* [builds] Build the BCL test assemblies. Fixes#6261.
Build the BCL test assemblies and copy them where xharness expects them to be.
Fixes https://github.com/xamarin/xamarin-macios/issues/6261.
* [builds] Copy nunitlite.dll to where it's expected too.
Building in non-parallel mode revelead and issue where a required directory
would not exist when needed. Fixed by creating the required directory when
needed.
We were hitting this:
```
fatal error: /Applications/Xcode11-beta1.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/lipo: can't open input file: /Users/vidondai/Documents/xi-xcode11/xamarin-macios/builds/install/targetwatch64_32/tmp-lib/libmono-native-unified.dylib (No such file or directory)
make[2]: *** [/Users/vidondai/Documents/xi-xcode11/xamarin-macios/_ios-build/Library/Frameworks/Xamarin.iOS.framework/Versions/git/SDKs/Xamarin.WatchOS.sdk/usr/lib/libmono-native-unified.dylib] Error 1
```
There's no need to use 'true' to create a recipe that does nothing: a single
semi-colon is enough (and for the install-tools* and build-tools64 targets I
don't see a need for an empty recipe in any case). This saves ~2.2k 'true'
subprocesses during a make with everything already built (and a second of
build time; a rebuild in builds/ when everything is already built now takes
~2s on my machine instead of ~3s).
* [builds] Consume LLVM from mono's package.
* Fix mono sdk paths in makefile to be relative to the top.
* [builds] Make curl verbose if V=1.
* [builds] Improve llvm build targets.
* Fix dependencies so that 'make -j llvm' (and other variations of the same
target) work properly.
* Rename things a bit to make it clear there are 32-bit and 64-bit llvm
targets.
* [builds] Consume cross compilers from mono's package as well.
Compiling the cross compilers while using LLVM from mono's package becomes
complicated, so just go ahead and get the cross compilers from the mono
package as well.
* Make llvm rules symmetric between llvm32 and llvm64.
* MIN_OSX_SDK_VERSION: the minimum macOS version we support for running macOS apps.
* MIN_OSX_VERSION_FOR_MAC: the minimum macOS version we support for running XM/XI themselves.
Change our build to make sure the above is respected, and in particular:
* The mac32 and mac64 builds must use MIN_OSX_SDK_VERSION.
* The runtime/ build must use MIN_OSX_SDK_VERSION.
* The tools64 build should use MIN_OSX_VERSION_FOR_MAC.
Also document a bit better the various version variables.
Unce upon a time we used a separate mono submodule for watchOS support, to make
development of watchOS support easier (we referenced mono/master, to avoid
backporting fixes for watchOS support through various release branches in
mono).
This only worked until our watchOS support became stable, since then we had to
start using a stable version of mono for watchOS support.
This means that our build support for using a separate mono clone for watchOS
support is no longer needed; and in any case it's broken because of build
changes done later.
* Bump to mono:2018-06
* Bump mono
* Updates compression to work with the public span
* Bump mono
* Fixes pointer check logic in Deflater
* Bump mono
* Fixes pointer check logic in Deflater
* Bump mono
* Bump Mono
* [runtime] always use `mono_jit_set_aot_mode` (#4491)
`mono_jit_set_aot_only` is deprecated and accidentally broke with
https://github.com/mono/mono/pull/7887
This should fix device tests with `mono-2018-06`
* Testing with Zoltan's patch
* Include libmono-system-native on Xamarin.Mac
* Bump Mono
Commit list for mono/mono:
* mono/mono@7bcda192a0 Bump llvm to release_60/fc854b8ec5873d294b80afa3e6cf6a88c5c48886. (#9786). (#9804)
* mono/mono@23e95ec7ad Apply F# portable pdb debug fix for pinvokes & bump (#9797)
* mono/mono@295f6d32af [2018-06] [MacOS] On Mac, use the copyfile API to copy files (#9696)
Diff: 7d5f4b6136...7bcda192a0
* Revert 4bacab3d5c, it doesn't fix the ios aot problems.
* Bump mono
* [tests] Adjust the MT0137 test for mcs change in behavior.
Starting with mono 5.16 mcs will now add assembly references when the assembly
is only used in attributes (this was already the case for csc in both 5.14 and
5.16, so it seems to be a compatibility change).
Adjust the MT0137 test accordingly.
* [msbuild] Fix parsing of json parser errors to handle trailing periods in the error message.
Fixes this test:
1) Test Failure : Xamarin.iOS.Tasks.Bug60536.TestACToolTaskCatchesJsonException
ColumnNumber
Expected: 2
But was: 0
* Bump mono
* [builds] Install the old llvm binaries into the LLVM36 directory and make the 32 bit builds use that.
* Bump mono
* Bump mono
* [jenkins] Don't give VSTS a fake branch. (#4667)
Something in VSTS changed, and now fake branch names don't work anymore.
So instead use real branch names (and for pull requests I've created a
'pull-request' branch we can use).
* Assembly.LoadFile accepts only absolute path
* [linker] Add new Facade (System.Threading.Tasks.Extensions).
Fixes these MTouch test failures:
1. Xamarin.Linker.SdkTest.iOS_Unified : Facades
Expected:
But was: < "System.Threading.Tasks.Extensions" >
2. Xamarin.Linker.SdkTest.tvOS : Facades
Expected:
But was: < "System.Threading.Tasks.Extensions" >
3. Xamarin.Linker.SdkTest.watchOS : Facades
Expected:
But was: < "System.Threading.Tasks.Extensions" >
* [mono-sdks] Necessary changes to unify the LLVM provisioning for both iOS and Android. (#4732)
* Bump Mono
* [mtouch] add mixed-mode support (#4751)
* [mtouch] add --interp-mixed option
When enabling this option, mtouch will AOT compile `mscorlib.dll`. At
runtime that means every method that wasn't AOT'd will be executed by
the runtime interpreter.
* [mtouch] Add support to --interpreter to list the assemblies to (not) interpret.
* [msbuild] Simplify interpreter code to use a single variable.
* Fix whitespace.
* [mtouch] Move mtouch-specific code to mtouch-specific file.
* [msbuild] An empty string is a valid value for 'Interpreter', so make it a non-required property.
* [mtouch] Add sanity check for aot-compiling interpreted assemblies.
* Bump Mono
* [linker] Updates SDKs facades list
* Bump mono
* [msbuild] Adds facades which might override default nuget version to framework list
The collision resolver task reads them from here https://github.com/dotnet/sdk/blob/master/src/Tasks/Common/ConflictResolution/FrameworkListReader.cs
* Bump to a VSfM version that can build XM Classic projects.
* [builds] Adjust ifdefs to fix not building device architectures. Fixes maccore#1074.
Fixes https://github.com/xamarin/maccore/issues/1074.
* [jenkins] Running configure and then cleaning everything is kind of useless, so reverse the order.
Only use Xcode 9.4 to build 32-bit mac binaries, we don't need it to build
anything else.
This way we can revert 7227d8c478, which is
causing issue #4582 (that commit changed variables containing SDK paths to be
SDK version agnostic, so that the variables could be used for all Xcode
versions - but that unfortunately triggers an obscure ld bug. If we don't need
those variables to refer to Xcode 9.4 paths, they can contain versions just
fine).
Fixes https://github.com/xamarin/xamarin-macios/issues/4582.
- Don't `XCODE_DEVELOPER_ROOT=$(XCODE94_DEVELOPER_ROOT)` this was causing everything to be built using 9.4.
- Build mac and ios targets with the right clang or xcode_dir based on if the target is 32 or 64 bit.
- Bump vsmac version
* Bump to use Xcode 10 beta 1
* Update Versions.plist
* Add a dependency on Xcode 9.4.
* [msbuild] Fix build with Xcode 10 beta 1. (#4182)
Many years ago (in Xcode 7 according to code comment)
Developer/Platforms/iPhoneOS.platform/Developer/usr disappeared, and we coped
by looking at Developer/usr instead (and also the subsequent code to locate
the bin directory was based on the location of the usr directory).
Developer/Platforms/iPhoneOS.platform/Developer/usr reappeared in Xcode 10
beta 1, but it seems useless (for one it doesn't contain a bin directory), so
in order to try to keep things sane don't look for this directory in Xcode 10
and instead go directly for Developer/usr (which is what we've been using as
the usr directory for years anyway).
Fixes this problem when building apps with Xcode 10 beta 1:
/Library/Frameworks/Mono.framework/External/xbuild/Xamarin/iOS/Xamarin.iOS.Common.targets(626,3): error : Could not locate SDK bin directory [/Users/rolf/Projects/TestApp/test-app.csproj]
* [runtime] Build 32-bit mac executables using Xcode 9.4.
* [mtouch] Work around broken tvOS headers in Xcode 10 beta 1.
* [mtouch] Work around build problem with Apple's simd headers in Objective-C++ mode.
* Use version-agnostic paths to sdk directories.
* [tests][xtro] Add todo files (from unclassified) and adjust ignore files to avoid errors
* [macos][security] Re-enable SSL[Get|Set]AlpnProtocols. Fixes#4001 (#4022)
* [macos][security] Re-enable SSL[Get}Set]AlpnProtocols. Fixes#4001
This was fixed in macOS 10.13.4
https://github.com/xamarin/xamarin-macios/issues/4001
* [tests][monotouch-tests] Disable a few test cases (one crasher, other failures). Causes to be verified later
* [xharness] Fix permission dialog suppression in Xcode 10.
* [xharness] Ignore 32-bit macOS tests by default.
* [tests] Execute mmp regression tests with Xcode 9.4 since many of them are 32-bit and needs porting to 64-bit.
* [mmptest] Ignore 32-bit XM tests if we don't have a 32-bit-capable Xcode.
* [registrar] Add workaround for broken headers in Xcode 10 beta 1 (radar 40824697).
* [mtouch] Restrict another workaround for an Xcode 10 beta 1 bug to a specific Xcode version to remove it asap.
* [tests] Fix some protocol changes (public or not) find by introspection tests
* [tests][intro] Fix DefaultCtorAllowed failures
* [Intents] Obsolete several Intents classes in watchOS.
Several existing Intents classes have been marked as unavailable in watchOS in
the headers in Xcode 10 beta 1, and corresponding tests are now failing.
So obsolete the managed wrapper types, and fix tests accordingly.
* Fix xtro wrt previous Ietents/intro changes
* [tests] Minor adjustments to mtouch tests to work with Xcode 10.
* [msbuild] Update tests to cope with additional files produced by the Core ML compiler.
* [msbuild] Xcode 10 doesn't support building watchOS 1 apps, so show a clear error message explaining it.
Also update tests accordingly.
* [coreimage] Stub new filters and exclude ?removed? ones from tests
* Update GameplayKit and SpriteKit NSSecureCoding _upgrade_ and fix other non-public cases (in tests)
* [tests] Ignore some GameKit selectors that don't respond anymore (but seems to be available, at least in header files)
* [tests] Fix intro 32bits testing for filters resutls
* [msbuild] Slightly change error message to be better English.
* [runtime] build interp-, icalltable- and ilgen libraries so they can be consumed in interpreter configuration
* [mtouch] add --interpreter configuration support
* [xharness] Add support for removing defines from cloned project files.
* [xharness] Run monotouch-test, mscorlib and mini tests with the interpreter too.
They're ignored for now, which means we won't run them on the bots.
* [mtouch] We're using dlsym when using the interpreter.
* [xharness] enable mini regression tests with interpreter on CI
* Remove more usage of mcs across the build and tests
* Fix -o[ut] mcs/csc argument difference
* Fix OpenTK.[dll.mdb|pdb]
* Complete some MCS|CSC renames
* Fix SYSTEM_CSC not to have a default option since it's not usable that way in every case (and most of them already deal with that option)
* Do not rename a variable used by mono itself
* Un-renamed two other variables
* Fix copying pdb
* Generate debug symbols for *.BindingAttributes.dll and copy .mdb for the old XamMac binary version
* Newer csc-compiled XamMac.BindingAttributes.dll have .pdb while the old, mcs-compiled binary cached, version has a .mdb
* Fix msc -> mcs typo.