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Автор SHA1 Сообщение Дата
Rolf Bjarne Kvinge 42c1c66a14
[SceneKit] Fix SCNMatrix4 in .NET. Fixes #15094. (#15160)
When we changed SCNMatrix4 to be column-major instead of row-major in .NET, there
were several other related changes we should have done but didn't do. In particular
we should have made transformation operations based on column-vectors instead of
row-vectors.

In legacy Xamarin, a vector would be transformed by a transformation matrix by doing
matrix multiplication like this:

    [ x y z w] * [ 11 21 31 41 ]
                 | 12 22 32 42 |
                 | 13 23 33 43 |
                 [ 14 24 34 41 ]

In this case the vector is a row-vector, and it's the left operand in the multiplication.
When using column-major matrices, we want to use column-vectors, where the vector
is the right operand, like this:

    [ 11 21 31 41 ] * [ x ]
    | 12 22 32 42 |   | y |
    | 13 23 33 43 |   | z |
    [ 14 24 34 41 ]   [ w ]

This affects numerous APIs in SCNMatrix4, SCNVector3 and SCNVector4:

* The M## fields have been changed to make the first number the column and the
  second number the row, to reflect that it's a column-major matrix (this is
  also how it's defined in the native SCNMatrix4 type).
* Functions that return a transformation matrix have been modified to return column-vector
  transformers. Technically this means that these matrices are transposed compared
  to legacy Xamarin. The functions involved are:
    * CreateFromAxisAngle
    * CreateRotation[X|Y|Z]
    * CreateTranslation
    * CreatePerspectiveFieldOfView
    * CreatePerspectiveOffCenter
    * Rotate
    * LookAt
* Combining two column-vector transforming transformation matrices is done by multiplying
  them in the reverse order, so the Mult function (and the multiplication operator)
  have been modified to multiply the given matrices in the opposite order (this matches
  how the SCNMatrix4Mult function does it). To make things clearer I've changed the
  parameter names for XAMCORE_5_0.
* Functions that transform a vector using a transformation matrix have been modified
  to do a column-vector transformation instead of a row-vector transformation. This
  involves the following functions:
    * SCNVector3.TransformVector
    * SCNVector3.TransformNormal
    * SCNVector3.TransformNormalInverse
    * SCNVector3.TransformPosition
    * SCNVector4.Transform
* Numerous new tests.

Fixes https://github.com/xamarin/xamarin-macios/issues/15094.
2022-06-17 20:17:05 +02:00
Rolf Bjarne Kvinge bd97933b60
[runtime] Remove ObjCRuntime.nfloat in favor of System.Runtime.InteropServices.NFloat. (#14197)
* Remove ObjCRuntime.nfloat (in favor of   System.Runtime.InteropServices.NFloat).
* Automatically add a reference to the System.Runtime.InteropServices.Internal
  package, so that developers get the new NFloat API (with operators) we've
  added post .NET 6 (but don't do this for .NET 7).
* Automatically add a global using alias for
  System.Runtime.InteropServices.NFloat -> nfloat. This is not behind the
  usual `ImplicitUsings` condition our other implicit usings are, because
  they're off by default for existing projects, and the main target for the
  global using alias for nfloat is upgraded projects.
* Automatically generate a global using alias (like above) in the generator
  for all code the generator compiles.
* Update xtro entries to reference System.Runtime.InteropServices.NFloat
  instead of ObjCRuntime.nfloat.
* Add a workaround for a hopefully temporary issue with .NET/CoreCLR where the
  wrong runtime pack is selected otherwise (without the new NFloat API, so
  nothing works at runtime).

Ref: https://github.com/xamarin/xamarin-macios/issues/13087
2022-02-24 16:51:12 +01:00
Stephane Delcroix f36606e654
[C] Clear OpenTK namespace (#13767)
fixes #13160

- remove unused types
- use System.Numerics when possible
- move own created types from OpenTK namespace to CoreGraphics
- create missing types in CoreGraphics namespace

Co-authored-by: Rolf Bjarne Kvinge <rolf@xamarin.com>
2022-02-14 18:50:23 +01:00
Rolf Bjarne Kvinge 9894605c4f
[SceneKit] Make SCNMatrix4 column-major in .NET. Fixes #4652. (#13695)
* Implement a column-major version of SCNMatrix4 in .NET to match native code.
* This was done by copying the existing SCMatrix4 implementation, and modify it
  as required (doing it with conditional compilation in the same file turned out
  to be quite messy, so I opted for using different files for legacy Xamarin and
  .NET).
* There was one major change: the matrix inversion algorithm is new (copied from
   .NET instead), because the legacy Xamarin version showed strange results with
  some test values.
* Add setters for SCNMatrix4.Column[0-3] for legacy Xamarin to match the .NET API.
* Add CreateFromColumns methods for legacy Xamarin to match the .NET API.
* Add tests for all the new API.

Fixes https://github.com/xamarin/xamarin-macios/issues/4652.
2022-01-14 07:30:19 +01:00