Граф коммитов

33 Коммитов

Автор SHA1 Сообщение Дата
Rolf Bjarne Kvinge 0008c20abf
Implement notarization. (#6928)
* Add a dummy x86_64 slice to all our native libraries that don't have one. (#6848)

Apple's notarization tool has a bug where they incorrectly flag Mach-O
binaries without an x86_64 slice, so make sure all our libraries have one.

* Jenkinsfile notarization (#6869)

* Add in notarization script for xamarin.mac/xamarin.iOS

* Flatten the list to get rid of the braces

* Add in keychain password

* Add login.keychain back in to access codesigning certificates

* Always sign pkgs, upload notarized copies

* Enable ios notarization and make notarized pkgs public

* Make notarization non-fatal

* Publish GH statuses for notarized PKGs

* Don't forget to declare URI variables for notarized pkgs

* report proper package links

* [jenkins] Improve package reporting.

* Use dummy function name which our tests won't complain about.
2019-09-09 00:34:11 -07:00
Jo Shields a29ae8e6df Bump to mono:2019-06 (#6196)
* Use the commonly used casing for `MSBuildSDKsPath` property

Handle "incorrectly" cased msbuild property names

msbuild property names are case insensitive. While generating the custom
app.config, in `SetToolsetProperty(..)` we try to update the property if
it already exists. But the name lookup was case sensitive, thus causing
the lookup to fail, resulting in two entries for the same property name
differing only in case. Eg. `MSBuildSDKsPath` vs `MSBuildSdksPath`.

* [mtouch] Whitelist new Brotli native symbols in Xamarin.Tests.Misc.PublicSymbols test

* [mtouch] Better assert in NoLLVMFailuresInWatchOS() test

We'd list the "LLVM failed" messages before even though the AOT might've crashed and the list is meaningless. Assert the exit code before that.

* [mtouch] Use new LLVM even for 32bit targets

See https://github.com/mono/mono/issues/14841 and https://github.com/mono/mono/issues/9621

* [mtouch] Work around slow LLVM in "don't link" test

See https://github.com/mono/mono/issues/14843

* Remove useless conditional

* Remove LLVM36 from Makefile

* [watch4] set right min version for arm64_32 based watch devices (#6307)

Fixes the confusion around `libmono-native*` (see for example ce5ba1e41d (commitcomment-33834491) ) when building with `MONO_BUILD_FROM_SOURCE=1`.

* reflect watchos64_32_version_min change from mono sdk

* Move mono hash info to mk/mono.mk so that existing scripts work.

* Add Makefile dependency on mono.mk where necessary

With 3e7bc29ade the Mono hash was moved from Make.config to mono.mk.

We need to add a Makefile dependency on this file wherever Make.config was used to track a Mono dependency.

* [tests] Copy mk/mono.mk to the XM test package.

* [tests] Update minOS version test after consolidating min watchOS versions everywhere.

Fixes this mtouch and mmptest failure:

    1) Failed : Xamarin.Tests.ProductTests.MinOSVersion(watchOS,MinwatchOS,WatchOSSimulator,False)
      Failures
      Expected: <empty>
      But was:  < "Unexpected minOS version (expected 2.0.0, alternatively 2.0.0, found 5.1.0) in /Users/builder/jenkins/workspace/xamarin-macios/xamarin-macios/_ios-build/Library/Frameworks/Xamarin.iOS.framework/Versions/git/SDKs/Xamarin.WatchSimulator.sdk/usr/lib/libxamarin-debug.a (mono-runtime-debug.arm64_32.o).", "Unexpected minOS version (expected 2.0.0, alternatively 2.0.0, found 5.1.0) in /Users/builder/jenkins/workspace/xamarin-macios/xamarin-macios/_ios-build/Library/Frameworks/Xamarin.iOS.framework/Versions/git/SDKs/Xamarin.WatchSimulator.sdk/usr/lib/libxamarin-debug.a (bindings-debug.arm64_32.o).", "Unexpected minOS version (expected 2.0.0, alternatively 2.0.0, found 5.1.0) in /Users/builder/jenkins/workspace/xamarin-macios/xamarin-macios/_ios-build/Library/Frameworks/Xamarin.iOS.framework/Versions/git/SDKs/Xamarin.WatchSimulator.sdk/usr/lib/libxamarin-debug.a (bindings-generated-debug.arm64_32.o).", "Unexpected minOS version (expected 2.0.0, alternatively 2.0.0, found 5.1.0) in /Users/builder/jenkins/workspace/xamarin-macios/xamarin-macios/_ios-build/Library/Frameworks/Xamarin.iOS.framework/Versions/git/SDKs/Xamarin.WatchSimulator.sdk/usr/lib/libxamarin-debug.a (shared-debug.arm64_32.o).", "Unexpected minOS version (expected 2.0.0, alternatively 2.0.0, found 5.1.0) in /Users/builder/jenkins/workspace/xamarin-macios/xamarin-macios/_ios-build/Library/Frameworks/Xamarin.iOS.framework/Versions/git/SDKs/Xamarin.WatchSimulator.sdk/usr/lib/libxamarin-debug.a (runtime-debug.arm64_32.o).", "Unexpected minOS version (expected 2.0.0, alternatively 2.0.0, found 5.1.0) in /Users/builder/jenkins/workspace/xamarin-macios/xamarin-macios/_ios-build/Library/Frameworks/Xamarin.iOS.framework/Versions/git/SDKs/Xamarin.WatchSimulator.sdk/usr/lib/libxamarin-debug.a (trampolines-debug.arm64_32.o).", "Unexpected minOS version (expected 2.0.0, alternatively 2.0.0, found 5.1.0) in /Users/builder/jenkins/workspace/xamarin-macios/xamarin-macios/_ios-build/Library/Frameworks/Xamarin.iOS.framework/Versions/git/SDKs/Xamarin.WatchSimulator.sdk/usr/lib/libxamarin-debug.a (trampolines-invoke-debug.arm64_32.o).", "Unexpected minOS version (expected 2.0.0, alternatively 2.0.0, found 5.1.0) in /Users/builder/jenkins/workspace/xamarin-macios/xamarin-macios/_ios-build/Library/Frameworks/Xamarin.iOS.framework/Versions/git/SDKs/Xamarin.WatchSimulator.sdk/usr/lib/libxamarin-debug.a (xamarin-support-debug.arm64_32.o).", "Unexpected minOS version (expected 2.0.0, alternatively 2.0.0, found 5.1.0) in /Users/builder/jenkins/workspace/xamarin-macios/xamarin-macios/_ios-build/Library/Frameworks/Xamarin.iOS.framework/Versions/git/SDKs/Xamarin.WatchSimulator.sdk/usr/lib/libxamarin-debug.a (nsstring-localization-debug.arm64_32.o).", "Unexpected minOS version (expected 2.0.0, alternatively 2.0.0, found 5.1.0) in /Users/builder/jenkins/workspace/xamarin-macios/xamarin-macios/_ios-build/Library/Frameworks/Xamarin.iOS.framework/Versions/git/SDKs/Xamarin.WatchSimulator.sdk/usr/lib/libxamarin-debug.a (trampolines-varargs-debug.arm64_32.o)."... >

* [mmp] Fix make clean target

It needs an -r to remove directories:

```
rm: bin: is a directory
rm: obj: is a directory
```

* Add new xamarin_timezone_get_local_name() to a few more places
2019-07-16 17:24:00 +02:00
Alexander Köplinger 48b3b82410 Merge remote-tracking branch 'upstream/master' into binary-artifacts
# Conflicts:
#	builds/Makefile
#	external/mono
2019-05-22 20:07:18 +02:00
Alexander Köplinger 247a6bf551 Switch to mono archive and remove submodule 2019-05-21 22:16:02 +02:00
Bernhard Urban 4606d37d64 [build/runtime] Add build rules for arm64_32 2019-05-10 08:28:43 +02:00
Rolf Bjarne Kvinge c97d267faf
[runtime] Implement support for an arm64 dynamic registrar. (#6005)
This is required in order to execute downloaded assemblies (or any other
assembly not known at compile time) on device.
2019-05-07 07:35:39 +02:00
Rolf Bjarne Kvinge aa4eaf7c92
Make a copy of the static registrar and the runtime headers for Xamarin.Mac/Classic. (#5945)
* [registrar] Make a copy of the static registrar for Xamarin.Mac/Classic.

Make a copy of the static registrar for Xamarin.Mac/Classic, one which is
compatible with the binary artifacts we ship for Xamarin.Mac/Classic
(libxammac, XamMac.dll).

This way the static registrar can evolve in the future, without breaking
Xamarin.Mac/Classic.

* [runtime] Make a copy of the runtime headers too.

* Update comment.

* [mmp] Delay creating a Target instance until we know if we're a Classic or Unified app.

Otherwise the wrong static registrar might be created.
2019-04-25 18:08:10 +02:00
Alexander Köplinger c4052955a8 Remove zlib-helper from runtime/
It is now built as part of mono: 5187b0bdaa
2019-02-05 01:46:02 +01:00
Rolf Bjarne Kvinge 38bae20618
Fix min macOS version confusion. (#5080)
* MIN_OSX_SDK_VERSION: the minimum macOS version we support for running macOS apps.
* MIN_OSX_VERSION_FOR_MAC: the minimum macOS version we support for running XM/XI themselves.

Change our build to make sure the above is respected, and in particular:

* The mac32 and mac64 builds must use MIN_OSX_SDK_VERSION.
* The runtime/ build must use MIN_OSX_SDK_VERSION.
* The tools64 build should use MIN_OSX_VERSION_FOR_MAC.

Also document a bit better the various version variables.
2018-11-05 14:46:41 +01:00
Rolf Bjarne Kvinge c69c74b3d3
Clone files if possible whenever it makes sense. (#5049)
Cloning is faster when supported, and it also saves disk space.
2018-10-29 16:09:30 +01:00
Rolf Bjarne Kvinge 74102bce2d Use the zlib-helper.o library built by mono, instead of building our own. (#5021)
This also makes it possible to simplify/remove some of our build logic.
2018-10-22 19:52:45 -04:00
Vincent Dondain 2174ec41a2 Merge branch 'xcode10' 2018-09-18 14:12:39 -04:00
Rolf Bjarne Kvinge 33c1db4b68
Store the minimum mono version for Xamarin.Mac in one place only (Make.config) and bump it to 5.14. Fixes #4120. (#4695)
* Store the minimum mono version for Xamarin.Mac in one place only (Make.config) and bump it to 5.14. Fixes #4120.

I've verified that we fail at launch of running on 5.12, while 5.14 works fine
(to launch at least), so the minimum system mono version is _at least_ 5.14.

Fixes https://github.com/xamarin/xamarin-macios/issues/4120.

* [mmp] Load mono's version file instead of using pkg-config to get mono's version.

pkg-config will only get three parts of the version, while the version file
has all four parts.

This is important, since we're now verifying the four parts of the version
file, and without loading those four from the system, we'll fail builds like
this:

    error MM0001: This version of Xamarin.Mac requires Mono 5.14.0.136 (the current Mono version is 5.14.0).

because the three part version's fourth number is assumed to be 0.

* Only verify mono runtime version when running with system/dynamic mono.

There should be no need to verify the mono runtime version when embedding mono:

* If it's a mono we're shipping, something very bad happened in our
  build/package for it to be an invalid mono.
* If it's a system mono that's being embedded, then we verify in mmp at build
  time.

In the first scenario (a mono we're shipping), the problem is that the mono
we've built does not report back the full version number (with four parts) [1],
which means we'll fail any check whose requirements are identical for the
first three parts, and non-zero for the last.

[1] The fourth part of the version number is created/calculated when packaging
mono, and we're not packaging it.
2018-08-29 14:28:56 +02:00
Vincent Dondain eec95e881c Merge branch 'd15-8' into xcode10-rebase-15.8 2018-08-13 21:04:56 -04:00
Sebastien Pouliot 2d6ce7459d
Bump to use Xcode 10 beta 1 (#4179)
* Bump to use Xcode 10 beta 1

* Update Versions.plist

* Add a dependency on Xcode 9.4.

* [msbuild] Fix build with Xcode 10 beta 1. (#4182)

Many years ago (in Xcode 7 according to code comment)
Developer/Platforms/iPhoneOS.platform/Developer/usr disappeared, and we coped
by looking at Developer/usr instead (and also the subsequent code to locate
the bin directory was based on the location of the usr directory).

Developer/Platforms/iPhoneOS.platform/Developer/usr reappeared in Xcode 10
beta 1, but it seems useless (for one it doesn't contain a bin directory), so
in order to try to keep things sane don't look for this directory in Xcode 10
and instead go directly for Developer/usr (which is what we've been using as
the usr directory for years anyway).

Fixes this problem when building apps with Xcode 10 beta 1:

      /Library/Frameworks/Mono.framework/External/xbuild/Xamarin/iOS/Xamarin.iOS.Common.targets(626,3): error : Could not locate SDK bin directory [/Users/rolf/Projects/TestApp/test-app.csproj]

* [runtime] Build 32-bit mac executables using Xcode 9.4.

* [mtouch] Work around broken tvOS headers in Xcode 10 beta 1.

* [mtouch] Work around build problem with Apple's simd headers in Objective-C++ mode.

* Use version-agnostic paths to sdk directories.

* [tests][xtro] Add todo files (from unclassified) and adjust ignore files to avoid errors

* [macos][security] Re-enable SSL[Get|Set]AlpnProtocols. Fixes #4001 (#4022)

* [macos][security] Re-enable SSL[Get}Set]AlpnProtocols. Fixes #4001

This was fixed in macOS 10.13.4

https://github.com/xamarin/xamarin-macios/issues/4001

* [tests][monotouch-tests] Disable a few test cases (one crasher, other failures). Causes to be verified later

* [xharness] Fix permission dialog suppression in Xcode 10.

* [xharness] Ignore 32-bit macOS tests by default.

* [tests] Execute mmp regression tests with Xcode 9.4 since many of them are 32-bit and needs porting to 64-bit.

* [mmptest] Ignore 32-bit XM tests if we don't have a 32-bit-capable Xcode.

* [registrar] Add workaround for broken headers in Xcode 10 beta 1 (radar 40824697).

* [mtouch] Restrict another workaround for an Xcode 10 beta 1 bug to a specific Xcode version to remove it asap.

* [tests] Fix some protocol changes (public or not) find by introspection tests

* [tests][intro] Fix DefaultCtorAllowed failures

* [Intents] Obsolete several Intents classes in watchOS.

Several existing Intents classes have been marked as unavailable in watchOS in
the headers in Xcode 10 beta 1, and corresponding tests are now failing.

So obsolete the managed wrapper types, and fix tests accordingly.

* Fix xtro wrt previous Ietents/intro changes

* [tests] Minor adjustments to mtouch tests to work with Xcode 10.

* [msbuild] Update tests to cope with additional files produced by the Core ML compiler.

* [msbuild] Xcode 10 doesn't support building watchOS 1 apps, so show a clear error message explaining it.

Also update tests accordingly.

* [coreimage] Stub new filters and exclude ?removed? ones from tests

* Update GameplayKit and SpriteKit NSSecureCoding _upgrade_ and fix other non-public cases (in tests)

* [tests] Ignore some GameKit selectors that don't respond anymore (but seems to be available, at least in header files)

* [tests] Fix intro 32bits testing for filters resutls

* [msbuild] Slightly change error message to be better English.
2018-06-08 18:45:24 -07:00
Sebastien Pouliot 5392cb8b9a Remove more usage of mcs across the build and tests (#3815)
* Remove more usage of mcs across the build and tests

* Fix -o[ut] mcs/csc argument difference

* Fix OpenTK.[dll.mdb|pdb]

* Complete some MCS|CSC renames

* Fix SYSTEM_CSC not to have a default option since it's not usable that way in every case (and most of them already deal with that option)

* Do not rename a variable used by mono itself

* Un-renamed two other variables

* Fix copying pdb

* Generate debug symbols for *.BindingAttributes.dll and copy .mdb for the old XamMac binary version

* Newer csc-compiled XamMac.BindingAttributes.dll have .pdb while the old, mcs-compiled binary cached, version has a .mdb

* Fix msc -> mcs typo.
2018-04-18 11:17:00 +02:00
Rolf Bjarne Kvinge 369271d7b8
[runtime] Remove specialized function for getting the Selector/Class handle of a managed Selector/Class instance. (#3227)
* [runtime] Remove specialized function for getting the Selector/Class handle of a managed Selector/Class instance.

The existing function to get the handle of an INativeObject works just as fine.

* [runtime] Store and use a prebuilt XamMacLauncher.

Some changes in the runtime needs corresponding changes in XamMac.dll, but
since we're not changing XamMac.dll anymore, we can't change the runtime
either.

This means that we must add XamMacLauncher to the list of binaries we copy.

* [runtime] Store and use a prebuilt libxammac*.a as well.
2018-01-22 21:16:41 +01:00
Rolf Bjarne Kvinge b4195aba9c
[runtime] Generate a header with the function declarations to call into managed code. (#3224)
We already have the information we need to generate these function
declaration, so this prevents the need for keeping information in two
different places up-to-date.
2018-01-15 15:08:59 +01:00
Sebastien Pouliot 05eb96d0a7 Merge branch 'xcode9' into xcode9-master-merge 2017-09-15 11:05:30 -04:00
Rolf Bjarne Kvinge bc9a39fcb3 Add missing [MarshalDirective] attributes. (#2558)
* [bindings-generator] Improve build & project file.

* Add missing [MarshalDirective] attributes.

Add missing [MarshalDirective] attributes, which also requires implementing
support for out parameters in the binding generator, since one of the
signatures missing the [MarshalDirective] contains such an out parameter.

Also add tests for all the API I've added [MarshalDirective] to.

* [bindings-generator] Remove redundant if check.

* [monotouch-test] Rename file to end with 'Test.cs'.

* [tests] Fix a few build errors for Xamarin.Mac.
2017-08-29 14:59:24 +02:00
Rolf Bjarne Kvinge 1a2633ca1e [runtime] Fix random parallel build error. (#2237)
Very occasionally this may happen:

    /bin/sh: /Users/builder/data/lanes/5024/08614af6/source/xamarin-macios/_ios-build/Library/Frameworks/Xamarin.iOS.framework/Versions/git/SDKs/MonoTouch.iphonesimulator.sdk/Frameworks/Xamarin-debug.framework/Info.plist: No such file or directory
    make[4]: *** [/Users/builder/data/lanes/5024/08614af6/source/xamarin-macios/_ios-build/Library/Frameworks/Xamarin.iOS.framework/Versions/git/SDKs/MonoTouch.iphonesimulator.sdk/Frameworks/Xamarin-debug.framework/Info.plist] Error 1

which is fixed by using the right dependencies for the Info.plist target.
2017-06-21 16:37:48 +02:00
Rolf Bjarne Kvinge 294668fa54 [mtouch] Fix compiling assemblies to frameworks on watchOS. (#2038)
* [runtime] Fix Xamarin-debug.framework's install name.

This makes building to frameworks work in debug mode.

* [mtouch] Fix check to add frameworks to watchKit extensions.

* [mtouch] Never pass -read_only_relocs to the native linker when bitcode is enabled.

* [mtouch] Bitcode requires linking with c++.

This particular case applies to shared libraries/frameworks (we already link
with c++ when building statically).
2017-04-25 17:39:58 +02:00
Rolf Bjarne Kvinge bbbe881747 Fix how we build frameworks. Fixes #53813. (#1952)
Previously we copied any equivalent .dylib and ran install_name_tool on the
library to change the library id to make it a framework.

Unfortunately this does not work when the library contains bitcode, because
bitcode embeds linker flags (-install_name for instance), and
install_name_tool does not change those linker flags.

This means that we need to create frameworks by linking with the proper
arguments, since it's much more difficult to fixup the embedded bitcode linker
flags as well.

So change how be build Mono.framework, Xamarin.framework, and any frameworks
built from assemblies to:

* Always link instead of fixup a dylib. For Mono.framework this means
  extracting all the object files from libmonosgen-2.0.a and linking those,
  for Xamarin.framework this means linking the object files we've already
  built.

* Make sure the library is correctly named when linked (once again: bitcode
  contains embedded linker flags, so renaming the executable later breaks
  stuff as well).

I've also extracted the logic that creates Mono.framework from
libmonosgen-2.0.a to a separate shell script, to deduplicate this logic.

This required a minor change in the mono builds: we need the Mono.framework
when building the `all` target, so make sure that happens.

https://bugzilla.xamarin.com/show_bug.cgi?id=53813
2017-04-03 11:52:29 +02:00
Rolf Bjarne Kvinge 365b293d97 Create a Xamarin[-debug].framework. 2017-02-10 14:29:09 +01:00
Rolf Bjarne Kvinge 3dac0bae81 Use @rpath instead of @executable_path in dylibs. (#1552)
Use @rpath instead of @executable_path in dylibs, since it allows us to be
more flexible when placing dylibs in the app.

In particular with this change it's trivial to put libmonosgen-2.0.dylib in
the container app, and reference it from extensions.
2017-01-24 20:24:32 +01:00
Rolf Bjarne Kvinge 0a07b6ba8e Remove unnecessary bitcode from dylibs. Fixes #51352 (#1469)
This is a series of fixes to the dynamic libraries we build / create to remove
any unnecessary bloat (unused architectures, bitcode).

A brand new watchOS app with no changes goes from 35MB to 11MB with these
fixes (with incremental builds disabled, the app size is 10MB).

--------------------------------------------------------------------------------

* [runtime] Split list of architectures into simulator and device-specific lists.

* [runtime] Build separate dylibs for device and simulator.

Build separate dylibs for device and simulator, since we already install these
into different locations.

This makes both the simulator and device builds slightly faster (since the
respective dylibs are smaller, and less data to copy around).

For watchOS apps, this saves ~430kb.

* [runtime] Strip bitcode from dylibs. Fixes #51352.

We know that dylibs will never be shipped to the App Store, so we'll never
need them to have bitcode.

So just strip the bitcode from all our dylibs, since this makes apps with
fastdev significantly smaller (and thus much faster to upload to watch
devices).

For watchOS apps this is a very significant improvement: a branch new watchOS
app without any changes goes from 35MB to 17MB.

https://bugzilla.xamarin.com/show_bug.cgi?id=51352

* [mtouch] Fix dylib compilation to not embed full bitcode.

Facts
=====

a. The output from the AOT compiler is an assembly (.s) file.
b. Clang's assembler does not support -fembed-bitcode-marker (only -fembed-
   bitcode), so when we ask clang to -fembed-bitcode-marker, the assembler
   receives a -fembed-bitcode argument.
c. This means that the assembled object file does not contain the
   __LLVM/__bitcode and __LLVM/__cmdline sections (it does however contain an
   __LLVM/__asm section).
d. The native linker will create a bitcode assembly section if none of the
   object files passed to the linker contain a __LLVM/__bitcode section and
   there's an __LLVM/__asm section present.
e. The end result is that when we build to a dylib, we end up (unexpectedly,
   because we ask Clang to -fembed-bitcode-marker) including both armv7k and
   bitcode in the dylib, thus bloating the dylib size significantly.

Solution
========

We manually add the __LLVM/__bitcode and __LLVM/__cmdline sections to the .s
file Mono's AOT compiler generated. This way the .o file will have the magic
sections, and the linker will not include bitcode (only the bitcode marker) in
the final library.

An empty watchOS extension with incremental builds is now 6MB smaller (down
to 11MB from 17MB).
2017-01-16 12:32:06 +01:00
Rolf Bjarne Kvinge 70f1346bf3 Create iOS 32-bit dylibs with min iOS version 8.0. Fixes #43102. (#731)
64-bit iOS 9+ devices have a pagesize of 16kb (even when running 32-bit apps).
This means all executable code must have sectors aligned to 16kb when running
on such devices.

The native linker uses the min iOS version to determine the sector alignment;
if min iOS version is < 8.0, then the sector alignment is 4k, otherwise 16k.

This means that when we create our 32-bit dylibs we must link them with a min
iOS version of 8.0, or they won't work on a 64-bit device in a 32-bit app (bug

So change our makefiles to link armv7[s] dylibs with min iOS version 8.0.

[1] https://bugzilla.xamarin.com/show_bug.cgi?id=43102
2016-09-01 15:45:23 +02:00
Chris Hamons ca028ea150 [Mac] Add support for os x extensions (#83) 2016-05-25 17:20:33 -04:00
Rolf Bjarne Kvinge d48d7c2e11 [configure] Add option to disable device-related parts of the build. (#67)
And use it when building on jenkins.
2016-05-19 14:33:35 +02:00
Rolf Bjarne Kvinge 1f1f6991a3 Implement support for exception marshalling. 2016-05-17 11:23:48 +02:00
Rolf Bjarne Kvinge fab94ff5c9 [runtime] Pass -no_warning_for_no_symbols to libtool/ranlib to silence the corresponding warning. (#41) 2016-05-11 10:17:03 -04:00
Rolf Bjarne Kvinge 804dfc6343 [mtouch/runtime] Implement support for tvOS extensions. 2016-04-25 18:15:02 -04:00
Rolf Bjarne Kvinge ac418df815 Build our runtime. 2016-04-24 14:47:24 -04:00