We need a way to represent a managed object in native code, and since most our existing
runtime code uses MonoObjects, we use the same for the CoreCLR bridge, just our own
version of it. In Mono, the MonoObjects are tracked by the GC (which scans the stack),
but we can't make CoreCLR scan the stack, so we use a reference counted version of
MonoObject instead - we just put the GCHandle into a reference counted MonoObject,
and when the MonoObject is freed, then we free the GCHandle as well.
* Move the existing logic to call Runtime.Initialize into the MonoVM code.
* Implement calling the managed Runtime.Initialize method from the CoreCLR bridge.
The call to Runtime.Initialize succeeds, which means we're now executing
managed code with CoreCLR for the first time.
If no exception handling is provided when calling a managed delegate from native
code, and the managed code throws, then we'll abort.
It's not entirely clear how we'll handle managed exceptions that go through native
code yet, so this makes the initial implementation easier. By making the exception
handling optional, it'll be easy to find all cases where we need to fix it later,
by making it non-optional. The alternative is to add exception handling code all
over the place that would potentially have to be updated when we figure out exactly
what needs to be done.
We need to call coreclr_initialize/monovm_initialize at startup, so do that.
This is a partial implementation, in that we're not setting all the properties
that we should, and also the PINVOKE_OVERRIDE callback is not doing everything
it should either yet.
Ref: #10504.
* [runtime] Download the CoreCLR embedding header file
* [runtime] Create VM-specific code and header files and include them in the build
* [runtime] Move MonoVM-specific initialization to MonoVM-specific code.