There are two reasons for this:
* It grants us more independence from the mono archive for .NET 6.
* We need a bugfix in ikvm, but we can't necessarily bump mono.
* [xcode12] Initial bump for Xcode 12 GM
* [tests][intro] We cannot load CoreNFC framework on iOS simulator anymore
* [tests][xtro] New Metal API are not abstract (before XAMCORE_4_0)
* [tests][intro] Fix crash when CSLocalizedString 'description' selector is called
* [tests][xtro] Add support for excluding platforms
Based on `Make.config` variables `INCLUDE_[IOS|TVOS|WATCH|MAC]`
This required moving some entries (common -> macOS) to keep the
sanitizer happy.
* [xtro] Ignore Intents watchOS differences since they will likely match iOS in the future
* Update to use Xcode 12 GMb instead of the old GM
* [tests][xtro] Remove OSLog for iOS and tvOS (changed in GM)
* [tests][msbuild] Disable FrameworkListTest based on the active/disabled platforms
* [tests][msbuild] Track new directory/file inside CoreML projects
* [mlaunch] Bump maccore and disable mlaunch if mac build is disabled
New commits in xamarin/maccore:
* xamarin/maccore@ba332d4d07 Disable mlaunch if Mac is not built (#2314)
Diff: 87a96d21c9..ba332d4d07
Co-authored-by: Sebastien Pouliot <sebastien.pouliot@microsoft.com>
This reverts commit 6e90471047.
Android has issues with the bump due to the designer. At the moment we
are ahead, which is not a good situation. We rever to be in sync with
the other projects.
This reverts commit c60759d857.
Android has issues with the bump due to the designer. At the moment we
are ahead, which is not a good situation. We rever to be in sync with
the other projects.
Commits:
i
* [mlaunch] Don't throw if the DVTAnalyticsKit is missing. (#2243) 552919435e
* [mlaunch] Improve makefile to detect when the built app changes and re-install properly. cd37e4d638
* [mlaunch] Use SimDevice.LaunchApplicationAsync to launch applications like Xcode does. 1ad15edeb4
* [mlaunch] Launch watch apps directly in the watch simulator for watch iOS 7+. e57ca5b3c4
* [mlaunch] Fix makefile to work properly. (#2247) af172cdedf
* [mlaunch] Automatically set NSUnbufferedIO in more cases to get text to stdout/stderr without delay. (#2246) 2d025ab025
* [mlaunch] Disable any dock icons. (#2245) e6eed65b74
Complete diff: d4253786c0...e6eed65b74]
* [mono] bump momo to match android
New commits in mono/mono:
* mono/mono@109b4b6f44 [jit] Fix the Activator.CreateInstance () intrinsic for primitive types. (#19989) (#19994)
* mono/mono@15782aa740 If there is a crash and the debugger is attached, we call mini_get_dbg_callbacks ()->send_crash(). That call ends up in mono_debugger_agent_send_crash which does all kinds of questionable stuff like trying to take the loader lock. Eventually it ends up calling socket_transport_send which tries to do a transition to GC Safe mode. I inserted a MONO_ENTER_GC_UNSAFE in mono_debugger_agent_send_crash function and this fixes the assert. (#19992)
* mono/mono@6ea4cbcee0 [2020-02] [merp] Add API methods for getting hashcode/reason of last crash (#19978)
* mono/mono@d45ff3af75 [merp] Add tests for crashing via POSIX signal (#19977)
* mono/mono@bc1dd071a7 [merp] Add a test for Mono.Runtime.SendExceptionToTelemetry() (#19966)
* mono/mono@87ef555701 Emit DWARF debug_abbrev offset for compile units as a label instead of 0 (#19794)
Diff: 8c085a99b3..109b4b6f44
* Bump mono
* Revert "Emit DWARF debug_abbrev offset for compile units as a label instead of 0"
* [mono] bump momo to match android
New commits in mono/mono:
* mono/mono@109b4b6f44 [jit] Fix the Activator.CreateInstance () intrinsic for primitive types. (#19989) (#19994)
* mono/mono@15782aa740 If there is a crash and the debugger is attached, we call mini_get_dbg_callbacks ()->send_crash(). That call ends up in mono_debugger_agent_send_crash which does all kinds of questionable stuff like trying to take the loader lock. Eventually it ends up calling socket_transport_send which tries to do a transition to GC Safe mode. I inserted a MONO_ENTER_GC_UNSAFE in mono_debugger_agent_send_crash function and this fixes the assert. (#19992)
* mono/mono@6ea4cbcee0 [2020-02] [merp] Add API methods for getting hashcode/reason of last crash (#19978)
* mono/mono@d45ff3af75 [merp] Add tests for crashing via POSIX signal (#19977)
* mono/mono@bc1dd071a7 [merp] Add a test for Mono.Runtime.SendExceptionToTelemetry() (#19966)
* mono/mono@87ef555701 Emit DWARF debug_abbrev offset for compile units as a label instead of 0 (#19794)
Diff: 8c085a99b3..109b4b6f44
* Bump mono
* Revert "Emit DWARF debug_abbrev offset for compile units as a label instead of 0"
Co-authored-by: Alex Soto <alex@alexsoto.me>
* Fix links that point to master to point to main instead.
* Implement support in the sample tester for specifying the default branch for
each sample repo.
* Fix various text / documentation to say 'main' instead of 'master.'
* Push to 'main' instead of 'master' in xamarin-macios-data.
* Fix xharness to make 'main' the special branch with regards to documentation tests as opposed to 'master'.
* Fix various CI to use 'main' instead of 'master'.
* Bump maccore
New commits in xamarin/maccore:
* xamarin/maccore@ed6d146822 Rename 'master' to 'main'. (#2233)
Diff: 424fa26148..ed6d146822
* Be more exact when specifying dependencies for nuget packages: instead of
making every package depend on every file within this directory, only make
the specific package the files go into depend on those files. This means
that if any of these files change, only the package that contains that file
will be rebuilt.
* Have each package depend on all the files that are to be included in that
package. This means that if any other directory adds or updates a file for a
nuget, we'll rebuild that nuget here.
* Removes packages from the local feed before trying to (re-)add them. This
makes them actually install locally, instead of nuget just skipping them,
when the version hasn't changed.
This was easier to express with make templates than pattern rules, so some of
the logic was re-implemented as make templates.
Create the various NuGet packages to support .NET 5+. The packages are
currently empty (and not very useful), but the actual content will come later.
The current set of NuGet packages are (this list is duplicated for each
platform: iOS, tvOS, watchOS and macOS):
* Microsoft.iOS.Sdk: currently contains the basic MSBuild targets files for an
MSBuild Project SDK. Will eventually contain all the build logic. Might also
eventually contain other tools (mlaunch, bgen, etc.), but these might also
end up in a different package.
* Microsoft.iOS.Ref: will contain the Xamarin.iOS.dll reference assembly.
* Microsoft.iOS.Runtime.[RID]: will contain architecture-specific files
(libxamarin*.dylib, the Xamarin.iOS.dll implementation assembly, etc.):
The NuGets built on CI are automatically published to a NuGet feed.
The versioning for the NuGet packages required a few changes: OS bumps are now
changed in Make.versions instead of Make.config (this is explained in the
files themselves as well).
* Rearrange files in Xamarin.Mac a bit to ease code sharing between mmp and
mtouch, by putting mono's static and dynamic libraries in
/Library/Frameworks/Xamarin.Mac.framework/Versions/Current/Sdks/Xamarin.macOS.sdk
to match how Xamarin.iOS does it.
* Don't use 'usr' as an intermediate directory. This removes another special
case.
* Share many of the functions and properties that return specific directories,
and document (as comments) what each function/property is supposed to
return.
* [msbuild] Conditionally include MSBuild assets
Updates the Microsoft.Build* references to use PackageReference to match Xamarin.iOS.Tasks.Core.csproj, and conditionally includes the MSBuild assets so these can be copied to the output directory if needed. If `IncludeMSBuildAssets` is not set, the behavior will remain the same, the MSBuild assemblies won't be copied to the output dir.
* Fix whitespace.
* Bump maccore
New commits in xamarin/maccore:
* xamarin/maccore@92a06f7303 [d16-7] Fixes msbuild.zip (#2200)
Diff: a14f74b40a..92a06f7303
Co-authored-by: Rolf Bjarne Kvinge <rolf@xamarin.com>