar] Report a warning when the registrar export an abstract INativeObject type to Objective-C.
Exporting abstract types to Objective-C can lead to problems when at runtime
we're asked to create an instance of such a type (which we can't), so warn
when this happens.
This would have caught #6655, and the problems explained in #4969 as well.
Since this may trigger for code that's currently working fine, I'm making it a
warning instead of an error (which means adding some extra code to be able to
easily report warnings from the generator code).
* Don't assume a TypeReference can be successfully resolved every time.
Included changes are:
* New Cecil API in 2019-08
* Permit new symbols from networkable AOT profiler in symbols test
* Bump Mono to include fix for zlib linking, and new Cecil API
* We need to link against zlib now, if using libmono.a
* [Tests] Ignore memory hungry tests in old devices. (#6913)
* Ignore certain tests that use too many resources in old devices.
* Add missing tests that use too much memory on 32b devices.
* Add a dummy x86_64 slice to all our native libraries that don't have one. (#6848)
Apple's notarization tool has a bug where they incorrectly flag Mach-O
binaries without an x86_64 slice, so make sure all our libraries have one.
* Jenkinsfile notarization (#6869)
* Add in notarization script for xamarin.mac/xamarin.iOS
* Flatten the list to get rid of the braces
* Add in keychain password
* Add login.keychain back in to access codesigning certificates
* Always sign pkgs, upload notarized copies
* Enable ios notarization and make notarized pkgs public
* Make notarization non-fatal
* Publish GH statuses for notarized PKGs
* Don't forget to declare URI variables for notarized pkgs
* report proper package links
* [jenkins] Improve package reporting.
* Use dummy function name which our tests won't complain about.
* Build native code with -std=c++14.
Apple's headers now require -std=c++14 to compile their headers in C++ mode.
This fixes a compile error that would occur with the PhotosUI framework when
compiling code for C++.
* [mmp] Use -std=c++14 when compiling.
* Fix command line output.
* [mmp] Add all source files at the end, so they all get the -x clang argument applied.
* Limit when using c++14 in mtouch according to language.
It's now required to cast objc_msgSend[Super] to a function of the correct
signature, so let's do that.
Also remove the define that allowed us to use the previous behavior.
Also limit the output from the native compiler, so that we don't overload the
IDEs with output if the native compiler produces tens of thousands of errors.
Fixes https://github.com/xamarin/xamarin-macios/issues/6526.
New framework - but it includes some of iOS API that were previously in
QuickLook.framework. Types were moved but remains in the old namespace
until `XAMCORE_4_0` is defined.
* [WatchKit] Remove this framework for iOS while keeping backwards compatibility. Fixes#6492.
* Copy all generated sources and modify them to throw PlatformNotSupported exceptions.
* Adjust some existing source code to also throw PlatformNotSupported exceptions.
* Sprinkle Obsolete attributes generously.
* Stop generating code for the WatchKit framework for iOS.
Fixes https://github.com/xamarin/xamarin-macios/issues/6492.
* [introspection] Adjust test.
* [mtouch] Don't link with WatchKit, and show a warning if we detect code that want to use WatchKit.
* [xtro] Remove WatchKit for iOS.
* [introspection] Don't check obsoleted NSString fields for null.
There's probably a reason the field was obsoleted.
* [introspection] Add exception for the WatchKit framework.
* [xtro] Ignore obsolete enums.
There's probably a reason they're obsoleted.
In particular it solves a confusion between WKWebKit.WKErrorCode and
WatchKit.WKErrorCode: for iOS, the latter is obsoleted, and this way we always
process the former instead.
* [mtouch] Adjust wording for MT4178 to be more accurate.
* [WatchKit] Make more API obsolete/hidden.
Two classes managed to slip past the first time.
* [tests] Adjust test after WatchKit removal.
Moved some code from uikit.cs since the type moved a while ago. That
ease code sharing with macOS (XM) but it stays into the UIKit namespace
(for XI) until `XAMCORE_4_0` to ensure binary compatibility.
Recent versions of the linker can remove _unused_ interfaces from types.
This optimization is only done when the type is not instantiated. However
our tools and runtime requires knowing if a type represent a native
object, using `INativeObject` even if the code that creates such instance
is not marked.
In details... the issue happens because the static registrar must be able
to detect that `MTAudioProcessingTap` is a native object, so it checks
if it implements `INativeObject`. Since it does not it fails with a 4104
error.
Why does it not ? because it's handled specially by the generator and
uses `FromHandle` to lookup (not create) instance. So the linker is able
to remove the creation code (totally fine) and then remove the
`INativeObject` (not fine since we need this).
The solution is to tell (a small like to) the linker that any marked type
that implements `INativeObject` is instantiated. That way we ensure that
the tooling (run against the linked app) and the runtime can determine
those types as native.
reference: https://github.com/xamarin/xamarin-macios/issues/6711
* Use the commonly used casing for `MSBuildSDKsPath` property
Handle "incorrectly" cased msbuild property names
msbuild property names are case insensitive. While generating the custom
app.config, in `SetToolsetProperty(..)` we try to update the property if
it already exists. But the name lookup was case sensitive, thus causing
the lookup to fail, resulting in two entries for the same property name
differing only in case. Eg. `MSBuildSDKsPath` vs `MSBuildSdksPath`.
* [mtouch] Whitelist new Brotli native symbols in Xamarin.Tests.Misc.PublicSymbols test
* [mtouch] Better assert in NoLLVMFailuresInWatchOS() test
We'd list the "LLVM failed" messages before even though the AOT might've crashed and the list is meaningless. Assert the exit code before that.
* [mtouch] Use new LLVM even for 32bit targets
See https://github.com/mono/mono/issues/14841 and https://github.com/mono/mono/issues/9621
* [mtouch] Work around slow LLVM in "don't link" test
See https://github.com/mono/mono/issues/14843
* Remove useless conditional
* Remove LLVM36 from Makefile
* [watch4] set right min version for arm64_32 based watch devices (#6307)
Fixes the confusion around `libmono-native*` (see for example ce5ba1e41d (commitcomment-33834491) ) when building with `MONO_BUILD_FROM_SOURCE=1`.
* reflect watchos64_32_version_min change from mono sdk
* Move mono hash info to mk/mono.mk so that existing scripts work.
* Add Makefile dependency on mono.mk where necessary
With 3e7bc29ade the Mono hash was moved from Make.config to mono.mk.
We need to add a Makefile dependency on this file wherever Make.config was used to track a Mono dependency.
* [tests] Copy mk/mono.mk to the XM test package.
* [tests] Update minOS version test after consolidating min watchOS versions everywhere.
Fixes this mtouch and mmptest failure:
1) Failed : Xamarin.Tests.ProductTests.MinOSVersion(watchOS,MinwatchOS,WatchOSSimulator,False)
Failures
Expected: <empty>
But was: < "Unexpected minOS version (expected 2.0.0, alternatively 2.0.0, found 5.1.0) in /Users/builder/jenkins/workspace/xamarin-macios/xamarin-macios/_ios-build/Library/Frameworks/Xamarin.iOS.framework/Versions/git/SDKs/Xamarin.WatchSimulator.sdk/usr/lib/libxamarin-debug.a (mono-runtime-debug.arm64_32.o).", "Unexpected minOS version (expected 2.0.0, alternatively 2.0.0, found 5.1.0) in /Users/builder/jenkins/workspace/xamarin-macios/xamarin-macios/_ios-build/Library/Frameworks/Xamarin.iOS.framework/Versions/git/SDKs/Xamarin.WatchSimulator.sdk/usr/lib/libxamarin-debug.a (bindings-debug.arm64_32.o).", "Unexpected minOS version (expected 2.0.0, alternatively 2.0.0, found 5.1.0) in /Users/builder/jenkins/workspace/xamarin-macios/xamarin-macios/_ios-build/Library/Frameworks/Xamarin.iOS.framework/Versions/git/SDKs/Xamarin.WatchSimulator.sdk/usr/lib/libxamarin-debug.a (bindings-generated-debug.arm64_32.o).", "Unexpected minOS version (expected 2.0.0, alternatively 2.0.0, found 5.1.0) in /Users/builder/jenkins/workspace/xamarin-macios/xamarin-macios/_ios-build/Library/Frameworks/Xamarin.iOS.framework/Versions/git/SDKs/Xamarin.WatchSimulator.sdk/usr/lib/libxamarin-debug.a (shared-debug.arm64_32.o).", "Unexpected minOS version (expected 2.0.0, alternatively 2.0.0, found 5.1.0) in /Users/builder/jenkins/workspace/xamarin-macios/xamarin-macios/_ios-build/Library/Frameworks/Xamarin.iOS.framework/Versions/git/SDKs/Xamarin.WatchSimulator.sdk/usr/lib/libxamarin-debug.a (runtime-debug.arm64_32.o).", "Unexpected minOS version (expected 2.0.0, alternatively 2.0.0, found 5.1.0) in /Users/builder/jenkins/workspace/xamarin-macios/xamarin-macios/_ios-build/Library/Frameworks/Xamarin.iOS.framework/Versions/git/SDKs/Xamarin.WatchSimulator.sdk/usr/lib/libxamarin-debug.a (trampolines-debug.arm64_32.o).", "Unexpected minOS version (expected 2.0.0, alternatively 2.0.0, found 5.1.0) in /Users/builder/jenkins/workspace/xamarin-macios/xamarin-macios/_ios-build/Library/Frameworks/Xamarin.iOS.framework/Versions/git/SDKs/Xamarin.WatchSimulator.sdk/usr/lib/libxamarin-debug.a (trampolines-invoke-debug.arm64_32.o).", "Unexpected minOS version (expected 2.0.0, alternatively 2.0.0, found 5.1.0) in /Users/builder/jenkins/workspace/xamarin-macios/xamarin-macios/_ios-build/Library/Frameworks/Xamarin.iOS.framework/Versions/git/SDKs/Xamarin.WatchSimulator.sdk/usr/lib/libxamarin-debug.a (xamarin-support-debug.arm64_32.o).", "Unexpected minOS version (expected 2.0.0, alternatively 2.0.0, found 5.1.0) in /Users/builder/jenkins/workspace/xamarin-macios/xamarin-macios/_ios-build/Library/Frameworks/Xamarin.iOS.framework/Versions/git/SDKs/Xamarin.WatchSimulator.sdk/usr/lib/libxamarin-debug.a (nsstring-localization-debug.arm64_32.o).", "Unexpected minOS version (expected 2.0.0, alternatively 2.0.0, found 5.1.0) in /Users/builder/jenkins/workspace/xamarin-macios/xamarin-macios/_ios-build/Library/Frameworks/Xamarin.iOS.framework/Versions/git/SDKs/Xamarin.WatchSimulator.sdk/usr/lib/libxamarin-debug.a (trampolines-varargs-debug.arm64_32.o)."... >
* [mmp] Fix make clean target
It needs an -r to remove directories:
```
rm: bin: is a directory
rm: obj: is a directory
```
* Add new xamarin_timezone_get_local_name() to a few more places
This includes:
* 32-bit version of Xamarin.Mac.dll and OpenTK.dll
* XamMac.dll and XamMac.CFNetwork.dll
* 32-bit versions of the runtime libraries (libxammac.a and friends).
* 32-bit version of the partial static library for Xamarin.Mac.
* Classic support in the generator.
We still ship a few Classic files so that Visual Studio for Mac continue to detect that Xamarin.Mac is installed (otherwise VSfM won't open Classic projects, which makes it impossible to use the migration wizard).
This makes our build slightly faster.
Partial fix for #6300.
* [tests] Don't use unsupported characters in matrix names for yml scripts. Fixesxamarin/maccore#1831.
Matrix names must be alphanumeric (+underscore), and recently Azure DevOps
stopped working correctly if that wasn't the case (unfortunately without a
good error message though, so it took a while to figure it out).
Fixes https://github.com/xamarin/maccore/issues/1831.
* [jenkins] Fix lookup of environment variables from matrix jobs.
* [tests] Don't use unsupported characters in matrix names for yml scripts. Fixesxamarin/maccore#1831.
Matrix names must be alphanumeric (+underscore), and recently Azure DevOps
stopped working correctly if that wasn't the case (unfortunately without a
good error message though, so it took a while to figure it out).
Fixes https://github.com/xamarin/maccore/issues/1831.
* [jenkins] Fix lookup of environment variables from matrix jobs.
Add a separate provisioning script to install Xcode if it's not already installed on the bot.
For some unknown reason it needs to be a separate script, otherwise the provisionator will complain it doesn't know the required GitHub token to download Xcode.
Fixes https://github.com/xamarin/xamarin-macios/issues/6326.
* adding Speech
* Style changes and fixed copyright
* fixing requested changes
* adding spacing to make less red in diff
* adding [DisableDefaultCtor] to SFSpeechRecognitionResult and SFTranscription
* Update src/speech.cs
Co-Authored-By: Alex Soto <alex@alexsoto.me>
* Update src/speech.cs
Co-Authored-By: Alex Soto <alex@alexsoto.me>
* Update src/speech.cs
Co-Authored-By: Alex Soto <alex@alexsoto.me>
Context: 4ecedac733/src/Shared/BuildEnvironmentHelper.cs (L567-L586)
Context: 1d71d99837/tools/xabuild
When using `xibuild` to build an SDK-style project:
tools/xibuild/xibuild -- msbuild/tests/MyXamarinFormsApp/MyXamarinFormsAppNS/MyXamarinFormsAppNS.csproj /restore
It was failing with:
Resolving SDK 'Microsoft.NET.Sdk'...
Project "msbuild/tests/MyXamarinFormsApp/MyXamarinFormsApp.csproj" is building "msbuild/tests/MyXamarinFormsApp/MyXamarinFormsAppNS/MyXamarinFormsAppNS.csproj" (GetTargetFrameworks target(s)):
Building with tools version "Current".
msbuild/tests/MyXamarinFormsApp/MyXamarinFormsAppNS/MyXamarinFormsAppNS.csproj : error MSB4236: The SDK 'Microsoft.NET.Sdk' specified could not be found.
Looking at this code, it looks pretty familiar -- it came from xabuild!
xibuild was currently setting `MSBuildSDKsPath` via a config file:
<msbuildToolsets default="Current">
<toolset toolsVersion="Current">
<property name="MSBuildSDKsPath" value="/Library/Frameworks/Mono.framework/Versions/Current/lib/mono/msbuild/Current/bin/Sdks" />
Reviewing the source code for MSBuild, they don't even look for this
value via MSBuild properties... They just look for Visual Studio
directories and a `MSBuildSDKsPath` environment variable. We don't have
to use this in Xamarin.Android, because we do things a different way.
There was craziness involved to get both Windows & Mac working.
For this to work on Mac, we can just set `MSBuildSDKsPath` when
starting the new MSBuild process.
I cleaned up how `MSBUILD_EXE_PATH` is set so both of these variables
are just set via `ProcessStartInfo.EnvironmentVariables`.
Now I can fully build a Xamarin.Forms project that references a
netstandard library with `xibuild`:
$ tools/xibuild/xibuild -- msbuild/tests/MyXamarinFormsApp/MyXamarinFormsApp.csproj /restore
...
Build succeeded.
0 Warning(s)
0 Error(s)
Time Elapsed 00:00:15.83
~~ New Tests ~~
I went ahead and added a new Xamarin.Forms project to test and verify
that it builds. It is the Blank Forms app template from latest VS4Mac.
With the changes to `xibuild`, I was able to build with the in-process
MSBuild APIs.
* Adding PencilKit to the src
* forgot the mac constants
* adding PencilKit and fixed whitespace
* removing whitespace
* removed mac capabilities and added ignore for PencilKit.todo
* removed newline
* added the iOS-PencilKit.ignore file
* removed pencilkit.todo
* adding DesignatedDefaultCtor