Граф коммитов

31 Коммитов

Автор SHA1 Сообщение Дата
Rolf Bjarne Kvinge 0daefa2212
Remove a lot of legacy logic. (#21576) 2024-11-06 11:34:39 +01:00
Rolf Bjarne Kvinge a123e460f5
[watchOS] Remove the build logic for watchOS. (#21440) 2024-10-16 12:30:13 +02:00
Rolf Bjarne Kvinge 5fd9438bde
[tools/install-source] Remove. (#21195)
This is legacy only, so we don't need it anymore.
2024-09-13 15:49:53 +02:00
Michael Cummings (MSFT) 03cc40b360
convert to if ... fi
Co-authored-by: Rolf Bjarne Kvinge <rolf@xamarin.com>
2023-11-30 21:58:56 -05:00
Michael Cummings (MSFT) 6da9d55abb Add --ignore-unknown-params
* fail if there are unknown parameters and --gnore-unknown-params is not provided
2023-11-30 09:29:32 -05:00
Rolf Bjarne Kvinge 6431e88772
[configure] Make 'macos' work like 'mac'. (#18627)
I can never remember which one is the right one, so just make them both
work.
2023-08-07 19:19:37 +02:00
Rolf Bjarne Kvinge ba5becc790
[configure] Make it possible to run configure from any directory. (#18427) 2023-06-12 18:44:11 +02:00
Rolf Bjarne Kvinge dc37be300e
Remove bitcode-related code, since bitcode is dead. (#16986) 2022-12-12 15:25:37 +01:00
Rolf Bjarne Kvinge c7778b42cc
[configure] Treat each platform separately. (#15756)
This way we can enable/disable each platform separately (at least for .NET).
2022-08-25 09:56:49 +02:00
Rolf Bjarne Kvinge 8766976b49
Remove the option of disabling the windows-specific part of the .NET build. (#11971)
* Having .NET enabled with the windows-specific parts disabled is not a
  scenario tested on CI (where we've always enabled both). This means it's
  prone to bitrotting.
* It's another configuration to keep track of and make work locally.
* It doesn't work right now anyway.

So just always enable the windows-specific parts of the .NET build, if the
.NET build is enabled.
2021-06-17 19:55:55 +02:00
Rolf Bjarne Kvinge aa7e9d06d1
[configure] Add option to use a locally built dotnet/runtime. (#11643)
* Add a configure option to use a locally built dotnet/runtime.
* Add documentation how to build dotnet/runtime the way we need it built.
* Modify our build to consume the custom dotnet/runtime if so configured.

This is useful when trying to debug the runtime locally, or trying out new
features there are no packages for yet.

Co-authored-by: TJ Lambert <50846373+tj-devel709@users.noreply.github.com>
2021-05-21 22:18:25 +02:00
Manuel de la Pena bd12a6c4f4
[Build] Allow to disable the build with the xamarin parts. (#11179) 2021-04-09 21:40:02 -04:00
Rolf Bjarne Kvinge c4db1697e3
[configure] Use bash instead of sh and fix a shellcheck warning about unquoted variables. (#10856) 2021-03-12 23:14:16 +01:00
Rolf Bjarne Kvinge 80ed9d81bc
Add configure option to disable building for legacy Xamarin. (#10773)
* Add configure option to disable building for legacy Xamarin.

This can greatly speed up the debug-edit-build cycle when doing .NET
development, since it cuts down the build time in half more or less.

* Bump maccore.

New commits in xamarin/maccore:

* xamarin/maccore@548fa45432 [mlaunch] Disable building mlaunch when not including the legacy Xamarin build. (#2403)

Diff: 0562e08b12..548fa45432
2021-03-04 09:07:44 +01:00
Emanuel Fernandez Dell'Oca d337f0deac
[dotnet] Initial support for .NET6 from Windows (#10590)
These changes add support for executing iOS and MacDev tasks remotely (on a Mac) when running a build from Windows, and creates a specific .NET6 pack for Windows that's only included in the MSI.

For now this only enables builds for the iOS Simulator, physical devices are not yet supported.

- Each task decides if it should run locally or remotely depending on the SessionId property, which will only have a value on Windows.
- The XMA Build agent is now part of this repo and will be included in the iOS .NET6 Windows pack.
- On this first version we're including some Windows specific tasks and references into the Xamarin.iOS.Tasks project for simplicity, but those will be moved to the Windows specific project.

------------

* [msbuild] Adds support for executing Xamarin.iOS tasks from Windows

* [msbuild] Adds support for executing Xamarin.MacDev tasks from Windows

* Added XMA Build Agent to Xamarin.MacDev.Tasks.sln

* Fixes some MSBuild versioning problems

* Makes the XMA Build agent load Xamarin.iOS tasks

We need to load a type from the iOS tasks assembly so we can run the tasks requested by MSBuild from Windows. We only need to load Xamarin.iOS.Tasks.dll since MacDev.tasks is already embedded in that one.

There's a little trick on the csproj, we can't directly use the Xamarin.iOS.Tasks project ref assemblies because that includes both Xamarin.iOS.Tasks.dll and Xamarin.MacDev.Tasks.dll, so the MacDev tasks will collide. We use the project ref only for build dependency purposes but we add an assembly reference to Xamarin.iOS.Tasks.dll.

* Added Xamarin.iOS.Tasks.Windows project

* Removed unnecessary references on Xamarin.iOS.Tasks.Windows.csproj

* Adds Messaging assemblies when ILRepacking Xamarin Tasks

The Xamarin Task assemblies now depend on Messaging, so we need the Messaging assemblies to be packed into Xamarin.Mac.Tasks and Xamarin.iOS.Tasks. Also had to remove the direct Messaging dependencies from the build agent since those are already contained in Xamarin.iOS.Tasks

* Adds a reference to Messaging.Core targets to the Agent's project

* [msbuild] Adds Xamarin iOS Windows targets

* [msbuild] Adds missing dependencies to Xamarin.iOS.Tasks

This should fix build errors because of missing dependencies. Had to move System.Net.Mqtt.Server from the Build agent project to the tasks one to avoid conflicts with System.Diagnostics.Tracer.

* [dotnet] Creates iOS Windows pack

Creates a new pack for Windows specific (targets, build agent, etc.) files that shouldn't be installed on the Mac. We have a separate package for this to avoid increasing the core pack size with things that are not needed when using it from macOS.

* Fixes type in dotnet makefile

* [dotnet] Fixes the iOS Windows pack generation

- The windows pack should not include the Sdk and Targets folders
- For now we'll just create an iOS pack
- Fixes the path to the files to include on the Windows Sdk pack

* Added reference to the Windows iOS SDK from the Xamarin.iOS.Common.targets

Added a property to navigate to the Windows iOS SDK folder, based on a naming convention that assumes that both packs will always have the same version

* Added reference to the core iOS SDK from the Windows iOS SDK

Added a property to navigate to the core iOS SDK folder, based on a naming convention that assumes that both packs will always have the same version

* Updated Messaging version

* Override MessagingBuildClientAssemblyFile property and correctly imported props from targets

* [dotnet] Make Windows pack using target files from the output dir

We need to take the target files from the output dir to include targets that are part of nuget packages, otherwise we will only include targets from our source

* [dotnet] Adds the Windows Sdk pack to the workload manifest

* [msbuild] Fixes the Windows Sdk pack name

* [dotnet] Merge Mqtt instead of Mqtt.Server

We only need System.Net.Mqtt to be merged into Xamarin.iOS.Tasks

* Updated Messaging version

* [dotnet] Several fixes for the Windows Sdk

- Adds missing task CollectMonotouchReferences
- Merges more dependencies into Xamarin.iOS.Tasks.dll needed by XMA
- Updates the msbuild/Makefile to include files from both the output dir and the source dir
- Overrides the agents directory to look for them on the Windows pack

* [dotnet] Fixes the XMA Build agent

- The build agent is an app so it cannot target ns2.0
- The MSBuild dependencies should be copied into the agent zip file
- Avoids copying all the Xamarin iOS SDK core targets into the build agent, since those are not needed
- Ensures the broker zip file is copied into the Xamarin.iOS.Windows.Tasks output dir so its included in the Windows pack

* Bumps Xamarin.Messaging to 1.2.102

* Adds net6-win branch to trigger builds

* Adds Messaging.Client missing dependency to Xamarin.Mac.Tasks

* Added Xamarin.Messaging.Apple.Tasks project and VerifyXcodeVersion Task

* Fix unloaded Xamarin.Messaging.Build project

* Added Build contracts project and unified Xamarin.Messaigng.Apple.Tasks in Xamarin.iOS.Tasks.Windows

Also added missing tasks and changes .After.targets

* Updated Xamarin.Messaging version

* Build agent - reference MSBuild assemblies from the framework

Since the assemblies will be included in the build agent we need those to be the ones that come from the framework to be compatible with macOS

* [msbuild] Fixes _UpdateDynamicLibraryId target

The tasks con this target need to be executed remotely (when building from Windows).

* Updates resources

* Bump Xamarin.Messaging

Fixes problems when executing Exec task remotely

* [dotnet] Overrides Publish targets to execute them remotely from Windows

The `_CopyResolvedFilesToPublishPreserveNewest` and `_CopyResolvedFilesToPublishAlways` targets essentially copy files into the app bundle. Since those are part of the .NET SDK we need to override those so we can pass to the Copy task the SessionId parameter and then it will be executed remotely when building from Windows.

This is done in a Windows.After.targets file so it won't affect builds on macOS.

* Added ILMerge to Xamarin.iOS.Tasks.Windows

Also modified ILMerge.targets to not include System assemblies because we don't need them on the Windows package

* Bumps Messaging

This new version of messaging fixes a problem when copying task inputs from Windows to the Mac

* [dotnet] Fixes copying files to the Mac when building from Windows

When building from Windows there are .NET SDK targets that copy dynamic libraries from the SDK to the intermediate output directory or other files to the publish directory, since we can't control those we can't run them remotely so we need to copy those files to the Mac to ensure other targets will find those.

* [dotnet] Fixes how files are copied to the output dir

- Before executing `_CopyResolvedFilesToPublishPreserveNewest` and `_CopyResolvedFilesToPublishAlways` we copy the input files for those targets to the Mac
- Then we override the original targets to execute the same copy task as the original ones but on the Mac, so the output files are placed in the right location for the following targets to pick them up.

* Fixes typo on Xamarin.iOS.Common.After.targets

* Bumps Xamarin.Messaging

* [msbuild] Fixes VerifyXcodeVersion and ResolveUTIs tasks

Both tasks were not being able to connect to the Mac mostly because of ILRepack, there were kind of 2 versions of Xamarin.Messaging, one merged into Xamarin.iOS.Tasks and another one merged into Xamarin.iOS.Windows.Tasks. Because of this the build connection object registered on the task could not be casted to the build connection type.

This essentially moves both tasks into the Xamarin.iOS.Tasks assembly to avoid this issue, and as part of that also includes the Messaging contracts into that same project.

* [msbuild] Fixes warnings when building from Windows

* [dotnet] Adds missing assemblies to merge into Xamarin.iOS.Tasks

Those 2 new assemblies will only be used from Windows and we need their implementation instead of the ref assemblies. In the future we will need to find a way of doing this on the Windows only pack insted of doing it on the core Xamarin.iOS.Tasks assembly.

* [dotnet] Compute PublishTrimmed on a target

We need to do this so the property is evaluated after VS on Windows connects to the Mac, otherwise by default IsMacEnabled is false from Windows.

* Bumps Messaging to 1.2.111

* [dotnet] Execute ILLink remotely when building from Windows

- Overrides the ILLink task and _RunILLink target to add the hability to execute it remotely, adding input and output properties so files are copied to the server and output files are created on Windows.
- This "custom" ILLink task will only be executed from the Windows targets so when building from a Mac it will execute the core SDK task.

* [dotnet] Fixes intput/output files creation for linker tasks

- Custom Linker options file should be created on the Mac so we need to execute WriteLinesToFile remotely
- All the *.items files from the linker are created on the Mac so we need to execute ReadItemsFromFile remotely
- CompileNativeCode: fixes the OutputFile metadata path, otherwise the execution fails; also copies all the files in the declared "IncludeDirectories" to the Mac
- Avoids copying input files from Windows to the Mac when running LinkNativeCode since the real input files already exist on the Mac, and Windows contains only empty files just to make MSBuild inputs/outputs check work. If we copy those empty files to the Mac we brake the build.

* [msbuild] Minor fixes after merging from main

* [dotnet] Adds missing output files to the Xamarin.iOS.Tasks.Windows project

The output of this project was missing Messaging build targets and the build agent zip file that are needed to create the dotnet Windows specific pack

* [dotnet] Fixes dotnet Windows specific pack generation

Ensures the Windows projects are built and the files are copied to the dotnet pack directory before creating the package.

It also adds a variable to enable building this pack.

* [dotnet] Adds iOS Windows specific pack to iOS only MSI

There's only a Windows specific pack for iOS available for now, so we should only add it to the iOS SDK MSI

* [dotnet] Create a separate bundle for the iOS Windows MSI

We need to do this to avoid including the Windows specific pack in the pkg. Also for now we'll only create an MSI for iOS since it's the only supported platform from Windows.

* Fixes spacing issues in Xamarin.iOS.Tasks.csproj

* Bumps Touch.Unit back to 05db76

* Fixes formatting problems

* [msbuild] Replaces error E0176 by E0186

Because there's a warning W0176 that will overlap with the error

* [msbuild] Fixes CompileEntitlements task

There were 2 problems:
1- The if statement on the DefaultEntitlementsPath was wrong, because we should return the base value if there's no SessionId (which means the task is running on a Mac)
2- We should copy to the Mac the default entitlements file if no custom file was specified

* Several fixes to cleanup the code to support iOS from Windows

* Apply suggestions from code review

Co-authored-by: Rolf Bjarne Kvinge <rolf@xamarin.com>

* Formatting fixes in Xamarin.Messaging.Build

* Reverted formatting changes in CompileEntitlements.cs

* More formatting fixes

* Update msbuild/Messaging/Xamarin.Messaging.Build/Handlers/ExecuteTaskMessageHandler.cs

Co-authored-by: Rolf Bjarne Kvinge <rolf@xamarin.com>

* Fixes order of MSBuild errors in the resource file

* Add newly added localizable strings to canary test of translated strings.

* Delete tests that ensure theres code only on the abstract tasks

These were needed to ensure all the code was in the base tasks so we could have tasks implementations on Windows to remote those. Now that code is part of this repo (and that is why these tests are failing now) so we do not need them anymore.

* [dotnet] Don't build the Windows SDK pack if not configured to do so.

Co-authored-by: mag <mauro.agnoletti@gmail.com>
Co-authored-by: Rolf Bjarne Kvinge <rolf@xamarin.com>
2021-02-12 07:43:17 +01:00
Manuel de la Pena fcc410f36a
[DevOps] Add debugging messages from when we fail the ./configure (#9102)
Some bots are giving error with this step. Try to add some verbosity and
ensure that $? is 0 when done.
2020-07-15 20:13:57 -04:00
Rolf Bjarne Kvinge cd265f852c
[configure] Add an option to enable/disable install-source. (#8904)
Disable by default, but automatically enable for CI builds.

This makes running 'make install' with a fully built tree take ~8s instead of
20+s.
2020-06-22 10:26:21 +02:00
Rolf Bjarne Kvinge 2f3f9446fd
Only build dotnet/ if dotnet is enabled. (#8614) 2020-05-20 09:26:27 +02:00
Rolf Bjarne Kvinge 3136610ca4
Add dotnet as a configure option and provision it. (#8052)
* [configure] Add --[enable|disable]-dotnet.

And make it enabled by default on CI and disabled by default elsewhere for now
(because it makes the build significantly slower).

* [system-dependencies] Add support for provisioning .NET.

Also write a global.json in the root directory which is how we select which
.NET version to use.
2020-03-05 22:03:38 +01:00
Rolf Bjarne Kvinge 265b4953fc
[configure] Fix shellcheck warnings. (#8039) 2020-03-04 22:07:07 +01:00
Rolf Bjarne Kvinge 303aa0a649 Merge remote-tracking branch 'origin/xcode11' into master-xcode11 2019-09-13 18:35:18 +02:00
Manuel de la Pena acb7b76ce5
Allow to enable the use of the mono binary package from the configure script. (#6793) 2019-08-19 16:10:31 -04:00
Rolf Bjarne Kvinge c3757f5551
Build mono from source by default in all scenarios, not just CI. (#6363)
Many people are running into problems building xcode11 because they have to
"./configure --disable-packaged-mono" first.

So disable the packaged mono by default (and add a way to enable it again
manually with "./configure--disable-packaged-mono=no").
2019-06-20 07:44:34 +02:00
Rolf Bjarne Kvinge 0803f0917a
[builds] Download & extract the mono sdk package. (#5247)
We don't consume it yet, that will come in separate pull requests as the
necessary bits are included in the package.
2018-12-11 07:48:05 +01:00
Jo Shields 6f2ebedb74 Bump to mono:2018-06 (#4277)
* Bump to mono:2018-06

* Bump mono

* Updates compression to work with the public span

* Bump mono

* Fixes pointer check logic in Deflater

* Bump mono

* Fixes pointer check logic in Deflater

* Bump mono

* Bump Mono

* [runtime] always use `mono_jit_set_aot_mode` (#4491)

`mono_jit_set_aot_only` is deprecated and accidentally broke with
https://github.com/mono/mono/pull/7887

This should fix device tests with `mono-2018-06`

* Testing with Zoltan's patch

* Include libmono-system-native on Xamarin.Mac

* Bump Mono

Commit list for mono/mono:

* mono/mono@7bcda192a0 Bump llvm to release_60/fc854b8ec5873d294b80afa3e6cf6a88c5c48886. (#9786). (#9804)
* mono/mono@23e95ec7ad Apply F# portable pdb debug fix for pinvokes & bump (#9797)
* mono/mono@295f6d32af [2018-06] [MacOS] On Mac, use the copyfile API to copy files (#9696)

Diff: 7d5f4b6136...7bcda192a0

* Revert 4bacab3d5c, it doesn't fix the ios aot problems.

* Bump mono

* [tests] Adjust the MT0137 test for mcs change in behavior.

Starting with mono 5.16 mcs will now add assembly references when the assembly
is only used in attributes (this was already the case for csc in both 5.14 and
5.16, so it seems to be a compatibility change).

Adjust the MT0137 test accordingly.

* [msbuild] Fix parsing of json parser errors to handle trailing periods in the error message.

Fixes this test:

    1) Test Failure : Xamarin.iOS.Tasks.Bug60536.TestACToolTaskCatchesJsonException
         ColumnNumber
      Expected: 2
      But was:  0

* Bump mono

* [builds] Install the old llvm binaries into the LLVM36 directory and make the 32 bit builds use that.

* Bump mono

* Bump mono

* [jenkins] Don't give VSTS a fake branch. (#4667)

Something in VSTS changed, and now fake branch names don't work anymore.

So instead use real branch names (and for pull requests I've created a
'pull-request' branch we can use).

* Assembly.LoadFile accepts only absolute path

* [linker] Add new Facade (System.Threading.Tasks.Extensions).

Fixes these MTouch test failures:

    1. Xamarin.Linker.SdkTest.iOS_Unified :   Facades
      Expected:
      But was:  < "System.Threading.Tasks.Extensions" >

    2. Xamarin.Linker.SdkTest.tvOS :   Facades
      Expected:
      But was:  < "System.Threading.Tasks.Extensions" >

    3. Xamarin.Linker.SdkTest.watchOS :   Facades
      Expected:
      But was:  < "System.Threading.Tasks.Extensions" >

* [mono-sdks] Necessary changes to unify the LLVM provisioning for both iOS and Android. (#4732)

* Bump Mono

* [mtouch] add mixed-mode support (#4751)

* [mtouch] add --interp-mixed option

When enabling this option, mtouch will AOT compile `mscorlib.dll`.  At
runtime that means every method that wasn't AOT'd will be executed by
the runtime interpreter.

* [mtouch] Add support to --interpreter to list the assemblies to (not) interpret.

* [msbuild] Simplify interpreter code to use a single variable.

* Fix whitespace.

* [mtouch] Move mtouch-specific code to mtouch-specific file.

* [msbuild] An empty string is a valid value for 'Interpreter', so make it a non-required property.

* [mtouch] Add sanity check for aot-compiling interpreted assemblies.

* Bump Mono

* [linker] Updates SDKs facades list

* Bump mono

* [msbuild] Adds facades which might override default nuget version to framework list

The collision resolver task reads them from here https://github.com/dotnet/sdk/blob/master/src/Tasks/Common/ConflictResolution/FrameworkListReader.cs

* Bump to a VSfM version that can build XM Classic projects.
2018-10-10 11:02:28 -04:00
Zoltan Varga 7e005b8f00 [builds] Add a --disable-packaged-llvm configure option to enable building LLVM from source. (#4050) 2018-05-09 10:57:23 +02:00
Zoltan Varga ff8525e37e Emit configure arguments into configure.inc to make it easier to re-run it. 2016-05-27 15:37:21 -04:00
Zoltan Varga 88dd823e40 Add a --enable-bitcode-on-ios configure option to enable bitcode support in the ios/tvos runtimes. 2016-05-26 17:47:10 +02:00
Rolf Bjarne Kvinge d48d7c2e11 [configure] Add option to disable device-related parts of the build. (#67)
And use it when building on jenkins.
2016-05-19 14:33:35 +02:00
Rolf Bjarne Kvinge 4aed2cf7fe Store configure configuration in configure.inc.
And leave Make.config.inc for only manual configuration.
2016-04-26 12:39:21 -04:00
Rolf Bjarne Kvinge 39ef301279 Add build system. 2016-04-21 19:11:24 +02:00