Add a convenience constructor overload in
INGetUserCurrentRestaurantReservationBookingsIntent that uses nint instead of
NSNumber, since logically "number of results" will always be some sort of
integer.
Also call the correct base constructor in INSpeakableString's custom
constructor (same as any other generated constructor). Otherwise we end up
doing something like this: [[[INSpeakableString alloc] init] initWith ...],
i.e. calling two different init methods.
Types do not conform to the protocol but protocol methods work on those types (see monotouch-test).
Fixed introspection tests accordingly and tested the selectors in monotouch-test.
NSBezierPath contains a lot of 'AppendPathWithXXX' methods, that all map to
'appendBezierPathXXX' selectors.
So rename AppendBezierPathWithCGGlyph accordingly, to make it more similar to
the other methods in the same type.
* [SceneKit] basic work
* Added key
* [xcode9] SCNCameraController
* [xcode9] SCNCamera updates
* [xcode9] SCNMaterial
* [xcode9] SCNGeometryTessellator, SCNCameraControlConfiguration, SCNView, small bits
* Add trailing commas to last enum value
* Remove whitespace noise
* [scenekit] Update deprecated attributes messages
* Addresses some of Rolf's feedback
* Drop the WeakDelegate in SCNCameraController
* Rename method to Render, remove ctor from class that can not be constructed in Palygrounds, add typo exception
Two Objective-C methods can be named identically as long as one is static and
the other instance.
We must support this since Apple did just this (in the NSItemProviderReading /
NSItemProviderWriting protocols).
We solve it by prepending a '+' or '-' to the selector when hashing it (to
determine selector uniqueness, and to look the method up again at runtime).
* [CoreML] Improve API.
* The indices, shape and stride properties for MLMultiArray and
MLMultiArrayConstraint can logically only be arrays of integers, so type
them as such. This means adding overloads for MLMultiArray's constructors,
GetObject and SetObject methods, and the indexers that takes nint[] arrays
instead of NSNumber[] arrays.
* Change MLFeatureValue's static factory methods to be a method ('Create')
instead of a preposition, and call all the different factory methods the
same, since they can be overloaded nicely.
* [tests][monotouch-test] Add version check to MLMultiArrayTest and make sure the arrays we create are big enough for the data we put in them.
* [tests][monotouch-test] MLMultiArray's elements aren't zero-initialized, so don't assume that in the tests.
It's not clear from neither the documentation nor the headers how this
protocol is supposed to be used, and since it doesn't correspond to the
delegate pattern, remove the [Model] attribute for now.
We can always add it back later.
An instance method does not need to take the instance as a parameter, so
remove the first (instance) parameter for
CGImageDestination.AddAuxiliaryDataInfo and
CGImageSource.CopyAuxiliaryDataInfo.
An alternative solution would be to make the methods static, but I like the
instance API better.
Of the 168 fields in NSMetadataItem, only these 5 hadn't removed the 'Key'
suffix.
So make them all equivalent by removing the 'Key' suffix from these 5 fields.
* DisplayTransform -> GetDisplayTransform since methods should have verbs.
* SessionWasInterrupted -> WasInterrupted and SessionInterruptionEnded ->
InterruptionEnded since these names match better with the other names
(CameraDidChangeTrackingState / DidFail / DidOutputAudioSampleBuffer: none
are prefixed with 'Session'). Additionally, the type is a Model (for the
delegate pattern), which means all methods are more-or-less event-like, and
the first argument is always the same (the protocol itself), which is
another indicator the methods should be named similarly.
https://bugzilla.xamarin.com/show_bug.cgi?id=59183
Fixes
!missing-selector! +INNotebookItemTypeResolutionResult::disambiguationWithValuesToDisambiguate: not bound
!missing-selector! +INCarSeatResolutionResult::confirmationRequiredWithCarSeatToConfirm: not bound
!missing-selector! +INCarSeatResolutionResult::successWithResolvedCarSeat: not bound
!incorrect-protocol-member! INUIHostedViewControlling::configureWithInteraction:context:completion: is OPTIONAL and should NOT be abstract
* This framework was a private framework before iOS 11.
This framework was a private framework before iOS 11, yet the headers claim
many API were introduced in iOS 10.
So take account of this difference by using the private framework location in
iOS 10.3 or earlier.
Testing these API from Xcode works fine when run on an iOS 10.3 device, and
I've confirmed the IOSurface framework is loaded from the private frameworks
path on older devices (and when built using Xcode 9 and linked with the public
framework path).
* Disable code to make IOSurface work on iOS 10.
Disable the code to make IOSurface work on iOS 10, since it may be rejected by
the App Store.
This also means adjusting the availability attributes, so that the
introspection tests pass (and to document that technically these API won't
work when used with Xamarin.iOS in iOS 10).
I've filed bug #[59201][1] to keep track of this, maybe we can re-enable this later.
[1]: https://bugzilla.xamarin.com/show_bug.cgi?id=59201
Apple added more protocol conformances to INRidesharingDomainHandling and
INPaymentsDomainHandling protocols in Xcode 9, I introduced these breaking
changes back when I did intents binding so fixing them :)
* [Intents] Confirm* interface methods should probably be bound as Confirm, Fixes Bug 59164
https://bugzilla.xamarin.com/show_bug.cgi?id=59164
All Confirm* methods from *IntentHandling interfaces should be named
just `Confirm` to avoid confusion because most of them do not directly
confirm as an acion, but instead they **ask** for confirmation also we
would follow swift's naming by doing this.
* [Intents] XAMCORE_4_0 all Confirm* methods from *IntentHandling
Turns any Confirm* into just Confirm inside a XAMCORE_4_0 block,
reference
https://bugzilla.xamarin.com/show_bug.cgi?id=59156
Remaining issues are filled in https://bugzilla.xamarin.com/show_bug.cgi?id=59183
!missing-selector! +INCarSeatResolutionResult::confirmationRequiredWithCarSeatToConfirm: not bound
!missing-selector! +INCarSeatResolutionResult::successWithResolvedCarSeat: not bound
!missing-selector! +INNotebookItemTypeResolutionResult::disambiguationWithValuesToDisambiguate: not bound
1. SKVideoNode is now, partially, available on watchOS and does
not require the extra, manual code to swicth selectors depending
on the OS version being run.
!missing-type! SKVideoNode not bound
!missing-selector! SKVideoNode::anchorPoint not bound
!missing-selector! SKVideoNode::initWithCoder: not bound
!missing-selector! SKVideoNode::initWithFileNamed: not bound
!missing-selector! SKVideoNode::initWithURL: not bound
!missing-selector! SKVideoNode::setAnchorPoint: not bound
!missing-selector! SKVideoNode::setSize: not bound
!missing-selector! SKVideoNode::size not bound
!missing-selector! +SKVideoNode::videoNodeWithFileNamed: not bound
!missing-selector! +SKVideoNode::videoNodeWithURL: not bound
2. SKNodeFocusBehavior is exposed needlessly on watchOS because
SpriteKit/Enums.cs was not processed by the generator, so [NoWatch]
did not matter.
!unknown-native-enum! SKNodeFocusBehavior bound
It's also visible on macOS but nothing uses it (so we do not expose
it needlessly)
!missing-enum! SKNodeFocusBehavior not bound
3. Add missing designated initializer on default `init`
!missing-designated-initializer! SKAttributeValue::init is missing an [DesignatedInitializer] attribute
!missing-designated-initializer! SKNode::init is missing an [DesignatedInitializer] attribute
4. Remove inconsistency for SKNode subclasses wrt XAMCORE_4_0
The trio attributeValues, setAttributeValues and setValue:forAttributeNamed:
that was moved from SKNode (deprecated) into its subclasses. This was done
using XAMCORE_4_0 but not on every subclasses. This adds them everywhere to
be consistent (only SKNode versions are not defined in XAMCORE_4_0)
!missing-selector! SKEffectNode::attributeValues not bound
!missing-selector! SKEffectNode::setAttributeValues: not bound
!missing-selector! SKEffectNode::setValue:forAttributeNamed: not bound
!missing-selector! SKEffectNode::valueForAttributeNamed: not bound
!missing-selector! SKEmitterNode::attributeValues not bound
!missing-selector! SKEmitterNode::setAttributeValues: not bound
!missing-selector! SKEmitterNode::setValue:forAttributeNamed: not bound
!missing-selector! SKEmitterNode::valueForAttributeNamed: not bound
!missing-selector! SKSpriteNode::attributeValues not bound
!missing-selector! SKSpriteNode::setAttributeValues: not bound
!missing-selector! SKSpriteNode::setValue:forAttributeNamed: not bound
!missing-selector! SKSpriteNode::valueForAttributeNamed: not bound
Exclude code that requires the test binding project from xammac tests because
there's currently no XM version of the test binding project.
Fixes this:
tests/monotouch-test/SpriteKit/UniformTest.cs(20,7): error CS0246: The type or namespace name 'Bindings' could not be found (are you missing a using directive or an assembly reference?)
tests/monotouch-test/ModelIO/MDLMaterialProperty.cs(37,7): error CS0246: The type or namespace name 'Bindings' could not be found (are you missing a using directive or an assembly reference?)
tests/monotouch-test/ModelIO/MDLTransform.cs(34,7): error CS0246: The type or namespace name 'Bindings' could not be found (are you missing a using directive or an assembly reference?)
Fixes this:
Simd/MatrixFloat4x4Test.cs(28,12): error CS0117: 'Asserts' does not contain a definition for 'AreEqual'
Simd/MatrixFloat4x4Test.cs(29,12): error CS0117: 'Asserts' does not contain a definition for 'AreEqual'
Simd/MatrixFloat4x4Test.cs(37,12): error CS0117: 'Asserts' does not contain a definition for 'AreEqual'
Simd/MatrixFloat4x4Test.cs(48,12): error CS0117: 'Asserts' does not contain a definition for 'AreEqual'
[...]
Fixes this introspection/Mac problem:
***** ApiSignatureTest.NativeSignatures
Selector: uniformWithName:matrixFloat2x2: on type SpriteKit.SKUniform, Type: Simd.MatrixFloat2x2, nothing encoded
Selector: uniformWithName:matrixFloat3x3: on type SpriteKit.SKUniform, Type: Simd.MatrixFloat3x3, nothing encoded
Selector: uniformWithName:matrixFloat4x4: on type SpriteKit.SKUniform, Type: Simd.MatrixFloat4x4, nothing encoded
Selector: setMatrixFloat2x2Value: on type SpriteKit.SKUniform, Type: Simd.MatrixFloat2x2, nothing encoded
Selector: setMatrixFloat3x3Value: on type SpriteKit.SKUniform, Type: Simd.MatrixFloat3x3, nothing encoded
Selector: setMatrixFloat4x4Value: on type SpriteKit.SKUniform, Type: Simd.MatrixFloat4x4, nothing encoded
Selector: initWithName:matrixFloat2x2: on type SpriteKit.SKUniform, Type: Simd.MatrixFloat2x2, nothing encoded
Selector: initWithName:matrixFloat3x3: on type SpriteKit.SKUniform, Type: Simd.MatrixFloat3x3, nothing encoded
Selector: initWithName:matrixFloat4x4: on type SpriteKit.SKUniform, Type: Simd.MatrixFloat4x4, nothing encoded
references (xtro)
!missing-designated-initializer! WKInterfaceController::init is missing an [DesignatedInitializer] attribute
!missing-designated-initializer! WKUserNotificationInterfaceController::init is missing an [DesignatedInitializer] attribute
Also ignore xtro's WKSnapshotConfiguration since it's an Apple bug 34185961
reference (xtro)
!missing-protocol! WKURLSchemeHandler not bound
!missing-protocol! WKURLSchemeTask not bound
!unknown-protocol! WKUrlSchemeHandler bound
!unknown-protocol! WKUrlSchemeTask bound
!unknown-type! WKSnapshotConfiguration bound