* [mmp] Rename LinkMode.All to LinkMode.Full.
So that we can continue to use Enum.Parse<LinkMode> to parse 'Full' as the link mode.
* [dotnet] Implement support for our different link modes.
Tell the managed linker what to do with each input assembly depending the selected
link mode (link all, link sdk, don't link).
Refactor Application creation to happen earlier, and to split out the cache
creation. This way we can create the Application instance before processing
the configuration, and as we process any configuration we can set properties
on the Application instance.
If we can't find the mscorlib assembly in the list of loaded assemblies, try to load
it explicitly. If we still can't find it the mscorlib assembly, look for System.Void
in any assembly. This shouldn't be a performance bottleneck, because we cache the
System.Void type, which means the lookup is only done once.
This makes System.Void lookup work when building with .NET as well, since there's
no mscorlib.dll there.
This is required when running mtouch and mmp to generate the partial static registrar
code for .NET.
* Port the interdependent-binding-projects test to .NET (it's the simplest
test project we have with binding projects).
* Add a lot of the shared source code for mtouch/mmp to dotnet-linker, and
make it compile. Most issues were fixed by adding a few stubbed out classes,
since there are large chunks of the mtouch/mmp code we're not using yet, so
stubbing out while things are being implemented works fine.
* Add a step in dotnet-linker for loading the linker output (the linked
assemblies) into our bundler code.
* Add another step in dotnet-linker to extract native resources from binding
libraries.
* Augment the build process to take into account the native resources we found
in any binding libraries.
This fixes an issue where mtouch would complain about a missing --target-framework argument when it's not actually needed:
/Library/Frameworks/Xamarin.iOS.framework/Versions/Current/bin/mtouch --launchsim bin/iPhoneSimulator/Release/MyApp.app [...]
error MT0086: A target framework (--target-framework) must be specified.
what makes this worse is that passing --target-framework to mtouch makes
mlaunch fail, because mlaunch doesn't accept a --target-framework argument.
Turns out we don't actually _need_ to know, in every case we use this knowledge it's
a performance improvement to not process the framework assemblies, so skip this for
now, since there's no harm done (except to the planet) to do some extra processing
by processing all assemblies in these cases.
Also add a 'None' build target for the BuildTarget enum for when we're
building for neither simulator nor device (i.e. macOS). This means the default
value will change (since 'Simulator' is no longer the first value), but as far
as I can tell we're always assigning a specific value and not relying on the
default, so this should not make any difference.
This will be needed when the .NET code starts using these classes.
* [mtouch/mmp] Add CoreFoundation and GSS to our list of known frameworks.
Putting these frameworks in our known list of frameworks means we won't try to
weak link them unless needed (when the deployment target is earlier than when
they were introduced), because if we encounter a framework we don't know
about, we'll weak link them to be on the safe side.
* GSS was available in at least macOS 10.1
The shared version isn't used by mmp yet as far as I can tell (mmp has its own logic
to copy assemblies), but sharing this code is the first step towards having the same
implementation as well.
A few changes are required to have an Application instance at hand when we need to
get the ProductName from it.
This is necessary for .NET, since there will be a single linker library for all platforms,
which means we can't use a constant.
This solves a rebuild problem if an assembly has an invalid or unsupported symbol
file, where we'd detect that the symbol file exists, and expect it to be copied,
but then the linker would drop it, causing us to always rebuild the app (this is
not the same as when a symbol file is out of date).
This happens for NUnitLite 3.12.0's nunit.framework.dll, which ships with an old-style
pdb.
Also add a warning that is shown when we detect that there's a symbol file, but it
couldn't be loaded for some reason.
Add a GatherFrameworksStep that computes the frameworks an app needs, and
returns the result to the MSBuild tasks.
Then we use that list of frameworks to link the native executable correctly.
* Create a simple Xamarin.Utils.Execution class that can handle all our
process execution needs:
* Captures or streams stdout/stderr (in UTF8).
* Supports async
* Supports a timeout
* Does not depend on any other source file we have, only uses BCL API.
* Have the execution helper classes from mtouch/mmp
(Xamarin.BundlerDriver.RunCommand) and the tests
(Xamarin.Tests.ExecutionHelper) use this new class.
* Some simplifications were made:
* All API that took a string array for the environment now takes a
Dictionary<string, string>.
* The Driver.RunCommand methods were split out to a separate file. This
file also contains a Verbosity field, which is conditioned on not being
in mtouch nor mmp, which makes including this file from other projects
simpler (such as bgen - in particular bgen was modified to use this
Verbosity field instead of its own).
Fixes this:
Process exited with code 1, command:
/Users/builder/jenkins/workspace/xamarin-macios-pr-builder/tools/xibuild/xibuild System.Collections.Generic.List`1[System.String]
* Add support for using dotnet instead of msbuild to build the target project.
* cd into the target project's directory before building it, because there may
be a global.json file there which must be taken into account.
* [mtouch/mmp] Share Application.IsDualBuild, Is32Build and Is64Build.
* [mtouch/mmp] Share --tls-provider and --http-message-handler.
* [mtouch/mmp] Share --force.
* [mtouch/mmp] Share --cache.
* [mtouch/mmp] Share --nolink, --linksdkonly, --linkplatform and --linkskip.
* [mtouch/mmp] Share --i18n.
* [mtouch/mmp] Share --xml.
* [mtouch/mmp] Share --registrar and --runregistrar.
* [mtouch/mmp] Share --warn-on-type-ref.
* [mtouch/mmp] Share --sdk.
* [mtouch/mmp] Share --debug.
* [mtouch/mmp] Share --reference, and deprecate -r|--ref and -a|--assembly.
* [mtouch/mmp] Share --targetver, and deprecate mmp's --minos.
* [msbuild] Adjust tests after switching to use --reference instead of -r.
* Update according to review.
* [mmp] Remove --registrar:il.
The IL generator was what MonoMac had before the dynamic/static registrar code
got shared between MonoTouch and MonoMac. The IL registrar been gone for
years, and as far as I know nobody ever used --registrar:il, even though it
was provided as a compatibility option in the beginning (we still had the IL
registrar around for a while after adding the static+dynamic registrars, until
it was completely replaced by the dynamic registrar).
So just remove this option, if anyone ever used it they can replace it with
--registrar:dynamic.
* [mtouch/mmp] Keep bundler-specific code in its corresponding file.
* Move much of ErrorHandler.cs into a partial class in ErrorHandler.tools.cs,
which is referenced by mtouch and mmp (but not our runtime).
* Add ErrorHandler.runtime.cs for runtime-specific bits, including a simpler
version of ErrorHandler.Show. In particular this gets rid of the call to
Environment.Exit, which should never happen at runtime.
* Rename MonoTouchException and MonoMacException to ProductException, which
allows us to remove a lot of ifdefs.
* This required moving Application.LoadSymbols and Target.LoadSymbols to
shared mtouch/mmp code.