Very occasionally this may happen:
/bin/sh: /Users/builder/data/lanes/5024/08614af6/source/xamarin-macios/_ios-build/Library/Frameworks/Xamarin.iOS.framework/Versions/git/SDKs/MonoTouch.iphonesimulator.sdk/Frameworks/Xamarin-debug.framework/Info.plist: No such file or directory
make[4]: *** [/Users/builder/data/lanes/5024/08614af6/source/xamarin-macios/_ios-build/Library/Frameworks/Xamarin.iOS.framework/Versions/git/SDKs/MonoTouch.iphonesimulator.sdk/Frameworks/Xamarin-debug.framework/Info.plist] Error 1
which is fixed by using the right dependencies for the Info.plist target.
* Update to mono 2017-04 branch
* Patch from Zoltan to fix build error with CppSharp.CppParser.dll
* Include new linker files in Makefile, based on mareks commit
* [msbuild] Fix running bgen for Xamarin.Mac.
bgen must be executed with the system mono, not bmac-mobile-mono, and without
the MONO_PATH variable set.
* System.Data tests should act as if they are running on mobile profile
* Add --runtime=mobile to mono flags in Modern
* Move runtime launcher options up
* System.Data tests should use Mobile profile (mac fix)
* Bump 2017-04 to pick up AOT and assembly resolution fixes
* Build fixes for netstandard.dll and System.Drawing.Primitives.dll
The new handling went in with https://github.com/mono/mono/pull/4501.
I also noticed that WatchOS was missing a target for System.Drawing.Primitives.dll, so I added that.
* Add netstandard.dll to 2.1/Facades and System.Drawing.Primitives.dll to WatchOS
* Fix 2.1/Facades/netstandard.dll build
* Fix the netstandard targets
* Bump mono to latest 2017-04 commit
* [xharness] Fix adding defines to csproj by correctly detecting existing defines.
* Bump mono to latest 2017-04 commit
* [mtouch] Update csproj with new files.
* [mtouch] Improve reporting for MarkExceptions from the linker.
* Bump mono to latest 2017-04 commit
* Bump mono to pick up latest 2017-04 branch commit (Fixes#55436)
Fixes https://bugzilla.xamarin.com/show_bug.cgi?id=55436
* Add a missing Makefile dependency
* Chris Hamons patch to apply --runtime=mobile as necessary at AOT time
(It is currently being applied for some configurations at runtime only)
* Bump system mono
* Bump mono for assembly loader changes
* Bump system mono
* Update assemblies list as some where moved to facades
6ca5ec442bc38e4d9220
* Bump mono to latest 2017-04 commit
* Add another new facade
* Bump mono to tip of 2017-04.
* Bump mono to tip of 2017-04.
* [tests][mtouch] Adjust tests to cope with fewer assemblies being included in linked apps. Fixes#56307 and #56308.
System.dll is now completely linked away unless the app actually uses any
System.dll API.
This is the change that caused this to change: 4960d5d2a2
Previously the following types would always be kept by the linker:
```
$ monodis --typedef System.dll
Typedef Table
1: (null) (flist=1, mlist=1, flags=0x0, extends=0x0)
2: ObjCRuntime.INativeObject (flist=1, mlist=1, flags=0xa0, extends=0x0)
3: Mono.Net.CFObject (flist=1, mlist=2, flags=0x100000, extends=0x5)
4: Mono.Net.CFArray (flist=4, mlist=19, flags=0x100, extends=0xc)
5: Mono.Net.CFNumber (flist=5, mlist=32, flags=0x100100, extends=0xc)
6: Mono.Net.CFRange (flist=5, mlist=41, flags=0x100108, extends=0x25)
7: Mono.Net.CFString (flist=7, mlist=42, flags=0x100100, extends=0xc)
8: Mono.Net.CFData (flist=8, mlist=53, flags=0x100100, extends=0xc)
9: Mono.Net.CFDictionary (flist=8, mlist=63, flags=0x0, extends=0xc)
10: Mono.Net.CFMutableDictionary (flist=10, mlist=75, flags=0x100100, extends=0x24)
11: Mono.Net.CFUrl (flist=10, mlist=80, flags=0x100100, extends=0xc)
12: Mono.Net.CFRunLoop (flist=10, mlist=83, flags=0x100100, extends=0xc)
13: Mono.Net.CFBoolean (flist=10, mlist=94, flags=0x100, extends=0x5)
14: Mono.AppleTls.SecCertificate (flist=13, mlist=106, flags=0x100100, extends=0x5)
15: Mono.AppleTls.SecIdentity (flist=14, mlist=122, flags=0x100, extends=0x5)
16: Mono.AppleTls.SecIdentity/ImportOptions (flist=19, mlist=134, flags=0x100105, extends=0x5)
17: Mono.AppleTls.SecKey (flist=19, mlist=134, flags=0x100100, extends=0x5)
18: Mono.AppleTls.SecStatusCode (flist=21, mlist=141, flags=0x100, extends=0x69)
19: Mono.AppleTls.SecTrustResult (flist=395, mlist=141, flags=0x100, extends=0x69)
20: Mono.AppleTls.SecImportExport (flist=404, mlist=141, flags=0x100100, extends=0x5)
21: Mono.AppleTls.SecImportExport/<>c (flist=404, mlist=144, flags=0x102103, extends=0x5)
22: Mono.AppleTls.SecPolicy (flist=406, mlist=147, flags=0x100100, extends=0x5)
23: Mono.AppleTls.SecTrust (flist=407, mlist=154, flags=0x100100, extends=0x5)
24: System.Security.Cryptography.OidGroup (flist=408, mlist=174, flags=0x101, extends=0x69)
25: System.Security.Cryptography.Oid (flist=420, mlist=174, flags=0x100101, extends=0x5)
26: System.Security.Cryptography.CAPI (flist=423, mlist=176, flags=0x100180, extends=0x5)
27: System.Security.Cryptography.AsnEncodedData (flist=423, mlist=178, flags=0x100101, extends=0x5)
28: System.Security.Cryptography.X509Certificates.X509Utils (flist=424, mlist=179, flags=0x100100, extends=0x5)
29: System.Security.Cryptography.X509Certificates.PublicKey (flist=424, mlist=181, flags=0x100101, extends=0x5)
30: System.Security.Cryptography.X509Certificates.X509Certificate2 (flist=429, mlist=188, flags=0x102101, extends=0x51)
31: System.Security.Cryptography.X509Certificates.X509Certificate2Impl (flist=431, mlist=204, flags=0x100080, extends=0x55)
32: System.Security.Cryptography.X509Certificates.X509CertificateCollection (flist=431, mlist=209, flags=0x102101, extends=0x6d)
33: System.Security.Cryptography.X509Certificates.X509CertificateCollection/X509CertificateEnumerator (flist=431, mlist=212, flags=0x100102, extends=0x5)
34: System.Security.Cryptography.X509Certificates.X509Helper2 (flist=432, mlist=217, flags=0x100180, extends=0x5)
35: <PrivateImplementationDetails> (flist=432, mlist=218, flags=0x100, extends=0x5)
36: <PrivateImplementationDetails>/__StaticArrayInitTypeSize=9 (flist=433, mlist=219, flags=0x113, extends=0x25)
```
Some of the above types from System.dll implemented ObjCRuntime.INativeObject
(from System.dll), which our linker detected as implementing
ObjCRuntime.INativeObject (from Xamarin.iOS.dll), so these types were treated
as custom NSObject subclasses, and the MarkNSObjects linker step would mark
them (which would in turn cause all the other types in the list to be marked).
With that change, these types now implement ObjCRuntimeInternal.INativeObject,
and the linker does not treat them as custom NSObject subclasses anymore.
I think the new behavior is correct: these types do not actually inherit from
the real NSObject/INativeObject, so the linker should not treat them as such.
This may run into different bugs because the linker might now remove more
stuff than before, but that would be a different issue.
This means that the fix is to modify these tests accordingly.
https://bugzilla.xamarin.com/show_bug.cgi?id=56307https://bugzilla.xamarin.com/show_bug.cgi?id=56308
* Bump mono to latest.
* Fix merge conflict that was missed
* [mtouch] Renumber new error which clashes with an existing error number in master.
[registrar] Support 'out' parameters from NULL pointers. Fixes#54919.
Native code doesn't have the 'out' and 'ref' distinction C# has, and passes
NULL around left and right.
So make sure the generated code from the static registrar doesn't write to such NULLs.
https://bugzilla.xamarin.com/show_bug.cgi?id=54919
- Actually enable hybrid AOT by adding argument in right location
- Hybrid AOT and stripping does not play well currently with partial AOT
- Fix AOT makefile to work with nuget nunit
- https://bugzilla.xamarin.com/show_bug.cgi?id=55041
I've spent way too much time looking at the console waiting for things to
appear, all the while a dialog has hid away beneath other windows on my
system, waiting indefinitely for my attention.
* [runtime] Fix broken indentation to make code less confusing.
* [runtime] Rework initialization for Xamarin.Mac extensions.
1. Delay the Application.Init execution from step 6 in the initialization
sequence, to when we'd run the managed Main function for a normal app. This
makes the code a bit easier to reason about, since both code paths behave
more similar. It's also matches the initialization documentation better
(step 6 is "find the executable", not "find the executable and run
Application.Init").
2. Install custom callbacks for mono's logging function just before calling
Application.Init. We already install these custom callbacks in
xamarin_initialize, but that doesn't help much if something goes wrong
before xamarin_initialize is called (and there's no harm in doing this
twice).
3. Treat the extension dll as an entry assembly, make the path to the entry
assembly available to managed code, and load this assembly if
Assembly.GetEntryAssembly can't find it (which happens for extensions,
since there's no entry point as Assembly.GetEntryAssembly defines an entry
assembly).
This fixes launching of Xamarin.Mac extensions.
* [runtime] Spaces -> tabs.
Store the launch mode in a static variable instead of storing if we're an
extension (since the launch mode also contains that information).
Also pass the launch mode around in Xamarin.Mac's initialization data.
* [runtime] Fix Xamarin-debug.framework's install name.
This makes building to frameworks work in debug mode.
* [mtouch] Fix check to add frameworks to watchKit extensions.
* [mtouch] Never pass -read_only_relocs to the native linker when bitcode is enabled.
* [mtouch] Bitcode requires linking with c++.
This particular case applies to shared libraries/frameworks (we already link
with c++ when building statically).
Put simulator assemblies in MonoBundle/simulator for frameworks, so that we
can have a single framework that contains both device and simulator
assemblies without assemblies conflicting between device and simulator.
The device assemblies continue in the same place, in the MonoBundle directory,
so no additional checks are needed on device.
Previously we copied any equivalent .dylib and ran install_name_tool on the
library to change the library id to make it a framework.
Unfortunately this does not work when the library contains bitcode, because
bitcode embeds linker flags (-install_name for instance), and
install_name_tool does not change those linker flags.
This means that we need to create frameworks by linking with the proper
arguments, since it's much more difficult to fixup the embedded bitcode linker
flags as well.
So change how be build Mono.framework, Xamarin.framework, and any frameworks
built from assemblies to:
* Always link instead of fixup a dylib. For Mono.framework this means
extracting all the object files from libmonosgen-2.0.a and linking those,
for Xamarin.framework this means linking the object files we've already
built.
* Make sure the library is correctly named when linked (once again: bitcode
contains embedded linker flags, so renaming the executable later breaks
stuff as well).
I've also extracted the logic that creates Mono.framework from
libmonosgen-2.0.a to a separate shell script, to deduplicate this logic.
This required a minor change in the mono builds: we need the Mono.framework
when building the `all` target, so make sure that happens.
https://bugzilla.xamarin.com/show_bug.cgi?id=53813
Fixes bug #52575: Missing ModelIO API
(https://bugzilla.xamarin.com/show_bug.cgi?id=52575)
We turn the MDLMesh constructors into static ones because we don't want to lose the shape name.
Also, the signatures of these constructors differ so it would not be possible to use an enum to differentiate the shapes.
* Bump maccore to get fix for launching the simulator for app extensions.
* [runtime] Don't look in shared memory for debug data in normal apps.
Don't look in shared memory for debug data in normal apps, because it
interferes when debugging extensions from the same solution as a container
app:
Example, for a keyboard extension:
1. Run extension in XS.
2. Manually launch the extension's container app (which contains a textbox
that can be used to launch the keyboard).
3. The container app reads the debug data in shared memory which was intented
for the extension, and takes over the debugger.
4. Launch keyboard, which will not be able to connect to the IDE because the
container app already connected to the IDE.
Clang's static analyzer tought me something new today: 'copy' properties are
not automatically deallocated 😒:
monotouch-debug.m:237:1: warning: 'XamarinHttpConnection' lacks a 'dealloc' instance method but must release '_completion_handler' and others
@implementation XamarinHttpConnection
^
This warning:
shared.m:216:3: warning: Incorrect decrement of the reference count of an object that is not owned at this point by the caller
[pool release];
^~~~~~~~~~~~~~
is somewhat incorrect, because we're using NSAutoreleasePools in uncommon ways
(at the same time it's not entirely incorrect either, because we're not
following Apple's documentation about how to use NSAutoreleasePools).
Luckily calling [NSAutoreleasePool drain] is equivalent to [NSAutoreleasePool
release], so just replace the latter with the former to silence the warning,
since clang doesn't know those two are equivalent.
At the beginning of dawn, not long after the big bang, we used to vibrate the
phone if there was a problem when connecting to the debugger in the IDE, and
the number of times the phone vibrated indicated a certain error condition.
This innovative debugging technique was at some point replaced with more
intuitive (albeit less innovative) error reporting, however the *_connect_*
family of functions continued returning the number of times the phone should
vibrate, even if the caller was now soundlessly ignoring this information.
After many years someone had the wonderful idea of running a static analyzer
on the code, and now the unused return value is not so silent anymore:
monotouch-debug.m:663:5: warning: Value stored to 'rv' is never read
rv = monotouch_connect_usb ();
^ ~~~~~~~~~~~~~~~~~~~~~~~~
monotouch-debug.m:665:5: warning: Value stored to 'rv' is never read
rv = monotouch_connect_wifi (hosts);
^ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
monotouch-debug.m:667:5: warning: Value stored to 'rv' is never read
rv = xamarin_connect_http (hosts);
^ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
So fix the warning by removing the return value.
This fixes an issue clang's static analyzer found: if an exception occured in
a call to managed code, we wouldn't process the list of objects to dispose:
trampolines-invoke.m:549:2: warning: Potential leak of memory pointed to by 'dispose_list'
MONO_THREAD_DETACH; // COOP: This will switch to GC_SAFE
^~~~~~~~~~~~~~~~~~
./xamarin/runtime.h:306:11: note: expanded from macro 'MONO_THREAD_DETACH'
} while (0)
^
Fix this by always processing the list of objects to dispose, even if
exceptions occur.
trampolines.m:75:22: warning: Result of 'malloc' is converted to a pointer of type 'id', which is incompatible with sizeof operand type 'void *'
id *buf = (id *) malloc (sizeof (void *) * length);
~~~~ ^~~~~~ ~~~~~~~~~~~~~~~
trampolines-i386.m:126:19: warning: Assigned value is garbage or undefined
it->state->edx = v[1];
^ ~~~~
trampolines-x86_64.m:410:16: warning: Assigned value is garbage or undefined
*reg_ptr = v [stores];
^ ~~~~~~~~~~
trampolines-x86_64.m:447:14: warning: Assigned value is garbage or undefined
*reg_ptr = v [stores++];
^ ~~~~~~~~~~~~
Getting a time zone instance in two different code paths, one allocating the
time zone instance, and the other not allocating, is problematic when we're
unconditionally freeing the time zone at the end.
xamarin-support.m:58:2: warning: Incorrect decrement of the reference count of an object that is not owned at this point by the caller
[tz release];
^~~~~~~~~~~~
So fix this by autoreleasing the allocated timezone.
If an extension is sharing code with the container app, then assemblies may be
placed in:
* The container app's Framework directory (for assemblies whose code is
shared, and the build action is 'framework'). We already handle this case.
* The container app's root directory (for assemblies whose code is shared, and
the build action is not 'framework'). This case we didn't handle, and we're
now fixing it.
* In the extension (for assemblies whose code is not shared). We already
handle this case.
Add support for finding assembly-related resources (debug files, config files,
satellite assemblies, aotdata files, etc) in multiple locations:
* The bundle's root directory.
* A pointer-size specific size directory (.monotouch-32|64)
* A framework's MonoBundle directory (and the framework may not be named after
the assembly, which means it's not necessarily possible to deduce the
framework's name at runtime).
* In a container bundle.
Some files may also have an arch-specific suffix.
Make the architecture a suffix instead of infix for aotdata filenames so that
it's easier to compute the filename from the assembly name without passing
printf-style format strings around.
* [XM] Seperate parsing from compilation in AOT code
- Parsing command line options was too entangled with actually compiling
- Refactor test code to centralize Compile, reducing some complexity of tests
- Groundwork for hybrid vs non-hybrid AOT work
* Add hybrid/standard AOT support
* Add xammac_tests to makefile/jenkins
* Add flag to force AOT
* Disable MonoTouchFixtures.Contacts.ContactStoreTest.GetUnifiedContacts on XM due to prompts on Jenkins
Use @rpath instead of @executable_path in dylibs, since it allows us to be
more flexible when placing dylibs in the app.
In particular with this change it's trivial to put libmonosgen-2.0.dylib in
the container app, and reference it from extensions.
This is a series of fixes to the dynamic libraries we build / create to remove
any unnecessary bloat (unused architectures, bitcode).
A brand new watchOS app with no changes goes from 35MB to 11MB with these
fixes (with incremental builds disabled, the app size is 10MB).
--------------------------------------------------------------------------------
* [runtime] Split list of architectures into simulator and device-specific lists.
* [runtime] Build separate dylibs for device and simulator.
Build separate dylibs for device and simulator, since we already install these
into different locations.
This makes both the simulator and device builds slightly faster (since the
respective dylibs are smaller, and less data to copy around).
For watchOS apps, this saves ~430kb.
* [runtime] Strip bitcode from dylibs. Fixes#51352.
We know that dylibs will never be shipped to the App Store, so we'll never
need them to have bitcode.
So just strip the bitcode from all our dylibs, since this makes apps with
fastdev significantly smaller (and thus much faster to upload to watch
devices).
For watchOS apps this is a very significant improvement: a branch new watchOS
app without any changes goes from 35MB to 17MB.
https://bugzilla.xamarin.com/show_bug.cgi?id=51352
* [mtouch] Fix dylib compilation to not embed full bitcode.
Facts
=====
a. The output from the AOT compiler is an assembly (.s) file.
b. Clang's assembler does not support -fembed-bitcode-marker (only -fembed-
bitcode), so when we ask clang to -fembed-bitcode-marker, the assembler
receives a -fembed-bitcode argument.
c. This means that the assembled object file does not contain the
__LLVM/__bitcode and __LLVM/__cmdline sections (it does however contain an
__LLVM/__asm section).
d. The native linker will create a bitcode assembly section if none of the
object files passed to the linker contain a __LLVM/__bitcode section and
there's an __LLVM/__asm section present.
e. The end result is that when we build to a dylib, we end up (unexpectedly,
because we ask Clang to -fembed-bitcode-marker) including both armv7k and
bitcode in the dylib, thus bloating the dylib size significantly.
Solution
========
We manually add the __LLVM/__bitcode and __LLVM/__cmdline sections to the .s
file Mono's AOT compiler generated. This way the .o file will have the magic
sections, and the linker will not include bitcode (only the bitcode marker) in
the final library.
An empty watchOS extension with incremental builds is now 6MB smaller (down
to 11MB from 17MB).
The completion handler block must be copied to the XamarinHttpConnection
instance, otherwise we'll just store a pointer to a stack block, and once we
invoke the block we'll access stack memory (probably from another thread),
which is really not what we want to do.
https://bugzilla.xamarin.com/show_bug.cgi?id=44568
The length argument for `strncpy` specifies how many characters to copy, not
the length of the target string, which makes our usage incorrect.
Fix our usage, and use the `strlcpy` variant instead, which takes the length
of the target string.
And use `strlcat` instead of `strcat`.