Граф коммитов

17 Коммитов

Автор SHA1 Сообщение Дата
Rolf Bjarne Kvinge 369271d7b8
[runtime] Remove specialized function for getting the Selector/Class handle of a managed Selector/Class instance. (#3227)
* [runtime] Remove specialized function for getting the Selector/Class handle of a managed Selector/Class instance.

The existing function to get the handle of an INativeObject works just as fine.

* [runtime] Store and use a prebuilt XamMacLauncher.

Some changes in the runtime needs corresponding changes in XamMac.dll, but
since we're not changing XamMac.dll anymore, we can't change the runtime
either.

This means that we must add XamMacLauncher to the list of binaries we copy.

* [runtime] Store and use a prebuilt libxammac*.a as well.
2018-01-22 21:16:41 +01:00
Rolf Bjarne Kvinge b4195aba9c
[runtime] Generate a header with the function declarations to call into managed code. (#3224)
We already have the information we need to generate these function
declaration, so this prevents the need for keeping information in two
different places up-to-date.
2018-01-15 15:08:59 +01:00
Sebastien Pouliot 05eb96d0a7 Merge branch 'xcode9' into xcode9-master-merge 2017-09-15 11:05:30 -04:00
Rolf Bjarne Kvinge bc9a39fcb3 Add missing [MarshalDirective] attributes. (#2558)
* [bindings-generator] Improve build & project file.

* Add missing [MarshalDirective] attributes.

Add missing [MarshalDirective] attributes, which also requires implementing
support for out parameters in the binding generator, since one of the
signatures missing the [MarshalDirective] contains such an out parameter.

Also add tests for all the API I've added [MarshalDirective] to.

* [bindings-generator] Remove redundant if check.

* [monotouch-test] Rename file to end with 'Test.cs'.

* [tests] Fix a few build errors for Xamarin.Mac.
2017-08-29 14:59:24 +02:00
Rolf Bjarne Kvinge 1a2633ca1e [runtime] Fix random parallel build error. (#2237)
Very occasionally this may happen:

    /bin/sh: /Users/builder/data/lanes/5024/08614af6/source/xamarin-macios/_ios-build/Library/Frameworks/Xamarin.iOS.framework/Versions/git/SDKs/MonoTouch.iphonesimulator.sdk/Frameworks/Xamarin-debug.framework/Info.plist: No such file or directory
    make[4]: *** [/Users/builder/data/lanes/5024/08614af6/source/xamarin-macios/_ios-build/Library/Frameworks/Xamarin.iOS.framework/Versions/git/SDKs/MonoTouch.iphonesimulator.sdk/Frameworks/Xamarin-debug.framework/Info.plist] Error 1

which is fixed by using the right dependencies for the Info.plist target.
2017-06-21 16:37:48 +02:00
Rolf Bjarne Kvinge 294668fa54 [mtouch] Fix compiling assemblies to frameworks on watchOS. (#2038)
* [runtime] Fix Xamarin-debug.framework's install name.

This makes building to frameworks work in debug mode.

* [mtouch] Fix check to add frameworks to watchKit extensions.

* [mtouch] Never pass -read_only_relocs to the native linker when bitcode is enabled.

* [mtouch] Bitcode requires linking with c++.

This particular case applies to shared libraries/frameworks (we already link
with c++ when building statically).
2017-04-25 17:39:58 +02:00
Rolf Bjarne Kvinge bbbe881747 Fix how we build frameworks. Fixes #53813. (#1952)
Previously we copied any equivalent .dylib and ran install_name_tool on the
library to change the library id to make it a framework.

Unfortunately this does not work when the library contains bitcode, because
bitcode embeds linker flags (-install_name for instance), and
install_name_tool does not change those linker flags.

This means that we need to create frameworks by linking with the proper
arguments, since it's much more difficult to fixup the embedded bitcode linker
flags as well.

So change how be build Mono.framework, Xamarin.framework, and any frameworks
built from assemblies to:

* Always link instead of fixup a dylib. For Mono.framework this means
  extracting all the object files from libmonosgen-2.0.a and linking those,
  for Xamarin.framework this means linking the object files we've already
  built.

* Make sure the library is correctly named when linked (once again: bitcode
  contains embedded linker flags, so renaming the executable later breaks
  stuff as well).

I've also extracted the logic that creates Mono.framework from
libmonosgen-2.0.a to a separate shell script, to deduplicate this logic.

This required a minor change in the mono builds: we need the Mono.framework
when building the `all` target, so make sure that happens.

https://bugzilla.xamarin.com/show_bug.cgi?id=53813
2017-04-03 11:52:29 +02:00
Rolf Bjarne Kvinge 365b293d97 Create a Xamarin[-debug].framework. 2017-02-10 14:29:09 +01:00
Rolf Bjarne Kvinge 3dac0bae81 Use @rpath instead of @executable_path in dylibs. (#1552)
Use @rpath instead of @executable_path in dylibs, since it allows us to be
more flexible when placing dylibs in the app.

In particular with this change it's trivial to put libmonosgen-2.0.dylib in
the container app, and reference it from extensions.
2017-01-24 20:24:32 +01:00
Rolf Bjarne Kvinge 0a07b6ba8e Remove unnecessary bitcode from dylibs. Fixes #51352 (#1469)
This is a series of fixes to the dynamic libraries we build / create to remove
any unnecessary bloat (unused architectures, bitcode).

A brand new watchOS app with no changes goes from 35MB to 11MB with these
fixes (with incremental builds disabled, the app size is 10MB).

--------------------------------------------------------------------------------

* [runtime] Split list of architectures into simulator and device-specific lists.

* [runtime] Build separate dylibs for device and simulator.

Build separate dylibs for device and simulator, since we already install these
into different locations.

This makes both the simulator and device builds slightly faster (since the
respective dylibs are smaller, and less data to copy around).

For watchOS apps, this saves ~430kb.

* [runtime] Strip bitcode from dylibs. Fixes #51352.

We know that dylibs will never be shipped to the App Store, so we'll never
need them to have bitcode.

So just strip the bitcode from all our dylibs, since this makes apps with
fastdev significantly smaller (and thus much faster to upload to watch
devices).

For watchOS apps this is a very significant improvement: a branch new watchOS
app without any changes goes from 35MB to 17MB.

https://bugzilla.xamarin.com/show_bug.cgi?id=51352

* [mtouch] Fix dylib compilation to not embed full bitcode.

Facts
=====

a. The output from the AOT compiler is an assembly (.s) file.
b. Clang's assembler does not support -fembed-bitcode-marker (only -fembed-
   bitcode), so when we ask clang to -fembed-bitcode-marker, the assembler
   receives a -fembed-bitcode argument.
c. This means that the assembled object file does not contain the
   __LLVM/__bitcode and __LLVM/__cmdline sections (it does however contain an
   __LLVM/__asm section).
d. The native linker will create a bitcode assembly section if none of the
   object files passed to the linker contain a __LLVM/__bitcode section and
   there's an __LLVM/__asm section present.
e. The end result is that when we build to a dylib, we end up (unexpectedly,
   because we ask Clang to -fembed-bitcode-marker) including both armv7k and
   bitcode in the dylib, thus bloating the dylib size significantly.

Solution
========

We manually add the __LLVM/__bitcode and __LLVM/__cmdline sections to the .s
file Mono's AOT compiler generated. This way the .o file will have the magic
sections, and the linker will not include bitcode (only the bitcode marker) in
the final library.

An empty watchOS extension with incremental builds is now 6MB smaller (down
to 11MB from 17MB).
2017-01-16 12:32:06 +01:00
Rolf Bjarne Kvinge 70f1346bf3 Create iOS 32-bit dylibs with min iOS version 8.0. Fixes #43102. (#731)
64-bit iOS 9+ devices have a pagesize of 16kb (even when running 32-bit apps).
This means all executable code must have sectors aligned to 16kb when running
on such devices.

The native linker uses the min iOS version to determine the sector alignment;
if min iOS version is < 8.0, then the sector alignment is 4k, otherwise 16k.

This means that when we create our 32-bit dylibs we must link them with a min
iOS version of 8.0, or they won't work on a 64-bit device in a 32-bit app (bug

So change our makefiles to link armv7[s] dylibs with min iOS version 8.0.

[1] https://bugzilla.xamarin.com/show_bug.cgi?id=43102
2016-09-01 15:45:23 +02:00
Chris Hamons ca028ea150 [Mac] Add support for os x extensions (#83) 2016-05-25 17:20:33 -04:00
Rolf Bjarne Kvinge d48d7c2e11 [configure] Add option to disable device-related parts of the build. (#67)
And use it when building on jenkins.
2016-05-19 14:33:35 +02:00
Rolf Bjarne Kvinge 1f1f6991a3 Implement support for exception marshalling. 2016-05-17 11:23:48 +02:00
Rolf Bjarne Kvinge fab94ff5c9 [runtime] Pass -no_warning_for_no_symbols to libtool/ranlib to silence the corresponding warning. (#41) 2016-05-11 10:17:03 -04:00
Rolf Bjarne Kvinge 804dfc6343 [mtouch/runtime] Implement support for tvOS extensions. 2016-04-25 18:15:02 -04:00
Rolf Bjarne Kvinge ac418df815 Build our runtime. 2016-04-24 14:47:24 -04:00