Rename the bundle identifier for the frameworks we ship, because apparently
Apple has added an App Store check to reject apps with multiple frameworks
with the same bundle identifier.
For some reason that includes rejecting frameworks that are both in iOS and
watchOS apps. This feels like a bug on Apple's end, but we can still easily
work around it, so let's do just that.
Strictly speaking it's not necessary to change the bundle identifier for tvOS
frameworks, but it's more consistent that way.
Fixes https://github.com/xamarin/xamarin-macios/issues/6920.
* Add a dummy x86_64 slice to all our native libraries that don't have one. (#6848)
Apple's notarization tool has a bug where they incorrectly flag Mach-O
binaries without an x86_64 slice, so make sure all our libraries have one.
* Jenkinsfile notarization (#6869)
* Add in notarization script for xamarin.mac/xamarin.iOS
* Flatten the list to get rid of the braces
* Add in keychain password
* Add login.keychain back in to access codesigning certificates
* Always sign pkgs, upload notarized copies
* Enable ios notarization and make notarized pkgs public
* Make notarization non-fatal
* Publish GH statuses for notarized PKGs
* Don't forget to declare URI variables for notarized pkgs
* report proper package links
* [jenkins] Improve package reporting.
* Use dummy function name which our tests won't complain about.
Support for `NSValue`/`CGAffineTransform` exists in iOS/tvOS/watchOS,
from UIKit, but not for macOS. However this will be required for the
new protocols inside CoreImage.
Also add an overload for `StoreValueAtAddress` since the original
one was deprecated but we did not provide the new alternative to
update the code.
* Build native code with -std=c++14.
Apple's headers now require -std=c++14 to compile their headers in C++ mode.
This fixes a compile error that would occur with the PhotosUI framework when
compiling code for C++.
* [mmp] Use -std=c++14 when compiling.
* Fix command line output.
* [mmp] Add all source files at the end, so they all get the -x clang argument applied.
* Limit when using c++14 in mtouch according to language.
It's now required to cast objc_msgSend[Super] to a function of the correct
signature, so let's do that.
Also remove the define that allowed us to use the previous behavior.
* Use the commonly used casing for `MSBuildSDKsPath` property
Handle "incorrectly" cased msbuild property names
msbuild property names are case insensitive. While generating the custom
app.config, in `SetToolsetProperty(..)` we try to update the property if
it already exists. But the name lookup was case sensitive, thus causing
the lookup to fail, resulting in two entries for the same property name
differing only in case. Eg. `MSBuildSDKsPath` vs `MSBuildSdksPath`.
* [mtouch] Whitelist new Brotli native symbols in Xamarin.Tests.Misc.PublicSymbols test
* [mtouch] Better assert in NoLLVMFailuresInWatchOS() test
We'd list the "LLVM failed" messages before even though the AOT might've crashed and the list is meaningless. Assert the exit code before that.
* [mtouch] Use new LLVM even for 32bit targets
See https://github.com/mono/mono/issues/14841 and https://github.com/mono/mono/issues/9621
* [mtouch] Work around slow LLVM in "don't link" test
See https://github.com/mono/mono/issues/14843
* Remove useless conditional
* Remove LLVM36 from Makefile
* [watch4] set right min version for arm64_32 based watch devices (#6307)
Fixes the confusion around `libmono-native*` (see for example ce5ba1e41d (commitcomment-33834491) ) when building with `MONO_BUILD_FROM_SOURCE=1`.
* reflect watchos64_32_version_min change from mono sdk
* Move mono hash info to mk/mono.mk so that existing scripts work.
* Add Makefile dependency on mono.mk where necessary
With 3e7bc29ade the Mono hash was moved from Make.config to mono.mk.
We need to add a Makefile dependency on this file wherever Make.config was used to track a Mono dependency.
* [tests] Copy mk/mono.mk to the XM test package.
* [tests] Update minOS version test after consolidating min watchOS versions everywhere.
Fixes this mtouch and mmptest failure:
1) Failed : Xamarin.Tests.ProductTests.MinOSVersion(watchOS,MinwatchOS,WatchOSSimulator,False)
Failures
Expected: <empty>
But was: < "Unexpected minOS version (expected 2.0.0, alternatively 2.0.0, found 5.1.0) in /Users/builder/jenkins/workspace/xamarin-macios/xamarin-macios/_ios-build/Library/Frameworks/Xamarin.iOS.framework/Versions/git/SDKs/Xamarin.WatchSimulator.sdk/usr/lib/libxamarin-debug.a (mono-runtime-debug.arm64_32.o).", "Unexpected minOS version (expected 2.0.0, alternatively 2.0.0, found 5.1.0) in /Users/builder/jenkins/workspace/xamarin-macios/xamarin-macios/_ios-build/Library/Frameworks/Xamarin.iOS.framework/Versions/git/SDKs/Xamarin.WatchSimulator.sdk/usr/lib/libxamarin-debug.a (bindings-debug.arm64_32.o).", "Unexpected minOS version (expected 2.0.0, alternatively 2.0.0, found 5.1.0) in /Users/builder/jenkins/workspace/xamarin-macios/xamarin-macios/_ios-build/Library/Frameworks/Xamarin.iOS.framework/Versions/git/SDKs/Xamarin.WatchSimulator.sdk/usr/lib/libxamarin-debug.a (bindings-generated-debug.arm64_32.o).", "Unexpected minOS version (expected 2.0.0, alternatively 2.0.0, found 5.1.0) in /Users/builder/jenkins/workspace/xamarin-macios/xamarin-macios/_ios-build/Library/Frameworks/Xamarin.iOS.framework/Versions/git/SDKs/Xamarin.WatchSimulator.sdk/usr/lib/libxamarin-debug.a (shared-debug.arm64_32.o).", "Unexpected minOS version (expected 2.0.0, alternatively 2.0.0, found 5.1.0) in /Users/builder/jenkins/workspace/xamarin-macios/xamarin-macios/_ios-build/Library/Frameworks/Xamarin.iOS.framework/Versions/git/SDKs/Xamarin.WatchSimulator.sdk/usr/lib/libxamarin-debug.a (runtime-debug.arm64_32.o).", "Unexpected minOS version (expected 2.0.0, alternatively 2.0.0, found 5.1.0) in /Users/builder/jenkins/workspace/xamarin-macios/xamarin-macios/_ios-build/Library/Frameworks/Xamarin.iOS.framework/Versions/git/SDKs/Xamarin.WatchSimulator.sdk/usr/lib/libxamarin-debug.a (trampolines-debug.arm64_32.o).", "Unexpected minOS version (expected 2.0.0, alternatively 2.0.0, found 5.1.0) in /Users/builder/jenkins/workspace/xamarin-macios/xamarin-macios/_ios-build/Library/Frameworks/Xamarin.iOS.framework/Versions/git/SDKs/Xamarin.WatchSimulator.sdk/usr/lib/libxamarin-debug.a (trampolines-invoke-debug.arm64_32.o).", "Unexpected minOS version (expected 2.0.0, alternatively 2.0.0, found 5.1.0) in /Users/builder/jenkins/workspace/xamarin-macios/xamarin-macios/_ios-build/Library/Frameworks/Xamarin.iOS.framework/Versions/git/SDKs/Xamarin.WatchSimulator.sdk/usr/lib/libxamarin-debug.a (xamarin-support-debug.arm64_32.o).", "Unexpected minOS version (expected 2.0.0, alternatively 2.0.0, found 5.1.0) in /Users/builder/jenkins/workspace/xamarin-macios/xamarin-macios/_ios-build/Library/Frameworks/Xamarin.iOS.framework/Versions/git/SDKs/Xamarin.WatchSimulator.sdk/usr/lib/libxamarin-debug.a (nsstring-localization-debug.arm64_32.o).", "Unexpected minOS version (expected 2.0.0, alternatively 2.0.0, found 5.1.0) in /Users/builder/jenkins/workspace/xamarin-macios/xamarin-macios/_ios-build/Library/Frameworks/Xamarin.iOS.framework/Versions/git/SDKs/Xamarin.WatchSimulator.sdk/usr/lib/libxamarin-debug.a (trampolines-varargs-debug.arm64_32.o)."... >
* [mmp] Fix make clean target
It needs an -r to remove directories:
```
rm: bin: is a directory
rm: obj: is a directory
```
* Add new xamarin_timezone_get_local_name() to a few more places
This includes:
* 32-bit version of Xamarin.Mac.dll and OpenTK.dll
* XamMac.dll and XamMac.CFNetwork.dll
* 32-bit versions of the runtime libraries (libxammac.a and friends).
* 32-bit version of the partial static library for Xamarin.Mac.
* Classic support in the generator.
We still ship a few Classic files so that Visual Studio for Mac continue to detect that Xamarin.Mac is installed (otherwise VSfM won't open Classic projects, which makes it impossible to use the migration wizard).
This makes our build slightly faster.
Partial fix for #6300.
* Mirrors the runtime change found in https://github.com/mono/mono/pull/15667.
The fix here is to return the name of the local time zone so that TimeZoneInfo.Local
can have the correct Id.
* Added nil check on name. Returns Local as the Id in the case of nil
It turns out 'object_getClass' and '[obj class]' does not return exactly the
same. It seems this would have gone unnoticed (the difference would not be
important), except that it made us run into yet another Objective-C runtime
bug...
So return to the previous behavior (call 'object_getClass'), and instead call
'[obj class]' as well just before to make sure the Class instance we get back
from 'object_getClass' is initialized properly.
Now you may wonder why the return value from '[obj class]' has an effect on
the different return value from 'object_getClass', and the answer is that I
have no idea whatsoever. It works, and that makes me happy.
Fixes https://github.com/xamarin/xamarin-macios/issues/6302.
The varargs dynamic is not even close to correct for arm64_32, but it's still
better than failing to compile the runtime.
A proper dynamic registrar for arm64_32 is much more complicated, in
particular because we can't use assembly code, so it will have to be
implemented later.
In [this][1] innocuous-looking commit I made the x86_64 dynamic registrar
crash when TRACE is defined. The underlying problem is that CallState's rsi
field is re-used as rax upon exit of the trampoline. This means that the
CallState.sel () function that gets the selector, will instead get the return
value upon exit. When TRACE is defined, we try to print the selector upon
exiting the trampoline, and since the rsi field is now the rax field, we end
up trying to print the return value as if it were a selector, and things go
slightly sideways.
[1]: https://github.com/xamarin/xamarin-macios/commit/464882d14a83
* Keep track of which parameters needs to be written back. This makes sure the
writeback loop doesn't run into non-writeback-parameters it doesn't know how
to handle (by skipping them completely).
* Keep track of the (post-marshal) input to the out/ref parameters, so that we
know whether we need to marshal anything back in the writeback loop.