Граф коммитов

33 Коммитов

Автор SHA1 Сообщение Дата
Emanuel Fernandez Dell'Oca 834b088885
[dotnet] Fixes -t:Run and illink.dll path for Windows (#10744)
* [dotnet] Adds support for dotnet build -t:Run from Windows

What was essentially needed was to execute the command remotely, using the right mlaunch path on the Mac

* [dotnet] Fixes illink.dll location when building from Windows

The property `_ILLinkTasksDirectoryRoot` does not exist anymore so we need to get the path in a different way. Essentially it is located in the same directory as the ILLink Task, so we can get it from `ILLinkTasksAssembly`.
2021-03-03 07:43:34 +01:00
Jonathan Peppers 11ca5a8619
.NET 6 templates for iOS, macOS, tvOS, & MacCatalyst (#10741)
Context: https://docs.microsoft.com/dotnet/core/tutorials/cli-templates-create-template-pack
Context: https://github.com/dotnet/templating/wiki
Context: https://github.com/dotnet/designs/pull/120
Fixes: https://github.com/xamarin/xamarin-macios/issues/10252

To implement templates in a .NET workload:

1. Make `.nupkg` files that follow the structure of the `dotnet new`
   templating system, using `$(PackageType)` of `Template`.
2. Install the `.nupkg` files in in `dotnet/template-packs/`
3. Update `WorkloadManifest.json`, to be part of the workload:

    "Microsoft.@PLATFORM@.Templates": {
      "kind": "template",
      "version": "@VERSION@"
    }

These are a starting point, for what I would consider the minimum for
the xamarin-macios repo to provide for now:

    Template Name                                 Short Name      Language    Tags
    --------------------------------------------  --------------  ----------  ----------------------
    iOS Controller template                       ios-controller  [C#]        iOS
    iOS Application                               ios             [C#]        iOS
    iOS Class library                             ioslib          [C#]        iOS
    macOS Application                             macos           [C#]        macOS
    MacCatalyst Application                       maccatalyst     [C#]        macOS/Catalyst
    tvOS Application                              tvos            [C#]        tvOS

We will probably need PM input on what the final templates will be.

To use these, you might do:

    $ mkdir MyApp && cd MyApp
    $ dotnet new ios
    $ dotnet new ios-controller --name LoginController --namespace MyApp

Co-authored-by: Rolf Bjarne Kvinge <rolf@xamarin.com>
2021-03-02 09:23:05 -06:00
Emanuel Fernandez Dell'Oca d337f0deac
[dotnet] Initial support for .NET6 from Windows (#10590)
These changes add support for executing iOS and MacDev tasks remotely (on a Mac) when running a build from Windows, and creates a specific .NET6 pack for Windows that's only included in the MSI.

For now this only enables builds for the iOS Simulator, physical devices are not yet supported.

- Each task decides if it should run locally or remotely depending on the SessionId property, which will only have a value on Windows.
- The XMA Build agent is now part of this repo and will be included in the iOS .NET6 Windows pack.
- On this first version we're including some Windows specific tasks and references into the Xamarin.iOS.Tasks project for simplicity, but those will be moved to the Windows specific project.

------------

* [msbuild] Adds support for executing Xamarin.iOS tasks from Windows

* [msbuild] Adds support for executing Xamarin.MacDev tasks from Windows

* Added XMA Build Agent to Xamarin.MacDev.Tasks.sln

* Fixes some MSBuild versioning problems

* Makes the XMA Build agent load Xamarin.iOS tasks

We need to load a type from the iOS tasks assembly so we can run the tasks requested by MSBuild from Windows. We only need to load Xamarin.iOS.Tasks.dll since MacDev.tasks is already embedded in that one.

There's a little trick on the csproj, we can't directly use the Xamarin.iOS.Tasks project ref assemblies because that includes both Xamarin.iOS.Tasks.dll and Xamarin.MacDev.Tasks.dll, so the MacDev tasks will collide. We use the project ref only for build dependency purposes but we add an assembly reference to Xamarin.iOS.Tasks.dll.

* Added Xamarin.iOS.Tasks.Windows project

* Removed unnecessary references on Xamarin.iOS.Tasks.Windows.csproj

* Adds Messaging assemblies when ILRepacking Xamarin Tasks

The Xamarin Task assemblies now depend on Messaging, so we need the Messaging assemblies to be packed into Xamarin.Mac.Tasks and Xamarin.iOS.Tasks. Also had to remove the direct Messaging dependencies from the build agent since those are already contained in Xamarin.iOS.Tasks

* Adds a reference to Messaging.Core targets to the Agent's project

* [msbuild] Adds Xamarin iOS Windows targets

* [msbuild] Adds missing dependencies to Xamarin.iOS.Tasks

This should fix build errors because of missing dependencies. Had to move System.Net.Mqtt.Server from the Build agent project to the tasks one to avoid conflicts with System.Diagnostics.Tracer.

* [dotnet] Creates iOS Windows pack

Creates a new pack for Windows specific (targets, build agent, etc.) files that shouldn't be installed on the Mac. We have a separate package for this to avoid increasing the core pack size with things that are not needed when using it from macOS.

* Fixes type in dotnet makefile

* [dotnet] Fixes the iOS Windows pack generation

- The windows pack should not include the Sdk and Targets folders
- For now we'll just create an iOS pack
- Fixes the path to the files to include on the Windows Sdk pack

* Added reference to the Windows iOS SDK from the Xamarin.iOS.Common.targets

Added a property to navigate to the Windows iOS SDK folder, based on a naming convention that assumes that both packs will always have the same version

* Added reference to the core iOS SDK from the Windows iOS SDK

Added a property to navigate to the core iOS SDK folder, based on a naming convention that assumes that both packs will always have the same version

* Updated Messaging version

* Override MessagingBuildClientAssemblyFile property and correctly imported props from targets

* [dotnet] Make Windows pack using target files from the output dir

We need to take the target files from the output dir to include targets that are part of nuget packages, otherwise we will only include targets from our source

* [dotnet] Adds the Windows Sdk pack to the workload manifest

* [msbuild] Fixes the Windows Sdk pack name

* [dotnet] Merge Mqtt instead of Mqtt.Server

We only need System.Net.Mqtt to be merged into Xamarin.iOS.Tasks

* Updated Messaging version

* [dotnet] Several fixes for the Windows Sdk

- Adds missing task CollectMonotouchReferences
- Merges more dependencies into Xamarin.iOS.Tasks.dll needed by XMA
- Updates the msbuild/Makefile to include files from both the output dir and the source dir
- Overrides the agents directory to look for them on the Windows pack

* [dotnet] Fixes the XMA Build agent

- The build agent is an app so it cannot target ns2.0
- The MSBuild dependencies should be copied into the agent zip file
- Avoids copying all the Xamarin iOS SDK core targets into the build agent, since those are not needed
- Ensures the broker zip file is copied into the Xamarin.iOS.Windows.Tasks output dir so its included in the Windows pack

* Bumps Xamarin.Messaging to 1.2.102

* Adds net6-win branch to trigger builds

* Adds Messaging.Client missing dependency to Xamarin.Mac.Tasks

* Added Xamarin.Messaging.Apple.Tasks project and VerifyXcodeVersion Task

* Fix unloaded Xamarin.Messaging.Build project

* Added Build contracts project and unified Xamarin.Messaigng.Apple.Tasks in Xamarin.iOS.Tasks.Windows

Also added missing tasks and changes .After.targets

* Updated Xamarin.Messaging version

* Build agent - reference MSBuild assemblies from the framework

Since the assemblies will be included in the build agent we need those to be the ones that come from the framework to be compatible with macOS

* [msbuild] Fixes _UpdateDynamicLibraryId target

The tasks con this target need to be executed remotely (when building from Windows).

* Updates resources

* Bump Xamarin.Messaging

Fixes problems when executing Exec task remotely

* [dotnet] Overrides Publish targets to execute them remotely from Windows

The `_CopyResolvedFilesToPublishPreserveNewest` and `_CopyResolvedFilesToPublishAlways` targets essentially copy files into the app bundle. Since those are part of the .NET SDK we need to override those so we can pass to the Copy task the SessionId parameter and then it will be executed remotely when building from Windows.

This is done in a Windows.After.targets file so it won't affect builds on macOS.

* Added ILMerge to Xamarin.iOS.Tasks.Windows

Also modified ILMerge.targets to not include System assemblies because we don't need them on the Windows package

* Bumps Messaging

This new version of messaging fixes a problem when copying task inputs from Windows to the Mac

* [dotnet] Fixes copying files to the Mac when building from Windows

When building from Windows there are .NET SDK targets that copy dynamic libraries from the SDK to the intermediate output directory or other files to the publish directory, since we can't control those we can't run them remotely so we need to copy those files to the Mac to ensure other targets will find those.

* [dotnet] Fixes how files are copied to the output dir

- Before executing `_CopyResolvedFilesToPublishPreserveNewest` and `_CopyResolvedFilesToPublishAlways` we copy the input files for those targets to the Mac
- Then we override the original targets to execute the same copy task as the original ones but on the Mac, so the output files are placed in the right location for the following targets to pick them up.

* Fixes typo on Xamarin.iOS.Common.After.targets

* Bumps Xamarin.Messaging

* [msbuild] Fixes VerifyXcodeVersion and ResolveUTIs tasks

Both tasks were not being able to connect to the Mac mostly because of ILRepack, there were kind of 2 versions of Xamarin.Messaging, one merged into Xamarin.iOS.Tasks and another one merged into Xamarin.iOS.Windows.Tasks. Because of this the build connection object registered on the task could not be casted to the build connection type.

This essentially moves both tasks into the Xamarin.iOS.Tasks assembly to avoid this issue, and as part of that also includes the Messaging contracts into that same project.

* [msbuild] Fixes warnings when building from Windows

* [dotnet] Adds missing assemblies to merge into Xamarin.iOS.Tasks

Those 2 new assemblies will only be used from Windows and we need their implementation instead of the ref assemblies. In the future we will need to find a way of doing this on the Windows only pack insted of doing it on the core Xamarin.iOS.Tasks assembly.

* [dotnet] Compute PublishTrimmed on a target

We need to do this so the property is evaluated after VS on Windows connects to the Mac, otherwise by default IsMacEnabled is false from Windows.

* Bumps Messaging to 1.2.111

* [dotnet] Execute ILLink remotely when building from Windows

- Overrides the ILLink task and _RunILLink target to add the hability to execute it remotely, adding input and output properties so files are copied to the server and output files are created on Windows.
- This "custom" ILLink task will only be executed from the Windows targets so when building from a Mac it will execute the core SDK task.

* [dotnet] Fixes intput/output files creation for linker tasks

- Custom Linker options file should be created on the Mac so we need to execute WriteLinesToFile remotely
- All the *.items files from the linker are created on the Mac so we need to execute ReadItemsFromFile remotely
- CompileNativeCode: fixes the OutputFile metadata path, otherwise the execution fails; also copies all the files in the declared "IncludeDirectories" to the Mac
- Avoids copying input files from Windows to the Mac when running LinkNativeCode since the real input files already exist on the Mac, and Windows contains only empty files just to make MSBuild inputs/outputs check work. If we copy those empty files to the Mac we brake the build.

* [msbuild] Minor fixes after merging from main

* [dotnet] Adds missing output files to the Xamarin.iOS.Tasks.Windows project

The output of this project was missing Messaging build targets and the build agent zip file that are needed to create the dotnet Windows specific pack

* [dotnet] Fixes dotnet Windows specific pack generation

Ensures the Windows projects are built and the files are copied to the dotnet pack directory before creating the package.

It also adds a variable to enable building this pack.

* [dotnet] Adds iOS Windows specific pack to iOS only MSI

There's only a Windows specific pack for iOS available for now, so we should only add it to the iOS SDK MSI

* [dotnet] Create a separate bundle for the iOS Windows MSI

We need to do this to avoid including the Windows specific pack in the pkg. Also for now we'll only create an MSI for iOS since it's the only supported platform from Windows.

* Fixes spacing issues in Xamarin.iOS.Tasks.csproj

* Bumps Touch.Unit back to 05db76

* Fixes formatting problems

* [msbuild] Replaces error E0176 by E0186

Because there's a warning W0176 that will overlap with the error

* [msbuild] Fixes CompileEntitlements task

There were 2 problems:
1- The if statement on the DefaultEntitlementsPath was wrong, because we should return the base value if there's no SessionId (which means the task is running on a Mac)
2- We should copy to the Mac the default entitlements file if no custom file was specified

* Several fixes to cleanup the code to support iOS from Windows

* Apply suggestions from code review

Co-authored-by: Rolf Bjarne Kvinge <rolf@xamarin.com>

* Formatting fixes in Xamarin.Messaging.Build

* Reverted formatting changes in CompileEntitlements.cs

* More formatting fixes

* Update msbuild/Messaging/Xamarin.Messaging.Build/Handlers/ExecuteTaskMessageHandler.cs

Co-authored-by: Rolf Bjarne Kvinge <rolf@xamarin.com>

* Fixes order of MSBuild errors in the resource file

* Add newly added localizable strings to canary test of translated strings.

* Delete tests that ensure theres code only on the abstract tasks

These were needed to ensure all the code was in the base tasks so we could have tasks implementations on Windows to remote those. Now that code is part of this repo (and that is why these tests are failing now) so we do not need them anymore.

* [dotnet] Don't build the Windows SDK pack if not configured to do so.

Co-authored-by: mag <mauro.agnoletti@gmail.com>
Co-authored-by: Rolf Bjarne Kvinge <rolf@xamarin.com>
2021-02-12 07:43:17 +01:00
Rolf Bjarne Kvinge f4ac99efc0
[dotnet] Build & publish MacCatalyst packs. (#10624)
* [dotnet] Build & publish MacCatalyst packs.

* Add runtime support.
2021-02-12 07:38:43 +01:00
Rolf Bjarne Kvinge f127e614c9
[dotnet] Templateify some build logic. (#10618)
* [dotnet-linker] Templateify the install logic.

* [builds] Templateify the Versions.plist install logic.

* [dotnet] Create a per-platform Versions.props file with only the values applicable to that platform.

Also move the definition of the default TargetPlatformVersion to Make.versions, where we have other versions.

* [dotnet] Templateify some build code.
2021-02-11 20:17:12 +01:00
Rolf Bjarne Kvinge f01fde5cd9
[dotnet] Don't use install-location in pkgs. (#10583)
Don't use install-location to specify where files should be installed, because
our notarization process replaces this value in the pkg manifest with the root
directory (without updating anything else), with the result that notarized
packages tries to install files in the wrong location.

Instead specify the full path for each individual file, so that the
install-location can be the root directory (and thus the notarization process
won't corrupt the package).
2021-02-08 07:35:32 +01:00
Rolf Bjarne Kvinge 8f0ca7508a [dotnet] Reorder imports to account for that our targets are imported earlier in the build process.
In the latest .NET 6, our Workloads.targets is imported earlier in the build. This
requires a few changes, because we still need to run most of our logic later in the
process, which we do by adding targets files we want imported later to the AfterMicrosoftNETSdkTargets
property.

What we're loading as soon as possible:

* Our version information (Xamarin.Shared.Sdk.Versions.targets)
* The supported OS versions (Microsoft.<platform>.Sdk.SupportedTargetPlatforms.targets)
* The default OS version (Xamarin.Shared.Sdk.TargetFrameworkInference.targets).

This is all information that the .NET build require early on.

Changes:

* Rename all files that are loaded early to *.props.
* Updated documentations to reflect these changes.
* Remove Microsoft.<platform>.TargetFrameworkInference.targets, these files aren't
  used and don't contain anything useful.
* Move the logic to calculate _ComputedTargetFrameworkMoniker has been delayed
  to later, because it needs TargetFrameworkMoniker set.
2020-11-10 11:41:30 +01:00
Rolf Bjarne Kvinge c640775699 [dotnet] Bump to .NET 6.0.100-alpha.1.20556.2. and net6.0
New commits in spouliot/Touch.Unit:

* spouliot/Touch.Unit@f8768d9 Advance into the world of net6.0

Diff: 9abe69e6f5..f8768d99ef
2020-11-10 11:41:06 +01:00
Rolf Bjarne Kvinge ef91c798dc
[dotnet] Package the workloads in a Windows installer (.msi) as well. (#9979) 2020-10-28 11:09:55 +01:00
Rolf Bjarne Kvinge a141da12b5
Ship a LICENSE file with the workload. (#9978) 2020-10-27 22:46:59 +01:00
Rolf Bjarne Kvinge 0336815528 Fix typos in comments. 2020-10-19 10:38:11 +02:00
Rolf Bjarne Kvinge c6c3aa28fb [dotnet] There's no need to ship template files. 2020-10-16 14:27:57 +02:00
Rolf Bjarne Kvinge e9c61f1053 [dotnet] Make default items file templated to make it platform-specific.
The template takes each platform as input, and adds a TargetPlatformIdentifier condition
to the item groups.

This also means removing Xamarin.Shared.Sdk.DefaultItems.props, and put all the generated
logic into Microsoft.<platform>.Sdk.DefaultItems.props.

We can't use an identical default items file for all four platforms, because the
file is loaded once for each platform, and if the file is identical it means it'll
get repeated four times (and everything included by default will be included four
times, ending up with build errors).
2020-10-16 14:27:57 +02:00
Rolf Bjarne Kvinge 5623eeb106 [dotnet] Rename Microsoft.<platform>.Sdk.SupportedTargetPlatforms.props to Microsoft.<platform>.Sdk.SupportedTargetPlatforms.targets. 2020-10-16 14:27:57 +02:00
Rolf Bjarne Kvinge a249ac2c80 [dotnet] Rename Xamarin.Shared.Sdk.Versions.props to Xamarin.Shared.Sdk.Versions.targets. 2020-10-16 14:27:57 +02:00
Rolf Bjarne Kvinge c34d9c092d [dotnet] Merge Microsoft.<platform>.Sdk.props into Microsoft.<platform>.Sdk.targets. 2020-10-16 14:27:57 +02:00
Rolf Bjarne Kvinge e43688a60b [dotnet] Merge Xamarin.Shared.Sdk.props into Xamarin.Shared.Sdk.targets. 2020-10-16 14:27:57 +02:00
Rolf Bjarne Kvinge 1be152e35b [dotnet] Remove Microsoft.<platform>.Sdk/Sdk/Sdk.props, it's not used anymore. 2020-10-16 14:27:57 +02:00
Rolf Bjarne Kvinge 9dec2ec91c [dotnet] Add AutoImport.props. 2020-10-16 14:27:57 +02:00
Rolf Bjarne Kvinge aaa628fe43 [dotnet] Create Microsoft.<platform>.Bundle.pkg packages for installing workloads manually. 2020-10-16 14:27:57 +02:00
Rolf Bjarne Kvinge 95dff92a4a [dotnet] Install the Sdk and Ref packages too into the dotnet directory (as symlinks). 2020-10-16 14:27:57 +02:00
Rolf Bjarne Kvinge 7bc6f35250 [dotnet] Install our workloads into the dotnet directory (as symlinks). 2020-10-16 14:27:57 +02:00
Rolf Bjarne Kvinge 486bb80b52 [dotnet] Create a WorkloadManifest.json for each platform. 2020-10-16 14:27:42 +02:00
Rolf Bjarne Kvinge 39e3184f02
[src] Build the .NET version of our product assemblies using a .NET 5 BCL. (#9637)
* [src] Build the .NET version of our product assemblies using a .NET 5 BCL.

We're not shipping the .NET product assemblies in any stable release, so we
can use a preview version of the .NET 5 BCL.

Also:

* Add all the nuget feeds we need to the top-level NuGet.config, even for .NET
  5/6, there shouldn't be any conflicts with stable feeds since we use exact
  version numbers.

* Generate a top-level global5.json which is copied to every directory that
  needs a .NET 5 global.json (overriding the .NET 3.1 global.json in the root
  directory).

* Use the expected dotnet binary during our local build.

* [tests] Fix the bgen tests to use .NET 5.

* [xharness] Set the current directory to the project directory when running .NET tests.

This way we end up using the dotnet version that's configured in global.json for the tests.
2020-09-21 13:22:44 +02:00
Rolf Bjarne Kvinge d2788511b6
[dotnet] Use net5.0-[ios|tvos|watchos|macos] TargetFrameworks. (#9532)
* [dotnet] Set TargetPlatformSupported when the right TargetPlatformIdentifier is used.

* [dotnet] Generate a list of valid OS versions for each platform, and add it to the SupportedTargetPlatform item group.

The generated files: https://gist.github.com/rolfbjarne/765c4e4b38b1b017380c9378d9666317

* [dotnet] Define and set the default platform version if it's not set in the TargetFramework variable.

* [dotnet] Switch to using the new-style TargetFramework values.

This includes bumping spouliot/Touch.Unit to get new-style TargetFramework values for Touch.Client.

* spouliot/Touch.Unit@89afaf7 [Touch.Client] Use the right TargetFrameworks for watchOS and macOS as well. (#92)
* spouliot/Touch.Unit@fd0e576 [Touch.Client] Use the right TargetFrameworks. (#91)
* spouliot/Touch.Unit@40f47db [Touch.Client] Add a macOS and watchOS version for .NET. (#90)
* spouliot/Touch.Unit@1d4b8c0 Add .gitignore for NuGet.config and global.json. (#89)
* spouliot/Touch.Unit@49441f3 Call `mlaunch` instead of `mtouch` (#88)
* spouliot/Touch.Unit@b157cf4 Fix a few markdown issues found by markdownlint. (#87)

Diff: d7f55a6167..89afaf7e05

* [dotnet] Document the script that generates the lists of the target platform versions a little bit better.

* [dotnet] Make the [Platform]SupportedTargetPlatform variables public.

This matches how Android and Windows do it:

* https://github.com/xamarin/xamarin-android/pull/5007
* 18ee4eac8b/src/Tasks/Microsoft.NET.Build.Tasks/targets/Microsoft.NET.WindowsSupportedTargetPlatforms.props

* [xharness] Update the TargetFramework value when creating project variations.
2020-08-31 09:27:19 +02:00
Rolf Bjarne Kvinge d621e3a854
[dotnet] Use the exact same dotnet version in our global.jsons as in Make.config. (#8984)
This avoids a possible difference in behavior, because in our system
dependency check we verify that the system has a specific version (which might
succeed), but if we don't pick a specific dotnet version in global.json,
dotnet will pick the latest version, which may behave differently than the one
we have in Make.config.

Thus always use the exact same version, so that we don't run into a difference
in behavior between developers and/or bots.
2020-07-01 17:08:46 +02:00
Rolf Bjarne Kvinge 748612fbc2
[dotnet] Ship libxamarin.dylib and friends. (#8830)
* [dotnet] Ship libxamarin.dylib and friends.

Add libxamarin[-debug].[a|dylib] to the NuGets.

* [dotnet] Create a DOTNET_PLATFORMS variable in Make.config.

Create a DOTNET_PLATFORMS variable in Make.config and use it everywhere
instead of the PLATFORMS variable we were defining in multiple Makefiles.

Also move the creation of the DOTNET_<platform>_RUNTIME_IDENTIFIERS variables
from dotnet/Makefile to Make.config, it'll soon be needed elsewhere as well.

* [runtime] Conditionally include bits.

* Make the contents of the DOTNET_[PLATFORMS|RUNTIME_IDENTIFIERS] variables depend on the INCLUDE_[IOS|TVOS|WATCH] variables.
2020-06-15 17:47:18 +02:00
Rolf Bjarne Kvinge 24117c5180
[dotnet] Rebuild nugets and global.json when we switch branches or commit something, or change any of the project files involved in package creation. (#8834) 2020-06-11 11:57:28 +02:00
Rolf Bjarne Kvinge 91bfdae6e0
[dotnet] Improve incremental builds in make. (#8754)
* Be more exact when specifying dependencies for nuget packages: instead of
  making every package depend on every file within this directory, only make
  the specific package the files go into depend on those files. This means
  that if any of these files change, only the package that contains that file
  will be rebuilt.
* Have each package depend on all the files that are to be included in that
  package. This means that if any other directory adds or updates a file for a
  nuget, we'll rebuild that nuget here.
* Removes packages from the local feed before trying to (re-)add them. This
  makes them actually install locally, instead of nuget just skipping them,
  when the version hasn't changed.

This was easier to express with make templates than pattern rules, so some of
the logic was re-implemented as make templates.
2020-06-04 16:39:19 +02:00
Rolf Bjarne Kvinge ce34c1f893
[dotnet] Improve the 'clean' target. (#8729)
Don't nuke the entire DOTNET_DESTDIR, because that means it will be necessary
to run 'make' in the top-level directory again. Instead only clean files that
the dotnet/ directory will re-build.
2020-06-03 09:00:19 +02:00
Rolf Bjarne Kvinge 98788f8558
[dotnet] Add the Sdk build files to the Sdk NuGet. (#8644)
Also add a very simple net5 test app (which doesn't build yet).

Current (expected) build result:

    > xamarin-macios/tests/dotnet/MySingleView $ dotnet build
    Microsoft (R) Build Engine version 16.7.0-preview-20258-02+26f6d1d87 for .NET
    Copyright (C) Microsoft Corporation. All rights reserved.

      Determining projects to restore...
    xamarin-macios/tests/dotnet/MySingleView/MySingleView.csproj : error NU1102: Unable to find package Microsoft.NETCore.App.Runtime.ios-x64 with version (= 5.0.0-preview.6.20264.1)
    xamarin-macios/tests/dotnet/MySingleView/MySingleView.csproj : error NU1102:   - Found 1 version(s) in nuget.org [ Nearest version: 5.0.0-preview.4.20251.6 ]
    xamarin-macios/tests/dotnet/MySingleView/MySingleView.csproj : error NU1102:   - Found 1 version(s) in Nuget Official [ Nearest version: 5.0.0-preview.4.20251.6 ]
    xamarin-macios/tests/dotnet/MySingleView/MySingleView.csproj : error NU1102:   - Found 0 version(s) in local-dotnet-feed
    xamarin-macios/tests/dotnet/MySingleView/MySingleView.csproj : error NU1102:   - Found 0 version(s) in Dotnet arcade
      Failed to restore xamarin-macios/tests/dotnet/MySingleView/MySingleView.csproj (in 951 ms).

This fails because the .NET build logic isn't being told that it should look
for the mono runtime packs instead of the .NET Core runtime packs.
2020-05-25 15:22:29 +02:00
Rolf Bjarne Kvinge 2f3f9446fd
Only build dotnet/ if dotnet is enabled. (#8614) 2020-05-20 09:26:27 +02:00
Rolf Bjarne Kvinge 5834572741
Create and publish .NET NuGet packages. (#8576)
Create the various NuGet packages to support .NET 5+. The packages are
currently empty (and not very useful), but the actual content will come later.

The current set of NuGet packages are (this list is duplicated for each
platform: iOS, tvOS, watchOS and macOS):

* Microsoft.iOS.Sdk: currently contains the basic MSBuild targets files for an
  MSBuild Project SDK. Will eventually contain all the build logic. Might also
  eventually contain other tools (mlaunch, bgen, etc.), but these might also
  end up in a different package.
* Microsoft.iOS.Ref: will contain the Xamarin.iOS.dll reference assembly.
* Microsoft.iOS.Runtime.[RID]: will contain architecture-specific files
  (libxamarin*.dylib, the Xamarin.iOS.dll implementation assembly, etc.):

The NuGets built on CI are automatically published to a NuGet feed.

The versioning for the NuGet packages required a few changes: OS bumps are now
changed in Make.versions instead of Make.config (this is explained in the
files themselves as well).
2020-05-13 15:23:29 +02:00